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Starfinder Official Appendices

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Revision as of 04:32, 14 August 2018 by Scott C. (Talk | contribs)

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Contents

Appendix A: Sheet Sections and Attributes/Abilities

This appendix will outline the attributes and ability rolls that you may need for your own custom macros. As usual, attributes are referenced via @{...} and abilities (aka sheet rolls) by %{...}.

Menus, Buffs, & Conditions

Menus

Attributes: attacks_menu, spells_menu, class_X_spellbook, skills_menu, abilities_menu

Abilities: initiative, attacks, saves, abilities, ability_checks, skills, attacks_menu, spells, class_X_spellbook

Buffs

Repeating_buff attributes: name, mods, toggle

Conditions

Repeating_condition attributes: name, track, description, track_status

Attributes: asleep, bleeding, blinded, burning, confused, cowering, dazed, dazzled, dead, deafened, dying, entangled, exhausted, fascinated, fatigued, flat_footed, frightened, grappled, helpless, nauseated, negative_levels, off_kilter, off_target, panicked, paralyzed, pinned, prone, shaken, sickened, stable, staggered, stunned, unconscious

PC Sheet

Character Info, Class Details, & Spellclasses

Character info.gif

Hidden attributes: character_level, bab

Character Info

Attributes: character_name, class&level, race, race_hp, theme, size, speed, gender, home_world, alignment, deity, player, and languages.

Class Details

Attributes: class_X_name, class_X_level, class_X_sp, class_X_hp, class_X_bab, class_X_fort, class_X_ref, class_X_will, class_X_skills, and class_X_spells.

Spellclasses

Hidden attributes: caster_level

Attributes: class_X_casting_ability, class_X_spell_progression, class_X_cantrips_per_day,class_X_cantrips_per_day|max, class_X_level_N_spells_per_day, and class_X_level_N_spells_per_day|max

Initiative & XP

Attributes: initiative, initiative_ability

Abilities: initiative

Ability Scores

All of your ability scores are contained here. Only the strength attributes are listed here, but the others follow an identical naming scheme.

Attributes: strength_mod, strength_base, strength, strength_penalty, strength_drain Ability check rolls are contained in sheet rolls named for each ability score (e.g. %{strength}).

Abilities: strength

Health

Attributes: sp, hp, rp, and temp_hp

Armor Class

Attributes: eac, eac_armor, eac_ability, kac, kac_armor, kac_ability, cmd, dr, and ac_notes

Saving Throws

Attributes: fort, fort_base, fort_ability, ref, ref_base, ref_ability, will, will_base, will_ability, and save_notes

Abilities: fort, ref, will

Skills

Only the life science attributes and abilities are displayed, but all skills except for the profession section follow the same naming scheme as the life science fields.

Attributes: skill_points, life_science, life_science_ranks, life_science_class_skill, life_science_ability, life_science_acp and life_science_notes

Abilities: life_science

Repeating_profession attributes: profession, ranks, class_skill, ability, acp, notes, name

Equipment

Attributes: carried_bulk, encumber_bulk, and overburden_bulk, credits, wealth, and upb

Repeating_item attributes: name, equipped, quantity, bulk, cost, level, purpose, type, proficiency, uses, mods, attacher, description, id

Repeating_item abilities: roll

Attacks

Repeating_attack attributes: name, level, proficiency, category, ability, bonus, range, engagement_range, damage_dice, damage_ability, type, crit, ammo_type, ammo, ammo|max, usage, special, total, damage_total, attacher, proficiency_value, damage_proficiency_value, full_attack_query, full_attack_number, full_attack_penalty

Repeating_attack abilities: roll

Abilities

The abilities pane contains the repeating_ability section. Each item in the repeating section has the following attributes (prepend with repeating_ability_$X_) that are displayed by default:

Repeating_ability attributes: name, frequency, source, target, duration, attack_ability, attack_bonus, range, engagement_range, damage_dice, damage_ability, attack_type, attack_crit, usage, uses, uses|max, uses, uses_max_base, save_ability, dc, save_type, effect, save_effect, type, spell_resistance, spell_penetration_misc

Repeating_ability abilities: roll

Spells

Repeating_spell attributes: name, source, target, duration, attack_ability, attack_bonus, range, engagement_range, damage_dice, damage_ability, attack_type, attack_crit, usage, uses, uses|max, uses, uses_max_base, save_ability, dc, save_type, effect, save_effect, school, spell_resistance, spell_penetration_misc

Repeating_spell abilities: roll

NPC Sheet

The NPC sheet uses many of the same attributes as the PC sheet for the final totals used in rolls, however many attributes are entered in a “_base” attribute and then calculated to their final by the sheet. Always enter the value for an attribute as it is in the NPC’s statblock. Many of the attributes that had an ability score drop down retain this feature in the npc sheet. These dropdowns only control what ability score buffs to apply to the attribute, they do not add the unbuffed ability score to the value that you enter.

Statblock Header

Attributes: character_name, character_level, , xp, race, alignment, size, subtype, initiative_base, initiative, initiative_misc, senses, perception_base, perception, aura

Abilities: initiative

Defense

Attributes: hp, rp, eac_base, eac, kac_base, kac, cmd_base, cmd, ac_notes, fort_base, fort, ref_base, ref, will_base, will, save_notes, defensive_abilities, dr, immunities, sr, resistances, weaknesses,

Abilities: fort, ref, will

Offense

Attributes: speed, space, reach, caster_level

Repeating_attack attributes: name, level, ability, bonus, range, engagement_range, damage_dice, damage_ability, type, crit, ammo_type, ammo, ammo|max, usage, special, total, damage_total, attacher, full_attack_query, full_attack_number, full_attack_penalty, base_attack_bonus_base, base_attack_bonus

Repeating_attack abilities: roll

Repeating_spell attributes: name, source, target, duration, attack_ability, attack_bonus, range, engagement_range, damage_dice, damage_ability, attack_type, attack_crit, usage, uses_max_base, save_ability, dc_base, dc, save_type, effect, save_effect, school, spell_resistance, spell_penetration_misc, base_attack_bonus_base, base_attack_bonus

Repeating_spell abilities: roll

Statistics & Ecology

Attributes: strength_base, strength_mod, dexterity_base, dexterity_mod, constitution_base, constitution_mod, intelligence_base, intelligence_mod, wisdom_base, wisdom_mod, charisma_base, charisma_mod, acrobatics_base, acrobatics_mod, acrobatics_ability, athletics_base, athletics_mod, athletics_ability, bluff_base, bluff_mod, bluff_ability, computers_base, computers_mod, computers_ability, culture_base, culture_mod, culture_ability, diplomacy_base, diplomacy_mod, diplomacy_ability, disguise_base, disguise_mod, disguise_ability, engineering_base, engineering_mod, engineering_ability, intimidate_base, intimidate_mod, intimidate_ability, life_science_base, life_science_mod, life_science_ability, medicine_base, medicine_mod, medicine_ability, mysticism_base, mysticism_mod, mysticism_ability, profession_base, profession_mod, profession_ability, perception_base, perception_mod, perception_ability, physical_science_base, physical_science_mod, physical_science_ability, piloting_base, piloting_mod, piloting_ability, sense_motive_base, sense_motive_mod, sense_motive_ability, sleight_of_hand_base, sleight_of_hand_mod, sleight_of_hand_ability, stealth_base, stealth_mod, stealth_ability, survival_base, survival_mod, survival_ability, feats, languages, other_abilities, gear, environment, organization, tactics

Abilities: acrobatics, athletics, bluff, computers, culture, diplomacy, disguise, engineering, intimidate, life_science, medicine, mysticism, profession, perception, physical_science, piloting, sense_motive, sleight_of_hand, stealth, survival

Repeating_profession attributes: name, base, profession, ability

Repeating_profession abilities: roll

Special Abilities

Repeating_ability attributes: name, frequency, source, target, duration, attack_ability, attack_bonus, range, engagement_range, damage_dice, damage_ability, attack_type, attack_crit, usage, uses, uses_max_base, save_ability, dc_base, dc, save_type, effect, save_effect, school, spell_resistance, spell_penetration_misc, base_attack_bonus_base, base_attack_bonus

Repeating_ability abilities: roll

Starship Sheet

Except for a few attributes, the starship sheet uses a completely different attribute scheme from the PC and NPC sheets. The starship sheet is also set up to reference other sheets for crew action dice rolls.

Starship Info

Attributes: character_name, ship_tier, make_model, size, frame, speed, maneuverability, drift_rating

Defenses

Attributes: ac, tl, ship_piloting_ranks, ac_armor, tl_countermeasures, hp, damage_threshold, critical_threshold, shield_total

Crew

Attributes: captain, captain_bonus, engineer, engineer_bonus, pilot, pilot_bonus, science_officer, science_officer_bonus, gunner, gunner_roll, gunner_bonus

Abilities: captain, engineer, pilot, science_officer

Power & Computers

Attributes: ship_pcu, ship_computer, computer_query, ship_sensors, ship_bp

Ship Quadrant Details

Attributes: forward_shields, port_shields, starboard_shields, aft_shields

Weapons (Four arcs, and turret)

Repeating_attack attributes: name, type, class, range, damage_dice, arc, pcu, bp, ammo_type, ammo, special, powered, attacher, description, id

Repeating_attack abilities: ship_roll

Systems/Expansion Bays

Repeating_system attributes: name, purpose, powered, pcu, bp, comp_bonus, sensor_bonus, shields, armor, countermeasure, description

Repeating_system abilities: roll

System Status

Attributes: life_support_patch, life_support_status, sensors_patch, sensors_status, engines_patch, engines_status, power_core_patch, power_core_status, forward_weapons_status, starboard_weapons_status, aft_weapons_status, port_weapons_status

Abilities: starship_crit

Repeating attributes should be referenced as if they were not for the purposes of targeting a buff. NPC buffs can use these same attributes, or the attribute names described specifically for NPCs. If you use the PC attribute name for an ability score (e.g. strength instead of strength_mod), then the buff will be halved and applied to that ability score's mod.

Appendix B: Buffable Attributes

PC Attributes

strength, Dexterity, Constitution, Intelligence, wisdom, charisma, sp_max, hp_max, rp_max, temp_hp_max, eac, eac_armor, kac, kac_armor, cmd, fort, ref, will, skill_points, acrobatics, athletics, bluff, computers, culture, diplomacy, disguise, engineering, intimidate, medicine, mysticism, perception, piloting, repeating_profession_$X_profession, stealth, survival, repeating_attack_$X_total, repeating_attack_$X_damage_total, encumber_bulk, overburden_bulk, repeating_ability_$X_attack_total, repeating_ability_$X_damage_total, repeating_ability_$X_dc, caster_level, repeating_spell_$X_attack_total, repeating_spell_$X_damage_total, repeating_spell_$X_dc, spell_penetration

NPC Attributes

In addition to the attributes listed for PC’s, NPC buffs may directly target these attributes:

strength_mod, Dexterity_mod, Constitution_mod, Intelligence_mod, wisdom_mod, charisma_mod

Appendix C: Roll Templates

sf_generic

Used for chat menus, saves, ability checks, and skill rolls.

&{template:sf_generic} {{name=}} {{characterid=}} {{title=}} {{r1name=}} {{r1=}} {{r2name=}} {{r2=}} {{r3name=}} {{r3=}} {{r4name=}} {{r4=}} {{r5name=}} {{r5=}} {{notes=}} {{buttons0=}} {{buttons1=}} {{buttons2=}} {{buttons3=}} {{buttons4=}} {{buttons5=}} {{buttons6=}} {{buttons7=}} {{buttons8=}} {{buttons9=}} {{leftbanner=Left Banner}} {{rightbanner=Right Banner}}

sf_attack

Used for weapon attack rolls.

&{template:sf_attack} {{name=}} {{characterid=}} {{title=}} {{fullattack=[[must be inline roll]]}} {{r1name=}} {{r1=}} {{damage1type=}} {{damage1=}} {{crit1damage=}} {{crit1effect=}} {{r2name=}} {{r2=}} {{damage2type=}} {{damage2=}} {{crit2damage=}} {{crit2effect=}} {{r3name=}} {{r3=}} {{damage3type=}} {{damage3=}} {{crit3damage=}} {{crit3effect=}} {{r4name=}} {{r4=}} {{damage4type=}} {{damage4=}} {{crit4damage=}} {{crit4effect=}} {{r5name=}} {{r5=}} {{damage5type=}} {{damage5=}} {{crit5damage=}} {{crit5effect=}} {{range=}} {{ammo_type=}} {{curr_ammo=}} {{rightbanner=}} {{notes=}} {{buttons0=}} {{buttons1=}} {{buttons2=}} {{buttons3=}} {{buttons4=}} {{buttons5=}} {{buttons6=}} {{buttons7=}} {{buttons8=}} {{buttons9=}} {{leftbanner=}} {{rightbanner=}}

sf_spell

Used for abilities and spells.

&{template:sf_spell} {{name=}} {{characterid=}} {{title=}} {{activation=}} {{duration=}} {{targets=}} {{range=}} {{saveflag=}} {{savedc=}} {{savetype=}} {{effect=}} {{saveeffect=}} {{attackflag=}} {{fullattack=[[must be an inline roll]]}} {{r1=}} {{damageflag=}} {{damage1type=}} {{damage1=}} {{crit1damage=}} {{crit1effect=}} {{r2=}} {{damage2type=}} {{damage2=}} {{crit2damage=}} {{crit2effect=}} {{r3=}} {{damage3type=}} {{damage3=}} {{crit3damage=}} {{crit3effect=}} {{r4=}} {{damage4type=}} {{damage4=}} {{crit4damage=}} {{crit4effect=}} {{r5=}} {{damage5type=}} {{damage5=}} {{crit5damage=}} {{crit5effect=}} {{notes=}} {{leftbanner=}} {{rightbanner=}}

Special Field Behaviors

{{name}} & {{characterid}}

Characterid is not displayed on it’s own. It is used to create a hyperlink to the character named in the name field.

{{r#}}, {{crit#damage}} & {{crit#effect}}

The crit fields will only appear if the first roll in the corresponding r# field is a critical success.

{{fullattack}} & additional attack/damage fields

The fullattack field only accepts a single inline roll. For the sf_attack and sf_spell templates the additional attack rolls, damage rolls, and crit effects (e.g. r2+) will only display if the inline roll in fullattack is at least equal to the roll number. As an example the 2nd set of attack/damage rolls will not display unless the inline roll in fullattack resolves to 2 or more.

{{buttons#}} {{notes}}

The buttons and notes fields are designed for large pieces of text. They have a maximum height, and will switch to a scrollable format if they require more space.

{{saveflag=}}, {{savedc=}}, {{savetype=}}, {{effect=}}, and {{saveeffect=}} and {{attackflag=}} and spell template attacks, and {{damageflag=}} and spell template damage

This works similarly to the fullattack field controlling additional attacks. If the inline roll in the flag field is 1 or greater, the corresponding fields will be displayed.

{{rcrit}} & {{rcrit2}}

These two fields are only present in the sf_ship template. They are used for rolling ship critical effects and will display specific subsystems based on the value of the roll. rcrit expects a d100 and rcrit2 expects a d4.