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[[File:Stargate-v141-sheet.png|500px|thumbnail|The main page of the Stargate RPG, v.141 [[Character Sheet]]|right]]
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This is a guide to the '''Stargate RPG by Wyvern Gaming'''-character sheet on Roll20, for the [https://stargatetherpg.com/ game system] published in 2021.
This is a guide to play '''Stargate RPG''' by '''Wyvern Gaming''' on Roll20.  
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{{notebox| Update for sheet version '''1.40''' under way. [[User:1223200|1223200]] ([[User talk:1223200|talk]]) 00:07, 11 October 2020 (UTC)}}
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For GM advice to run Stargate on Roll20, see '''[[Stargate/GM|Stargate - GM Tips]]'''.
 +
<br>
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The [[#Links|end of the page]] contains useful links outside of Roll20.[[File:Sg-sheet v1.50.png|500px|thumbnail|The main page of the Stargate RPG, v.1.50 [[Character Sheet]]|right]]
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<br>
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__TOC__
 +
=Character Sheet=
 +
This is the Official Roll20 Character Sheet by '''Wyvern Gaming''', created by [[Andreas J.]].
  
==Character Sheet==
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__TOC__
This is the Official Roll20 Character Sheet by '''Wyvern Gaming''', created by {{user profile|1223200|Andreas J.}}. Sheet Version 1.40
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==General Info==
 
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[[File:Stargate-kulera-roll-example-140.gif|right|thumbnail|400px|Example:Kulera makes a Culture Check (v1.40)]]
* All Attribute/Skill/Save/Attack rolls are always rolled twice each time, so that Advantage/Disadvantage can be quickly determined. If you have neither, just use the first roll.
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* All Attribute/Skill/Save/Attack rolls are always rolled twice each time, so that Advantage/Disadvantage can be quickly determined. If you have neither, just use the first roll from the right.
 +
* Before rolling Initiative/Moxie, select your [[token]] on the map, so the result appears in the {{Turn Tracker}}
 
* It's recommended you first assign your Main Attributes & Proficiency Bonus. The other stats will be updated according to the main stats, leaving less things to adjust manually.
 
* It's recommended you first assign your Main Attributes & Proficiency Bonus. The other stats will be updated according to the main stats, leaving less things to adjust manually.
===Main Page===
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* All roll buttons can be dragged to your [[Macro quickbar]], or used directly in the {{Text Chat}} by calling the button by it's name.
 
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* The sheet is under active development and will have more features & updates. See [[#Character Sheet Changelog|Changelog]] for recent changes.
 +
* When hovering your mouse over buttons and attributes, their names are shown, making it easier to [[Macro Guide|create your own macros]] for them.
 +
[[File:Stargate-sheet-tooltip-v145.gif|center|thumbnail|400px|Hovering your mouse over an attribute or button will show it's name. You can then use this info to create you own macros or add them to other rolls on your sheet, such as one of the [[#Custom Rolls]]. ]]
 +
* There is not yet any NPC/creature/vehicle sheet, so the PC sheet will need to be used for now.
 +
==Pages==
 +
[[File:Stargate-sheet-pages-141.png|right|thumbnail|400px|The buttons to switch between the sheet's pages]]
 +
The character sheet is split into three pages:
 +
* [[#Main|Main]](for the core info)
 +
* [[#Background|Background]](for info on race/class/origin/other notes)
 +
* [[#Settings|Settings]](for general sheet settings and misc other things)
 +
<br>
 +
===Main===
 +
[[File:Sg-sheet v1.50.png|400px|thumbnail|The main page of the Stargate RPG, v.1.50 [[Character Sheet]]|right]]
 +
Most of the stats are saved on the Main page.
 
====Header====
 
====Header====
 
* Hit dice: Can be used in rolls with <code>@{hd}</code>
 
* Hit dice: Can be used in rolls with <code>@{hd}</code>
 
* Tension Dice: set it to be the right one for the session. Can be used in rolls with <code>@{td}</code>
 
* Tension Dice: set it to be the right one for the session. Can be used in rolls with <code>@{td}</code>
* Mission Points are currently on [[#Settings Page]]
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* Mission Points Max value is currently on [[#Settings Page]]
[[File:Stargate-kulera-roll-example-140.gif|right|thumbnail|500px|Kulera makes a Culture Check]]
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==== Attributes ====
 
==== Attributes ====
 
* When you type in the attribute, the character sheet automatically calculates the attribute's modifier. It will also increase/decrease the the bonus to the related skills, saves, initiative, moxie and Armor Class.
 
* When you type in the attribute, the character sheet automatically calculates the attribute's modifier. It will also increase/decrease the the bonus to the related skills, saves, initiative, moxie and Armor Class.
 
* <code>@{str_mod}</code>, <code>@{dex_mod}</code> etc.
 
* <code>@{str_mod}</code>, <code>@{dex_mod}</code> etc.
 +
* ''(not available yet: option to track temporal Attribute damage/boost)''
 
==== Skills ====
 
==== Skills ====
 
* The skill modifiers will increase/decrease automatically when you change your main attributes
 
* The skill modifiers will increase/decrease automatically when you change your main attributes
 
* When you check the Proficiency checkbox for a skill, the sheet will automatically add your current Proficiency bonus to the skill
 
* When you check the Proficiency checkbox for a skill, the sheet will automatically add your current Proficiency bonus to the skill
 
* You can manually edit your skill modifier if you have some other bonuses
 
* You can manually edit your skill modifier if you have some other bonuses
 +
* ''(not available yet: option to make skill rolls using alternative attributes)''
 +
==== Hit Points, Armor Class & Proficiency====
 +
* You can track HP<code>@{hp}</code>,<code>@{hp|max}</code> and temporary HP separately<code>@{hp_temp}</code>,<code>@{hp_temp|max}</code>.
 +
* The '''AC''' is set by default to 10, and need to be manually adjusted for dex modifier or armor. <code>@{ac}</code>
 +
* The '''Proficiency''' need to manually updated when it increases for your character, but any changes to proficiency(<code>@{prof}</code>) will automatically make changes to relevant skills, saves, and determination.
  
==== HP & Determination ====
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[[File:Stargate-sheet-initmoxie-roll-example.gif|right|thumbnail|400px|Examples on how to make Initiative/Moxie Rolls appear on the [[Turn Tracker]].]]
You can track HP<code>@{hp}</code>,<code>@{hp|max}</code> and temporary HP separately.
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+
 
==== Initiative & Moxie ====
 
==== Initiative & Moxie ====
* Currently the sheet sets your Initiative bonus according to your Dex modifier, so you might need to change it if your other relevant stat for it is higher.
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* Currently, the sheet sets your Initiative bonus according to your Dex modifier, so you might need to change it if your other relevant stat for it is higher.
* Currently the sheet sets your Moxie bonus according to your Cha modifier, so you might need to change it if your other relevant stat for it is higher.
+
* Currently, the sheet sets your Moxie bonus according to your Cha modifier, so you might need to change it if your other relevant stat for it is higher.
  
 
'''Rolling Initiative & Moxie'''
 
'''Rolling Initiative & Moxie'''
  
If you want a characters roll to appear on the [[Turn Tracker]], you need to have the character's token selected. Otherwise the result only appears in the {{text Chat}}. See [[Link Token|Link token to Character Sheet]] for more on this.
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If you want a characters roll to appear on the {{Turn Tracker}}, you need to have the character's token selected before making the roll. Otherwise the result ''only'' appears in the {{text Chat}}. See [[Link Token|Link token to Character Sheet]].
  
 +
* <code>%{selected|init}</code>/<code>%{selected|moxie}</code> will do the rolls for the selected token
 +
* <code>%{target|init}</code>/<code>%{target|moxie}</code> will prompt you to select a token, then roll
 +
<br>
 +
<br>
 
==== Death Saves====
 
==== Death Saves====
 
You can roll Death Saves from the title button, and then track failures/successes in the tracker.  
 
You can roll Death Saves from the title button, and then track failures/successes in the tracker.  
  
====Condition Tracker====
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====Condition====
Tracks your levels of Exhaustion, doesn't modify rolls/stats based on position.  
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Tracks your levels of Exhaustion, doesn't modify rolls/stats based on position, just a visual indicator.
  
====Inventory====
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====Inventory & Bulk====
 
For storing items currently carried by the character. The [[#Background Page]] have a separate "Equipment"-section for tracking the characters all equipment.  
 
For storing items currently carried by the character. The [[#Background Page]] have a separate "Equipment"-section for tracking the characters all equipment.  
  
 +
Character's bulk needs to be manually edited, and it doesn't affect the sheet in any way (currently).
 
==== Saves ====
 
==== Saves ====
 
* The save modifiers will increase/decrease automatically when you change your main attributes
 
* The save modifiers will increase/decrease automatically when you change your main attributes
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==== Attacks ====
 
==== Attacks ====
 +
[[File:Stargate-attacks-v141.png|right|thumbnail|400px|An Attack section filled out for a soldier]]
 
* When you press an attack roll button, it will rolls your Attack & Damage at the same time.
 
* When you press an attack roll button, it will rolls your Attack & Damage at the same time.
 +
* You must manually set the attack bonus
 +
* Roll result won't show range/reload info
 +
* If damage field is left empty, the sheet will roll "0" for the damage.
 +
<br>
 +
'''Tips:''' You can use one of your attack slots for quickly rolling some of your class/racial/feat abilities. If you have a First Aid Kit, you can assign the amount it heals as the damage, and write in the "Damage type" spot "healing". Alternatively, use the '''Custom Rolls'''-section found on the Settings-page.
  
* You can use one of your attack slots for quickly rolling some of your class/racial/feat abilities. If you have a First Aid Kit, you can assign the amount it heals as the damage, and write in the "Damage type" spot "healing". Alternatively, use the '''Custom Rolls'''-section found on the Settings-page.
+
===Background===
 
+
[[File:Stargate-background-141.png|right|thumbnail|300px|Background Page for Lanni (v.1.41)]]
=== Background Page ===
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The sheet have simple text-boxes for filling out '''Racial/Class/Feat abilities''', as well as '''Equipment''' & other notes, but will later be improved later.
 
The sheet have simple text-boxes for filling out '''Racial/Class/Feat abilities''', as well as '''Equipment''' & other notes, but will later be improved later.
  
 
The  '''Equipment'''-section is separate from the [[#Inventory]]-section on the Main page, to make it easier to keep track of all the equipment owned/stashed, and what is carried on person at the moment.  
 
The  '''Equipment'''-section is separate from the [[#Inventory]]-section on the Main page, to make it easier to keep track of all the equipment owned/stashed, and what is carried on person at the moment.  
 +
<br>
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<br>
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<br>
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<br>
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<br>
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<br>
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<br>
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<br>
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<br>
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<br>
 +
<br>
 +
===Settings===
 +
[[File:Stargate-settings-page-v145.png|left|thumbnail|450px|Settings Page (v.1.45)]]
 +
Contains general settings for the sheet, a changelog, and tracking for some misc. stats.
  
=== Setting Page ===
+
* change if the character makes rolls in public, or just to the GM
 
+
* change if the character makes rolls in public or just to the GM
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* change if the character's name is shown in roll result
 
* change if the character's name is shown in roll result
 +
* Track your Mission Points
 +
* Track your Eureka Points
 +
<br>
 +
====Buttons====
 +
* Buttons for Short Rest, Long Rest, and Tension Die. If the game has the [[ChatSetAttr]] API installed, the Short Rest & Long Rest rolls will automatically increase the character's HP.
 +
<br>
 +
====NPC Stuff====
 +
* For storing hidden NPC name, CR, and  NPC/Creature type
 +
* ''(will eventually be expanded to full NPC sheet)''
 +
<br>
 +
<br>
 +
<br>
 +
<br>
  
 
====Custom Rolls====
 
====Custom Rolls====
 +
This section shows three examples of macros that can be used for the sheet. Good spot for saving and rolling any misc. rolls that isn't covered by other sections. These rolls are made privately if the sheet is set to only make private rolls.
  
This section shows three examples of macros that can be used for the sheet. Good spot for saving and rolling any misc. rolls that isn't covered by other sections.
+
The buttons can be dragged to the [[Macro quickbar]], or called with the command <code>&{charactername|custom1}</code>, <code>&{charactername|custom2}</code> etc.
 +
[[File:Stargate-custom-roll-macro-bar.gif|center|thumbnail|800px|Saves a custom roll button to the [[Macro quickbar]], and then make a roll with it for the character.]]
  
=== Other ===
+
==Default Settings==
* All roll buttons can be dragged to your [[Macro quickbar]], or used directly in the {{Text Chat}} by calling the button by it's name.
+
The Settings available for [[GM|Game Masters]] to change how new character sheets are set when created. These are found on the Campaign's [[Game Settings Page]].
  
====Default Settings====
+
To apply these settings to ''all'' existing sheets, go to the bottom of {{My Settings}}-tab and press the '''[[My_Settings#Apply_Default_Settings|Apply Default Settings]]'''-button, after having saved the settings you want.
The Settings available for DMs to change how new character sheets are set when created.
+
 
 +
* '''Tension Die:'''
 
   
 
   
 
[[File:Stargate-def-settings-140.png|center|thumbnail|600px|]]
 
[[File:Stargate-def-settings-140.png|center|thumbnail|600px|]]
  
====Roll Template====
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==Roll Template==
Some examples of how the <code>&{template:stargate}</code> [[Roll Template]] can be used.
+
The basic structure of the <code>&{template:stargate}</code> roll template built into the sheet.
 +
<pre style="overflow:hidden;white-space:pre-wrap;">
 +
&{template:stargate} {{title=Title of the Roll}} {{subtitle=Subtitle which is optional }} {{color=}} {{Normal row= The sheet can have any number of these sections. Everything to the left of the equal sign is bolded.}} {{desc= If the left side contain exactly "desc", then the equal sign is removed and any content is spread to the with of the full template. Inline roll: [[d20+3]] }}
 +
</pre>
  
* The <code>@{whisper}</code> at the start can be adjusted from the Settings page to whether the roll is made public, or just to the GM
+
[[File:Stargate-rolltemplate-v150.png|right|thumbnail|300px|Result of the example output from above]]
* <code>@{show_name}</code> in the middle determines if the character's name is shown in the templates subtitle section or not: <code><nowiki>{{subtitle=@{character_name} }}</nowiki></code>.
+
 
* the <code><nowiki>{{color=}}</nowiki></code> determins what color the title section of the roll. It accepts "green","white", "black", and if the section is skipped, it uses the red color by default.
+
* <code>&{template:stargate}</code> tells Roll20 to use this [[Roll Template|roll template]]. There is also <code>&{template:default}</code> but it isn't as good.
<pre data-language="html" style="margin-bottom: 5px">
+
* (optional) <code>@{whisper}</code> at the start can be adjusted from a sheet's [[#Settings|Settings]] page to whether the roll is made public, or just to the GM.
 +
* <code><nowiki>{{title=Title of roll}}</nowiki></code>.
 +
* (optional) <code>@{show_name}</code> in the middle determines if the character's name is shown in the templates subtitle section or not: <code><nowiki>{{subtitle=@{character_name} }}</nowiki></code>.
 +
* (optional) the <code><nowiki>{{color=}}</nowiki></code> determine what color the title section of the roll. It accepts "green","white", "black". If the section is skipped, the title section is "red" by default.
 +
* (optional, any number) <code><nowiki>{{ = }}</nowiki></code>, sections with a equal sign in the middle, making the left side's text bold, and aligning the equal sign approximately in the middle. You can have any number of these sections in your macro.
 +
* (optional) <code><nowiki>{{desc = }}</nowiki></code> A full width section displaying everything written on it, useful for longer text descriptions.
 +
<br>
 +
<br>
 +
3 examples on using the built-in roll template:
 +
<br>
 +
<pre data-language="javascript" style="margin-bottom: 5px;overflow: scroll;">
 
@{whisper}&{template:stargate} {{color=white}} {{title=ADVANCED TECHNOLOGY}} @{show_name}  {{Intelligence (Engineering)=[[1d20+@{td}]]}} {{Intelligence (Engineering)(If Adv/Disadvatage)=[[1d20+@{td}]]}} {{desc=Whenever you make an Intelligence (Engineering) check that involves technology with a tech level of 4 or higher, you add +TD to the check.}}
 
@{whisper}&{template:stargate} {{color=white}} {{title=ADVANCED TECHNOLOGY}} @{show_name}  {{Intelligence (Engineering)=[[1d20+@{td}]]}} {{Intelligence (Engineering)(If Adv/Disadvatage)=[[1d20+@{td}]]}} {{desc=Whenever you make an Intelligence (Engineering) check that involves technology with a tech level of 4 or higher, you add +TD to the check.}}
 
&{template:stargate} {{color=green}} {{title=FIRST AID(Medic)}} @{show_name}  {{Healing=[[1d8+@{prof}[proficiency] ]]}} {{desc=Your extensive training in field medicine allows you to rapidly provide aid to a wounded team member. When you use a med kit to heal you add your Proficiency modifier to the damage healed. In addition, you may use a med kit to heal a wounded team member as an action (rather than during a short rest). Med kits cannot heal the target again until after a short rest.}}
 
&{template:stargate} {{color=green}} {{title=FIRST AID(Medic)}} @{show_name}  {{Healing=[[1d8+@{prof}[proficiency] ]]}} {{desc=Your extensive training in field medicine allows you to rapidly provide aid to a wounded team member. When you use a med kit to heal you add your Proficiency modifier to the damage healed. In addition, you may use a med kit to heal a wounded team member as an action (rather than during a short rest). Med kits cannot heal the target again until after a short rest.}}
 
@{Kulera|whisper}&{template:stargate} {{title=@{Kulera|attack3}}} @{Kulera|show_name} {{[[d20+(@{Kulera|attack3_to_hit})]]=[[d20+(@{Kulera|attack3_to_hit})]]}} {{Damage=[[@{Kulera|attack3_dmg}+0]]}} {{desc=@{Kulera|attack3_special} }}
 
@{Kulera|whisper}&{template:stargate} {{title=@{Kulera|attack3}}} @{Kulera|show_name} {{[[d20+(@{Kulera|attack3_to_hit})]]=[[d20+(@{Kulera|attack3_to_hit})]]}} {{Damage=[[@{Kulera|attack3_dmg}+0]]}} {{desc=@{Kulera|attack3_special} }}
 
</pre>
 
</pre>
====Useful Macros====
+
 
Here are few example you can use in your game, you can just copy them into the {{text Chat}} and press enter, or save it as a [[Macros|macro]] for repeated use.  
+
==Macros==
 +
{{notebox|Anyone is welcome to edit this section and add useful macros here fo others to find}}
 +
Here are few example you can use in your game, you can just copy them into the {{text Chat}} and press enter, or save it as a [[Macros|macro]] for repeated use. See the [[#API|API]]-section for more advanced examples that require API(Pro Subscription), or the [[Complete Macro Guide]] on how you can create more complicated macros in general.  
  
 
* '''Hit Dice'''
 
* '''Hit Dice'''
Line 96: Line 171:
 
** HD Recovery(When selecting a token linked to a character sheet, automatically checks the characters stats): <code><nowiki>&{template:default} {{name=**Hit Dice Recovery**}} {{Character recovers=[[@{selected|hd}+@{selected|con_mod}]]}}</nowiki></code>
 
** HD Recovery(When selecting a token linked to a character sheet, automatically checks the characters stats): <code><nowiki>&{template:default} {{name=**Hit Dice Recovery**}} {{Character recovers=[[@{selected|hd}+@{selected|con_mod}]]}}</nowiki></code>
  
== Gatemaster ==
+
===Chat Menus===
Few tips & trips for Gatemasters on how to use some Roll20 features for aspects relevant to Stargate in general or the rules themselves.
+
[[File:Chat-menus-example-sg.png|right|thumbnail|350px|Example of how the Statblock Chat Menus looks in the chat. You can press any of the buttons in the chat menu to roll that stat]]
 +
[[Chat_Menus#Stargate_Character_Stats]] shows an example of how a [[Chat Menus]] can be created to show roll buttons in the chat, which can make it possible to access buttons without having to open the sheet.
  
 +
'''Character Statblock Example:'''
 +
<pre style="overflow:hidden;white-space:pre-wrap;">
 +
/w @{selected|character_name} &{template:stargate} {{title=@{selected|character_name} }} {{subtitle=Char Stat block}} {{ HP: **@{selected|hp}**/**@{selected|hp|max}** = Temp: **@{selected|hp_temp}**/**@{selected|hp_temp|max}** }} {{Passive= Perception: [[10+@{selected|perception}]]
 +
Insight: [[10+@{selected|insight}]] }} {{[Initiative](~selected|init)= [Moxie](~selected|moxie)}} {{[Tension Dice](~selected|td)= **@{selected|td}**}} {{**STR: @{selected|str}** [STR](~selected|str) **@{selected|str_mod}** = [Save](~selected|str_save) **@{selected|str_save}** }} {{**DEX: @{selected|dex}** [DEX](~selected|dex) **@{selected|dex_mod}** = [Save](~selected|dex_save) **@{selected|dex_save}** }} {{**CON: @{selected|con}** [CON](~selected|con) **@{selected|con_mod}** = [Save](~selected|con_save) **@{selected|con_save}** }} {{**INT: @{selected|int}** [INT](~selected|int) **@{selected|int_mod}** = [Save](~selected|int_save) **@{selected|int_save}** }} {{**WIS: @{selected|wis}** [WIS](~selected|wis) **@{selected|wis_mod}** = [Save](~selected|wis_save) **@{selected|wis_save}** }} {{**CHA: @{selected|cha}** [CHA](~selected|cha) **@{selected|cha_mod}** = [Save](~selected|cha_save) **@{selected|cha_save}** }} {{[Short Rest](~selected|hd)= [Long Rest](~selected|longrest)}}
 +
</pre>
  
 +
* the <code>/w @{selected|character_name}</code> makes it so only the person using the Macro sees it. Change to <code>/w gm</code> if you want you+GM to see it.
 +
* When any buttons are rolled from the menu, they work like if the button on the sheet had been pressed.
 +
* The places where some text is wrapped in <code>**</code>, is for making text bold. It'
  
=== Initiative & Moxie ===
+
===API===
If you use the [[Turn Tracker]] to display Initiative & Moxie orders, you have three options to add NPC to it:
+
[[File:Stargate-ShortRest-API-Macro.gif|450px|thumbnail|right|Result of Example4(using ChatSetAttr), where the character's HP is updated based on the roll results, Healing Bervell after a Short Rest]]
 +
{{pro only}}
 +
See the [[Stargate/GM#API|API]]-section on the [[Stargate GM Tips]]-page for comprehensive list of APIs & examples that could be used for enhancing gameplay.
  
* use the PC method, and roll the initiative/moxie while having the NPC token selected, if you have a character sheet to use
+
* '''[[Stargate/GM#ChatSetAttr|ChatSetAttr]]''' - makes it possible to update char stats when used with regular sheet macros, and other more complicated things
* select a NPC token(doesn't need a character sheet) from the map and right-click it, and select "Add Turn"
+
** '''Example 1:''' <code>!setattr --all --td|d8</code> will set the Tension Die for all character to '''d8'''. Useful for changing the TD for all chars at the start of a session.
* select the '''Cog''' icon on the [[Turn Tracker]] and from the popup fill in "Add Custom Item".
+
** '''Example 3:''' healing: <code><nowiki>&{template:stargate} {{color=green}} {{title=Short Rest}} !modbattr --silent --charid @{target|character_id} --hp|{{Roll=[[@{target|hd}]]}}!!! {{desc=Rolls the Hit Dice and recovers that many Hit Points. }}</nowiki></code> will prompt you to select a token, and then will roll that character's HD, and increase the characters HP by the result. Token must be [[Link Token|linked]] to a character sheet.
 +
* '''[[GroupInitiative]]''' could be useful for rolling initiative/moxie for multiple NPCs at the same time, or to clear the {{Turn Tracker}}.
 +
** ''Configure(First time)'': From the GroupInit Menu that pops up in the Text Chat, press the "Stargate RPG by Wyvern Gaming"-button and it will be ready to roll initiative.
 +
** ''Clean+Close Turn tracker'': <code>!group-init --clear</code>
 +
** ''Sort All Initiative/Moxie Results'': <code>!group-init --sort</code>
 +
** When you want to switch between using "init" or "moxie" for the rolls, use <code>!group-init --promote 2</code>. When you want to switch again, use the same command.
 +
= Gatemaster =
 +
''main article:'' '''[[Stargate/GM|Stargate - GM Tips for Roll20]]'''
  
After an initiative/moxie is rolled, you can edit the result manually if needed.
+
Few tips & tricks for GateMasters on how to use some Roll20 features, for aspects relevant to Stargate in general, or the rules themselves. See '''[[Game Master]]''' & '''[[Game Management]]''' for general Roll20 info.
  
===NPC stats===
+
The advice on the [[Stargate/GM|Stargate - GM tips]]-page is mostly general, while some are assuming the use of this specific character sheet.
The character sheet doesn't yet have a NPC version, so if you want your NPC stats/and rolls easy, you can use the player character sheet until a simplified NPC sheet is made. Then it's made available, it will share all or most stats with the PC version, so that most/all stats should transfer easily from PC to NPC sheets without extra work.
+
  
=== Map ===
+
= Character Sheet Changelog=
=== Set map to meters ===
+
{{repo|Roll20/roll20-character-sheets/blob/master/Stargate-RPG/Readme.md#changelog Sheet's Changelog}} (might be more up to date than this page)
Stargate RPG uses meters for movement, so if want to track/use maps on grid/hex for movement, it's a good idea to go the the [[Page Toolbar]], and change the [[Page_Settings#Page_Scale|Page Scale]] from the default '''5 ft.''' to '''1 m.''' or '''2 m.''', as most things have a base move of 6m. You can only set the map to track full numbers, so '''1.5 m.''' isn't unfortunately an option.
+
  
If you want the map to represent large distances, you could set it to:
 
  
* 6 meters, to correlate with one standard move action(most have base movement speed of 6m.) of a character, maybe practical for a '''chase scene on foot'''.
+
'''v.1.70(2021-05-04)'''
* increments of vehicle speed. Useful for '''movement with vehicles on land, air, or space'''.
+
* several humdred moeter or even kilometer could be useful for '''world/regional maps''' players use for planning & measuring larger scale missions or situations. If they don't need any tokens on the map or do any planning, these larger maps can very well be just a handout, instead of being a full map. 
+
  
===Gates & Moving Between Locations ===
+
* add datalists for race, origin, class
If the game creator is a Pro subscriber, you could use some some [[API|API Scripts]] to create an effect where players are automatically moved to another map when they move their token into a portal. This could also be used for more mundane movement like entering a building, but probably give the nicest effect if used only with the gates.
+
* replace page buttons
 +
* refactor sheet in PUG & SCSS
 +
* update the sheet to work with [[CSE]]
  
The '''Page Navigator''' or '''MapChange''' API, together with maybe the generic '''It's a Trap!''' API could achieve this. (update section with concrete examples when figured out)
 
  
You can further enhance the Gate expereince if you use a gif that have the gate open/close animation, as then you can pause/play the token's animation when it opens or closes, and then pause to leave it open or closed as needed. You can also use the {{jukebox}} to play the sound of the gate opening/closing, or even use some API to auto-play the sound.  
+
'''v.1.55(2020-11-03)'''
 +
 
 +
* more stats on [[#Settings|Settings]] page
 +
 
 +
'''v.1.50(2020-10-20)'''
 +
 
 +
* add Stargate Phoenix image to roll template
 +
* integrate [[ChatSetAttr]] commands to Short/Long Rest buttons<
 +
* added whisper toggle to Saves
 +
* added link to sheet wiki page inside the sheet (Button on settings page)
 +
 
 +
'''v.1.45 (2020-10-14)'''
 +
 
 +
* added useful mouseover tooltip to most stats & roll buttons
 +
* made the Hit Dice a button
 +
* added Short Rest & Long Rest buttons to Settings page, with option to use [[ChatSetAttr]] API to update stats.
 +
* added a 4th Custom Roll button, made field wider, updated macro examples
 +
* add trackers for Eureka points
 +
* added section for storing some NPC info
 +
* minor typos fixed
  
= Character Sheet Changelog=
 
[https://github.com/Roll20/roll20-character-sheets/blob/master/Stargate-RPG/Readme.md#changelog Sheet's Changelog on GitHub] (might be more up to date than here)
 
  
'''v.1.41 (2020-10-04)
+
'''v.1.41 (2020-10-06)'''
  
 
* Roll buttons & hover highlight made more distinct
 
* Roll buttons & hover highlight made more distinct
Line 140: Line 246:
 
* attacks section made more clear and given more space, rolls doesn't break if no damage is given, any special info is displayed on the roll
 
* attacks section made more clear and given more space, rolls doesn't break if no damage is given, any special info is displayed on the roll
 
* Skills set as default to zero
 
* Skills set as default to zero
* Default speed set to 6m, deafult HP removed.
+
* Default speed set to 6m, default HP removed
* Important fields that need to be filled out, are higlighted in red while empty.
+
* Important fields that need to be filled out, are highlighted in red while empty.
 
* Settings-page created
 
* Settings-page created
 
* Mission Points tracking added to Setting Page
 
* Mission Points tracking added to Setting Page
Line 175: Line 281:
 
* initial release
 
* initial release
  
 +
==Feature Wishlist==
 +
{{notebox|This list isn't isn't an indication on if/when any features will be implemented, or in what order.}}
 +
Features that have been requested/considered for the sheet. Anyone can add ideas to the wishlist.
 +
 +
* NPC Sheet,Vehicle Sheet
 +
** simplified, layout like statblocks
 +
** easy conversion between PC & NPC character
 +
* More settings(button to toggle normal/adv./disadv. on rolls, option to add custom mod)
 +
* Attributes/Skills/Saves
 +
** notes
 +
** fields for extra mods
 +
** option to roll alternative skill rolls using other base Attributes
 +
** option for armor/conditions/exhaustion to affect rolls automatically
 +
* AC, better options, toggle armor on/off
 +
* Attacks -improve
 +
** ammo tracking
 +
** toggle for turning off auto-roll of dmg
 +
** auto-add extra damage to critical rolls
 +
* Revamp Background page
 +
** class/race/origin ability rolls, send descriptions to chat
 +
** Tracking Feats separately
 +
** Proper Inventory tracking, bulk calculation
 +
** Extra section for personal notes
 +
* Scuffed/Wounded Tracker, with options for dynamic changes
 +
* Condition Tracker to dynamically adjust stats
 +
* Improved Mission Point use
 +
* Init & Moxie: auto-rank PCs above NPCs according to the rules
 +
* Interactive GM Screen page
 +
* [[Translation|Character Sheet Translation]] to other languages(French, Spanish, German etc.)
 +
* Make the sheet printer-friendly
 +
* Advanced:
 +
** [[API]] Support: options for compatibility with common APIs, or standalone Stargate API to unify relevant features.(Most API can already be used with Stargate, they just need to be manually configured to work right with the sheet)
 +
*** {{forum|permalink/9441420/ CombatMaster}} Settings for Stargate Conditions, & things like Scuffed/Wounded & Exhaustion Tracker
 +
*** "[[GroupCheck]]" preset config ([[GroupInitiative]] done)
 +
*** ''Ammo/resource tracking'', like presets for [[Script:Ammo]], [[ChatSetAttr]], or similar
 +
*** Streamlined Short/Long Rest, auto-update stats
 +
*** ''Gate API:'' automate moving character through Stargates to new map, operating DHD, open/close gate, play related sounds etc.
 +
*** [[Script:It's_a_Trap|It's a Trap!]] API settings, or make Stargate-specific "It's a Trap!" version
 +
*** ''Stargate - Living series Manager:'' Set Tension Die at start of episode for characters, auto-assign imported characters to players, update player Mission Points at end of game.
 +
** Better notifications when sheet updates
 +
** Character Sheet Import/Export from stargaterpg.com
 +
** Streamline sheet for use with[[Mobile|Roll20 Mobile App]](when the app is released)
  
 
= Links =
 
= Links =
 
* [https://stargatetherpg.com/ Stargate RPG homepage]
 
* [https://stargatetherpg.com/ Stargate RPG homepage]
 +
** [https://stargatetherpg.com/files/categories/ Stargate RPG Files] (Requires registration, contains Official & unofficial resources for the game)
 
* [https://discord.gg/Mgdu6ww Official Stargate RPG Discord] (Wyvern Gaming, the game's publisher)
 
* [https://discord.gg/Mgdu6ww Official Stargate RPG Discord] (Wyvern Gaming, the game's publisher)
* [https://stargatetherpg.com/forums/topic/204-stargate-rpg-update-public-playtest-gen-con/ Public Playtest Rules] (2020-03-01)
+
* [https://www.kickstarter.com/projects/wyvrengaming/stargate-roleplaying-game/ Stargate RPG Kickstarter]
* [https://stargatetherpg.com/files/file/44-stargate-phoenix-series-guide/ Stargate Phoenix Series Guide 1.0.1]
+
* [https://drive.google.com/file/d/1hQyw3dwhSJeF1iMp1I0GaIDHVoITK_VB/view?usp=sharing Stargate RPG Quickstart Rules v0.7] (From GenCon 2020)
* [https://github.com/Roll20/roll20-character-sheets/tree/master/Stargate-RPG Character Sheet sourcecode](github)
+
* {{repo|Roll20/roll20-character-sheets/tree/master/Stargate-RPG Roll20 Character Sheet sourcecode}}
  
 +
= Related Pages=
 +
* [[Complete Guide to Macros & Rolls]]
 +
* [[Game Management]] How to manage your Game and related Settings.
 +
** [[Adding Character Sheet]] To the game & how to assign them to players
 +
** [[Character Vault]] Import/Export character between games
 +
** [[Link Token]] how to sync char sheets & tokens
 
<br>
 
<br>
 
<br>
 
<br>
 
[[Category:Character Sheet Documentation]]
 
[[Category:Character Sheet Documentation]]
 +
[[Category:Stargate]]
 +
[[Category:Macros]]

Revision as of 18:45, 19 May 2021

This is a guide to the Stargate RPG by Wyvern Gaming-character sheet on Roll20, for the game system published in 2021.

For GM advice to run Stargate on Roll20, see Stargate - GM Tips.

The end of the page contains useful links outside of Roll20.
The main page of the Stargate RPG, v.1.50 Character Sheet


Contents

Character Sheet

This is the Official Roll20 Character Sheet by Wyvern Gaming, created by Andreas J..


General Info

Example:Kulera makes a Culture Check (v1.40)
  • All Attribute/Skill/Save/Attack rolls are always rolled twice each time, so that Advantage/Disadvantage can be quickly determined. If you have neither, just use the first roll from the right.
  • Before rolling Initiative/Moxie, select your token on the map, so the result appears in the t Turn Tracker
  • It's recommended you first assign your Main Attributes & Proficiency Bonus. The other stats will be updated according to the main stats, leaving less things to adjust manually.
  • All roll buttons can be dragged to your Macro quickbar, or used directly in the q Text Chat by calling the button by it's name.
  • The sheet is under active development and will have more features & updates. See Changelog for recent changes.
  • When hovering your mouse over buttons and attributes, their names are shown, making it easier to create your own macros for them.
Hovering your mouse over an attribute or button will show it's name. You can then use this info to create you own macros or add them to other rolls on your sheet, such as one of the #Custom Rolls.
  • There is not yet any NPC/creature/vehicle sheet, so the PC sheet will need to be used for now.

Pages

The buttons to switch between the sheet's pages

The character sheet is split into three pages:

  • Main(for the core info)
  • Background(for info on race/class/origin/other notes)
  • Settings(for general sheet settings and misc other things)


Main

The main page of the Stargate RPG, v.1.50 Character Sheet

Most of the stats are saved on the Main page.

Header

  • Hit dice: Can be used in rolls with @{hd}
  • Tension Dice: set it to be the right one for the session. Can be used in rolls with @{td}
  • Mission Points Max value is currently on #Settings Page

Attributes

  • When you type in the attribute, the character sheet automatically calculates the attribute's modifier. It will also increase/decrease the the bonus to the related skills, saves, initiative, moxie and Armor Class.
  • @{str_mod}, @{dex_mod} etc.
  • (not available yet: option to track temporal Attribute damage/boost)

Skills

  • The skill modifiers will increase/decrease automatically when you change your main attributes
  • When you check the Proficiency checkbox for a skill, the sheet will automatically add your current Proficiency bonus to the skill
  • You can manually edit your skill modifier if you have some other bonuses
  • (not available yet: option to make skill rolls using alternative attributes)

Hit Points, Armor Class & Proficiency

  • You can track HP@{hp},@{hp|max} and temporary HP separately@{hp_temp},@{hp_temp|max}.
  • The AC is set by default to 10, and need to be manually adjusted for dex modifier or armor. @{ac}
  • The Proficiency need to manually updated when it increases for your character, but any changes to proficiency(@{prof}) will automatically make changes to relevant skills, saves, and determination.
Examples on how to make Initiative/Moxie Rolls appear on the Turn Tracker.

Initiative & Moxie

  • Currently, the sheet sets your Initiative bonus according to your Dex modifier, so you might need to change it if your other relevant stat for it is higher.
  • Currently, the sheet sets your Moxie bonus according to your Cha modifier, so you might need to change it if your other relevant stat for it is higher.

Rolling Initiative & Moxie

If you want a characters roll to appear on the t Turn Tracker, you need to have the character's token selected before making the roll. Otherwise the result only appears in the q Text Chat. See Link token to Character Sheet.

  • %{selected|init}/%{selected|moxie} will do the rolls for the selected token
  • %{target|init}/%{target|moxie} will prompt you to select a token, then roll



Death Saves

You can roll Death Saves from the title button, and then track failures/successes in the tracker.

Condition

Tracks your levels of Exhaustion, doesn't modify rolls/stats based on position, just a visual indicator.

Inventory & Bulk

For storing items currently carried by the character. The #Background Page have a separate "Equipment"-section for tracking the characters all equipment.

Character's bulk needs to be manually edited, and it doesn't affect the sheet in any way (currently).

Saves

  • The save modifiers will increase/decrease automatically when you change your main attributes
  • When you check the Proficiency checkbox for a save, the sheet will automatically add your current Proficiency bonus to the skill
  • You can manually edit your save modifier if you have some other bonuses

Attacks

An Attack section filled out for a soldier
  • When you press an attack roll button, it will rolls your Attack & Damage at the same time.
  • You must manually set the attack bonus
  • Roll result won't show range/reload info
  • If damage field is left empty, the sheet will roll "0" for the damage.


Tips: You can use one of your attack slots for quickly rolling some of your class/racial/feat abilities. If you have a First Aid Kit, you can assign the amount it heals as the damage, and write in the "Damage type" spot "healing". Alternatively, use the Custom Rolls-section found on the Settings-page.

Background

Background Page for Lanni (v.1.41)

The sheet have simple text-boxes for filling out Racial/Class/Feat abilities, as well as Equipment & other notes, but will later be improved later.

The Equipment-section is separate from the #Inventory-section on the Main page, to make it easier to keep track of all the equipment owned/stashed, and what is carried on person at the moment.










Settings

Settings Page (v.1.45)

Contains general settings for the sheet, a changelog, and tracking for some misc. stats.

  • change if the character makes rolls in public, or just to the GM
  • change if the character's name is shown in roll result
  • Track your Mission Points
  • Track your Eureka Points


Buttons

  • Buttons for Short Rest, Long Rest, and Tension Die. If the game has the ChatSetAttr API installed, the Short Rest & Long Rest rolls will automatically increase the character's HP.


NPC Stuff

  • For storing hidden NPC name, CR, and NPC/Creature type
  • (will eventually be expanded to full NPC sheet)





Custom Rolls

This section shows three examples of macros that can be used for the sheet. Good spot for saving and rolling any misc. rolls that isn't covered by other sections. These rolls are made privately if the sheet is set to only make private rolls.

The buttons can be dragged to the Macro quickbar, or called with the command &{charactername|custom1}, &{charactername|custom2} etc.

Saves a custom roll button to the Macro quickbar, and then make a roll with it for the character.

Default Settings

The Settings available for Game Masters to change how new character sheets are set when created. These are found on the Campaign's Game Settings Page.

To apply these settings to all existing sheets, go to the bottom of y My Settings-tab and press the Apply Default Settings-button, after having saved the settings you want.

  • Tension Die:
Stargate-def-settings-140.png

Roll Template

The basic structure of the &{template:stargate} roll template built into the sheet.

&{template:stargate} {{title=Title of the Roll}} {{subtitle=Subtitle which is optional }} {{color=}} {{Normal row= The sheet can have any number of these sections. Everything to the left of the equal sign is bolded.}} {{desc= If the left side contain exactly "desc", then the equal sign is removed and any content is spread to the with of the full template. Inline roll: [[d20+3]] }}
Result of the example output from above
  • &{template:stargate} tells Roll20 to use this roll template. There is also &{template:default} but it isn't as good.
  • (optional) @{whisper} at the start can be adjusted from a sheet's Settings page to whether the roll is made public, or just to the GM.
  • {{title=Title of roll}}.
  • (optional) @{show_name} in the middle determines if the character's name is shown in the templates subtitle section or not: {{subtitle=@{character_name} }}.
  • (optional) the {{color=}} determine what color the title section of the roll. It accepts "green","white", "black". If the section is skipped, the title section is "red" by default.
  • (optional, any number) {{ = }}, sections with a equal sign in the middle, making the left side's text bold, and aligning the equal sign approximately in the middle. You can have any number of these sections in your macro.
  • (optional) {{desc = }} A full width section displaying everything written on it, useful for longer text descriptions.



3 examples on using the built-in roll template:

@{whisper}&{template:stargate} {{color=white}} {{title=ADVANCED TECHNOLOGY}} @{show_name}  {{Intelligence (Engineering)=[[1d20+@{td}]]}} {{Intelligence (Engineering)(If Adv/Disadvatage)=[[1d20+@{td}]]}} {{desc=Whenever you make an Intelligence (Engineering) check that involves technology with a tech level of 4 or higher, you add +TD to the check.}}
&{template:stargate} {{color=green}} {{title=FIRST AID(Medic)}} @{show_name}  {{Healing=[[1d8+@{prof}[proficiency] ]]}} {{desc=Your extensive training in field medicine allows you to rapidly provide aid to a wounded team member. When you use a med kit to heal you add your Proficiency modifier to the damage healed. In addition, you may use a med kit to heal a wounded team member as an action (rather than during a short rest). Med kits cannot heal the target again until after a short rest.}}
@{Kulera|whisper}&{template:stargate} {{title=@{Kulera|attack3}}} @{Kulera|show_name} {{[[d20+(@{Kulera|attack3_to_hit})]]=[[d20+(@{Kulera|attack3_to_hit})]]}} {{Damage=[[@{Kulera|attack3_dmg}+0]]}} {{desc=@{Kulera|attack3_special} }}

Macros

Here are few example you can use in your game, you can just copy them into the q Text Chat and press enter, or save it as a macro for repeated use. See the API-section for more advanced examples that require API(Pro Subscription), or the Complete Macro Guide on how you can create more complicated macros in general.

  • Hit Dice
    • Simple(example for someone with a d10 HD and Con modifier of 3.): r/ 1d10+3(Edit to be correct for your character)
    • HD Recovery(example for someone with a d10 HD and Con modifier of 3.): &{template:default} {{name=**Hit Dice Recovery**}} {{Character recovers=[[d10+3]]}} (Edit to be correct for your character)
    • HD Recovery(Macro that asks for the stats): &{template:default} {{name=**Hit Dice Recovery**}} {{Character recovers=[[?{Character's Hit Dice?|d10}+?{Character's Constitution modifier?|0}]]}}
    • HD Recovery(When selecting a token linked to a character sheet, automatically checks the characters stats): &{template:default} {{name=**Hit Dice Recovery**}} {{Character recovers=[[@{selected|hd}+@{selected|con_mod}]]}}

Chat Menus

Example of how the Statblock Chat Menus looks in the chat. You can press any of the buttons in the chat menu to roll that stat

Chat_Menus#Stargate_Character_Stats shows an example of how a Chat Menus can be created to show roll buttons in the chat, which can make it possible to access buttons without having to open the sheet.

Character Statblock Example:

/w @{selected|character_name} &{template:stargate} {{title=@{selected|character_name} }} {{subtitle=Char Stat block}} {{ HP: **@{selected|hp}**/**@{selected|hp|max}** = Temp: **@{selected|hp_temp}**/**@{selected|hp_temp|max}** }} {{Passive= Perception: [[10+@{selected|perception}]]
Insight: [[10+@{selected|insight}]] }} {{[Initiative](~selected|init)= [Moxie](~selected|moxie)}} {{[Tension Dice](~selected|td)= **@{selected|td}**}} {{**STR: @{selected|str}** [STR](~selected|str) **@{selected|str_mod}** = [Save](~selected|str_save) **@{selected|str_save}** }} {{**DEX: @{selected|dex}** [DEX](~selected|dex) **@{selected|dex_mod}** = [Save](~selected|dex_save) **@{selected|dex_save}** }} {{**CON: @{selected|con}** [CON](~selected|con) **@{selected|con_mod}** = [Save](~selected|con_save) **@{selected|con_save}** }} {{**INT: @{selected|int}** [INT](~selected|int) **@{selected|int_mod}** = [Save](~selected|int_save) **@{selected|int_save}** }} {{**WIS: @{selected|wis}** [WIS](~selected|wis) **@{selected|wis_mod}** = [Save](~selected|wis_save) **@{selected|wis_save}** }} {{**CHA: @{selected|cha}** [CHA](~selected|cha) **@{selected|cha_mod}** = [Save](~selected|cha_save) **@{selected|cha_save}** }} {{[Short Rest](~selected|hd)= [Long Rest](~selected|longrest)}}
  • the /w @{selected|character_name} makes it so only the person using the Macro sees it. Change to /w gm if you want you+GM to see it.
  • When any buttons are rolled from the menu, they work like if the button on the sheet had been pressed.
  • The places where some text is wrapped in **, is for making text bold. It'

API

Result of Example4(using ChatSetAttr), where the character's HP is updated based on the roll results, Healing Bervell after a Short Rest

See the API-section on the Stargate GM Tips-page for comprehensive list of APIs & examples that could be used for enhancing gameplay.

  • ChatSetAttr - makes it possible to update char stats when used with regular sheet macros, and other more complicated things
    • Example 1: !setattr --all --td|d8 will set the Tension Die for all character to d8. Useful for changing the TD for all chars at the start of a session.
    • Example 3: healing: &{template:stargate} {{color=green}} {{title=Short Rest}} !modbattr --silent --charid @{target|character_id} --hp|{{Roll=[[@{target|hd}]]}}!!! {{desc=Rolls the Hit Dice and recovers that many Hit Points. }} will prompt you to select a token, and then will roll that character's HD, and increase the characters HP by the result. Token must be linked to a character sheet.
  • GroupInitiative could be useful for rolling initiative/moxie for multiple NPCs at the same time, or to clear the t Turn Tracker.
    • Configure(First time): From the GroupInit Menu that pops up in the Text Chat, press the "Stargate RPG by Wyvern Gaming"-button and it will be ready to roll initiative.
    • Clean+Close Turn tracker: !group-init --clear
    • Sort All Initiative/Moxie Results: !group-init --sort
    • When you want to switch between using "init" or "moxie" for the rolls, use !group-init --promote 2. When you want to switch again, use the same command.

Gatemaster

main article: Stargate - GM Tips for Roll20

Few tips & tricks for GateMasters on how to use some Roll20 features, for aspects relevant to Stargate in general, or the rules themselves. See Game Master & Game Management for general Roll20 info.

The advice on the Stargate - GM tips-page is mostly general, while some are assuming the use of this specific character sheet.

Character Sheet Changelog

Sheet's Changelog (might be more up to date than this page)


v.1.70(2021-05-04)

  • add datalists for race, origin, class
  • replace page buttons
  • refactor sheet in PUG & SCSS
  • update the sheet to work with CSE


v.1.55(2020-11-03)

v.1.50(2020-10-20)

  • add Stargate Phoenix image to roll template
  • integrate ChatSetAttr commands to Short/Long Rest buttons<
  • added whisper toggle to Saves
  • added link to sheet wiki page inside the sheet (Button on settings page)

v.1.45 (2020-10-14)

  • added useful mouseover tooltip to most stats & roll buttons
  • made the Hit Dice a button
  • added Short Rest & Long Rest buttons to Settings page, with option to use ChatSetAttr API to update stats.
  • added a 4th Custom Roll button, made field wider, updated macro examples
  • add trackers for Eureka points
  • added section for storing some NPC info
  • minor typos fixed


v.1.41 (2020-10-06)

  • Roll buttons & hover highlight made more distinct
  • roll templates updated, now mentions character name, works better for descriptions
  • Init & moxie now rolls only once
  • attacks section made more clear and given more space, rolls doesn't break if no damage is given, any special info is displayed on the roll
  • Skills set as default to zero
  • Default speed set to 6m, default HP removed
  • Important fields that need to be filled out, are highlighted in red while empty.
  • Settings-page created
  • Mission Points tracking added to Setting Page
  • toggle for whispering rolls to GM added
  • toggle for showing Character name in rolls created
  • Old "Ammo"-section moved to Settings-page
  • three custom rolls options added to settings page, with examples

Stat Additions/Removals:

  • determination now have a max value, moved next to AC
  • `hp_temp` added, next to `hp`
  • Tension die added, can be added to rolls with `@{td}`
  • (MP)Mission Points added
  • Bulk tracker
  • Small Inventory section on first page
  • `ac_extra` removed


v.1.2 (2020-07-28)

  • skills, saves, init, ac, ac_extra & moxie now update when their attribute changes. init is keyed to DEX, moxie to CHA.
  • skills & saves that have been marked as proficient will now update when the prof bonus changes.
  • checking/unchecking proficiency checkbox for skills/saves automatically adds/subtracts the proficiency bonus to the affected skill.
  • the Sheet version is now display in the right corner, so it's easier to notice if the sheet have received any updates.

v.1.01 (2020-05-13)

  • update img links to point to Roll20's repo

v.1.00 (2020-03-09)

  • initial release

Feature Wishlist

Features that have been requested/considered for the sheet. Anyone can add ideas to the wishlist.

  • NPC Sheet,Vehicle Sheet
    • simplified, layout like statblocks
    • easy conversion between PC & NPC character
  • More settings(button to toggle normal/adv./disadv. on rolls, option to add custom mod)
  • Attributes/Skills/Saves
    • notes
    • fields for extra mods
    • option to roll alternative skill rolls using other base Attributes
    • option for armor/conditions/exhaustion to affect rolls automatically
  • AC, better options, toggle armor on/off
  • Attacks -improve
    • ammo tracking
    • toggle for turning off auto-roll of dmg
    • auto-add extra damage to critical rolls
  • Revamp Background page
    • class/race/origin ability rolls, send descriptions to chat
    • Tracking Feats separately
    • Proper Inventory tracking, bulk calculation
    • Extra section for personal notes
  • Scuffed/Wounded Tracker, with options for dynamic changes
  • Condition Tracker to dynamically adjust stats
  • Improved Mission Point use
  • Init & Moxie: auto-rank PCs above NPCs according to the rules
  • Interactive GM Screen page
  • Character Sheet Translation to other languages(French, Spanish, German etc.)
  • Make the sheet printer-friendly
  • Advanced:
    • API Support: options for compatibility with common APIs, or standalone Stargate API to unify relevant features.(Most API can already be used with Stargate, they just need to be manually configured to work right with the sheet)
      • CombatMaster(Forum) Settings for Stargate Conditions, & things like Scuffed/Wounded & Exhaustion Tracker
      • "GroupCheck" preset config (GroupInitiative done)
      • Ammo/resource tracking, like presets for Script:Ammo, ChatSetAttr, or similar
      • Streamlined Short/Long Rest, auto-update stats
      • Gate API: automate moving character through Stargates to new map, operating DHD, open/close gate, play related sounds etc.
      • It's a Trap! API settings, or make Stargate-specific "It's a Trap!" version
      • Stargate - Living series Manager: Set Tension Die at start of episode for characters, auto-assign imported characters to players, update player Mission Points at end of game.
    • Better notifications when sheet updates
    • Character Sheet Import/Export from stargaterpg.com
    • Streamline sheet for use withRoll20 Mobile App(when the app is released)

Links

Related Pages