Character Vault
Any Concept / Any System
Compendium
Your System Come To Life
Roll20 for Android
Streamlined for your Tablet
Roll20 for iPad
Streamlined for your Tablet

Personal tools

Difference between revisions of "Stargate"

From Roll20 Wiki

Jump to: navigation, search
m (API)
m
(18 intermediate revisions by one user not shown)
Line 1: Line 1:
[[File:SG-phoenix.png|right|thumbnail|200px|Stargate Phoenix]]
+
This is a guide to the '''Stargate RPG by Wyvern Gaming'''-character sheet on Roll20, for the [https://stargatetherpg.com/ game system] published in 2021.
This is a guide to play '''Stargate RPG''' by '''Wyvern Gaming''' on Roll20. It is split into two main sections:
+
 
* [[#Character Sheet|Character Sheet]] General info on how to use the Official Character Sheet(both players and GMs)
+
For GM advice to run Stargate on Roll20, see '''[[Stargate/GM|Stargate - GM Tips]]'''.
* [[#Gatemaster|Gatemasters]] for various tips for those who run the game
+
 
<br>
 
<br>
The [[#Links|end of the page]] contains useful links outside of Roll20.[[File:Sg-sheet v1.50.png|500px|thumbnail|The main page of the Stargate RPG, v.150 [[Character Sheet]]|right]]
+
The [[#Links|end of the page]] contains useful links outside of Roll20.[[File:Sg-sheet v1.50.png|500px|thumbnail|The main page of the Stargate RPG, v.1.50 [[Character Sheet]]|right]]
 
<br>
 
<br>
 
__TOC__
 
__TOC__
 
=Character Sheet=
 
=Character Sheet=
==General Info==
+
This is the Official Roll20 Character Sheet by '''Wyvern Gaming''', created by [[Andreas J.]].
[[File:Stargate-kulera-roll-example-140.gif|right|thumbnail|400px|Example:Kulera makes a Culture Check]]
+
This is the Official Roll20 Character Sheet by '''Wyvern Gaming''', created by {{user profile|1223200|Andreas J.}}. Sheet Version 1.50
+
  
* All Attribute/Skill/Save/Attack rolls are always rolled twice each time, so that Advantage/Disadvantage can be quickly determined. If you have neither, just use the first roll.
+
__TOC__
 +
==General Info==
 +
[[File:Stargate-kulera-roll-example-140.gif|right|thumbnail|400px|Example:Kulera makes a Culture Check (v1.40)]]
 +
* All Attribute/Skill/Save/Attack rolls are always rolled twice each time, so that Advantage/Disadvantage can be quickly determined. If you have neither, just use the first roll from the right.
 +
* Before rolling Initiative/Moxie, select your [[token]] on the map, so the result appears in the {{Turn Tracker}}
 
* It's recommended you first assign your Main Attributes & Proficiency Bonus. The other stats will be updated according to the main stats, leaving less things to adjust manually.
 
* It's recommended you first assign your Main Attributes & Proficiency Bonus. The other stats will be updated according to the main stats, leaving less things to adjust manually.
 
* All roll buttons can be dragged to your [[Macro quickbar]], or used directly in the {{Text Chat}} by calling the button by it's name.
 
* All roll buttons can be dragged to your [[Macro quickbar]], or used directly in the {{Text Chat}} by calling the button by it's name.
 
* The sheet is under active development and will have more features & updates. See [[#Character Sheet Changelog|Changelog]] for recent changes.
 
* The sheet is under active development and will have more features & updates. See [[#Character Sheet Changelog|Changelog]] for recent changes.
* The button's and attributes's names are displayed on a tooltip when hovering your mouse over them(most stats).
+
* When hovering your mouse over buttons and attributes, their names are shown, making it easier to [[Macro Guide|create your own macros]] for them.
 
[[File:Stargate-sheet-tooltip-v145.gif|center|thumbnail|400px|Hovering your mouse over an attribute or button will show it's name. You can then use this info to create you own macros or add them to other rolls on your sheet, such as one of the [[#Custom Rolls]]. ]]
 
[[File:Stargate-sheet-tooltip-v145.gif|center|thumbnail|400px|Hovering your mouse over an attribute or button will show it's name. You can then use this info to create you own macros or add them to other rolls on your sheet, such as one of the [[#Custom Rolls]]. ]]
 +
* There is not yet any NPC/creature/vehicle sheet, so the PC sheet will need to be used for now.
 
==Pages==
 
==Pages==
 
[[File:Stargate-sheet-pages-141.png|right|thumbnail|400px|The buttons to switch between the sheet's pages]]
 
[[File:Stargate-sheet-pages-141.png|right|thumbnail|400px|The buttons to switch between the sheet's pages]]
Line 26: Line 28:
 
<br>
 
<br>
 
===Main===
 
===Main===
[[File:Sg-sheet v1.50.png|400px|thumbnail|The main page of the Stargate RPG, v.150 [[Character Sheet]]|right]]
+
[[File:Sg-sheet v1.50.png|400px|thumbnail|The main page of the Stargate RPG, v.1.50 [[Character Sheet]]|right]]
 
Most of the stats are saved on the Main page.
 
Most of the stats are saved on the Main page.
 
====Header====
 
====Header====
Line 35: Line 37:
 
* When you type in the attribute, the character sheet automatically calculates the attribute's modifier. It will also increase/decrease the the bonus to the related skills, saves, initiative, moxie and Armor Class.
 
* When you type in the attribute, the character sheet automatically calculates the attribute's modifier. It will also increase/decrease the the bonus to the related skills, saves, initiative, moxie and Armor Class.
 
* <code>@{str_mod}</code>, <code>@{dex_mod}</code> etc.
 
* <code>@{str_mod}</code>, <code>@{dex_mod}</code> etc.
 +
* ''(not available yet: option to track temporal Attribute damage/boost)''
 
==== Skills ====
 
==== Skills ====
 
* The skill modifiers will increase/decrease automatically when you change your main attributes
 
* The skill modifiers will increase/decrease automatically when you change your main attributes
 
* When you check the Proficiency checkbox for a skill, the sheet will automatically add your current Proficiency bonus to the skill
 
* When you check the Proficiency checkbox for a skill, the sheet will automatically add your current Proficiency bonus to the skill
 
* You can manually edit your skill modifier if you have some other bonuses
 
* You can manually edit your skill modifier if you have some other bonuses
 
+
* ''(not available yet: option to make skill rolls using alternative attributes)''
 
==== Hit Points, Armor Class & Proficiency====
 
==== Hit Points, Armor Class & Proficiency====
 
* You can track HP<code>@{hp}</code>,<code>@{hp|max}</code> and temporary HP separately<code>@{hp_temp}</code>,<code>@{hp_temp|max}</code>.
 
* You can track HP<code>@{hp}</code>,<code>@{hp|max}</code> and temporary HP separately<code>@{hp_temp}</code>,<code>@{hp_temp|max}</code>.
Line 47: Line 50:
 
[[File:Stargate-sheet-initmoxie-roll-example.gif|right|thumbnail|400px|Examples on how to make Initiative/Moxie Rolls appear on the [[Turn Tracker]].]]
 
[[File:Stargate-sheet-initmoxie-roll-example.gif|right|thumbnail|400px|Examples on how to make Initiative/Moxie Rolls appear on the [[Turn Tracker]].]]
 
==== Initiative & Moxie ====
 
==== Initiative & Moxie ====
* Currently the sheet sets your Initiative bonus according to your Dex modifier, so you might need to change it if your other relevant stat for it is higher.
+
* Currently, the sheet sets your Initiative bonus according to your Dex modifier, so you might need to change it if your other relevant stat for it is higher.
* Currently the sheet sets your Moxie bonus according to your Cha modifier, so you might need to change it if your other relevant stat for it is higher.
+
* Currently, the sheet sets your Moxie bonus according to your Cha modifier, so you might need to change it if your other relevant stat for it is higher.
  
 
'''Rolling Initiative & Moxie'''
 
'''Rolling Initiative & Moxie'''
  
If you want a characters roll to appear on the [[Turn Tracker]], you need to have the character's token selected before making the roll. Otherwise the result ''only'' appears in the {{text Chat}}. See [[Link Token|Link token to Character Sheet]].
+
If you want a characters roll to appear on the {{Turn Tracker}}, you need to have the character's token selected before making the roll. Otherwise the result ''only'' appears in the {{text Chat}}. See [[Link Token|Link token to Character Sheet]].
  
 
* <code>%{selected|init}</code>/<code>%{selected|moxie}</code> will do the rolls for the selected token
 
* <code>%{selected|init}</code>/<code>%{selected|moxie}</code> will do the rolls for the selected token
Line 62: Line 65:
  
 
====Condition====
 
====Condition====
Tracks your levels of Exhaustion, doesn't modify rolls/stats based on position, just a visual.
+
Tracks your levels of Exhaustion, doesn't modify rolls/stats based on position, just a visual indicator.
  
 
====Inventory & Bulk====
 
====Inventory & Bulk====
Line 80: Line 83:
 
* If damage field is left empty, the sheet will roll "0" for the damage.
 
* If damage field is left empty, the sheet will roll "0" for the damage.
 
<br>
 
<br>
You can use one of your attack slots for quickly rolling some of your class/racial/feat abilities. If you have a First Aid Kit, you can assign the amount it heals as the damage, and write in the "Damage type" spot "healing". Alternatively, use the '''Custom Rolls'''-section found on the Settings-page.
+
'''Tips:''' You can use one of your attack slots for quickly rolling some of your class/racial/feat abilities. If you have a First Aid Kit, you can assign the amount it heals as the damage, and write in the "Damage type" spot "healing". Alternatively, use the '''Custom Rolls'''-section found on the Settings-page.
  
 
===Background===
 
===Background===
Line 102: Line 105:
 
Contains general settings for the sheet, a changelog, and tracking for some misc. stats.
 
Contains general settings for the sheet, a changelog, and tracking for some misc. stats.
  
* change if the character makes rolls in public or just to the GM
+
* change if the character makes rolls in public, or just to the GM
 
* change if the character's name is shown in roll result
 
* change if the character's name is shown in roll result
 
* Track your Mission Points
 
* Track your Mission Points
Line 108: Line 111:
 
<br>
 
<br>
 
====Buttons====
 
====Buttons====
* Buttons for Short Rest, Long Rest, and Tension Die
+
* Buttons for Short Rest, Long Rest, and Tension Die. If the game has the [[ChatSetAttr]] API installed, the Short Rest & Long Rest rolls will automatically increase the character's HP.
 
<br>
 
<br>
 
====NPC Stuff====
 
====NPC Stuff====
* Spots for storing hidden NPC name, CR, and type
+
* For storing hidden NPC name, CR, and NPC/Creature type
 +
* ''(will eventually be expanded to full NPC sheet)''
 
<br>
 
<br>
 
<br>
 
<br>
Line 124: Line 128:
  
 
==Default Settings==
 
==Default Settings==
The Settings available for DMs to change how new character sheets are set when created. These are found on the Campaign's [[Game Settings Page]].
+
The Settings available for [[GM|Game Masters]] to change how new character sheets are set when created. These are found on the Campaign's [[Game Settings Page]].
 +
 
 +
To apply these settings to ''all'' existing sheets, go to the bottom of {{My Settings}}-tab and press the '''[[My_Settings#Apply_Default_Settings|Apply Default Settings]]'''-button, after having saved the settings you want.
 +
 
 +
* '''Tension Die:'''
 
   
 
   
 
[[File:Stargate-def-settings-140.png|center|thumbnail|600px|]]
 
[[File:Stargate-def-settings-140.png|center|thumbnail|600px|]]
 
=====NPC=====
 
* few spots to store NPC info until the full NPC sheet is created
 
  
 
==Roll Template==
 
==Roll Template==
 
The basic structure of the <code>&{template:stargate}</code> roll template built into the sheet.
 
The basic structure of the <code>&{template:stargate}</code> roll template built into the sheet.
<pre data-language="html" style="margin-bottom: 5px;overflow: scroll;">
+
<pre style="overflow:hidden;white-space:pre-wrap;">
 
&{template:stargate} {{title=Title of the Roll}} {{subtitle=Subtitle which is optional }} {{color=}} {{Normal row= The sheet can have any number of these sections. Everything to the left of the equal sign is bolded.}} {{desc= If the left side contain exactly "desc", then the equal sign is removed and any content is spread to the with of the full template. Inline roll: [[d20+3]] }}
 
&{template:stargate} {{title=Title of the Roll}} {{subtitle=Subtitle which is optional }} {{color=}} {{Normal row= The sheet can have any number of these sections. Everything to the left of the equal sign is bolded.}} {{desc= If the left side contain exactly "desc", then the equal sign is removed and any content is spread to the with of the full template. Inline roll: [[d20+3]] }}
 
</pre>
 
</pre>
Line 143: Line 148:
 
* <code><nowiki>{{title=Title of roll}}</nowiki></code>.
 
* <code><nowiki>{{title=Title of roll}}</nowiki></code>.
 
* (optional) <code>@{show_name}</code> in the middle determines if the character's name is shown in the templates subtitle section or not: <code><nowiki>{{subtitle=@{character_name} }}</nowiki></code>.
 
* (optional) <code>@{show_name}</code> in the middle determines if the character's name is shown in the templates subtitle section or not: <code><nowiki>{{subtitle=@{character_name} }}</nowiki></code>.
* (optional) the <code><nowiki>{{color=}}</nowiki></code> determine what color the title section of the roll. It accepts "green","white", "black". If the section is skipped, it uses the red color by default.
+
* (optional) the <code><nowiki>{{color=}}</nowiki></code> determine what color the title section of the roll. It accepts "green","white", "black". If the section is skipped, the title section is "red" by default.
* (any number) <code><nowiki>{{ = }}</nowiki></code>, sections with a equal sign in the middle, making the left side's text bold, and aligning the equal sign aproximatly in the middle
+
* (optional, any number) <code><nowiki>{{ = }}</nowiki></code>, sections with a equal sign in the middle, making the left side's text bold, and aligning the equal sign approximately in the middle. You can have any number of these sections in your macro.
 
* (optional) <code><nowiki>{{desc = }}</nowiki></code> A full width section displaying everything written on it, useful for longer text descriptions.  
 
* (optional) <code><nowiki>{{desc = }}</nowiki></code> A full width section displaying everything written on it, useful for longer text descriptions.  
 
<br>
 
<br>
 
<br>
 
<br>
3 examples on the roll template:
+
3 examples on using the built-in roll template:
 
<br>
 
<br>
 
<pre data-language="javascript" style="margin-bottom: 5px;overflow: scroll;">
 
<pre data-language="javascript" style="margin-bottom: 5px;overflow: scroll;">
Line 158: Line 163:
 
==Macros==
 
==Macros==
 
{{notebox|Anyone is welcome to edit this section and add useful macros here fo others to find}}
 
{{notebox|Anyone is welcome to edit this section and add useful macros here fo others to find}}
Here are few example you can use in your game, you can just copy them into the {{text Chat}} and press enter, or save it as a [[Macros|macro]] for repeated use. See the [[#API|API]]-section for more advanced examples that require API(Pro Subscription).
+
Here are few example you can use in your game, you can just copy them into the {{text Chat}} and press enter, or save it as a [[Macros|macro]] for repeated use. See the [[#API|API]]-section for more advanced examples that require API(Pro Subscription), or the [[Complete Macro Guide]] on how you can create more complicated macros in general.  
  
 
* '''Hit Dice'''
 
* '''Hit Dice'''
Line 166: Line 171:
 
** HD Recovery(When selecting a token linked to a character sheet, automatically checks the characters stats): <code><nowiki>&{template:default} {{name=**Hit Dice Recovery**}} {{Character recovers=[[@{selected|hd}+@{selected|con_mod}]]}}</nowiki></code>
 
** HD Recovery(When selecting a token linked to a character sheet, automatically checks the characters stats): <code><nowiki>&{template:default} {{name=**Hit Dice Recovery**}} {{Character recovers=[[@{selected|hd}+@{selected|con_mod}]]}}</nowiki></code>
  
= Gatemaster =
+
===Chat Menus===
Few tips & trips for Gatemasters on how to use some Roll20 features for aspects relevant to Stargate in general, or the rules themselves.
+
[[File:Chat-menus-example-sg.png|right|thumbnail|350px|Example of how the Statblock Chat Menus looks in the chat. You can press any of the buttons in the chat menu to roll that stat]]
 +
[[Chat_Menus#Stargate_Character_Stats]] shows an example of how a [[Chat Menus]] can be created to show roll buttons in the chat, which can make it possible to access buttons without having to open the sheet.
  
== Initiative & Moxie ==
+
'''Character Statblock Example:'''
If you use the [[Turn Tracker]] to display Initiative & Moxie orders, you have three (simple) options to add NPC to it:
+
<pre style="overflow:hidden;white-space:pre-wrap;">
 +
/w @{selected|character_name} &{template:stargate} {{title=@{selected|character_name} }} {{subtitle=Char Stat block}} {{ HP: **@{selected|hp}**/**@{selected|hp|max}** = Temp: **@{selected|hp_temp}**/**@{selected|hp_temp|max}** }} {{Passive= Perception: [[10+@{selected|perception}]]
 +
Insight: [[10+@{selected|insight}]] }} {{[Initiative](~selected|init)= [Moxie](~selected|moxie)}} {{[Tension Dice](~selected|td)= **@{selected|td}**}} {{**STR: @{selected|str}** [STR](~selected|str) **@{selected|str_mod}** = [Save](~selected|str_save) **@{selected|str_save}** }} {{**DEX: @{selected|dex}** [DEX](~selected|dex) **@{selected|dex_mod}** = [Save](~selected|dex_save) **@{selected|dex_save}** }} {{**CON: @{selected|con}** [CON](~selected|con) **@{selected|con_mod}** = [Save](~selected|con_save) **@{selected|con_save}** }} {{**INT: @{selected|int}** [INT](~selected|int) **@{selected|int_mod}** = [Save](~selected|int_save) **@{selected|int_save}** }} {{**WIS: @{selected|wis}** [WIS](~selected|wis) **@{selected|wis_mod}** = [Save](~selected|wis_save) **@{selected|wis_save}** }} {{**CHA: @{selected|cha}** [CHA](~selected|cha) **@{selected|cha_mod}** = [Save](~selected|cha_save) **@{selected|cha_save}** }} {{[Short Rest](~selected|hd)= [Long Rest](~selected|longrest)}}
 +
</pre>
  
* use the PC method, and roll the initiative/moxie while having the NPC token selected, if you have a character sheet to use
+
* the <code>/w @{selected|character_name}</code> makes it so only the person using the Macro sees it. Change to <code>/w gm</code> if you want you+GM to see it.
* select a NPC token(doesn't need a character sheet) from the map and right-click it, and select "Add Turn"
+
* When any buttons are rolled from the menu, they work like if the button on the sheet had been pressed.
* select the '''Cog''' icon on the [[Turn Tracker]] and from the popup fill in "Add Custom Item".
+
* The places where some text is wrapped in <code>**</code>, is for making text bold. It'
  
After an initiative/moxie is rolled, you can edit the result manually if needed.
+
===API===
 
+
You can create macros to speed up initiative/moxie with the code <code>%{selected|init}</code> and <code>%{selected|moxie}</code>, which will do the rolls for the selected tokens(if connected to a character sheet), or <code>%{target|init}</code>/<code>%{target|moxie}</code>, which will prompt you to select a token from the map, and will the do the roll for it.
+
 
+
See the [[#API|API]]-section for an example how "GroupInitiative" could make it quicker to roll Init/Moxie for multiple characters.
+
 
+
==NPC stats==
+
The character sheet doesn't yet have a NPC version, so if you want your NPC stats/and rolls easy, you can use the player character sheet until a simplified NPC sheet is made. Then it's made available, it will share all or most stats with the PC version, so that most/all stats should transfer easily from PC to NPC sheets without extra work.
+
 
+
[[#Settings]] contains few spots for storing NPC stats
+
 
+
[[#Default Settings|Default Settings]]-section shows some useful options such as making newly created sheets hide their rolls by default.
+
 
+
==Token==
+
When using Tokens, [[Link Token|Linking Tokens]] with the Char sheet is useful for many reasons, like being able to adjust a character's HP from the linked token.
+
 
+
If you want rolls quickly accessible from a token, you can set up some [[Token Actions]].
+
 
+
If you have a <code>.gif</code> image of an Stargate that open and closes, you can start and stop the animation at either open or closed, or play the animation for players to see it open/close, and then stop the animation.
+
== Map ==
+
=== Set map to meters ===
+
Stargate RPG uses meters for movement, so if want to track/use maps on grid/hex for movement, it's a good idea to go the the [[Page Toolbar]], and change the [[Page_Settings#Page_Scale|Page Scale]] from the default '''5 ft.''' to '''1 m.''' or '''2 m.''', as most things have a base move of 6m. You can only set the map to track full numbers, so '''1.5 m.''' isn't unfortunately an option.
+
 
+
If you want the map to represent large distances, you could set it to:
+
 
+
* 6 meters, to correlate with one standard move action(most have base movement speed of 6m.) of a character, maybe practical for a '''chase scene on foot'''.
+
* increments of vehicle speed. Useful for '''movement with vehicles on land, air, or space'''.
+
* several hundred meter or even kilometers could be useful for '''world/regional maps''' players use for planning & measuring larger scale missions or situations. If they don't need any tokens on the map or do any planning, these larger maps can very well be just a handout, instead of being a full map. 
+
 
+
===Gates & Moving Between Locations ===
+
If the game creator is a Pro subscriber, you could use some some [[API|API Scripts]] to create an effect where players are automatically moved to another map when they move their token into a portal. This could also be used for more mundane movement like entering a building, but probably give the nicest effect if used only with the gates.
+
 
+
The '''Page Navigator''' or '''MapChange''' API, together with maybe the generic '''It's a Trap!''' API could achieve this. (update section with concrete examples when figured out)
+
 
+
You can further enhance the Gate experience if you use a gif that have the gate open/close animation, as then you can pause/play the token's animation when it opens or closes, and then pause to leave it open or closed as needed. You can also use the {{jukebox}} to play the sound of the gate opening/closing, or even use some API to auto-play the sound.
+
 
+
==API==
+
 
[[File:Stargate-ShortRest-API-Macro.gif|450px|thumbnail|right|Result of Example4(using ChatSetAttr), where the character's HP is updated based on the roll results, Healing Bervell after a Short Rest]]
 
[[File:Stargate-ShortRest-API-Macro.gif|450px|thumbnail|right|Result of Example4(using ChatSetAttr), where the character's HP is updated based on the roll results, Healing Bervell after a Short Rest]]
'''(Pro User Feature)'''
+
{{pro only}}
 +
See the [[Stargate/GM#API|API]]-section on the [[Stargate GM Tips]]-page for comprehensive list of APIs & examples that could be used for enhancing gameplay.
  
List of some API that could be useful in a Stargate game, with examples of usage.
+
* '''[[Stargate/GM#ChatSetAttr|ChatSetAttr]]''' - makes it possible to update char stats when used with regular sheet macros, and other more complicated things
 
+
** '''Example 1:''' <code>!setattr --all --td|d8</code> will set the Tension Die for all character to '''d8'''. Useful for changing the TD for all chars at the start of a session.
* '''[[TokenMod]]''' can make a varietly of changes tokens through quick API commands instead of needing to open Token settings and manually change things. Can manage DL/[[UDL]] settings for tokens.
+
** '''Example 3:''' healing: <code><nowiki>&{template:stargate} {{color=green}} {{title=Short Rest}} !modbattr --silent --charid @{target|character_id} --hp|{{Roll=[[@{target|hd}]]}}!!! {{desc=Rolls the Hit Dice and recovers that many Hit Points. }}</nowiki></code> will prompt you to select a token, and then will roll that character's HD, and increase the characters HP by the result. Token must be [[Link Token|linked]] to a character sheet.
** Example1: <code>!token-mod --set bar1_link|hp</code> will link a token's bar1 to the character sheets's HP
+
* '''[[GroupInitiative]]''' could be useful for rolling initiative/moxie for multiple NPCs at the same time, or to clear the {{Turn Tracker}}.
** Example2: <code>!token-mod --set bar2_link|hp_temp</code> set bar2 to the sheet's temporary HP
+
** ''Configure(First time)'': From the GroupInit Menu that pops up in the Text Chat, press the "Stargate RPG by Wyvern Gaming"-button and it will be ready to roll initiative.
* '''[[GroupInitiative]]''' could be useful for rolling initiative for multiple NPCs at the same time, or to clear the [[Turn Tracker|initiative tracker]].
+
** ''Clean+Close Turn tracker'': <code>!group-init --clear</code>
** Configure: run the commands <code>!group-init --add-group --bare init</code> & <code>!group-init --add-group --bare moxie</code>, which will make the API know what stats to use.
+
** ''Sort All Initiative/Moxie Results'': <code>!group-init --sort</code>
** '''Clean+Close Turn tracker''': <code>!group-init --clear</code>
+
** '''Sort All Initiative/Moxie Results''': <code>!group-init --sort</code>
+
 
** When you want to switch between using "init" or "moxie" for the rolls, use <code>!group-init --promote 2</code>. When you want to switch again, use the same command.
 
** When you want to switch between using "init" or "moxie" for the rolls, use <code>!group-init --promote 2</code>. When you want to switch again, use the same command.
* '''[[GroupCheck]]''' great for making Group Check for the party or NPCs
+
= Gatemaster =
* '''Roll20 Audio Master''' allows controlling the Jukebox with chat commands, and even have some extra features. Maybe you want to play the gate lockdown sequence, launch the iconic alarm sound after an explosion?
+
''main article:'' '''[[Stargate/GM|Stargate - GM Tips for Roll20]]'''
  
===ChatSetAttr===
+
Few tips & tricks for GateMasters on how to use some Roll20 features, for aspects relevant to Stargate in general, or the rules themselves. See '''[[Game Master]]''' & '''[[Game Management]]''' for general Roll20 info.
'''[[Script:ChatSetAttr|ChatSetAttr]]''' can be useful for editing stats of multiple character at the same time, or for creating roll macros that both does dice rolls & updates stats based on results.
+
  
ChatSetAttr commands embedded into Inline rolls, like using the roll templates(ex.3 & ex. 4) are non-intrusive in that if the API isn't installed in the game, those rolls work normally but just doesn't edit any stats, and if the API is turned on, those rolls start to work again. This isn't true for all API commands.  
+
The advice on the [[Stargate/GM|Stargate - GM tips]]-page is mostly general, while some are assuming the use of this specific character sheet.
  
The "Custom Rolls" on the sheet's '''Settings Page''' shows some examples of use, and it's possible ChatSetAttr will be more integrated to the sheet.
+
= Character Sheet Changelog=
 +
{{repo|Roll20/roll20-character-sheets/blob/master/Stargate-RPG/Readme.md#changelog Sheet's Changelog}} (might be more up to date than this page)
  
* '''Example 1:''' <code>!setattr --all --td|d8</code> will set the Tension Die for all character to '''d8'''. Useful for changing the TD for all chars at the start of a session.
 
* '''Example 2:''' <code>!setattr --name Bervell,Kulera --td|d10</code> will set the Tension Die for the two characters to '''d10'''
 
* '''Example 3:''' healing: <code><nowiki>&{template:stargate} {{color=green}} {{title=Short Rest}} !modbattr --silent --charid @{target|character_id} --hp|{{Roll=[[@{target|hd}]]}}!!! {{desc=Rolls the Hit Dice and recovers that many Hit Points. }}</nowiki></code> will prompt you to select a token, and then will roll that character's HD, and increase the characters HP by the result. Token must be [[Link Token|linked]] to a character sheet.
 
* '''Example 4:''' <code><nowiki>&{template:stargate} {{color=green}} {{title=Short Rest}} @{show_name} !modbattr --silent --name @{character_name} --hp|{{Roll=[[@{hd}]]}}!!!</nowiki></code> save this on one of a sheet's Custom Rolls slots, and it will work like  Ex.3, but you don't need to select the token.
 
  
===Combat Master===
+
'''v.1.70(2021-05-04)'''
'''{{forum|permalink/9441420/ CombatMaster}}''' can be used to improve combat, like streamline/notify who's turn it is, Quickly add Conditions to characters & keep track how long they are active, have a Timer counts seconds on how long the player have left to do their turn, and much more.
+
  
Here is a simple import-ready Condition settings for Stargate, that also include "Scuffed" and "Wounded" conditions, but no deeper automation ATM. Feel free to add your own versions of it below.
+
* add datalists for race, origin, class
 +
* replace page buttons
 +
* refactor sheet in PUG & SCSS
 +
* update the sheet to work with [[CSE]]
  
  
{| role="presentation" style="width:750px;max-width:1000px;overflow:auto;" class="wikitable mw-collapsible mw-collapsed"
+
'''v.1.55(2020-11-03)'''
| Combatmaster Condition settings for Stargate
+
|-
+
| <nowiki style="overflow:auto;;width:750px;;max-width:1000px" data-language="javascript">
+
{
+
  "command":"cmaster",
+
  "duration":false,
+
  "favorite":false,
+
  "previousPage":"main",
+
  "gmPlayerID":"-LxpmoZCvGRuOZbzQ3jd",
+
  "hold":{
+
      "held":false,
+
      "turnorder":[
+
       
+
      ],
+
      "conditions":[
+
       
+
      ],
+
      "round":1
+
  },
+
  "initiative":{
+
      "rollInitiative":"Group-Init",
+
      "initiativeDie":20,
+
      "initiativeAttributes":"initiative_bonus",
+
      "showInitiative":false,
+
      "rollEachRound":false,
+
      "apiTargetTokens":"None"
+
  },
+
  "turnorder":{
+
      "useMarker":true,
+
      "markerType":"External URL",
+
      "externalMarkerURL":"https://s3.amazonaws.com/files.d20.io/images/52550079/U-3U950B3wk_KRtspSPyuw/thumb.png?1524507826",
+
      "nextMarkerType":"External URL",
+
      "nextExternalMarkerURL":"https://s3.amazonaws.com/files.d20.io/images/66352183/90UOrT-_Odg2WvvLbKOthw/thumb.png?1541422636",
+
      "tokenMarkerName":"None",
+
      "tokenMarkerURL":null,
+
      "nextTokenMarkerName":"None",
+
      "nextTokenMarkerURL":null,
+
      "sortTurnOrder":true,
+
      "centerToken":true,
+
      "turnAPI":"None",
+
      "turnRoll20AM":"None",
+
      "turnFX":"None",
+
      "turnMacro":"None",
+
      "roundAPI":"None",
+
      "roundRoll20AM":"None",
+
      "roundFX":"None",
+
      "roundMacro":"None",
+
      "characterRoundMacro":"None",
+
      "allRoundMacro":"None"
+
  },
+
  "timer":{
+
      "useTimer":true,
+
      "time":120,
+
      "skipTurn":true,
+
      "sendTimerToChat":true,
+
      "showTokenTimer":true,
+
      "timerFont":"Candal",
+
      "timerFontSize":16,
+
      "timerFontColor":"rgb(255, 0, 0)"
+
  },
+
  "announcements":{
+
      "announceTurn":true,
+
      "whisperToGM":false,
+
      "announceRound":true,
+
      "handleLongName":true,
+
      "showNPCTurns":false
+
  },
+
  "macro":{
+
      "substitutions":[
+
       
+
      ]
+
  },
+
  "status":{
+
      "userAllowed":false,
+
      "userChanges":false,
+
      "sendOnlyToGM":false,
+
      "sendConditions":true,
+
      "clearConditions":false,
+
      "showConditions":"all",
+
      "useMessage":false,
+
      "access":"None",
+
      "autoAddSpells":false,
+
      "sheet":"OGL"
+
  },
+
  "concentration":{
+
      "useConcentration":false,
+
      "notify":"GM",
+
      "autoAdd":false,
+
      "autoRoll":false,
+
      "woundBar":"Bar1",
+
      "attribute":"None"
+
  },
+
  "conditions":{
+
      "blinded":{
+
        "name":"Blinded",
+
        "key":"blinded",
+
        "type":"Condition",
+
        "description":"<p>A blinded creature cannot see and automatically fails any ability check that requires sight.</p> <p>Attack rolls against the creature have advantage, and the creature making Attack rolls have disadvantage.</p>",
+
        "icon":"bleeding-eye",
+
        "iconType":"Combat Master",
+
        "duration":1,
+
        "direction":-1,
+
        "override":true,
+
        "favorite":false,
+
        "message":"None",
+
        "targeted":false,
+
        "targetedAPI":"casterTargets",
+
        "concentration":false,
+
        "addAPI":"None",
+
        "addRoll20AM":"None",
+
        "addFX":"None",
+
        "addMacro":"None",
+
        "addPersistentMacro":false,
+
        "remAPI":"None",
+
        "remRoll20AM":"None",
+
        "remFX":"None",
+
        "remMacro":"None"
+
      },
+
      "charmed":{
+
        "name":"Charmed",
+
        "key":"charmed",
+
        "type":"Spell",
+
        "description":"<p>A charmed creature can't Attack the charmer or target the charmer with harmful Abilities or magical effects.</p> <p>The charmer has advantage on any ability check to interact socially with the creature.</p>",
+
        "icon":"broken-heart",
+
        "iconType":"Combat Master",
+
        "duration":1,
+
        "direction":-1,
+
        "override":true,
+
        "favorite":false,
+
        "message":"None",
+
        "targeted":false,
+
        "targetedAPI":"casterTargets",
+
        "concentration":false,
+
        "addAPI":"None",
+
        "addRoll20AM":"None",
+
        "addFX":"None",
+
        "addMacro":"None",
+
        "addPersistentMacro":false,
+
        "remAPI":"None",
+
        "remRoll20AM":"None",
+
        "remFX":"None",
+
        "remMacro":"None"
+
      },
+
      "frightened":{
+
        "name":"Frightened",
+
        "key":"frightened",
+
        "type":"Condition",
+
        "description":"<p>A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight.</p> <p>The creature can't willingly move closer to the source of its fear.</p>",
+
        "icon":"screaming",
+
        "iconType":"Combat Master",
+
        "duration":1,
+
        "direction":-1,
+
        "override":true,
+
        "favorite":false,
+
        "message":"None",
+
        "targeted":false,
+
        "targetedAPI":"casterTargets",
+
        "concentration":false,
+
        "addAPI":"None",
+
        "addRoll20AM":"None",
+
        "addFX":"None",
+
        "addMacro":"None",
+
        "addPersistentMacro":false,
+
        "remAPI":"None",
+
        "remRoll20AM":"None",
+
        "remFX":"None",
+
        "remMacro":"None"
+
      },
+
      "grappled":{
+
        "name":"Grappled",
+
        "key":"grappled",
+
        "type":"Condition",
+
        "description":"<p>A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed.</p> <p>The condition ends if the Grappler is <i>incapacitated</i>.</p> <p>The condition also ends if an effect removes the grappled creature from the reach of the Grappler or Grappling effect, such as when a creature is hurled away by the Thunderwave spell.</p>",
+
        "icon":"grab",
+
        "iconType":"Combat Master",
+
        "duration":1,
+
        "direction":-1,
+
        "override":true,
+
        "favorite":false,
+
        "message":"None",
+
        "targeted":false,
+
        "targetedAPI":"casterTargets",
+
        "concentration":false,
+
        "addAPI":"None",
+
        "addRoll20AM":"None",
+
        "addFX":"None",
+
        "addMacro":"None",
+
        "addPersistentMacro":false,
+
        "remAPI":"None",
+
        "remRoll20AM":"None",
+
        "remFX":"None",
+
        "remMacro":"None"
+
      },
+
      "incapacitated":{
+
        "name":"Incapacitated",
+
        "key":"incapacitated",
+
        "type":"Condition",
+
        "description":"<p>An incapacitated creature can't take actions or reactions.</p>",
+
        "icon":"interdiction",
+
        "iconType":"Combat Master",
+
        "duration":1,
+
        "direction":-1,
+
        "override":true,
+
        "favorite":false,
+
        "message":"None",
+
        "targeted":false,
+
        "targetedAPI":"casterTargets",
+
        "concentration":false,
+
        "addAPI":"None",
+
        "addRoll20AM":"None",
+
        "addFX":"None",
+
        "addMacro":"None",
+
        "addPersistentMacro":false,
+
        "remAPI":"None",
+
        "remRoll20AM":"None",
+
        "remFX":"None",
+
        "remMacro":"None"
+
      },
+
      "paralyzed":{
+
        "name":"Paralyzed",
+
        "key":"paralyzed",
+
        "type":"Condition",
+
        "description":"<p>A paralyzed creature is <i>incapacitated</i> and can't move or speak.</p> <p>The creature automatically fails Strength and Dexterity saving throws.</p> <p>Attack rolls against the creature have advantage.</p> <p>Any Attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.</p>",
+
        "icon":"pummeled",
+
        "iconType":"Combat Master",
+
        "duration":1,
+
        "direction":-1,
+
        "override":true,
+
        "favorite":false,
+
        "message":"None",
+
        "targeted":false,
+
        "targetedAPI":"casterTargets",
+
        "concentration":false,
+
        "addAPI":"None",
+
        "addRoll20AM":"None",
+
        "addFX":"None",
+
        "addMacro":"None",
+
        "addPersistentMacro":false,
+
        "remAPI":"None",
+
        "remRoll20AM":"None",
+
        "remFX":"None",
+
        "remMacro":"None"
+
      },
+
      "prone":{
+
        "name":"Prone",
+
        "key":"prone",
+
        "type":"Condition",
+
        "description":"<p>A prone creature's only Movement option is to crawl, unless it stands up and thereby ends the condition.</p> <p>The creature has disadvantage on Attack rolls.</p> <p>An Attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the Attack roll has disadvantage.</p>",
+
        "icon":"back-pain",
+
        "iconType":"Combat Master",
+
        "duration":1,
+
        "direction":-1,
+
        "override":true,
+
        "favorite":false,
+
        "message":"None",
+
        "targeted":false,
+
        "targetedAPI":"casterTargets",
+
        "concentration":false,
+
        "addAPI":"None",
+
        "addRoll20AM":"None",
+
        "addFX":"None",
+
        "addMacro":"None",
+
        "addPersistentMacro":false,
+
        "remAPI":"None",
+
        "remRoll20AM":"None",
+
        "remFX":"None",
+
        "remMacro":"None"
+
      },
+
      "restrained":{
+
        "name":"Restrained",
+
        "key":"restrained",
+
        "type":"Condition",
+
        "description":"<p>A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed.</p> <p>Attack rolls against the creature have advantage, and the creature's Attack rolls have disadvantage.</p> <p>The creature has disadvantage on Dexterity saving throws.</p>",
+
        "icon":"fishing-net",
+
        "iconType":"Combat Master",
+
        "duration":1,
+
        "direction":-1,
+
        "override":true,
+
        "favorite":false,
+
        "message":"None",
+
        "targeted":false,
+
        "targetedAPI":"casterTargets",
+
        "concentration":false,
+
        "addAPI":"None",
+
        "addRoll20AM":"None",
+
        "addFX":"None",
+
        "addMacro":"None",
+
        "addPersistentMacro":false,
+
        "remAPI":"None",
+
        "remRoll20AM":"None",
+
        "remFX":"None",
+
        "remMacro":"None"
+
      },
+
      "stunned":{
+
        "name":"Stunned",
+
        "key":"stunned",
+
        "type":"Condition",
+
        "description":"<p>A stunned creature is <i>incapacitated</i>, can't move, and can speak only falteringly.</p> <p>The creature automatically fails Strength and Dexterity saving throws.</p> <p>Attack rolls against the creature have advantage.</p>",
+
        "icon":"fist",
+
        "iconType":"Combat Master",
+
        "duration":1,
+
        "direction":-1,
+
        "override":true,
+
        "favorite":false,
+
        "message":"None",
+
        "targeted":false,
+
        "targetedAPI":"casterTargets",
+
        "concentration":false,
+
        "addAPI":"None",
+
        "addRoll20AM":"None",
+
        "addFX":"None",
+
        "addMacro":"None",
+
        "addPersistentMacro":false,
+
        "remAPI":"None",
+
        "remRoll20AM":"None",
+
        "remFX":"None",
+
        "remMacro":"None"
+
      },
+
      "unconscious":{
+
        "name":"Unconscious",
+
        "key":"unconscious",
+
        "type":"Condition",
+
        "description":"<p>An unconscious creature is <i>incapacitated</i>, can't move or speak, and is unaware of its surroundings.</p> <p>The creature drops whatever it's holding and falls prone.</p> <p>The creature automatically fails Strength and Dexterity saving throws.</p> <p>Attack rolls against the creature have advantage.</p> <p>Any Attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.</p>",
+
        "icon":"sleepy",
+
        "iconType":"Combat Master",
+
        "duration":1,
+
        "direction":-1,
+
        "override":true,
+
        "favorite":false,
+
        "message":"None",
+
        "targeted":false,
+
        "targetedAPI":"casterTargets",
+
        "concentration":false,
+
        "addAPI":"None",
+
        "addRoll20AM":"None",
+
        "addFX":"None",
+
        "addMacro":"None",
+
        "addPersistentMacro":false,
+
        "remAPI":"None",
+
        "remRoll20AM":"None",
+
        "remFX":"None",
+
        "remMacro":"None"
+
      },
+
      "wounded":{
+
        "name":"Wounded",
+
        "key":"wounded",
+
        "type":"Condition",
+
        "icon":"yellow",
+
        "iconType":"Combat Master",
+
        "description":"Character have fewer than half their HP. No effect on it's own, but impacts other mechanics.",
+
        "duration":1,
+
        "direction":0,
+
        "message":"None",
+
        "concentration":false,
+
        "tageted":false,
+
        "addAPI":"None",
+
        "addRoll20AM":"None",
+
        "addFX":"None",
+
        "addMacro":"None",
+
        "addPersistentMacro":false,
+
        "remAPI":"None",
+
        "remRoll20AM":"None",
+
        "remFX":"None",
+
        "remMacro":"None"
+
      },
+
      "scuffed":{
+
        "name":"Scuffed",
+
        "key":"scuffed",
+
        "type":"Condition",
+
        "icon":"red",
+
        "iconType":"Combat Master",
+
        "description":"Character have taken some damage, but have more than half their HP. No effect on it's own, but impacts other mechanics.",
+
        "duration":1,
+
        "direction":0,
+
        "message":"None",
+
        "concentration":false,
+
        "tageted":false,
+
        "addAPI":"None",
+
        "addRoll20AM":"None",
+
        "addFX":"None",
+
        "addMacro":"None",
+
        "addPersistentMacro":false,
+
        "remAPI":"None",
+
        "remRoll20AM":"None",
+
        "remFX":"None",
+
        "remMacro":"None"
+
      },
+
      "diseased":{
+
        "name":"Diseased",
+
        "key":"diseased",
+
        "type":"Condition",
+
        "icon":"purple",
+
        "iconType":"Combat Master",
+
        "description":"May not heal any Ability damage before condition is removed. HP can be recovered normally.",
+
        "duration":1,
+
        "direction":0,
+
        "message":"None",
+
        "concentration":false,
+
        "tageted":false,
+
        "addAPI":"None",
+
        "addRoll20AM":"None",
+
        "addFX":"None",
+
        "addMacro":"None",
+
        "addPersistentMacro":false,
+
        "remAPI":"None",
+
        "remRoll20AM":"None",
+
        "remFX":"None",
+
        "remMacro":"None"
+
      },
+
      "poisoned":{
+
        "name":"Poisoned",
+
        "key":"poisoned",
+
        "type":"Condition",
+
        "icon":"purple",
+
        "iconType":"Combat Master",
+
        "description":"Disadvatage on Attack rolls and Ability Checks.",
+
        "duration":1,
+
        "direction":0,
+
        "message":"None",
+
        "concentration":false,
+
        "tageted":false,
+
        "addAPI":"None",
+
        "addRoll20AM":"None",
+
        "addFX":"None",
+
        "addMacro":"None",
+
        "addPersistentMacro":false,
+
        "remAPI":"None",
+
        "remRoll20AM":"None",
+
        "remFX":"None",
+
        "remMacro":"None"
+
      },
+
      "inspired":{
+
        "name":"Inspired",
+
        "key":"inspired",
+
        "type":"Condition",
+
        "icon":"aura",
+
        "iconType":"Combat Master",
+
        "description":"Character is Inspired and have some temporary hitpoints",
+
        "duration":1,
+
        "direction":0,
+
        "message":"None",
+
        "concentration":false,
+
        "tageted":false,
+
        "addAPI":"None",
+
        "addRoll20AM":"None",
+
        "addFX":"None",
+
        "addMacro":"None",
+
        "addPersistentMacro":false,
+
        "remAPI":"None",
+
        "remRoll20AM":"None",
+
        "remFX":"None",
+
        "remMacro":"None"
+
      }
+
  }
+
}
+
</nowiki>
+
|}
+
  
= Character Sheet Changelog=
+
* more stats on [[#Settings|Settings]] page
{{repo|Roll20/roll20-character-sheets/blob/master/Stargate-RPG/Readme.md#changelog Sheet's Changelog}} (might be more up to date than this page)
+
  
 
'''v.1.50(2020-10-20)'''
 
'''v.1.50(2020-10-20)'''
Line 801: Line 313:
 
* Advanced:
 
* Advanced:
 
** [[API]] Support: options for compatibility with common APIs, or standalone Stargate API to unify relevant features.(Most API can already be used with Stargate, they just need to be manually configured to work right with the sheet)
 
** [[API]] Support: options for compatibility with common APIs, or standalone Stargate API to unify relevant features.(Most API can already be used with Stargate, they just need to be manually configured to work right with the sheet)
*** "Combatmaster" Settings for Stargate Conditions, & things like Scuffed/Wounded & Exhaustion Tracker
+
*** {{forum|permalink/9441420/ CombatMaster}} Settings for Stargate Conditions, & things like Scuffed/Wounded & Exhaustion Tracker
*** "[[GroupInitiative]]", "[[GroupCheck]]" preset configs
+
*** "[[GroupCheck]]" preset config ([[GroupInitiative]] done)
*** Ammo/resource tracking, like presets for Ammo API or similar.
+
*** ''Ammo/resource tracking'', like presets for [[Script:Ammo]], [[ChatSetAttr]], or similar
 
*** Streamlined Short/Long Rest, auto-update stats
 
*** Streamlined Short/Long Rest, auto-update stats
*** Gate API: automate moving character through Stargates to new map, operating DHD, open/close gate, play related sounds etc.
+
*** ''Gate API:'' automate moving character through Stargates to new map, operating DHD, open/close gate, play related sounds etc.
*** "It's a Trap!"" API settings, or make Stargate-specific "It's a Trap!"" API
+
*** [[Script:It's_a_Trap|It's a Trap!]] API settings, or make Stargate-specific "It's a Trap!" version
*** Stargate - Living series Manager: Set Tension Die at start of episode for characters, auto-assign imported characters to players, update player Mission Points at end of game.  
+
*** ''Stargate - Living series Manager:'' Set Tension Die at start of episode for characters, auto-assign imported characters to players, update player Mission Points at end of game.  
 
** Better notifications when sheet updates  
 
** Better notifications when sheet updates  
 
** Character Sheet Import/Export from stargaterpg.com
 
** Character Sheet Import/Export from stargaterpg.com
Line 814: Line 326:
 
= Links =
 
= Links =
 
* [https://stargatetherpg.com/ Stargate RPG homepage]
 
* [https://stargatetherpg.com/ Stargate RPG homepage]
** [https://stargatetherpg.com/files/categories/ Stargate RPG Files] (Requires registration, contains Official & unoffical resources for the game)
+
** [https://stargatetherpg.com/files/categories/ Stargate RPG Files] (Requires registration, contains Official & unofficial resources for the game)
 
* [https://discord.gg/Mgdu6ww Official Stargate RPG Discord] (Wyvern Gaming, the game's publisher)
 
* [https://discord.gg/Mgdu6ww Official Stargate RPG Discord] (Wyvern Gaming, the game's publisher)
* [https://www.kickstarter.com/projects/wyvrengaming/stargate-roleplaying-game/ Stargate RPG Kickstarter(Ends Oct. 30th 2020)]
+
* [https://www.kickstarter.com/projects/wyvrengaming/stargate-roleplaying-game/ Stargate RPG Kickstarter]
 
* [https://drive.google.com/file/d/1hQyw3dwhSJeF1iMp1I0GaIDHVoITK_VB/view?usp=sharing Stargate RPG Quickstart Rules v0.7] (From GenCon 2020)
 
* [https://drive.google.com/file/d/1hQyw3dwhSJeF1iMp1I0GaIDHVoITK_VB/view?usp=sharing Stargate RPG Quickstart Rules v0.7] (From GenCon 2020)
 
* {{repo|Roll20/roll20-character-sheets/tree/master/Stargate-RPG Roll20 Character Sheet sourcecode}}
 
* {{repo|Roll20/roll20-character-sheets/tree/master/Stargate-RPG Roll20 Character Sheet sourcecode}}
Line 825: Line 337:
 
** [[Adding Character Sheet]] To the game & how to assign them to players
 
** [[Adding Character Sheet]] To the game & how to assign them to players
 
** [[Character Vault]] Import/Export character between games
 
** [[Character Vault]] Import/Export character between games
 +
** [[Link Token]] how to sync char sheets & tokens
 
<br>
 
<br>
 
<br>
 
<br>
 
[[Category:Character Sheet Documentation]]
 
[[Category:Character Sheet Documentation]]
 +
[[Category:Stargate]]
 +
[[Category:Macros]]

Revision as of 18:45, 19 May 2021

This is a guide to the Stargate RPG by Wyvern Gaming-character sheet on Roll20, for the game system published in 2021.

For GM advice to run Stargate on Roll20, see Stargate - GM Tips.

The end of the page contains useful links outside of Roll20.
The main page of the Stargate RPG, v.1.50 Character Sheet


Contents

Character Sheet

This is the Official Roll20 Character Sheet by Wyvern Gaming, created by Andreas J..


General Info

Example:Kulera makes a Culture Check (v1.40)
  • All Attribute/Skill/Save/Attack rolls are always rolled twice each time, so that Advantage/Disadvantage can be quickly determined. If you have neither, just use the first roll from the right.
  • Before rolling Initiative/Moxie, select your token on the map, so the result appears in the t Turn Tracker
  • It's recommended you first assign your Main Attributes & Proficiency Bonus. The other stats will be updated according to the main stats, leaving less things to adjust manually.
  • All roll buttons can be dragged to your Macro quickbar, or used directly in the q Text Chat by calling the button by it's name.
  • The sheet is under active development and will have more features & updates. See Changelog for recent changes.
  • When hovering your mouse over buttons and attributes, their names are shown, making it easier to create your own macros for them.
Hovering your mouse over an attribute or button will show it's name. You can then use this info to create you own macros or add them to other rolls on your sheet, such as one of the #Custom Rolls.
  • There is not yet any NPC/creature/vehicle sheet, so the PC sheet will need to be used for now.

Pages

The buttons to switch between the sheet's pages

The character sheet is split into three pages:

  • Main(for the core info)
  • Background(for info on race/class/origin/other notes)
  • Settings(for general sheet settings and misc other things)


Main

The main page of the Stargate RPG, v.1.50 Character Sheet

Most of the stats are saved on the Main page.

Header

  • Hit dice: Can be used in rolls with @{hd}
  • Tension Dice: set it to be the right one for the session. Can be used in rolls with @{td}
  • Mission Points Max value is currently on #Settings Page

Attributes

  • When you type in the attribute, the character sheet automatically calculates the attribute's modifier. It will also increase/decrease the the bonus to the related skills, saves, initiative, moxie and Armor Class.
  • @{str_mod}, @{dex_mod} etc.
  • (not available yet: option to track temporal Attribute damage/boost)

Skills

  • The skill modifiers will increase/decrease automatically when you change your main attributes
  • When you check the Proficiency checkbox for a skill, the sheet will automatically add your current Proficiency bonus to the skill
  • You can manually edit your skill modifier if you have some other bonuses
  • (not available yet: option to make skill rolls using alternative attributes)

Hit Points, Armor Class & Proficiency

  • You can track HP@{hp},@{hp|max} and temporary HP separately@{hp_temp},@{hp_temp|max}.
  • The AC is set by default to 10, and need to be manually adjusted for dex modifier or armor. @{ac}
  • The Proficiency need to manually updated when it increases for your character, but any changes to proficiency(@{prof}) will automatically make changes to relevant skills, saves, and determination.
Examples on how to make Initiative/Moxie Rolls appear on the Turn Tracker.

Initiative & Moxie

  • Currently, the sheet sets your Initiative bonus according to your Dex modifier, so you might need to change it if your other relevant stat for it is higher.
  • Currently, the sheet sets your Moxie bonus according to your Cha modifier, so you might need to change it if your other relevant stat for it is higher.

Rolling Initiative & Moxie

If you want a characters roll to appear on the t Turn Tracker, you need to have the character's token selected before making the roll. Otherwise the result only appears in the q Text Chat. See Link token to Character Sheet.

  • %{selected|init}/%{selected|moxie} will do the rolls for the selected token
  • %{target|init}/%{target|moxie} will prompt you to select a token, then roll



Death Saves

You can roll Death Saves from the title button, and then track failures/successes in the tracker.

Condition

Tracks your levels of Exhaustion, doesn't modify rolls/stats based on position, just a visual indicator.

Inventory & Bulk

For storing items currently carried by the character. The #Background Page have a separate "Equipment"-section for tracking the characters all equipment.

Character's bulk needs to be manually edited, and it doesn't affect the sheet in any way (currently).

Saves

  • The save modifiers will increase/decrease automatically when you change your main attributes
  • When you check the Proficiency checkbox for a save, the sheet will automatically add your current Proficiency bonus to the skill
  • You can manually edit your save modifier if you have some other bonuses

Attacks

An Attack section filled out for a soldier
  • When you press an attack roll button, it will rolls your Attack & Damage at the same time.
  • You must manually set the attack bonus
  • Roll result won't show range/reload info
  • If damage field is left empty, the sheet will roll "0" for the damage.


Tips: You can use one of your attack slots for quickly rolling some of your class/racial/feat abilities. If you have a First Aid Kit, you can assign the amount it heals as the damage, and write in the "Damage type" spot "healing". Alternatively, use the Custom Rolls-section found on the Settings-page.

Background

Background Page for Lanni (v.1.41)

The sheet have simple text-boxes for filling out Racial/Class/Feat abilities, as well as Equipment & other notes, but will later be improved later.

The Equipment-section is separate from the #Inventory-section on the Main page, to make it easier to keep track of all the equipment owned/stashed, and what is carried on person at the moment.










Settings

Settings Page (v.1.45)

Contains general settings for the sheet, a changelog, and tracking for some misc. stats.

  • change if the character makes rolls in public, or just to the GM
  • change if the character's name is shown in roll result
  • Track your Mission Points
  • Track your Eureka Points


Buttons

  • Buttons for Short Rest, Long Rest, and Tension Die. If the game has the ChatSetAttr API installed, the Short Rest & Long Rest rolls will automatically increase the character's HP.


NPC Stuff

  • For storing hidden NPC name, CR, and NPC/Creature type
  • (will eventually be expanded to full NPC sheet)





Custom Rolls

This section shows three examples of macros that can be used for the sheet. Good spot for saving and rolling any misc. rolls that isn't covered by other sections. These rolls are made privately if the sheet is set to only make private rolls.

The buttons can be dragged to the Macro quickbar, or called with the command &{charactername|custom1}, &{charactername|custom2} etc.

Saves a custom roll button to the Macro quickbar, and then make a roll with it for the character.

Default Settings

The Settings available for Game Masters to change how new character sheets are set when created. These are found on the Campaign's Game Settings Page.

To apply these settings to all existing sheets, go to the bottom of y My Settings-tab and press the Apply Default Settings-button, after having saved the settings you want.

  • Tension Die:
Stargate-def-settings-140.png

Roll Template

The basic structure of the &{template:stargate} roll template built into the sheet.

&{template:stargate} {{title=Title of the Roll}} {{subtitle=Subtitle which is optional }} {{color=}} {{Normal row= The sheet can have any number of these sections. Everything to the left of the equal sign is bolded.}} {{desc= If the left side contain exactly "desc", then the equal sign is removed and any content is spread to the with of the full template. Inline roll: [[d20+3]] }}
Result of the example output from above
  • &{template:stargate} tells Roll20 to use this roll template. There is also &{template:default} but it isn't as good.
  • (optional) @{whisper} at the start can be adjusted from a sheet's Settings page to whether the roll is made public, or just to the GM.
  • {{title=Title of roll}}.
  • (optional) @{show_name} in the middle determines if the character's name is shown in the templates subtitle section or not: {{subtitle=@{character_name} }}.
  • (optional) the {{color=}} determine what color the title section of the roll. It accepts "green","white", "black". If the section is skipped, the title section is "red" by default.
  • (optional, any number) {{ = }}, sections with a equal sign in the middle, making the left side's text bold, and aligning the equal sign approximately in the middle. You can have any number of these sections in your macro.
  • (optional) {{desc = }} A full width section displaying everything written on it, useful for longer text descriptions.



3 examples on using the built-in roll template:

@{whisper}&{template:stargate} {{color=white}} {{title=ADVANCED TECHNOLOGY}} @{show_name}  {{Intelligence (Engineering)=[[1d20+@{td}]]}} {{Intelligence (Engineering)(If Adv/Disadvatage)=[[1d20+@{td}]]}} {{desc=Whenever you make an Intelligence (Engineering) check that involves technology with a tech level of 4 or higher, you add +TD to the check.}}
&{template:stargate} {{color=green}} {{title=FIRST AID(Medic)}} @{show_name}  {{Healing=[[1d8+@{prof}[proficiency] ]]}} {{desc=Your extensive training in field medicine allows you to rapidly provide aid to a wounded team member. When you use a med kit to heal you add your Proficiency modifier to the damage healed. In addition, you may use a med kit to heal a wounded team member as an action (rather than during a short rest). Med kits cannot heal the target again until after a short rest.}}
@{Kulera|whisper}&{template:stargate} {{title=@{Kulera|attack3}}} @{Kulera|show_name} {{[[d20+(@{Kulera|attack3_to_hit})]]=[[d20+(@{Kulera|attack3_to_hit})]]}} {{Damage=[[@{Kulera|attack3_dmg}+0]]}} {{desc=@{Kulera|attack3_special} }}

Macros

Here are few example you can use in your game, you can just copy them into the q Text Chat and press enter, or save it as a macro for repeated use. See the API-section for more advanced examples that require API(Pro Subscription), or the Complete Macro Guide on how you can create more complicated macros in general.

  • Hit Dice
    • Simple(example for someone with a d10 HD and Con modifier of 3.): r/ 1d10+3(Edit to be correct for your character)
    • HD Recovery(example for someone with a d10 HD and Con modifier of 3.): &{template:default} {{name=**Hit Dice Recovery**}} {{Character recovers=[[d10+3]]}} (Edit to be correct for your character)
    • HD Recovery(Macro that asks for the stats): &{template:default} {{name=**Hit Dice Recovery**}} {{Character recovers=[[?{Character's Hit Dice?|d10}+?{Character's Constitution modifier?|0}]]}}
    • HD Recovery(When selecting a token linked to a character sheet, automatically checks the characters stats): &{template:default} {{name=**Hit Dice Recovery**}} {{Character recovers=[[@{selected|hd}+@{selected|con_mod}]]}}

Chat Menus

Example of how the Statblock Chat Menus looks in the chat. You can press any of the buttons in the chat menu to roll that stat

Chat_Menus#Stargate_Character_Stats shows an example of how a Chat Menus can be created to show roll buttons in the chat, which can make it possible to access buttons without having to open the sheet.

Character Statblock Example:

/w @{selected|character_name} &{template:stargate} {{title=@{selected|character_name} }} {{subtitle=Char Stat block}} {{ HP: **@{selected|hp}**/**@{selected|hp|max}** = Temp: **@{selected|hp_temp}**/**@{selected|hp_temp|max}** }} {{Passive= Perception: [[10+@{selected|perception}]]
Insight: [[10+@{selected|insight}]] }} {{[Initiative](~selected|init)= [Moxie](~selected|moxie)}} {{[Tension Dice](~selected|td)= **@{selected|td}**}} {{**STR: @{selected|str}** [STR](~selected|str) **@{selected|str_mod}** = [Save](~selected|str_save) **@{selected|str_save}** }} {{**DEX: @{selected|dex}** [DEX](~selected|dex) **@{selected|dex_mod}** = [Save](~selected|dex_save) **@{selected|dex_save}** }} {{**CON: @{selected|con}** [CON](~selected|con) **@{selected|con_mod}** = [Save](~selected|con_save) **@{selected|con_save}** }} {{**INT: @{selected|int}** [INT](~selected|int) **@{selected|int_mod}** = [Save](~selected|int_save) **@{selected|int_save}** }} {{**WIS: @{selected|wis}** [WIS](~selected|wis) **@{selected|wis_mod}** = [Save](~selected|wis_save) **@{selected|wis_save}** }} {{**CHA: @{selected|cha}** [CHA](~selected|cha) **@{selected|cha_mod}** = [Save](~selected|cha_save) **@{selected|cha_save}** }} {{[Short Rest](~selected|hd)= [Long Rest](~selected|longrest)}}
  • the /w @{selected|character_name} makes it so only the person using the Macro sees it. Change to /w gm if you want you+GM to see it.
  • When any buttons are rolled from the menu, they work like if the button on the sheet had been pressed.
  • The places where some text is wrapped in **, is for making text bold. It'

API

Result of Example4(using ChatSetAttr), where the character's HP is updated based on the roll results, Healing Bervell after a Short Rest

See the API-section on the Stargate GM Tips-page for comprehensive list of APIs & examples that could be used for enhancing gameplay.

  • ChatSetAttr - makes it possible to update char stats when used with regular sheet macros, and other more complicated things
    • Example 1: !setattr --all --td|d8 will set the Tension Die for all character to d8. Useful for changing the TD for all chars at the start of a session.
    • Example 3: healing: &{template:stargate} {{color=green}} {{title=Short Rest}} !modbattr --silent --charid @{target|character_id} --hp|{{Roll=[[@{target|hd}]]}}!!! {{desc=Rolls the Hit Dice and recovers that many Hit Points. }} will prompt you to select a token, and then will roll that character's HD, and increase the characters HP by the result. Token must be linked to a character sheet.
  • GroupInitiative could be useful for rolling initiative/moxie for multiple NPCs at the same time, or to clear the t Turn Tracker.
    • Configure(First time): From the GroupInit Menu that pops up in the Text Chat, press the "Stargate RPG by Wyvern Gaming"-button and it will be ready to roll initiative.
    • Clean+Close Turn tracker: !group-init --clear
    • Sort All Initiative/Moxie Results: !group-init --sort
    • When you want to switch between using "init" or "moxie" for the rolls, use !group-init --promote 2. When you want to switch again, use the same command.

Gatemaster

main article: Stargate - GM Tips for Roll20

Few tips & tricks for GateMasters on how to use some Roll20 features, for aspects relevant to Stargate in general, or the rules themselves. See Game Master & Game Management for general Roll20 info.

The advice on the Stargate - GM tips-page is mostly general, while some are assuming the use of this specific character sheet.

Character Sheet Changelog

Sheet's Changelog (might be more up to date than this page)


v.1.70(2021-05-04)

  • add datalists for race, origin, class
  • replace page buttons
  • refactor sheet in PUG & SCSS
  • update the sheet to work with CSE


v.1.55(2020-11-03)

v.1.50(2020-10-20)

  • add Stargate Phoenix image to roll template
  • integrate ChatSetAttr commands to Short/Long Rest buttons<
  • added whisper toggle to Saves
  • added link to sheet wiki page inside the sheet (Button on settings page)

v.1.45 (2020-10-14)

  • added useful mouseover tooltip to most stats & roll buttons
  • made the Hit Dice a button
  • added Short Rest & Long Rest buttons to Settings page, with option to use ChatSetAttr API to update stats.
  • added a 4th Custom Roll button, made field wider, updated macro examples
  • add trackers for Eureka points
  • added section for storing some NPC info
  • minor typos fixed


v.1.41 (2020-10-06)

  • Roll buttons & hover highlight made more distinct
  • roll templates updated, now mentions character name, works better for descriptions
  • Init & moxie now rolls only once
  • attacks section made more clear and given more space, rolls doesn't break if no damage is given, any special info is displayed on the roll
  • Skills set as default to zero
  • Default speed set to 6m, default HP removed
  • Important fields that need to be filled out, are highlighted in red while empty.
  • Settings-page created
  • Mission Points tracking added to Setting Page
  • toggle for whispering rolls to GM added
  • toggle for showing Character name in rolls created
  • Old "Ammo"-section moved to Settings-page
  • three custom rolls options added to settings page, with examples

Stat Additions/Removals:

  • determination now have a max value, moved next to AC
  • `hp_temp` added, next to `hp`
  • Tension die added, can be added to rolls with `@{td}`
  • (MP)Mission Points added
  • Bulk tracker
  • Small Inventory section on first page
  • `ac_extra` removed


v.1.2 (2020-07-28)

  • skills, saves, init, ac, ac_extra & moxie now update when their attribute changes. init is keyed to DEX, moxie to CHA.
  • skills & saves that have been marked as proficient will now update when the prof bonus changes.
  • checking/unchecking proficiency checkbox for skills/saves automatically adds/subtracts the proficiency bonus to the affected skill.
  • the Sheet version is now display in the right corner, so it's easier to notice if the sheet have received any updates.

v.1.01 (2020-05-13)

  • update img links to point to Roll20's repo

v.1.00 (2020-03-09)

  • initial release

Feature Wishlist

Features that have been requested/considered for the sheet. Anyone can add ideas to the wishlist.

  • NPC Sheet,Vehicle Sheet
    • simplified, layout like statblocks
    • easy conversion between PC & NPC character
  • More settings(button to toggle normal/adv./disadv. on rolls, option to add custom mod)
  • Attributes/Skills/Saves
    • notes
    • fields for extra mods
    • option to roll alternative skill rolls using other base Attributes
    • option for armor/conditions/exhaustion to affect rolls automatically
  • AC, better options, toggle armor on/off
  • Attacks -improve
    • ammo tracking
    • toggle for turning off auto-roll of dmg
    • auto-add extra damage to critical rolls
  • Revamp Background page
    • class/race/origin ability rolls, send descriptions to chat
    • Tracking Feats separately
    • Proper Inventory tracking, bulk calculation
    • Extra section for personal notes
  • Scuffed/Wounded Tracker, with options for dynamic changes
  • Condition Tracker to dynamically adjust stats
  • Improved Mission Point use
  • Init & Moxie: auto-rank PCs above NPCs according to the rules
  • Interactive GM Screen page
  • Character Sheet Translation to other languages(French, Spanish, German etc.)
  • Make the sheet printer-friendly
  • Advanced:
    • API Support: options for compatibility with common APIs, or standalone Stargate API to unify relevant features.(Most API can already be used with Stargate, they just need to be manually configured to work right with the sheet)
      • CombatMaster(Forum) Settings for Stargate Conditions, & things like Scuffed/Wounded & Exhaustion Tracker
      • "GroupCheck" preset config (GroupInitiative done)
      • Ammo/resource tracking, like presets for Script:Ammo, ChatSetAttr, or similar
      • Streamlined Short/Long Rest, auto-update stats
      • Gate API: automate moving character through Stargates to new map, operating DHD, open/close gate, play related sounds etc.
      • It's a Trap! API settings, or make Stargate-specific "It's a Trap!" version
      • Stargate - Living series Manager: Set Tension Die at start of episode for characters, auto-assign imported characters to players, update player Mission Points at end of game.
    • Better notifications when sheet updates
    • Character Sheet Import/Export from stargaterpg.com
    • Streamline sheet for use withRoll20 Mobile App(when the app is released)

Links

Related Pages