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Difference between revisions of "Storage Allocation"

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Storage and Management
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{{revdate}}
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To help users manage assets and account storage limitations as well as control game size and performance, here is a guide to how things you upload, purchase, or create are stored and managed on Roll20. For more information on managing your assets and games, see [[Best Practices for Files on Roll20]] or [[Optimizing Roll20 Performance]].
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You can see how much of your Storage Quota is left from your '''[[My_Account#Account_Type_.26_Subscription|Account]]''' page.
  
To help users manage assets and account storage limitations as well as control game size, here is a table of how things you upload, purchase, or create are stored and managed on Roll20.
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! Item !! Calculated in User's Account Storage !! Loaded with Game†
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! Item !! Calculated in User's [[Account]] Storage !! Loaded with [[Game Management|Game]]†
 
|-
 
|-
| Art || Y || Y
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| [[Art Library|Art]] || Y || Y
 
|-
 
|-
 
| Music Uploaded || Y || N
 
| Music Uploaded || Y || N
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| Music Linked to || N || N
 
| Music Linked to || N || N
 
|-
 
|-
| Character Sheets || N || Y
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| [[Character Sheets]] || N || Y
 
|-
 
|-
 
| Pages (Map Pages) || N || Y
 
| Pages (Map Pages) || N || Y
 
|-
 
|-
| Handouts || N || Y
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| [[Journal#Handouts|Handouts]] || N || Y
 
|-
 
|-
| Macros || N || Y
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| [[Macros]] || N || Y
 
|-
 
|-
| Card Decks || N || Y
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| [[Card Decks]] || N || Y
 
|-
 
|-
| Tables || N || Y
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| [[Roll Tables]] || N || Y
 
|-
 
|-
| API Scripts || N || Y
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| [[API]] Scripts || N || Y
 
|-
 
|-
| Marketplace Modules || N || Y
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| Marketplace [[Market#Modules|Modules]] || N || Y
 
|-
 
|-
| Marketplace Art (token images and map items) || N || Y
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| Marketplace [[Market#Art_Packs|Art Packs]] (token, images, & map items) || N || Y
 
|-
 
|-
| Marketplace Modules || N || Y
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| Marketplace [[Market#Addons|Addons]] || N || Y
|-
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| Marketplace Addons || N || Y
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|-
 
|-
 
| Marketplace Decks || N || Y
 
| Marketplace Decks || N || Y
Line 43: Line 43:
 
† For an item to count as being loaded at runtime, it must be deployed within the game. An image in your Art Library does not get loaded at run time unless it has been placed onto the tabletop.
 
† For an item to count as being loaded at runtime, it must be deployed within the game. An image in your Art Library does not get loaded at run time unless it has been placed onto the tabletop.
  
''Keep in mind that any item that uses another item. I.e. a handout containing art from the user library) will count the art as being "in the game". A card deck takes up minimal memory, but all of the images are counted in the Art library.''
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''Keep in mind that any item that uses another item, (for example, a handout containing art from the user library) will count the art as being "in the game". A card deck takes up minimal memory, but all of the images are counted in the Art library.''
  
 
== How Each Type of Item is Handled ==
 
== How Each Type of Item is Handled ==
Line 51: Line 51:
 
===Art===
 
===Art===
  
Art you upload from your own computer goes into your Art Library. This is counted as part of your Account Storage quota. However, unless a piece of art is actually on the tabletop, it does not count as part of your game size—it is not loaded into your browser memory at game launch. Art can greatly impact the performance of your game. It is a good idea to be familiar with the [[Best_Practices_for_Files_on_Roll20#Images_and_Animations|Best Practices for Art and Animations on Roll20]].
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Art you upload from your own computer goes into your {{Art Library}}. This is counted as part of your [[Account]] Storage quota. However, unless a piece of art is actually on the tabletop, it does not count as part of your game size—it is not loaded into your browser memory at game launch. The number and size of art assets can greatly impact the performance of your game. It is a good idea to be familiar with the [[Best_Practices_for_Files_on_Roll20#Images_and_Animations|Best Practices for Art and Animations on Roll20]].
  
 
===Audio Uploaded===
 
===Audio Uploaded===
  
Audio you upload from your own computer goes into your My Audio section of the Jukebox. This is counted as part of your storage quota. However, Audio is streamed directly from storage, and does not count as part of your game size—it is not loaded into your browser memory at game launch. Art can greatly impact the performance of your game. It is a good idea to be familiar with the [[Best_Practices_for_Files_on_Roll20#Images_and_Animations|Best Practices for Art and Animations on Roll20]].
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Audio you upload from your own computer goes into your My Audio section of the {{Jukebox}}. This is counted as part of your storage quota. However, Audio is streamed directly from storage, and does not count as part of your game size—it is not loaded into your browser memory at game launch. It is a good idea to be familiar with the [[Best_Practices_for_Files_on_Roll20#Audio_Files|Best Practices for Audio Files on Roll20]].
  
 
===Music Linked to===
 
===Music Linked to===
Line 61: Line 61:
  
 
===Character Sheets===
 
===Character Sheets===
Character sheets do not count as part of your storage quota. However, they are loaded into your browser memory at game launch. Large numbers of complex character sheets can greatly impact your game performance, and lead to slow load times.For more information, see [[Optimizing_Roll20_Performance|Optimizing Roll20 Performance]].
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[[CS|Character sheets]] do not count as part of your storage quota. However, they are loaded into your browser memory at game launch. Large numbers of complex character sheets can greatly impact your game performance, and lead to slow load times.For more information, see [[Optimizing_Roll20_Performance|Optimizing Roll20 Performance]].
  
 
===Pages (Map Pages)===
 
===Pages (Map Pages)===
Map pages themselves do not count as part of your storage quota. However, they are loaded into your browser memory at game launch. The graphics on them are counted as part of your Art Library, and do not take up any Account Storage. Because pages usually contain very large images that are placed onto the table top, and because they may contain Dynamic Lighting Features, or records of what players have seen with Advanced Fog of War, they may become large enough to impact performance. As with character sheets, Roll20 recommends keeping the number of map pages small and manageable. Too many map pages can lead to slow load times.
+
Map pages themselves do not count as part of your storage quota. However, they are loaded into your browser memory at game launch. The graphics on them are counted as part of your Art Library, but the pages themselves do not take up any Account Storage. Because pages usually contain very large images that are placed onto the table top, and because they may contain Dynamic Lighting Features, or records of what players have seen with Advanced Fog of War, they may become large enough to impact performance. As with character sheets, Roll20 recommends keeping the number of map pages small and manageable. Too many map pages can lead to slow load times.
  
 
===Handouts===
 
===Handouts===
  
The text of a Handout is loaded into your game at runtime. The image is not, unless it is displayed. Handouts have minimal impact on the size of your game, and because the images are in your Art Library, do not take up any Account Storage
+
The text of [[Journal#Handouts|Handouts]] are loaded into your game at runtime. The image is not, unless it is displayed. Handouts have minimal impact on the size of your game, and because the images are in your Art Library, handouts themselves do not take up any Account Storage
  
 
===Macros===
 
===Macros===
  
The text of Macros is loaded into your game at runtime. However, unless you have thousands of extremely complex macros, this is not likely to affect performance in any measurable way.
+
The text of [[Macros]] is loaded into your game at runtime. However, unless you have thousands of extremely complex macros, this is not likely to affect performance in any measurable way.
  
 
===Rollable Tokens and Card Decks===
 
===Rollable Tokens and Card Decks===
  
Rollable Tokens and Card Decks are quite small in space they take up. Images are not "double-dipped" from your Art Library storage. These items will only impact your game size if the assets are actually deployed onto a page. A rollable token that has a hundred faces, but only ten of them are showing on a given page will only count the images that are showing when considering game size. They will not affect your Account Storage because the images are already accounted for in your Art Library.
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[[Rollable_tables#Rollable_Table_Token|Rollable Tokens]] and [[Card Decks]] are quite small in space they take up. Images are not "double-dipped" from your Art Library storage. These items will only impact your game size if the assets are actually deployed onto a page. A rollable token that has a hundred faces, but with only ten of them showing on a given page, will only count the images that are showing when considering game size. They will not affect your Account Storage because the images are already accounted for in your {{Art Library}}.
  
 
===Tables===
 
===Tables===
  
The text of Rollable Tables is loaded into your game at runtime. Unless your tables are extremely numerous and complex (dozens of tables with hundreds of items each) they should not affect performance in any measurable way. Images in Rollable Tables will not affect your Account Storage because the images are already accounted for in your Art Library.
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The text of [[Rollable Tables]] is loaded into your game at runtime. Unless your tables are extremely numerous and complex (dozens of tables with hundreds of items each) they should not affect performance in any measurable way. Images in Rollable Tables will not affect your Account Storage because the images are already accounted for in your Art Library.
  
 
===API Scripts===
 
===API Scripts===
  
The text of API Scrips (Pro feature) is loaded into your game at runtime. Unless a script is inefficiently written or conflicts with other scripts, they should not affect performance in any measurable way.  
+
The text of [[API Scripts]] ({{Pro}} feature) is loaded into your game at runtime. Unless a script is inefficiently written or conflicts with other scripts, they should not affect performance in any measurable way.  
  
 
===Marketplace Art===
 
===Marketplace Art===
  
Artwork purchased from the Marketplace (tokens, tiles, maps animation and similar items) do not count as part of your storage quota. However, they are loaded into your browser memory at game launch. Unless a piece of Marketplace art is actually on the tabletop, it does not count as part of your game size—it is not loaded into your browser memory at game launch. Marketplace Art that you download and re-upload, or have added to your library with the Add to My Library button, does count as part of your storage quota. Art can greatly impact the performance of your game. It is a good idea to be familiar with the [[Best_Practices_for_Files_on_Roll20#Images_and_Animations|Best Practices for Art and Animations on Roll20]]
+
Artwork purchased from the [[Marketplace]] (tokens, tiles, maps animation and similar items) do not count as part of your storage quota. However, they are loaded into your browser memory at game launch. Unless a piece of Marketplace art is actually on the tabletop, it does not count as part of your game size—it is not loaded into your browser memory at game launch. Marketplace Art that you download and re-upload, or have added to your library with the Add to My Library button, ''does'' count as part of your storage quota. The number and size of art assets can greatly impact the performance of your game. It is a good idea to be familiar with the [[Best_Practices_for_Files_on_Roll20#Images_and_Animations|Best Practices for Art and Animations on Roll20]]
  
 
===Marketplace Modules===
 
===Marketplace Modules===
  
Modules purchased from the Marketplace do not count as part of your storage quota. However, they are loaded into your browser memory at game launch. Some modules were originally created as print products and not for a Virtual Tabletop. As such, they may contain significant numbers of maps and characters. Roll20 has done everything within their power to make these modules run and load smoothly. However, users should be aware of the realities of storage and management before making any significant changes or additions.
+
[[Market#Modules|Modules]] purchased from the Marketplace do not count as part of your storage quota. However, they are loaded into your browser memory at game launch. Some modules were originally created as print products and not designed for a Virtual Tabletop. As such, they may contain significant numbers of very large maps and many characters. Roll20 has done everything within their power to make these modules run and load smoothly. However, users should be aware of the realities of storage and management before making any significant changes or additions.
  
 
===Marketplace Addons===
 
===Marketplace Addons===
  
Addons are very similar to modules in how they are treated for the purposes of storage and game management. Large modules can add significant numbers of deployed assets.Users should be aware of the realities of storage and management before including Addons in games that are already very large or complex. Fortunately, assets placed into a game by Addons can be deleted and replaced as needed.
+
[[Addons]] are very similar to modules in how they are treated for the purposes of storage and game management. Large Addons (usually small adventures) can add significant numbers of deployed assets. Users should be aware of the realities of storage and management before including Addons to games that are already very large or complex. Fortunately, assets placed into a game by Addons can be deleted and replaced as needed.
 +
 
 +
==See Also==
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* [[Best Practices for Files on Roll20|Best Practices for Files on Roll20]]
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* [[Optimizing Roll20 Performance]]
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* [[My Account]] - see your storage quota
 +
* [[Subscription]] - increase your storage quota with purchased subscription.
 +
 
 +
[[Category:Tips]]
 +
[[Category:Roll20]]

Latest revision as of 09:30, 21 May 2022

To help users manage assets and account storage limitations as well as control game size and performance, here is a guide to how things you upload, purchase, or create are stored and managed on Roll20. For more information on managing your assets and games, see Best Practices for Files on Roll20 or Optimizing Roll20 Performance.

You can see how much of your Storage Quota is left from your Account page.

Item Calculated in User's Account Storage Loaded with Game
Art Y Y
Music Uploaded Y N
Music Linked to N N
Character Sheets N Y
Pages (Map Pages) N Y
Handouts N Y
Macros N Y
Card Decks N Y
Roll Tables N Y
API Scripts N Y
Marketplace Modules N Y
Marketplace Art Packs (token, images, & map items) N Y
Marketplace Addons N Y
Marketplace Decks N Y

Y = Yes this item counts in this category

N = No, this item does not count in this category

† For an item to count as being loaded at runtime, it must be deployed within the game. An image in your Art Library does not get loaded at run time unless it has been placed onto the tabletop.

Keep in mind that any item that uses another item, (for example, a handout containing art from the user library) will count the art as being "in the game". A card deck takes up minimal memory, but all of the images are counted in the Art library.

Contents

[edit] How Each Type of Item is Handled

Here is more detail explaining how Roll20 treats each part of your games.

[edit] Art

Art you upload from your own computer goes into your P Art Library. This is counted as part of your Account Storage quota. However, unless a piece of art is actually on the tabletop, it does not count as part of your game size—it is not loaded into your browser memory at game launch. The number and size of art assets can greatly impact the performance of your game. It is a good idea to be familiar with the Best Practices for Art and Animations on Roll20.

[edit] Audio Uploaded

Audio you upload from your own computer goes into your My Audio section of the u Jukebox. This is counted as part of your storage quota. However, Audio is streamed directly from storage, and does not count as part of your game size—it is not loaded into your browser memory at game launch. It is a good idea to be familiar with the Best Practices for Audio Files on Roll20.

[edit] Music Linked to

Music that you link to from one of Roll20's partners does not count as part of your storage quota. It is merely a pointer to a streaming source. Neither is it loaded in to your browser memory at game launch.

[edit] Character Sheets

Character sheets do not count as part of your storage quota. However, they are loaded into your browser memory at game launch. Large numbers of complex character sheets can greatly impact your game performance, and lead to slow load times.For more information, see Optimizing Roll20 Performance.

[edit] Pages (Map Pages)

Map pages themselves do not count as part of your storage quota. However, they are loaded into your browser memory at game launch. The graphics on them are counted as part of your Art Library, but the pages themselves do not take up any Account Storage. Because pages usually contain very large images that are placed onto the table top, and because they may contain Dynamic Lighting Features, or records of what players have seen with Advanced Fog of War, they may become large enough to impact performance. As with character sheets, Roll20 recommends keeping the number of map pages small and manageable. Too many map pages can lead to slow load times.

[edit] Handouts

The text of Handouts are loaded into your game at runtime. The image is not, unless it is displayed. Handouts have minimal impact on the size of your game, and because the images are in your Art Library, handouts themselves do not take up any Account Storage

[edit] Macros

The text of Macros is loaded into your game at runtime. However, unless you have thousands of extremely complex macros, this is not likely to affect performance in any measurable way.

[edit] Rollable Tokens and Card Decks

Rollable Tokens and Card Decks are quite small in space they take up. Images are not "double-dipped" from your Art Library storage. These items will only impact your game size if the assets are actually deployed onto a page. A rollable token that has a hundred faces, but with only ten of them showing on a given page, will only count the images that are showing when considering game size. They will not affect your Account Storage because the images are already accounted for in your P Art Library.

[edit] Tables

The text of Rollable Tables is loaded into your game at runtime. Unless your tables are extremely numerous and complex (dozens of tables with hundreds of items each) they should not affect performance in any measurable way. Images in Rollable Tables will not affect your Account Storage because the images are already accounted for in your Art Library.

[edit] API Scripts

The text of API Scripts (
Pro
info feature) is loaded into your game at runtime. Unless a script is inefficiently written or conflicts with other scripts, they should not affect performance in any measurable way.

[edit] Marketplace Art

Artwork purchased from the Marketplace (tokens, tiles, maps animation and similar items) do not count as part of your storage quota. However, they are loaded into your browser memory at game launch. Unless a piece of Marketplace art is actually on the tabletop, it does not count as part of your game size—it is not loaded into your browser memory at game launch. Marketplace Art that you download and re-upload, or have added to your library with the Add to My Library button, does count as part of your storage quota. The number and size of art assets can greatly impact the performance of your game. It is a good idea to be familiar with the Best Practices for Art and Animations on Roll20

[edit] Marketplace Modules

Modules purchased from the Marketplace do not count as part of your storage quota. However, they are loaded into your browser memory at game launch. Some modules were originally created as print products and not designed for a Virtual Tabletop. As such, they may contain significant numbers of very large maps and many characters. Roll20 has done everything within their power to make these modules run and load smoothly. However, users should be aware of the realities of storage and management before making any significant changes or additions.

[edit] Marketplace Addons

Addons are very similar to modules in how they are treated for the purposes of storage and game management. Large Addons (usually small adventures) can add significant numbers of deployed assets. Users should be aware of the realities of storage and management before including Addons to games that are already very large or complex. Fortunately, assets placed into a game by Addons can be deleted and replaced as needed.

[edit] See Also