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Difference between revisions of "Talk:Video and Voice Chat"

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I have scoured the internet in search of a way for Roll20 to recognize my PS3 Eye Toy. It functions as a webcam, the certificate is installed and everything, but there is no "little camera" in the top right corner of my browser to enable it. I only get Microphones. If anyone has had trouble with this, please let me know if you've found a solution!
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== PS3 Eye Toy ==
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I have scoured the internet in search of a way for Roll20 to recognize my PS3 Eye Toy. It functions as a webcam, the certificate is installed and everything, but there is no "little camera" in the top right corner of my browser to enable it. I only get Microphones. If anyone has had trouble with this, please let me know if you've found a solution! --  [[User:690637|690637]] ([[User talk:690637|talk]])
  
 
== Push-to-Talk ==
 
== Push-to-Talk ==
  
There's only one [https://app.roll20.net/forum/search?q=push%20to%20talk&c=385189 suggestion on push-to-talk], and the actual post is missing.  As I do not have permissions to create a suggestion post, and I've added a section to this, and made it as thorough as possible.  --  [[User:1769739|1769739]] ([[User talk:1769739|talk]])
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2016-10-02 - There's only one [https://app.roll20.net/forum/search?q=push%20to%20talk&c=385189 suggestion on push-to-talk], and the actual post is missing.  As I do not have permissions to create a suggestion post, and I've added a section to this, and made it as thorough as possible.  --  [[User:1769739|1769739]] ([[User talk:1769739|talk]])
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2017-02-11 - Well some nobody removed it without comment, and it was their only "contribution" to the wiki, so I'll add it below in full.  Now I know better than to try to contribute.  This program is still a far superior feature, as there is *nothing* that a web browser can do when it loses focus.
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=== Push-to-talk ===
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Push-to-talk is a concept where you hold down a key to talk, and let go when you're not talking.  It controls the on/off of your microphone, making it act like a "walkie-talkie".
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Why you want everyone to have this:
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* Lets everyone use the regular roll20 interface without installing and setting up a complex extra program like Skype, Ventrilo, Teamspeak, Mumble or [https://discordapp.com/ Discord].
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**  Some of these types of program require hosting services, which adds even more complexity.
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**  Most of these types of program are complex to set up, and would require lots of audio device fiddling and volume customization per-player.
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* Stops the noise from that one player who types really loud, eats chips with their headset on, or has screaming kids in the background.  You know the one.
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However, this feature does not exist in roll20's voice chat.
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Options are:
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* Muting ones self when not talking.
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**  But this is quite a lot of effort in conversation.
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* Manually using the mic's mute feature.
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**  Some microphones have a button for this, which is better.
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* Using a program which controls your microphone mute feature.
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**  ''This is by far the best solution.''
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One recommendation is http://www.pushtotalk.nu/
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* Tested and works with Windows 10 64bit.
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* Free, a tiny download, no installation required, trivial to configure.
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* One recommendation is to configure its hotkeys as ` (backtick) and right-control.  It turns out that right-control will permanently un-mute until backtick is pressed, which is technically a bug but really useful.
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Even though it's additional work, ensuring that game policy has all players doing this very simple step will vastly improve everyone's playing experience.  ''Please consider it for your game.''
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''If anyone has another solution or program, please take a moment to post it here.''

Latest revision as of 23:18, 11 February 2017

[edit] PS3 Eye Toy

I have scoured the internet in search of a way for Roll20 to recognize my PS3 Eye Toy. It functions as a webcam, the certificate is installed and everything, but there is no "little camera" in the top right corner of my browser to enable it. I only get Microphones. If anyone has had trouble with this, please let me know if you've found a solution! -- Jonny (talk)

[edit] Push-to-Talk

2016-10-02 - There's only one suggestion on push-to-talk, and the actual post is missing. As I do not have permissions to create a suggestion post, and I've added a section to this, and made it as thorough as possible. -- Sy (talk)

2017-02-11 - Well some nobody removed it without comment, and it was their only "contribution" to the wiki, so I'll add it below in full. Now I know better than to try to contribute. This program is still a far superior feature, as there is *nothing* that a web browser can do when it loses focus.

[edit] Push-to-talk

Push-to-talk is a concept where you hold down a key to talk, and let go when you're not talking. It controls the on/off of your microphone, making it act like a "walkie-talkie".

Why you want everyone to have this:

  • Lets everyone use the regular roll20 interface without installing and setting up a complex extra program like Skype, Ventrilo, Teamspeak, Mumble or Discord.
    • Some of these types of program require hosting services, which adds even more complexity.
    • Most of these types of program are complex to set up, and would require lots of audio device fiddling and volume customization per-player.
  • Stops the noise from that one player who types really loud, eats chips with their headset on, or has screaming kids in the background. You know the one.


However, this feature does not exist in roll20's voice chat.

Options are:

  • Muting ones self when not talking.
    • But this is quite a lot of effort in conversation.
  • Manually using the mic's mute feature.
    • Some microphones have a button for this, which is better.
  • Using a program which controls your microphone mute feature.
    • This is by far the best solution.


One recommendation is http://www.pushtotalk.nu/

  • Tested and works with Windows 10 64bit.
  • Free, a tiny download, no installation required, trivial to configure.
  • One recommendation is to configure its hotkeys as ` (backtick) and right-control. It turns out that right-control will permanently un-mute until backtick is pressed, which is technically a bug but really useful.


Even though it's additional work, ensuring that game policy has all players doing this very simple step will vastly improve everyone's playing experience. Please consider it for your game.

If anyone has another solution or program, please take a moment to post it here.