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Text Chat

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Sending a basic chat message is easy: just type your message into the chat input area and press "Enter". Be advised that any player assigned a "Character" (from the Journal tab) can choose via drop-down to talk as either themselves (their registered login name) or as their assigned character. This drop-down menu can be found directly below the chat text box.

If "Enable chat avatars" is checked off in the Settings Tab on the sidebar, mini avatar icons will display to the left of chat entries. The icon will change depending on whether a user is chatting as themselves or as a player assigned character.


Rolling dice in Roll20 is easy. Just type the /roll command into the text chat box, followed by a formula. In most cases, the formula is the same as the one that's printed in your game's instructions. For example, you might know that to roll an attack roll you need to roll a "D20 plus your attack modifier". In Roll20, you would just type /roll d20+5. If you hit and you need to roll 3d6+2 damage, you would just type /roll 3d6+2. Finally, you can also string multiple rolls together. If you have an attack that does two types of damage, you might do /roll 2d6+5 + 1d8.

/roll 1d20+5

So, the overall format for a dice roll is /roll NdX+m where N is the number of dice to roll, X is the number of sides of the dice, and m is the (optional) modifier, which can also be negative.

After the roll is performed, you'll see the results of the roll in the text chat area. Notice that for each group of dice that were rolled, there will be a group of numbers in parentheses, representing the result of each individual dice that was rolled. You'll also see the total of all the dice values plus modifiers to the right of the equals sign.

Be sure to check out the Dice Reference if you need to use more advanced dice mechancics.

Note that you can also use Macros and Character Abilities in your rolls. Just press # and start typing to see a list of your macros, or % for a list of your Character's abilities.


To whisper, simply type /w and the name (either player or character) you wish to engage via whisper. Do note that there is a tab-auto-complete function for names to speed this process.

To whisper directly to the GM, type /w gm. You can also perform a roll that only you and the GM can see, with /gmroll 1d20+5.

At this time, only GM whispers are retained in the Chat Archive, and they are only shown to the GM.

A player or the GM can whisper to themselves using the /w or /w gm commands where applicable.

Chat Commands


To emote, type /em and whatever action you want stated. Be advised that you will emote by whatever you are currently speaking as (player or charater). Emotes are formatted as center aligned, bold, italicized and set in an orange font and highlight.

Example: /em takes out one of his throwing daggers and brandishes it threateningly.

Bradley takes out one of his throwing daggers and brandishes it threateningly.

Out of Character

To state something while Out of Character (OOC) type /ooc or /o and whatever you wish to say out of character. OOC entries always appear as the player (e.g. "Riley D.") rather than the Character you have selected in the "Speaking As" drop-down (e.g. "Orrbain").

Example: /ooc I could really use another Red Bull right now.

Riley D.: I could really use another Red Bull right now.

Special Effects

To apply a special effect to the currently selected token, use /fx followed by the name of the effect you wish to use. Possible effects are:

  • burn (alias: fire)
  • explode
  • dragonsbreath
  • fireball

Example: /fx fireball

A fireball will appear over the selected token and explode.

Note: The special effects are intended as a Mentor subscription feature, and should only function if the campaign owner is a Mentor.

GM Exclusive Chat Commands


Adding text following the /desc command will not be designated to have been spoken by anyone. This is for the use of the GM to describe something in a scene. Descriptions are formatted as center aligned, bold, italicized and set in a black font and light grey highlight.

Example: /desc The old house begins to creak and moan...

The old house begins to creak and moan...

Speaking and Emoting as a Random NPC

A GM can speak or emote as an NPC that doesn't have a character entry made in the Journal tab. To speak as non-situated character, a GM should type the command /as, followed by a space, then the character name in quotation marks and then with what the GM wishes the character to say.

Example: /as "Sir Bearington" I'm going to eat you for breakfast.

Sir Bearington: I'm going to eat you for breakfast.

To emote, follow the same process as above but use the command /emas.

Example: /emas "Sir Bearington" charges at you!

Sir Bearington charges at you!

Chat Archives

The chat window will keep a running history of everything entered. This history will persist between sessions, and is always available. You can also access a complete archive by scrolling to the top of your chat log, and clicking View all chat entries for this campaign >> This will load the chat history in a new window.

Clearing the In-Game Chat Log

There's a button on the My Settings tab called "Clear Current Chat Log". When pressed, it will clear all the current chat history from your chat window while in a campaign. This doesn't affect the archived chat history that you can access from the Campaign Details page nor does it affect anyone else's view of the chat history. If you reload your browser, the chat history will be once again visible in the campaign.

Clearing the Chat Archive

If the GM wishes to delete the entire Chat Archive and start fresh, they can do this by clicking the button in the Campaign Details page called "Clear Chat History". Note: This action will PERMANENTLY erase ALL of your chat from your campaign, so use this option with care.