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Difference between revisions of "Token/API"

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** [ script variant] by David M., uses only one aura1  
** [ script variant] by David M., uses only one aura1  
* [[Script:RoundMaster|RoundMaster]] -- Manages token statuses, Effect Macros, and Turn Order
* [[Script:RoundMaster|RoundMaster]] -- Manages token statuses, Effect Macros, and Turn Order
* [Token Patrol]
* [Token Patrol] by Patrick P.
<noinclude>[[Category:API Recommendations]]
<noinclude>[[Category:API Recommendations]]

Latest revision as of 15:46, 3 October 2022

Main Page: API:Script Index

APIs that focus on interacting with tokens, or some aspect of them.

  • TokenMod -- An interface to adjusting properties of a token from a macro or the chat area. Very versatile and tons of options, and it can perform features of several other Token-related APIs.
  • Reporter(Forum) -- A script to poll the game and return info on Token/Character pairs, along with customized action tools.
  • SelectManager - can patch and extend token selection between APIs
  • Supernotes(Forum) -- script pulls the contents from a token's GM Notes field.
  • GitHubLogo.png -- easy way to manage multi-sided tokens which are being used to represent progress clocks, or any other kind of incrementing timer or countdown.
  • Random Token Tinter -- will randomly assign (or remove) tints on tokens based on either a command-line list, a predefined Rollable Table, or a default rainbow (ROYGBV). See !!randtint --help for more.
  • TokenController(Forum) - Automate Token Movement for Patrols, following, roaming, and more
  • WeaponArcs(Forum) -- provides a means to add weapon arcs to tokens for visualization of range and targetable tokens
  • Faces(Forum) -- This is a short script that is designed to provide a quick visual interface for swapping token images and names. Great for any changeling. by Keith

[edit] Movement, Rotation, and Size

Scripts which are triggered by or change the location of tokens should generally be placed in this category.

  • Bump(Forum) - provides a way to invisibly manipulate tokens on the GM Layer from the Objects Layer, and vice versa.
  • TokenLock -- Allows GMs to selectively lock the movement of Player Tokens.
  • Carry Tokens(Forum) -- Allows tokens to "carry" and move other tokens, like dragging other characters or moving items.
  • Collision Detection -- Handles collisions between player-controlled tokens and a subset of path objects on the page
  • DupCharToken -- Duplicate a Character and Token, and add identifying number to Character and Token.
  • It's a Trap! -- Script for setting traps and detecting collisions with them at any point during movement. Has separate versions customised for specific games/sheets
  • KABOOM -- Creates explosion effects that move tokens away from or towards a point.
  • Marching Order -- Makes tokens follow each other in some specified order.
  • Measure -- Measure distances between multiple tokens, both from the corners and the center.
  • Random Rotate -- Allows the GM to easily rotate all selected tokens to a random angle.
  • Teleport -- Teleports tokens within a page or between pages either by chat menu or token movement by using teleport tokens on the GM layer.
  • Spawn Default Token(Forum) -- general idea is to automatically spawn the default token for a given "character" with various options for token qty, location/arrangement, and certain token properties such as size, side(for multi-sided tokens), light emission etc.
  • Token Fate -- Let fate decide! Randomly selects a token from the selected group.
  • Flip Tokens -- Flip graphics horizontally and/or vertically
  • SpinTokens -- Allows the GM to toggle spinning of selected tokens.
  • TokenController -- Allows GMs to quickly create patrol path shapes, assign tokens one or more paths, lock tokens in place, set tokens to follow each-other, and more. Uses complete menu system, no chat commands required.

[edit] Conditions, Status, Health

Tokens are used to represent player characters as well as non-player characters. Naturally, both occasionally get punched around a bit. Scripts in this category deal with the changing conditions of tokens, often but not necessarily as a result of combat.