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Difference between revisions of "Token Actions"

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== Token Actions ==
 
== Token Actions ==
Token Actions are specially-designated [[Macros|macros and character abilities]] which appear whenever a token is selected on the screen. They appear in a bar along the top of your screen, and the contents of the bar are context-sensitive.
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Token Actions are specially-designated [[Macros|macros and character abilities]] which appear whenever a token is selected on the screen. They appear in a bar along the top of your screen, and the contents of the bar are context-sensitive. When you select a token, all macro token actions will be shown, as well as ability token actions for the token's linked character (if applicable).
  
 
This means, for example, if you designate that 3 abilities for the Character "Mr. Bearington" are token actions (1.), those actions will only show up for tokens that are linked to (2.) "Mr. Bearington", not for all tokens.
 
This means, for example, if you designate that 3 abilities for the Character "Mr. Bearington" are token actions (1.), those actions will only show up for tokens that are linked to (2.) "Mr. Bearington", not for all tokens.
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[[File:TokenActionSS2.png|framed|none]]
 
[[File:TokenActionSS2.png|framed|none]]
  
You can also, for example, set up a monster's abilities in a [[Journal|Character]] for that monster type, and then have easy access as GM to those abilities whenever you select a token of that type, without cluttering your macro bar or hunting in the journal tab to use them.
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You can also, for example, set up a monster's abilities in a [[Journal|Character]] for that monster type, and then have easy access as GM to those abilities whenever you select a token of that type, without cluttering your macro bar or hunting in the journal tab to use them. For example, create a Character called "Dire Bear", link all tokens that are dire bears to that character, and then set up abilities designated as token actions such as "Swipe" and "Roar". You can then just click a dire bear token, then click the button for "Swipe".
  
 
You'll find a new checkbox when editing Macros to designate it as a token action(4.), and you'll find a similar checkbox when editing an ability, below where you enter the name of the ability. Just check the respective box and save the macro/ability, and the next time you select a token you'll see it as an action.
 
You'll find a new checkbox when editing Macros to designate it as a token action(4.), and you'll find a similar checkbox when editing an ability, below where you enter the name of the ability. Just check the respective box and save the macro/ability, and the next time you select a token you'll see it as an action.

Revision as of 00:34, 27 November 2013

Token Actions

Token Actions are specially-designated macros and character abilities which appear whenever a token is selected on the screen. They appear in a bar along the top of your screen, and the contents of the bar are context-sensitive. When you select a token, all macro token actions will be shown, as well as ability token actions for the token's linked character (if applicable).

This means, for example, if you designate that 3 abilities for the Character "Mr. Bearington" are token actions (1.), those actions will only show up for tokens that are linked to (2.) "Mr. Bearington", not for all tokens.

Token Actions Interface.png

This allows you to easily setup abilities and macros to be used as token actions for both you and your players, without them needing to mess around with creating their own macros.

When creating Token Actions, you can also use the @{selected} token variables along with token actions to great effect, creating macros for system-wide rolls (e.g. Bluff) that show up when a token is selected, and pull information from the selected token to perform the roll (3.).

Token Actions Usage.png

You can also, for example, set up a monster's abilities in a Character for that monster type, and then have easy access as GM to those abilities whenever you select a token of that type, without cluttering your macro bar or hunting in the journal tab to use them. For example, create a Character called "Dire Bear", link all tokens that are dire bears to that character, and then set up abilities designated as token actions such as "Swipe" and "Roar". You can then just click a dire bear token, then click the button for "Swipe".

You'll find a new checkbox when editing Macros to designate it as a token action(4.), and you'll find a similar checkbox when editing an ability, below where you enter the name of the ability. Just check the respective box and save the macro/ability, and the next time you select a token you'll see it as an action.