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Difference between revisions of "Updated Dynamic Lighting"

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(Created page with "{{Pro only}} '''Updated Dynamic Lighting''' (aka. '''UDL''') is the new version of the Roll20 lightning system that is meant to replace Advanced Fog of War and [[Dynamic ...")
 
(Known Issues - new links)
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{{Pro only}}
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[[File:A-new-light-udl.jpg|right|thumbnail|350px]]
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{{Plus only}}
 +
{{notebox|This feature is under active development, so both the community wiki and the Help Desk documentation might lag behind the latest features a updates [[User:1223200|1223200]] ([[User talk:1223200|talk]]) 13:43, 18 January 2021 (UTC) }}
  
'''Updated Dynamic Lighting''' (aka. '''UDL''') is the new version of the Roll20 lightning system that is meant to replace [[Advanced Fog of War]] and [[Dynamic Lighting]], combining them into a single, unified system. It features a stronger framework for future feature enhancements, is more performative, and has been updated for more current computing technologies. The old system is referred to as '''[[Legacy Dynamic Lighting|Legacy Dynamic Lighting (LDL)]]'''.
+
''(Updated )'' '''Dynamic Lighting''' (aka. '''UDL''') is the new version of the Roll20 lightning system that is replacing the older [[Legacy Dynamic Lighting|Legacy Dynamic Lighting(LDL)]]. It features a stronger framework for future feature enhancements, is more performant, and has been updated for more current computing technologies.
  
In UDL, the old features of '''Advanced Fog of War''' have been renamed '''Explorer Mode''' to avoid confusion.
+
In UDL, the old features of '''Advanced Fog of War''' have been renamed '''Explorer Mode''' to avoid confusion. Updated Dynamic Lighting uses WebGL, which is available in most computer systems and is supported by all the web browsers that Roll20 supports (Chrome and Firefox). The [[Legacy Dynamic Lighting]] has always used WebGL, so the change here is that Explorer Mode (previously Advanced Fog of War) now runs on the same system.
  
Updated Dynamic Lighting uses WebGL, which is available in most computer systems and is supported by all the web browsers that Roll20 supports (Chrome and Firefox). The [[Legacy Dynamic Lighting]] has always used WebGL, so the change here is that Explorer Mode (previously Advanced Fog of War) now runs on the same system.
+
On '''January 14th, 2021, Roll20 announced {{blog|640321601818198016/updated-dynamic-lighting-10-is-live Update 1.0}}''', saying that ''"Updated Dynamic Lighting has been in the works for some time, and we see the 1.0 Update not as a finish line, but a checkpoint."''. Despite this, there exists still multiple known issues, such as performance issues, and visual glitches relating to Darkvision.
 +
<br>
 +
'''Roll20 have announced that [[LDL]] will be retired on soon''' Was <strike>May 18th 2021</strike>. More info:
 +
* '''{{blogs|an-update-to-the-legacy-dynamic-lighting-sunset-plan/ LDL Plans Postoned}}''' (April 27th, 2021)  
 +
* '''{{blogs|retiring-legacy-dynamic-lighting-what-you-need-to-know/  LDL retiring - What you need to know}}''' (Feb 17th)
 +
<br>
 +
==Official Documentation==
 +
UDL was created after Roll20 had moved their Official documentation to the [[Help Center]], so the Community Wiki doesn't have duplicates of these articles, so these features have better pages there:
 +
 
 +
* {{hc|articles/360052532233-How-to-Setup-a-Game-for-Updated-Dynamic-Lighting Updated Dynamic Lighting - How to Setup Game}}
 +
* {{hc|articles/360044771413-Updated-Dynamic-Lighting-Light-Vision-Examples Updated Dynamic Lighting - Vision Examples}}
 +
* {{hc|articles/360046490373-Updated-Dynamic-Lighting-API-Support Updated Dynamic Lighting API Support}}
  
 
==Parallel Systems==
 
==Parallel Systems==
Currently UDL exist in parallel with the [[Legacy Dynamic Lighting|Legacy Dynamic Lighting(LDL)]] until it reached feature parity and all bugs are fixed. It was released on April 8th, 2020 as opt-in feature for Pro/Plus users after having been available over a month on the Dev Server for Pro subs to try out.
+
Currently, UDL exist in parallel with the [[Legacy Dynamic Lighting|Legacy Dynamic Lighting(LDL)]].
  
While we continue development on Updated Dynamic Lighting and support for licensed products, both the Legacy system and the Updated will exist in parallel. However, when you switch from one to another, the revealed areas are not transferred over. So, for example, if you and your crew have been crawling through a dungeon with Advanced Fog of War on, and you decide to switch to the new Dynamic Lighting with Explorer Mode, your players won't see anything they had previously explored. Players can fix that by moving their tokens around to re-reveal the area.
+
While they continue development on Updated Dynamic Lighting and support for licensed products, both the Legacy system and the Updated will exist in parallel. However, when you switch from one to another, the revealed areas are not transferred over. So, for example, if you and your crew have been crawling through a dungeon with [[Advanced Fog of War]] on, and you decide to switch to the new Dynamic Lighting with '''Explorer Mode''', your players won't see anything they had previously explored. Players can fix that by moving their tokens around to re-reveal the area.
  
Similarly, if you switch to Explorer Mode and then decide to hop back over to the Legacy system, anything you had revealed in the Updated system will be hidden. If you then switch back to the the new Dynamic Lighting, the revealed areas that you had revealed will still be there.
+
Similarly, if you switch to '''Explorer Mode''' and then decide to hop back over to the Legacy system, anything you had revealed in the UDL system will be reset/hidden when changing to LDL. If you then switch back to the UDL, the revealed areas that you had revealed when you last used UDL(might?) still be there.
  
The [[Layers|Dynamic Lighting layer]], where you can add barriers that block light and movement, continues to function for both systems, and you do not need to change anything on that layer.
+
The [[Layers|Dynamic Lighting- layer]], where you can add barriers that block light and movement, continues to function for both systems, and you do not need to change anything on that layer.
  
=Documentation=
+
The [[Convert Lighting Tool]] making it possible to convert existing games to UDL automatically. '''This process can't be reversed easily''', so if problems occur and you want to change everything back to LDL, you need to manually update all tokens & pages yourself.  It's recommended to create a copy of your campaign, and perform the Conversion on the Copy, and keeping the original game as it is.
* [https://roll20.zendesk.com/hc/en-us/articles/360045793374-Updated-Dynamic-Lighting Updated Dynamic Lighting] - helpdesk article
+
 
* [https://roll20.zendesk.com/hc/en-us/articles/360044771413-Updated-Dynamic-Lighting-Light-Vision-Examples Updated Dynamic Lighting - Vision Examples] - helpdesk article
+
==Features==
* [https://roll20.zendesk.com/hc/en-us/articles/360046490373-Updated-Dynamic-Lighting-API-Support https://roll20.zendesk.com/hc/en-us/articles/360046490373-Updated-Dynamic-Lighting-API-Support] - helpdesk article
+
Breakdown of the main features.
 +
===Explorer Mode===
 +
'''Explorer Mode''' - reveal map as characters move around the map, and leave previously explored section greyed out.
 +
 
 +
With the Darkness Tool you can create patches of darkness that can be explorable, and it can also reset areas that have already been explored.
 +
 
 +
In [[LDL]], the equivalent to Explorer Mode is [[AFoW]].
 +
 
 +
Since April, you can also use Eclipses and freehand drawings for DL lines.
 +
 
 +
====Dark Vision====
 +
In April 2021, {{hc|articles/360044771413-Updated-Dynamic-Lighting-Light-Vision-Examples#Alternate-Senses Dark Vision}} & Alternate Senses where released, making it possible to use D&D5E-accurate dark vision, if you turn on "Nocturnal Vision". Total darkness will by default be shown in grayscale, but you can change the tint to have a color. E.g. Night Vision technology could give you a green tint, while magic-based darkvision might make sense to have a purple tint.
 +
 
 +
===[[Darkness Tool]]===
 +
The [[Darkness Tool]] can be used for manage what players can or can't see, reset explored map back to darkness, or draw Permanent Darkness that even blocks normal vision.
 +
 
 +
It also incorporates features similar to the free [[Fog of War]]-tool, and replaces it's position on the [[Toolbar]] when UDL is active on a page. (FoW isn't compatible with UDL).
 +
 
 +
===[[Convert Lighting]]===
 +
[[Convert Lighting]] is a one-way tool to automatically convert a campaign's Dynamic Lighting setting(tokens, pages) using [[LDL]] to use UDL.
 +
 
 +
You access it from your [[Game Management#Settings]].
 +
 
 +
===Page===
 +
{{main|Page Toolbar}}
 +
 
 +
Page DL settings for [[LDL]] and [[UDL]] are saved on separate tabs.
 +
 
 +
{{hc|articles/360052521913-Page-Settings UDL Page Settings}}
 +
 
 +
[[File:UDL-PageSettings.png|280px]]
 +
 
 +
 
 +
===Token===
 +
{{main|Token Features}}
 +
 
 +
Token settings for [[LDL]] and [[UDL]] are saved on separate tabs.
 +
 
 +
{{hc|articles/360051754954-Token-Settings UDL Token Settings}}
 +
[[File:UDL-TokenSettings.jpg|280px]]
 +
 
 +
===API===
 +
There seems to be a lag between new UDL features and API getting access to them.
 +
 
 +
[[TokenMod]](by [[The Aaron]] is a popular API that's been quickly updated when new UDL features have become API-accessible,
 +
 
 +
'''List of APIs using UDL-only features'''
 +
 
 +
* '''{{fpl|9919591/ DoorKnocker}}''' -- Script helps quickly open and close doors by controlling the dynamic lighting lines. '''v1.211''' Introduces option to create "[[windows]]", sections that stop movement but not sight. {{repo|Roll20/roll20-api-scripts/tree/master/Door%20Knocker sourcecode}} | {{yt.be|JaRF9LhhPcc Tutorial}}
 +
* {{fpl|9532981 UDLWindows}} -- API for creating DL lines that blocks movement, but doesn't block vision.
 +
* {{fpl|9939691 UDLPasswall}} - Walls that block sight but not movement
 +
* {{gist|shdwjk/29cd674266fce53387899f3e797b2100 UDL version of LightCrumb}}, by [[Aaron]] (not tested)
 +
 
 +
 
 +
Related API that utilize UDL to various degree:
 +
* [[API:Script_Index#Dynamic_Lighting]]
 +
* [[API:Script_Index#Tokens]]
 +
 
 +
==Known Issues==
 +
* {{fpl|10223955/ Dynamic Lighting - Updates, Bugs, & Feedback}} (July 2021)
 +
* [https://portal.productboard.com/glhhkt5gktckwgueetswamfw/tabs/10-bug-queue Dynamic Lighting Portal] unified portal for all updates related to it
 +
** [https://portal.productboard.com/glhhkt5gktckwgueetswamfw/tabs/10-bug-queue bug queue]
 +
** [https://portal.productboard.com/glhhkt5gktckwgueetswamfw/tabs/7-released released updates]
 +
** [https://portal.productboard.com/glhhkt5gktckwgueetswamfw/tabs/9-planned-improvements planned improvements]
 +
 
 +
'''Fixed issues/past threads:'''
 +
 
 +
* {{forum|permalink/8422746/ list of solved issues}} - 1st thread, posted April 8th 2020
 +
* {{forum|permalink/9072910/ list of solved issues}} - 2nd thread, posted August 14th 2020
 +
* {{forum|permalink/9741240/ UDL 1.0 Updates, Bugs, & Feedback}} - 3rd thread, posted Jan 2021
 +
 
 +
==History==
 +
* ?? – First public info on UDL
 +
* '''March, 2020''' – UDL was made available to Pro members on the [[Dev Server]].
 +
* '''April 8th, 2020''' – UDL was released as opt-in feature for Pro/Plus users, after having been available over a month on the Dev Server for Pro subs to try out.{{source|https://blog.roll20.net/post/614847973200969728/a-new-light}}
 +
* '''July 30th, 2020''' – Roll20 announced UDL to have reached Feature Parity with LDL, but still have issues and optimization to do.{{source|https://blog.roll20.net/post/625101101120798720/a-new-light-a-new-path-ahead}}
 +
* '''August - December 2020'''  – regular updates & fixes where applied to UDL, and these minor change where communicated mostly in the UDL megathread and possibly twitter
 +
** There where no Blog Post or larger announcements during the time for UDL. On the monthly Community Roundtables(Twitch), questions about UDL progress was answered, and possibly some minor changes where mentioned.
 +
** During [[Roll20Con|Roll20Con 2020]], some updates where highlighted
 +
* '''January 14th, 2021''' – Roll20 announced {{source|https://blog.roll20.net/post/640321601818198016/updated-dynamic-lighting-10-is-live}}
 +
** ''"Updated Dynamic Lighting has been in the works for some time, and we see the 1.0 Update not as a finish line, but a checkpoint."''. Despite this, there exists still multiple known issues, such as performance issues, and visual glitches relating to Darkvision.
 +
** With the Update 1.0, they also emphasized that ''"We will still support Legacy Lighting for a while, but we feel it’s only fair to let you know that'' '''we will be deprecating our support for the Legacy system sometime in the future'''. ''"''
 +
** No timeline for phased out [[LDL]] was announced.
 +
** Roll20 would close the current UDL feedback thread shortly and start a new one for '''Update 1.0'''{{source|https://app.roll20.net/forum/permalink/9705531}}
 +
* '''Jan 27th''', new feedback tread opened for '''Update 1.0''': {{forum|permalink/9741240/ UDL 1.0 Updates, Bugs, & Feedback}} (Jan 27th, 2021)
 +
* '''Feb 17th 2021''', it was announced that [[LDL]] will be {{blog|posts/retiring-legacy-dynamic-lighting-what-you-need-to-know/  discontinued '''May 18th 2021'''}}
 +
** Feb 6-17th, several updates related low light/dim light was rolled out. Adding a dim light opacity slider, setting in "Default Settings", and fixes. {{source|https://app.roll20.net/forum/post/9817929/release-note-for-february-16-2021}} {{source|https://app.roll20.net/forum/post/9800084/release-note-for-february-9-2021}}
 +
** Feb 18th, {{forum|permalink/9818207/ Dev comment on UDL situation}}
 +
* '''April 2021''' LDL removal was postponed, no new date was given {{blogs|an-update-to-the-legacy-dynamic-lighting-sunset-plan/ An Update to the Legacy Dynamic Lighting Sunset Plan}}
 +
* '''June-July 2021'''
 +
** DL  User interface update {{fpl|10133896/ June 2nd}}
 +
** [https://portal.productboard.com/glhhkt5gktckwgueetswamfw/c/65-nocturnal-mode Nocturnal Mode] - Darkvision closer to how 5E and PF2E uses it
 +
** Colored lighting {{blogs|lights-camera-action-economy-colored-lights-are-live/ Color Your Creativity With New Lighting Options!}} - Jul 21
 +
** {{fpl|10136021/ more API access}}
 +
** {{fpl|10223955/ Dynamic Lighting - Updates, Bugs, & Feedback}} - new forum thread
 +
** [https://portal.productboard.com/glhhkt5gktckwgueetswamfw/tabs/9-planned-improvements Dynamic Lighting Portal]
 +
** [[Dev server]] - {{fpl|10257459/ Feathered Edges on shadows}}
 +
 
 +
=API=
 +
{{pro only}}
 +
[[API|APIs]] have access to most UDL features, and some APIs such as [[TokenMod]] have updated to support UDL as best as it can.
 +
 
 +
There are some API, such as '''{{forum|post/9521203/script-udlwindows-dynamic-lighting-paths-that-block-movement-but-not-vision-or-light-warning-updated-dynamic-lighting-only#post-9532981 UDLWindows}}''', which only works with UDL, and not LDL.
 +
 
 +
Check '''[[API:Script_Index#Dynamic_Lighting]]''' for list of some API that interacts with [[UDL]] & [[LDL]].
 +
 
 +
=Related Pages=
 +
* [[Windows (DL)]] - create barriers that stop movement, but not sight.
 +
* [[Optimizing Roll20 Performance]] - general advice
 +
* [[Legacy_Dynamic_Lighting_Examples#Best_Performance_Guide|Best Performance Guide (Legacy) DL]] - older guide written for LDL but might help for UDL as well
 +
* [[Game Management]]
 +
** [[Page Settings]] Info on page-specific settings
 +
* [[Dummy Account]] - good for double-checking how things look like from a player's perspective
  
 
=See Also=
 
=See Also=
* [https://blog.roll20.net/post/614847973200969728/a-new-light A New Light] Roll20 Blog post on the UDL release (April 8th 2020)
+
* {{yt.be|nshvNjpnizo New Dynamic Lighting Showcase}} 59min, (Feb 6th, 2021)
* [https://app.roll20.net/forum/post/8422745/a-new-light-bug-thread-updated-dynamic-lighting-and-fog-of-war/?pagenum=1 UDL Bug Report Thread]
+
* {{fpl|10223955/ Dynamic Lighting - Updates, Bugs, & Feedback}} (July 2021)
* [https://app.roll20.net/forum/post/8422745/a-new-light-bug-thread-updated-dynamic-lighting-and-fog-of-war/?pageforid=8422746#post-8422746 UDL Known Issues List]
+
* [https://portal.productboard.com/glhhkt5gktckwgueetswamfw/tabs/9-planned-improvements Dynamic Lighting Portal]
 +
 
 +
== Blog Posts==
 +
* {{blogs|lights-camera-action-economy-colored-lights-are-live/ Color Your Creativity With New Lighting Options!}} - Jul 21
 +
* {{blogs|an-update-to-the-legacy-dynamic-lighting-sunset-plan/ An Update to the Legacy Dynamic Lighting Sunset Plan}} (April 27th, 2021)
 +
* {{blog|posts/retiring-legacy-dynamic-lighting-what-you-need-to-know/ LDL retiring - What you need to know}}} (Feb 17th 2021)
 +
* {{blog|640321601818198016/updated-dynamic-lighting-10-is-live Updated Dynamic Lighting 1.0 is Live}} (Jan 14th, 2021)
 +
* {{blog|625723091466747904/a-new-light-the-convert-lighting-tool-is-now A New Light The Conversion Tool is Now Live!}} (August 6th,2020)
 +
* {{blog|625101101120798720/a-new-light-a-new-path-ahead A New Light A New Path Ahead}} UDL reached Feature Parity with LDL (July 30th, 2020)
 +
* {{blog|614847973200969728/a-new-light A New Light}} UDL is released (April 8th 2020)
 +
==Guides==
 +
* [https://www.youtube.com/watch?v=apAEqz5RiSw&list=PLTj75n3v9eTljjooh-nIr_LFAeHatTeI4 UDL Tutorial by Roll20] youtube playlist, (August 2020)
 +
 
 +
==Old threads==
 +
* {{forum|permalink/9741240/ UDL 1.0 Updates, Bugs, & Feedback}} (Jan 27th, 2021)
 +
* {{forum|post/9072910/updated-dynamic-lighting-feedback-thread UDL - Feedback/Bug Report Thread}} (Jan 14th, 2021)
 +
* {{forum|permalink/9072910/ UDL Known Issues List}} (as of Jan 14th, 2021) Legacy Sunset phase
 
<br>
 
<br>
 
<br>
 
<br>
 
[[Category:Docs]]
 
[[Category:Docs]]
 +
[[Category:Dynamic Lighting]]
 +
[[Category:UDL]]
 +
[[Category:Plus]]
 +
[[Category:Pro]]

Revision as of 17:45, 25 July 2021

A-new-light-udl.jpg


(Updated ) Dynamic Lighting (aka. UDL) is the new version of the Roll20 lightning system that is replacing the older Legacy Dynamic Lighting(LDL). It features a stronger framework for future feature enhancements, is more performant, and has been updated for more current computing technologies.

In UDL, the old features of Advanced Fog of War have been renamed Explorer Mode to avoid confusion. Updated Dynamic Lighting uses WebGL, which is available in most computer systems and is supported by all the web browsers that Roll20 supports (Chrome and Firefox). The Legacy Dynamic Lighting has always used WebGL, so the change here is that Explorer Mode (previously Advanced Fog of War) now runs on the same system.

On January 14th, 2021, Roll20 announced Update 1.0(Blog), saying that "Updated Dynamic Lighting has been in the works for some time, and we see the 1.0 Update not as a finish line, but a checkpoint.". Despite this, there exists still multiple known issues, such as performance issues, and visual glitches relating to Darkvision.
Roll20 have announced that LDL will be retired on soon Was May 18th 2021. More info:


Contents

Official Documentation

UDL was created after Roll20 had moved their Official documentation to the Help Center, so the Community Wiki doesn't have duplicates of these articles, so these features have better pages there:

Parallel Systems

Currently, UDL exist in parallel with the Legacy Dynamic Lighting(LDL).

While they continue development on Updated Dynamic Lighting and support for licensed products, both the Legacy system and the Updated will exist in parallel. However, when you switch from one to another, the revealed areas are not transferred over. So, for example, if you and your crew have been crawling through a dungeon with Advanced Fog of War on, and you decide to switch to the new Dynamic Lighting with Explorer Mode, your players won't see anything they had previously explored. Players can fix that by moving their tokens around to re-reveal the area.

Similarly, if you switch to Explorer Mode and then decide to hop back over to the Legacy system, anything you had revealed in the UDL system will be reset/hidden when changing to LDL. If you then switch back to the UDL, the revealed areas that you had revealed when you last used UDL(might?) still be there.

The Dynamic Lighting- layer, where you can add barriers that block light and movement, continues to function for both systems, and you do not need to change anything on that layer.

The Convert Lighting Tool making it possible to convert existing games to UDL automatically. This process can't be reversed easily, so if problems occur and you want to change everything back to LDL, you need to manually update all tokens & pages yourself. It's recommended to create a copy of your campaign, and perform the Conversion on the Copy, and keeping the original game as it is.

Features

Breakdown of the main features.

Explorer Mode

Explorer Mode - reveal map as characters move around the map, and leave previously explored section greyed out.

With the Darkness Tool you can create patches of darkness that can be explorable, and it can also reset areas that have already been explored.

In LDL, the equivalent to Explorer Mode is AFoW.

Since April, you can also use Eclipses and freehand drawings for DL lines.

Dark Vision

In April 2021, Dark Vision & Alternate Senses where released, making it possible to use D&D5E-accurate dark vision, if you turn on "Nocturnal Vision". Total darkness will by default be shown in grayscale, but you can change the tint to have a color. E.g. Night Vision technology could give you a green tint, while magic-based darkvision might make sense to have a purple tint.

Darkness Tool

The Darkness Tool can be used for manage what players can or can't see, reset explored map back to darkness, or draw Permanent Darkness that even blocks normal vision.

It also incorporates features similar to the free Fog of War-tool, and replaces it's position on the Toolbar when UDL is active on a page. (FoW isn't compatible with UDL).

Convert Lighting

Convert Lighting is a one-way tool to automatically convert a campaign's Dynamic Lighting setting(tokens, pages) using LDL to use UDL.

You access it from your Game Management#Settings.

Page

Main Page: Page Toolbar

Page DL settings for LDL and UDL are saved on separate tabs.

UDL Page Settings

UDL-PageSettings.png


Token

Main Page: Token Features

Token settings for LDL and UDL are saved on separate tabs.

UDL Token Settings UDL-TokenSettings.jpg

API

There seems to be a lag between new UDL features and API getting access to them.

TokenMod(by The Aaron is a popular API that's been quickly updated when new UDL features have become API-accessible,

List of APIs using UDL-only features


Related API that utilize UDL to various degree:

Known Issues

Fixed issues/past threads:

History

  •  ?? – First public info on UDL
  • March, 2020 – UDL was made available to Pro members on the Dev Server.
  • April 8th, 2020 – UDL was released as opt-in feature for Pro/Plus users, after having been available over a month on the Dev Server for Pro subs to try out.
  • July 30th, 2020 – Roll20 announced UDL to have reached Feature Parity with LDL, but still have issues and optimization to do.
  • August - December 2020 – regular updates & fixes where applied to UDL, and these minor change where communicated mostly in the UDL megathread and possibly twitter
    • There where no Blog Post or larger announcements during the time for UDL. On the monthly Community Roundtables(Twitch), questions about UDL progress was answered, and possibly some minor changes where mentioned.
    • During Roll20Con 2020, some updates where highlighted
  • January 14th, 2021 – Roll20 announced
    • "Updated Dynamic Lighting has been in the works for some time, and we see the 1.0 Update not as a finish line, but a checkpoint.". Despite this, there exists still multiple known issues, such as performance issues, and visual glitches relating to Darkvision.
    • With the Update 1.0, they also emphasized that "We will still support Legacy Lighting for a while, but we feel it’s only fair to let you know that we will be deprecating our support for the Legacy system sometime in the future. "
    • No timeline for phased out LDL was announced.
    • Roll20 would close the current UDL feedback thread shortly and start a new one for Update 1.0
  • Jan 27th, new feedback tread opened for Update 1.0: UDL 1.0 Updates, Bugs, & Feedback(Forum) (Jan 27th, 2021)
  • Feb 17th 2021, it was announced that LDL will be discontinued May 18th 2021(Blog)
    • Feb 6-17th, several updates related low light/dim light was rolled out. Adding a dim light opacity slider, setting in "Default Settings", and fixes.
    • Feb 18th, Dev comment on UDL situation(Forum)
  • April 2021 LDL removal was postponed, no new date was given An Update to the Legacy Dynamic Lighting Sunset Plan(Blog)
  • June-July 2021

API

APIs have access to most UDL features, and some APIs such as TokenMod have updated to support UDL as best as it can.

There are some API, such as UDLWindows(Forum), which only works with UDL, and not LDL.

Check API:Script_Index#Dynamic_Lighting for list of some API that interacts with UDL & LDL.

Related Pages

See Also

Blog Posts

Guides

Old threads