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Difference between revisions of "Updated Dynamic Lighting"

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{{notebox|This feature is under active development, so both the community wiki and the [[Help Center]] documentation might lag behind the latest features & updates [[User:1223200|1223200]] ([[User talk:1223200|talk]]) 16:03, 19 September 2021 (UTC) }}
{{notebox|This feature is under active development, so both the community wiki and the Help Desk documentation might lag behind the latest features a updates [[User:1223200|1223200]] ([[User talk:1223200|talk]]) 13:43, 18 January 2021 (UTC) }}
+
  
''(Updated )'' '''Dynamic Lighting''' (aka. '''UDL''') is the new version of the Roll20 lightning system that is replacing the older [[Legacy Dynamic Lighting|Legacy Dynamic Lighting(LDL)]]. It features a stronger framework for future feature enhancements, is more performant, and has been updated for more current computing technologies.
+
''(Updated )'' '''Dynamic Lighting''' (aka. '''UDL''') is the new version of the Roll20 lightning system, which is replacing the older [[Legacy Dynamic Lighting|Legacy Dynamic Lighting(LDL)]]. It features a stronger framework for future feature enhancements, is more performant, and has been updated for more current computing technologies.
 +
{{#evp:youtube|apAEqz5RiSw| How to set up Dynamic Lighting|right|600}}
 +
__TOC__
 +
{{pro features}}{{plus features}}
 +
==General==
  
In UDL, the old features of '''Advanced Fog of War''' have been renamed '''Explorer Mode''' to avoid confusion. Updated Dynamic Lighting uses WebGL, which is available in most computer systems and is supported by all the web browsers that Roll20 supports (Chrome and Firefox). The [[Legacy Dynamic Lighting]] has always used WebGL, so the change here is that Explorer Mode (previously Advanced Fog of War) now runs on the same system.
+
==Official Documentation==
  
On '''January 14th, 2021, Roll20 announced {{blog|640321601818198016/updated-dynamic-lighting-10-is-live Update 1.0}}''', saying that ''"Updated Dynamic Lighting has been in the works for some time, and we see the 1.0 Update not as a finish line, but a checkpoint."''. Despite this, there exists still multiple known issues, such as performance issues, and visual glitches relating to Darkvision.
 
<br>
 
'''Roll20 have announced that [[LDL]] will be retired on soon''' Was <strike>May 18th 2021</strike>. More info:
 
* '''{{blogs|an-update-to-the-legacy-dynamic-lighting-sunset-plan/ LDL Plans Postoned}}''' (April 27th, 2021)
 
* '''{{blogs|retiring-legacy-dynamic-lighting-what-you-need-to-know/  LDL retiring - What you need to know}}''' (Feb 17th)
 
<br>
 
==Official Documentation==
 
 
UDL was created after Roll20 had moved their Official documentation to the [[Help Center]], so the Community Wiki doesn't have duplicates of these articles, so these features have better pages there:
 
UDL was created after Roll20 had moved their Official documentation to the [[Help Center]], so the Community Wiki doesn't have duplicates of these articles, so these features have better pages there:
  
* {{hc|articles/360052532233-How-to-Setup-a-Game-for-Updated-Dynamic-Lighting Updated Dynamic Lighting - How to Setup Game}}
+
* {{hc|articles/4403801475479-What-Is-Dynamic-Lighting  What Is Dynamic Lighting?}}
 +
* {{hc|articles/4403861702679-How-To-Set-Up-Dynamic-Lighting How To Set Up Dynamic Lighting}}
 
* {{hc|articles/360044771413-Updated-Dynamic-Lighting-Light-Vision-Examples Updated Dynamic Lighting - Vision Examples}}
 
* {{hc|articles/360044771413-Updated-Dynamic-Lighting-Light-Vision-Examples Updated Dynamic Lighting - Vision Examples}}
 
* {{hc|articles/360046490373-Updated-Dynamic-Lighting-API-Support Updated Dynamic Lighting API Support}}
 
* {{hc|articles/360046490373-Updated-Dynamic-Lighting-API-Support Updated Dynamic Lighting API Support}}
 
==Parallel Systems==
 
Currently, UDL exist in parallel with the [[Legacy Dynamic Lighting|Legacy Dynamic Lighting(LDL)]].
 
 
While they continue development on Updated Dynamic Lighting and support for licensed products, both the Legacy system and the Updated will exist in parallel. However, when you switch from one to another, the revealed areas are not transferred over. So, for example, if you and your crew have been crawling through a dungeon with [[Advanced Fog of War]] on, and you decide to switch to the new Dynamic Lighting with '''Explorer Mode''', your players won't see anything they had previously explored. Players can fix that by moving their tokens around to re-reveal the area.
 
 
Similarly, if you switch to '''Explorer Mode''' and then decide to hop back over to the Legacy system, anything you had revealed in the UDL system will be reset/hidden when changing to LDL. If you then switch back to the UDL, the revealed areas that you had revealed when you last used UDL(might?) still be there.
 
 
The [[Layers|Dynamic Lighting- layer]], where you can add barriers that block light and movement, continues to function for both systems, and you do not need to change anything on that layer.
 
 
The [[Convert Lighting Tool]] making it possible to convert existing games to UDL automatically. '''This process can't be reversed easily''', so if problems occur and you want to change everything back to LDL, you need to manually update all tokens & pages yourself.  It's recommended to create a copy of your campaign, and perform the Conversion on the Copy, and keeping the original game as it is.
 
  
 
==Features==
 
==Features==
 
Breakdown of the main features.
 
Breakdown of the main features.
===Explorer Mode===
+
===[[Explorer Mode]]===
'''Explorer Mode''' - reveal map as characters move around the map, and leave previously explored section greyed out.
+
{{#evp:youtube|8qVpF0olnVs|Explorer Mode & {{Darkness}} |right|500}}
 +
'''[[Explorer Mode]]''' - reveal map as characters move around the map, and leave previously explored section greyed out.
  
With the Darkness Tool you can create patches of darkness that can be explorable, and it can also reset areas that have already been explored.
+
With the {{Darkness}} you can create patches of explorable or permanent darkness, and it is also used for resetting Explorer Mode.
  
 
In [[LDL]], the equivalent to Explorer Mode is [[AFoW]].
 
In [[LDL]], the equivalent to Explorer Mode is [[AFoW]].
  
Since April, you can also use Eclipses and freehand drawings for DL lines.
+
You can also use Eclipses and freehand drawings for DL lines.
  
 +
If you turn on Daylight, you can adjust the brightness of the default light on the map.
 +
{{#evp:youtube|mtEi8OmmBKE|Adjust Daylight Brightness|left|500}}
 +
<br clear="left">
 +
{{#evp:youtube|dXSIKFT7t2Y|Nocturnal Vision|right|500}}
 
====Dark Vision====
 
====Dark Vision====
 
In April 2021, {{hc|articles/360044771413-Updated-Dynamic-Lighting-Light-Vision-Examples#Alternate-Senses Dark Vision}} & Alternate Senses where released, making it possible to use D&D5E-accurate dark vision, if you turn on "Nocturnal Vision". Total darkness will by default be shown in grayscale, but you can change the tint to have a color. E.g. Night Vision technology could give you a green tint, while magic-based darkvision might make sense to have a purple tint.
 
In April 2021, {{hc|articles/360044771413-Updated-Dynamic-Lighting-Light-Vision-Examples#Alternate-Senses Dark Vision}} & Alternate Senses where released, making it possible to use D&D5E-accurate dark vision, if you turn on "Nocturnal Vision". Total darkness will by default be shown in grayscale, but you can change the tint to have a color. E.g. Night Vision technology could give you a green tint, while magic-based darkvision might make sense to have a purple tint.
 +
<br clear=all>
  
 
===[[Darkness Tool]]===
 
===[[Darkness Tool]]===
The [[Darkness Tool]] can be used for manage what players can or can't see, reset explored map back to darkness, or draw Permanent Darkness that even blocks normal vision.
+
The {{Darkness}} can be used for manage what players can or can't see, reset explored map back to darkness, or draw Permanent Darkness that even blocks normal vision.
  
It also incorporates features similar to the free [[Fog of War]]-tool, and replaces it's position on the [[Toolbar]] when UDL is active on a page. (FoW isn't compatible with UDL).
+
It also incorporates features similar to the free [[Fog of War]]-tool, and replaces it's position on the [[Toolbar]] when UDL is active on a page. ({{fow}} isn't compatible with UDL).
  
===[[Convert Lighting]]===
+
===Colored Lighting===
[[Convert Lighting]] is a one-way tool to automatically convert a campaign's Dynamic Lighting setting(tokens, pages) using [[LDL]] to use UDL.
+
Lights can have colors.
 +
{{#evp:youtube|0-vI21YLr7k|Colored Lighting|center|500}}
  
You access it from your [[Game Management#Settings]].
+
===Place Light===
 +
''main page:'' '''{{Place Light}}'''
  
===Page===
+
You can quickly place lights on your map, with the {{Place Light}}, that can be found on the [[toolbar]].
 +
{{#evp:youtube|b0fTN84KyEI| Roll20:[[Place Light Tool]] showcase|center|500}}
 +
 
 +
===One-Way Barrier===
 +
[[File:One-way-barrier-beta-2022-03-18.png|right|400px]]
 +
{{main|One-Way Barrier}}
 +
 
 +
"A great example of this would be setting it up so players can see there are pillars, but they can't see through the pillars."
 +
 
 +
{{clear}}
 +
===Settings===
 +
====Page====
 
{{main|Page Toolbar}}
 
{{main|Page Toolbar}}
  
Line 65: Line 70:
  
  
===Token===
+
====Token====
 
{{main|Token Features}}
 
{{main|Token Features}}
  
Line 72: Line 77:
 
{{hc|articles/360051754954-Token-Settings UDL Token Settings}}
 
{{hc|articles/360051754954-Token-Settings UDL Token Settings}}
 
[[File:UDL-TokenSettings.jpg|280px]]
 
[[File:UDL-TokenSettings.jpg|280px]]
 +
 +
===Other Features===
 +
* [[Convert Lighting]] is a one-way tool to automatically convert a campaign's [[Legacy Dynamic Lighting]] setting(tokens, pages) to use UDL.
 +
** You access it from your [[Game Management#Settings]].
 +
  
 
===API===
 
===API===
There seems to be a lag between new UDL features and API getting access to them.
+
{{pro only|section}}
 +
There is usually some delay between new UDL features getting introduced, and [[API|API scripting]] getting access to new object keys & functions to interact with them.
  
 
[[TokenMod]](by [[The Aaron]] is a popular API that's been quickly updated when new UDL features have become API-accessible,
 
[[TokenMod]](by [[The Aaron]] is a popular API that's been quickly updated when new UDL features have become API-accessible,
Line 80: Line 91:
 
'''List of APIs using UDL-only features'''
 
'''List of APIs using UDL-only features'''
  
* '''{{fpl|9919591/ DoorKnocker}}''' -- Script helps quickly open and close doors by controlling the dynamic lighting lines. '''v1.211''' Introduces option to create "[[windows]]", sections that stop movement but not sight. {{repo|Roll20/roll20-api-scripts/tree/master/Door%20Knocker sourcecode}} | {{yt.be|JaRF9LhhPcc Tutorial}}
+
* '''[[Door Knocker]]''' -- Script helps quickly open and close doors by controlling the dynamic lighting lines, as well as creating "[[windows]]"
* {{fpl|9532981 UDLWindows}} -- API for creating DL lines that blocks movement, but doesn't block vision.
+
* {{fpl|9532981 UDLWindows}} -- API for creating "[[windows]]", i.e. DL lines that blocks movement, but doesn't block vision.
 
* {{fpl|9939691 UDLPasswall}} - Walls that block sight but not movement  
 
* {{fpl|9939691 UDLPasswall}} - Walls that block sight but not movement  
 
* {{gist|shdwjk/29cd674266fce53387899f3e797b2100 UDL version of LightCrumb}}, by [[Aaron]] (not tested)  
 
* {{gist|shdwjk/29cd674266fce53387899f3e797b2100 UDL version of LightCrumb}}, by [[Aaron]] (not tested)  
  
  
Related API that utilize UDL to various degree:
+
Related APIs, which utilize UDL to various degree:
 
* [[API:Script_Index#Dynamic_Lighting]]
 
* [[API:Script_Index#Dynamic_Lighting]]
 
* [[API:Script_Index#Tokens]]
 
* [[API:Script_Index#Tokens]]
  
 
==Known Issues==
 
==Known Issues==
* {{fpl|10223955/ Dynamic Lighting - Updates, Bugs, & Feedback}} (July 2021)
+
{{col|550px|
 +
* {{fpl|10223955/ Dynamic Lighting - Updates, Bugs, & Feedback}} (April 2022)
 
* [https://portal.productboard.com/glhhkt5gktckwgueetswamfw/tabs/10-bug-queue Dynamic Lighting Portal] unified portal for all updates related to it
 
* [https://portal.productboard.com/glhhkt5gktckwgueetswamfw/tabs/10-bug-queue Dynamic Lighting Portal] unified portal for all updates related to it
 
** [https://portal.productboard.com/glhhkt5gktckwgueetswamfw/tabs/10-bug-queue bug queue]
 
** [https://portal.productboard.com/glhhkt5gktckwgueetswamfw/tabs/10-bug-queue bug queue]
Line 97: Line 109:
 
** [https://portal.productboard.com/glhhkt5gktckwgueetswamfw/tabs/9-planned-improvements planned improvements]
 
** [https://portal.productboard.com/glhhkt5gktckwgueetswamfw/tabs/9-planned-improvements planned improvements]
  
'''Fixed issues/past threads:'''
 
  
 +
'''Fixed issues/past threads:'''
 
* {{forum|permalink/8422746/ list of solved issues}} - 1st thread, posted April 8th 2020
 
* {{forum|permalink/8422746/ list of solved issues}} - 1st thread, posted April 8th 2020
 
* {{forum|permalink/9072910/ list of solved issues}} -  2nd thread, posted August 14th 2020
 
* {{forum|permalink/9072910/ list of solved issues}} -  2nd thread, posted August 14th 2020
 
* {{forum|permalink/9741240/ UDL 1.0 Updates, Bugs, & Feedback}} - 3rd thread, posted Jan 2021
 
* {{forum|permalink/9741240/ UDL 1.0 Updates, Bugs, & Feedback}} - 3rd thread, posted Jan 2021
 +
<br><br><br>
 +
}}
 +
 +
==Comparison to Legacy DL==
 +
'''Roll20 have announced that [[LDL]] will be retired eventually''' More info:
 +
* '''{{blogs|an-update-to-the-legacy-dynamic-lighting-sunset-plan/ LDL Plans Postoned}}''' (April 27th, 2021)
 +
 +
In UDL, the old features of '''[[Advanced Fog of War]]''' have been renamed '''Explorer Mode''' to avoid confusion. Updated Dynamic Lighting uses WebGL, which is available in most computer systems and is supported by all the web browsers that Roll20 supports (Chrome and Firefox). The [[Legacy Dynamic Lighting]] has always used WebGL, so the change here is that Explorer Mode (previously Advanced Fog of War) now runs on the same system.
 +
 +
On '''January 14th, 2021, Roll20 announced {{blog|640321601818198016/updated-dynamic-lighting-10-is-live Update 1.0}}''', saying that ''"Updated Dynamic Lighting has been in the works for some time, and we see the 1.0 Update not as a finish line, but a checkpoint."''. Despite this, there exists still multiple known issues, such as performance issues, and visual glitches relating to Darkvision.
 +
 +
===Parallel Systems===
 +
{{notebox| As of Oct. 2021, UDL have several more features than LDL}}
 +
Currently, UDL exist in parallel with the [[Legacy Dynamic Lighting|Legacy Dynamic Lighting(LDL)]], so you can use either one in your game, but LDL will eventually be discontinued.
 +
 +
While they continue development on Updated Dynamic Lighting and support for licensed products, both the Legacy system and the Updated will exist in parallel. However, when you switch from one to another, the revealed areas are not transferred over. So, for example, if you and your crew have been crawling through a dungeon with [[Advanced Fog of War]] on, and you decide to switch to the new Dynamic Lighting with '''Explorer Mode''', your players won't see anything they had previously explored. Players can fix that by moving their tokens around to re-reveal the area.
 +
 +
Similarly, if you switch to '''Explorer Mode''' and then decide to hop back over to the Legacy system, anything you had revealed in the UDL system will be reset/hidden when changing to LDL. If you then switch back to the UDL, the revealed areas that you had revealed when you last used UDL(might?) still be there.
 +
 +
The [[Layers|Dynamic Lighting- layer]], where you can add barriers that block light and movement, continues to function for both systems, and you do not need to change anything on that layer.
 +
 +
The [[Convert Lighting Tool]] making it possible to convert existing games to UDL automatically. '''This process can't be reversed easily''', so if problems occur and you want to change everything back to LDL, you need to manually update all tokens & pages yourself.  It's recommended to create a copy of your campaign, and perform the Conversion on the Copy, and keeping the original game as it is.
  
 
==History==
 
==History==
Line 127: Line 161:
 
** {{fpl|10136021/ more API access}}
 
** {{fpl|10136021/ more API access}}
 
** {{fpl|10223955/ Dynamic Lighting - Updates, Bugs, & Feedback}} - new forum thread
 
** {{fpl|10223955/ Dynamic Lighting - Updates, Bugs, & Feedback}} - new forum thread
** [https://portal.productboard.com/glhhkt5gktckwgueetswamfw/tabs/9-planned-improvements Dynamic Lighting Portal]
+
** [https://portal.productboard.com/glhhkt5gktckwgueetswamfw/tabs/9-planned-improvements Dynamic Lighting Portal] - released
** [[Dev server]] - {{fpl|10257459/ Feathered Edges on shadows}}
+
** {{forum|post/10275639/release-note-for-july-27-2021 Feathered Edges on shadows}}
 
+
* '''Sep 1st''' {{hc|articles/360037772613-Change-Log#september-2-2021-0-3 Daylight brightness can be adjusted}}
 +
* '''Sept 8th''' [[Tutorial]] was updated to also showcase Dynamic Lighting, so also free users can try it out - {{forum|post/10365617/new-tutorial-experience-is-live details}})
 +
* '''Sept 18th''' {{fpl|10384414/ Place Light Tool}} made available to tested on [[Dev Server]]
 +
* '''Oct. 1st''' {{Place Light}} released for everyone
 
=API=
 
=API=
{{pro only}}
+
{{pro only}}{{apiboxRec}}
 
[[API|APIs]] have access to most UDL features, and some APIs such as [[TokenMod]] have updated to support UDL as best as it can.
 
[[API|APIs]] have access to most UDL features, and some APIs such as [[TokenMod]] have updated to support UDL as best as it can.
  
There are some API, such as '''{{forum|post/9521203/script-udlwindows-dynamic-lighting-paths-that-block-movement-but-not-vision-or-light-warning-updated-dynamic-lighting-only#post-9532981 UDLWindows}}''', which only works with UDL, and not LDL.
+
There are some API, such as '''{{forum|post/9521203/script-udlwindows-dynamic-lighting-paths-that-block-movement-but-not-vision-or-light-warning-updated-dynamic-lighting-only#post-9532981 UDLWindows}}''', which only works with Updated, and not Legacy.
 
+
{{:Dynamic_Lighting/API}}
Check '''[[API:Script_Index#Dynamic_Lighting]]''' for list of some API that interacts with [[UDL]] & [[LDL]].
+
  
 
=Related Pages=
 
=Related Pages=
* [[Windows (DL)]] - create barriers that stop movement, but not sight.
+
* [[Updated Dynamic Lighting]]
 +
** [[Explorer Mode]]
 +
** {{Darkness}}
 +
** {{Place Light}}
 +
** [[One-Way Barrier]]
 +
** [[Window]] - create barriers that stop movement, but not sight.
 
* [[Optimizing Roll20 Performance]] - general advice
 
* [[Optimizing Roll20 Performance]] - general advice
* [[Legacy_Dynamic_Lighting_Examples#Best_Performance_Guide|Best Performance Guide (Legacy) DL]] - older guide written for LDL but might help for UDL as well
+
* [[Legacy_Dynamic_Lighting_Examples#Best_Performance_Guide|Best Performance Guide (Legacy) DL]] - older guide written for LDL but ''might'' still be helpful for UDL
 
* [[Game Management]]
 
* [[Game Management]]
 
** [[Page Settings]] Info on page-specific settings
 
** [[Page Settings]] Info on page-specific settings
Line 152: Line 193:
  
 
== Blog Posts==
 
== Blog Posts==
* {{blogs|lights-camera-action-economy-colored-lights-are-live/ Color Your Creativity With New Lighting Options!}} - Jul 21
+
* {{blogs|improved-initiative-a-roll20-product-update Improved Initiative: A Roll20 Product Update - Feb 23, 2022
 +
* {{blogs|tome-of-tips-dynamic-lighting/ Tome of Tips: Dynamic Lighting}} July 2021
 +
* {{blogs|lights-camera-action-economy-colored-lights-are-live/ Color Your Creativity With New Lighting Options!}} - Jul 21 2021
 
* {{blogs|an-update-to-the-legacy-dynamic-lighting-sunset-plan/ An Update to the Legacy Dynamic Lighting Sunset Plan}} (April 27th, 2021)
 
* {{blogs|an-update-to-the-legacy-dynamic-lighting-sunset-plan/ An Update to the Legacy Dynamic Lighting Sunset Plan}} (April 27th, 2021)
 
* {{blog|posts/retiring-legacy-dynamic-lighting-what-you-need-to-know/  LDL retiring - What you need to know}}} (Feb 17th 2021)
 
* {{blog|posts/retiring-legacy-dynamic-lighting-what-you-need-to-know/  LDL retiring - What you need to know}}} (Feb 17th 2021)
Line 159: Line 202:
 
* {{blog|625101101120798720/a-new-light-a-new-path-ahead A New Light A New Path Ahead}} UDL reached Feature Parity with LDL (July 30th, 2020)
 
* {{blog|625101101120798720/a-new-light-a-new-path-ahead A New Light A New Path Ahead}} UDL reached Feature Parity with LDL (July 30th, 2020)
 
* {{blog|614847973200969728/a-new-light A New Light}} UDL is released (April 8th 2020)
 
* {{blog|614847973200969728/a-new-light A New Light}} UDL is released (April 8th 2020)
 +
 
==Guides==
 
==Guides==
 
* [https://www.youtube.com/watch?v=apAEqz5RiSw&list=PLTj75n3v9eTljjooh-nIr_LFAeHatTeI4 UDL Tutorial by Roll20] youtube playlist, (August 2020)
 
* [https://www.youtube.com/watch?v=apAEqz5RiSw&list=PLTj75n3v9eTljjooh-nIr_LFAeHatTeI4 UDL Tutorial by Roll20] youtube playlist, (August 2020)
Line 166: Line 210:
 
* {{forum|post/9072910/updated-dynamic-lighting-feedback-thread UDL - Feedback/Bug Report Thread}} (Jan 14th, 2021)
 
* {{forum|post/9072910/updated-dynamic-lighting-feedback-thread UDL - Feedback/Bug Report Thread}} (Jan 14th, 2021)
 
* {{forum|permalink/9072910/ UDL Known Issues List}} (as of Jan 14th, 2021) Legacy Sunset phase
 
* {{forum|permalink/9072910/ UDL Known Issues List}} (as of Jan 14th, 2021) Legacy Sunset phase
<br>
+
 
<br>
+
 
[[Category:Docs]]
 
[[Category:Docs]]
 
[[Category:Dynamic Lighting]]
 
[[Category:Dynamic Lighting]]
Line 173: Line 216:
 
[[Category:Plus]]
 
[[Category:Plus]]
 
[[Category:Pro]]
 
[[Category:Pro]]
 +
[[Category:New features in 2020]]

Revision as of 10:57, 22 May 2022


(Updated ) Dynamic Lighting (aka. UDL) is the new version of the Roll20 lightning system, which is replacing the older Legacy Dynamic Lighting(LDL). It features a stronger framework for future feature enhancements, is more performant, and has been updated for more current computing technologies.

How to set up Dynamic Lighting

Contents

Plus
info Features

Feature Breakdown

General

Official Documentation

UDL was created after Roll20 had moved their Official documentation to the Help Center, so the Community Wiki doesn't have duplicates of these articles, so these features have better pages there:

Features

Breakdown of the main features.

Explorer Mode

Explorer Mode & Udl-hide-icon.jpg Darkness Tool

Explorer Mode - reveal map as characters move around the map, and leave previously explored section greyed out.

With the Udl-hide-icon.jpg Darkness Tool you can create patches of explorable or permanent darkness, and it is also used for resetting Explorer Mode.

In LDL, the equivalent to Explorer Mode is AFoW.

You can also use Eclipses and freehand drawings for DL lines.

If you turn on Daylight, you can adjust the brightness of the default light on the map.

Adjust Daylight Brightness


Nocturnal Vision

Dark Vision

In April 2021, Dark Vision & Alternate Senses where released, making it possible to use D&D5E-accurate dark vision, if you turn on "Nocturnal Vision". Total darkness will by default be shown in grayscale, but you can change the tint to have a color. E.g. Night Vision technology could give you a green tint, while magic-based darkvision might make sense to have a purple tint.

Darkness Tool

The Udl-hide-icon.jpg Darkness Tool can be used for manage what players can or can't see, reset explored map back to darkness, or draw Permanent Darkness that even blocks normal vision.

It also incorporates features similar to the free Fog of War-tool, and replaces it's position on the Toolbar when UDL is active on a page. (C Fog of War isn't compatible with UDL).

Colored Lighting

Lights can have colors.

Colored Lighting

Place Light

main page: Place-light-torch-icon.png Place Light Tool

You can quickly place lights on your map, with the Place-light-torch-icon.png Place Light Tool, that can be found on the toolbar.

Roll20:Place Light Tool showcase

One-Way Barrier

One-way-barrier-beta-2022-03-18.png

Main Page: One-Way Barrier

"A great example of this would be setting it up so players can see there are pillars, but they can't see through the pillars."

Settings

Page

Main Page: Page Toolbar

Page DL settings for LDL and UDL are saved on separate tabs.

UDL Page Settings

UDL-PageSettings.png


Token

Main Page: Token Features

Token settings for LDL and UDL are saved on separate tabs.

UDL Token Settings UDL-TokenSettings.jpg

Other Features


API

There is usually some delay between new UDL features getting introduced, and API scripting getting access to new object keys & functions to interact with them.

TokenMod(by The Aaron is a popular API that's been quickly updated when new UDL features have become API-accessible,

List of APIs using UDL-only features


Related APIs, which utilize UDL to various degree:

Known Issues


Fixed issues/past threads:




Comparison to Legacy DL

Roll20 have announced that LDL will be retired eventually More info:

In UDL, the old features of Advanced Fog of War have been renamed Explorer Mode to avoid confusion. Updated Dynamic Lighting uses WebGL, which is available in most computer systems and is supported by all the web browsers that Roll20 supports (Chrome and Firefox). The Legacy Dynamic Lighting has always used WebGL, so the change here is that Explorer Mode (previously Advanced Fog of War) now runs on the same system.

On January 14th, 2021, Roll20 announced Update 1.0(Blog), saying that "Updated Dynamic Lighting has been in the works for some time, and we see the 1.0 Update not as a finish line, but a checkpoint.". Despite this, there exists still multiple known issues, such as performance issues, and visual glitches relating to Darkvision.

Parallel Systems

Currently, UDL exist in parallel with the Legacy Dynamic Lighting(LDL), so you can use either one in your game, but LDL will eventually be discontinued.

While they continue development on Updated Dynamic Lighting and support for licensed products, both the Legacy system and the Updated will exist in parallel. However, when you switch from one to another, the revealed areas are not transferred over. So, for example, if you and your crew have been crawling through a dungeon with Advanced Fog of War on, and you decide to switch to the new Dynamic Lighting with Explorer Mode, your players won't see anything they had previously explored. Players can fix that by moving their tokens around to re-reveal the area.

Similarly, if you switch to Explorer Mode and then decide to hop back over to the Legacy system, anything you had revealed in the UDL system will be reset/hidden when changing to LDL. If you then switch back to the UDL, the revealed areas that you had revealed when you last used UDL(might?) still be there.

The Dynamic Lighting- layer, where you can add barriers that block light and movement, continues to function for both systems, and you do not need to change anything on that layer.

The Convert Lighting Tool making it possible to convert existing games to UDL automatically. This process can't be reversed easily, so if problems occur and you want to change everything back to LDL, you need to manually update all tokens & pages yourself. It's recommended to create a copy of your campaign, and perform the Conversion on the Copy, and keeping the original game as it is.

History

  •  ?? – First public info on UDL
  • March, 2020 – UDL was made available to Pro members on the Dev Server.
  • April 8th, 2020 – UDL was released as opt-in feature for Pro/Plus users, after having been available over a month on the Dev Server for Pro subs to try out.
  • July 30th, 2020 – Roll20 announced UDL to have reached Feature Parity with LDL, but still have issues and optimization to do.
  • August - December 2020 – regular updates & fixes where applied to UDL, and these minor change where communicated mostly in the UDL megathread and possibly twitter
    • There where no Blog Post or larger announcements during the time for UDL. On the monthly Community Roundtables(Twitch), questions about UDL progress was answered, and possibly some minor changes where mentioned.
    • During Roll20Con 2020, some updates where highlighted
  • January 14th, 2021 – Roll20 announced
    • "Updated Dynamic Lighting has been in the works for some time, and we see the 1.0 Update not as a finish line, but a checkpoint.". Despite this, there exists still multiple known issues, such as performance issues, and visual glitches relating to Darkvision.
    • With the Update 1.0, they also emphasized that "We will still support Legacy Lighting for a while, but we feel it’s only fair to let you know that we will be deprecating our support for the Legacy system sometime in the future. "
    • No timeline for phased out LDL was announced.
    • Roll20 would close the current UDL feedback thread shortly and start a new one for Update 1.0
  • Jan 27th, new feedback tread opened for Update 1.0: UDL 1.0 Updates, Bugs, & Feedback(Forum) (Jan 27th, 2021)
  • Feb 17th 2021, it was announced that LDL will be discontinued May 18th 2021(Blog)
    • Feb 6-17th, several updates related low light/dim light was rolled out. Adding a dim light opacity slider, setting in "Default Settings", and fixes.
    • Feb 18th, Dev comment on UDL situation(Forum)
  • April 2021 LDL removal was postponed, no new date was given An Update to the Legacy Dynamic Lighting Sunset Plan(Blog)
  • June-July 2021
  • Sep 1st Daylight brightness can be adjusted
  • Sept 8th Tutorial was updated to also showcase Dynamic Lighting, so also free users can try it out - details(Forum))
  • Sept 18th Place Light Tool(Forum) made available to tested on Dev Server
  • Oct. 1st Place-light-torch-icon.png Place Light Tool released for everyone

API

APIs have access to most UDL features, and some APIs such as TokenMod have updated to support UDL as best as it can.

There are some API, such as UDLWindows(Forum), which only works with Updated, and not Legacy.


Dynamic Lighting is a Plus/Pro feature that changes what parts of the map are visible to the players as they move their tokens around. The light-blocking walls are achieved by paths on the walls layer, and tokens are used as point light sources. Scripts which modify either the light emitted by tokens or the walls which block the light belong in this category.

Not all APIs, or all their features work on both Updated DL and Legacy DL, you have to check them closer to know that.

  • DLTool(Forum) - A Dynamic Lighting Control Panel and Troubleshooter by keith
  • Door Knocker -- Script helps quickly open and close doors by controlling the dynamic lighting lines, as well as creating "windows"
  • DLEllipseDrawer -- Draw circles and ellipses on the dynamic lighting layer.
  • Dynamic Light Recorder -- Save dynamic lighting paths for map tiles and automatically regenerate later
  • LightCrumb (UDL version), by Aaron (not tested)
  • Move Lighting -- Move dynamic lighting polygon path objects between layers.
  • Walls -- Builds Dynamic Lighting walls with an exported .svg path file.
  • ShareVision -- Allows normal vision and darkvision to be shared.
  • ToggleDaylight(Forum) -- turn daylight mode on, off, or toggle it for LDL or UDL on the current page.
  • Script:UniversalVTTImporter For importing Dynamic Lighting lines & light sources to Roll20 from map creation programs that can export to Universal VTT-file format.

Following Mods no longer work as well as previous, since real Doors and Windows where introduce:

  • UDLWindows(Forum) -- API for creating "windows", i.e. DL lines that blocks movement, but doesn't block vision.
  • UDLPasswall(Forum) - Walls that block sight, but not movement


APIs that only works with Legacy

  • LightCrumbTrails(Forum) -- Produces lit, shared-vision breadcrumbs behind character tokens. This allows them to see where they've been on maps with dynamic lighting.
  • One-Way Dynamic Lighting(Forum) -- Allows you to set up dynamic lighting walls that allow you to see through one side, but not the other.
  • Torch -- A simple script for giving lights to tokens and turning off and on dynamic lighting.
    • UDL version in the works


Related Pages

See Also

Blog Posts

Guides

Old threads