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Useful Macros

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Revision as of 02:01, 19 December 2013 by Phnord P. (Talk | contribs)

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Useful Macros for Players

Work in progress (use for general systems only, if system specific add to that page!)

D20 Based Systems

Generic Roller:

"20": /me rolls a [[1d20+?{modifier|0}]] for ?{reason|no reason}.

When clicked, this macro will prompt the user to enter a number, which represents the skill modifier to be added to a d20 roll.
Then it will ask the user to explain why this die was rolled.

For example, if the player is making a SWIM check with a swimming skill of 4, they'd type 4, enter, swimming, enter.
The results will look something like:

Phnord rolls a 17 for swimming!

If the user enters nothing for both prompts, the results will look something like:

Phnord rolls a 13 for no reason!

-Phnord Prephect--Phnord P. (talk) 21:01, 18 December 2013 (EST)

Useful Macros for GMs

Work in progress (use for general systems only, if system specific add to that page!)

Initiative roller for d20 systems:

For GM-Controlled Tokens:
"GM INIT": /emas @{selected|token_name} rolls a [[1d20+?{modifier|0}&{tracker}]] for initiative!

Make sure to select "Token Action" before saving!

For GM use only; see below for players.
To use, select the token. Hit the button (GM INIT). When prompted, enter the total initiative modifier for the token. Token will automatically be added to turn order.


For Player-Controlled Tokens:
"Initiative": @{selected|token_name} rolls a [[1d20+@{selected|initiative}&{tracker}]] for initiative!

Make sure to select "Token Action" before saving!
Make sure to select "Visible to Players: All Players" before saving!

For Player Use:
To use, have an Attribute in Journal Entry linked to that token called 'initiative', which represents that characters total initiative modifier. Select token, hit the button "Initiative". Token will automatically be added to turn order.

-by Phnord Prephect--Phnord P. (talk) 19:15, 18 December 2013 (EST)