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Difference between revisions of "JesseMax"

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* Flight, which uses splitArgs  
 
* Flight, which uses splitArgs  
  
and the following API scripts:
 
[https://github.com/shdwjk/Roll20API/blob/master/TurnMarker1/TurnMarker1.js TurnMarker1.js]
 
[https://github.com/Roll20/roll20-api-scripts/tree/44c583189173bd5cfb68031f6b1a6a869c0b24a4/Bloodied%20and%20Dead%20Status%20Markers bloodied_and_dead.js (modified)]
 
[https://gist.github.com/joesinghaus/9fd52108d07e5ef83ed879a7c6fdc68f ApplyDamage.js]
 
  
 +
and the following API scripts:
 +
* [https://github.com/shdwjk/Roll20API/blob/master/TurnMarker1/TurnMarker1.js TurnMarker1.js]
 +
* [https://github.com/Roll20/roll20-api-scripts/tree/44c583189173bd5cfb68031f6b1a6a869c0b24a4/Bloodied%20and%20Dead%20Status%20Markers bloodied_and_dead.js (modified)]
 +
* [https://gist.github.com/joesinghaus/9fd52108d07e5ef83ed879a7c6fdc68f ApplyDamage.js]
  
  

Revision as of 02:44, 5 April 2020

I use the following API Scripts from the Roll20 library:

  • TokenNameNumber
  • GroupInitiative
  • GroupCheck
  • Flight, which uses splitArgs


and the following API scripts:


APIs that I want to add to my games


Create or find ways:

  • Center window on who has initative.
  • Track Rage or other status


Images:

  • Spell Effect Area


Check Out


Eventually

  • Monster only mentions first time bloodied
  • Fork Bloodied and Dead