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Difference between revisions of "JesseMax"

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Line 9: Line 9:
 
* Dry erase
 
* Dry erase
 
* Aura/Tint HealthColors
 
* Aura/Tint HealthColors
* Bump
+
* Bump (disabled)
 
* Carry Tokens
 
* Carry Tokens
 +
*CombatTracker
  
  
 
and the following API scripts:
 
and the following API scripts:
* [https://github.com/shdwjk/Roll20API/blob/master/TurnMarker1/TurnMarker1.js TurnMarker1.js]
 
 
* [https://gist.github.com/joesinghaus/9fd52108d07e5ef83ed879a7c6fdc68f ApplyDamage.js]
 
* [https://gist.github.com/joesinghaus/9fd52108d07e5ef83ed879a7c6fdc68f ApplyDamage.js]
 
* Status Info
 
* Status Info
Line 27: Line 27:
 
* [https://github.com/Roll20/roll20-api-scripts/tree/44c583189173bd5cfb68031f6b1a6a869c0b24a4/Bloodied%20and%20Dead%20Status%20Markers bloodied_and_dead.js (modified)]
 
* [https://github.com/Roll20/roll20-api-scripts/tree/44c583189173bd5cfb68031f6b1a6a869c0b24a4/Bloodied%20and%20Dead%20Status%20Markers bloodied_and_dead.js (modified)]
 
Replaced by Aura/Tint HealthColors
 
Replaced by Aura/Tint HealthColors
 +
* [https://github.com/shdwjk/Roll20API/blob/master/TurnMarker1/TurnMarker1.js TurnMarker1.js]
 +
Replaced by CombatTracker
  
  

Revision as of 17:47, 2 May 2020

APIs I am using

One Click Install API Scripts:

  • TokenNameNumber
  • GroupInitiative
  • GroupCheck
  • Flight, which uses splitArgs
  • tokenMod
  • Dry erase
  • Aura/Tint HealthColors
  • Bump (disabled)
  • Carry Tokens
  • CombatTracker


and the following API scripts:


Scripts I've created and use:

  • CritCards


I have removed the following API scripts:

Replaced by Aura/Tint HealthColors

Replaced by CombatTracker


Things I am Considering


APIs

  • Formation


Create or find ways:

  • Center window on who has initative.
  • CashMaster for storing Inspiration (Check InspirationTracker) (These will not work - create an 'inventory" item instead)


Images:

  • Spell Effect Area


APIs to Check Out


Replace?


Eventually

  • Monster only mentions first time bloodied (?? modify Aura)