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Difference between revisions of "Tim G."

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'''Name:''' _Half_Level
 
'''Name:''' _Half_Level
  
'''Actions:'''  floor(  @{selected|Level} /2  )
+
'''Actions:'''   
 +
  floor(  @{selected|Level} /2  )
  
 
'''Show as Token Action:''' Leave unchecked
 
'''Show as Token Action:''' Leave unchecked
Line 53: Line 54:
 
'''Name:''' _STR_MOD  
 
'''Name:''' _STR_MOD  
  
'''Actions:''' floor((@{selected|STR}-10)/2)
+
'''Actions:'''  
 +
  floor((@{selected|STR}-10)/2)
  
 
'''Show as Token Action:''' Leave unchecked
 
'''Show as Token Action:''' Leave unchecked
Line 67: Line 69:
 
'''Actions:'''
 
'''Actions:'''
  
/em @{selected|token_name} does Athletics  
+
  /em @{selected|token_name} does Athletics  
 
+
  /roll d20 + @{selected|Athletics-trained} +@{selected|Athletics-misc} + #_STR_MOD + #_Half_Level  -@{selected|Armor-Penalty}
/roll d20 + @{selected|Athletics-trained} +@{selected|Athletics-misc} + #_STR_MOD + #_Half_Level  -@{selected|Armor-Penalty}
+
  
  
Line 80: Line 81:
 
'''Name: STR_check'''
 
'''Name: STR_check'''
  
'''Actions:''' /roll #_STR_MOD + #_HALF_LEVEL
+
'''Actions:'''  
 +
  /roll #_STR_MOD + #_HALF_LEVEL
  
 
'''Shows as Token Action?''' : Your choice
 
'''Shows as Token Action?''' : Your choice
Line 89: Line 91:
 
'''Name: Grab'''
 
'''Name: Grab'''
  
'''Actions:''' /em @{selected|token_name} grabs somebody
+
'''Actions:'''  
 
+
  /em @{selected|token_name} grabs somebody
#STR_check  
+
  #STR_check vs REF
 
+
vs REF
+
  
 
'''Shows as Token Action:''' Your choice
 
'''Shows as Token Action:''' Your choice
  
 
'''Visible to Players:''' All Players
 
'''Visible to Players:''' All Players

Revision as of 22:01, 16 March 2014


Using Macros and “Selected icon” for Character Skills and Abilities

Description:

All D&D 4 characters have the same list of skills. Instead of entering Abilites for each character for all skills, you can leverage shared macros. Players (including the DM) will need to click-select their character icon before using the shared macros.

This keeps the character sheet from being cluttered, and is less prone to error. My players don’t mind this, because they are used to selecting their tokens in order to get their token actions to appear.

Attributes:

Create the following attributes for each character (or better yet, one character sheet you later copy) and populate them with values.

Attributes for all characters

Level

Armor-Penalty

STR, CON, DEX, INT, WIS, CHA (These will have the actual ability score, not the modifier.)

Then, add attributes for all skills:

Athletics-trained

Athletics-misc

(Repeat for other skills)


Internal macros:

The following macros have no commands (e.g., /roll) so they don’t do anything interesting if called directly. They are meant to be called by other macros or abilities. To keep them from cluttering up auto-complete lists, you can begin them with an underscore.

Name: _Half_Level

Actions:

 floor(  @{selected|Level} /2  )

Show as Token Action: Leave unchecked

Visible to Players: All Players


Ability Mod macros (Repeat for other abilities)

Name: _STR_MOD

Actions:

 floor((@{selected|STR}-10)/2)

Show as Token Action: Leave unchecked

Visible to Players: All Players


Skill macros:

Name: Athletics

Actions:

 /em @{selected|token_name} does Athletics 
 /roll d20 + @{selected|Athletics-trained} +@{selected|Athletics-misc} + #_STR_MOD + #_Half_Level  -@{selected|Armor-Penalty}


Shows as Token Action? : Your choice

Visible to Players: All Players

Ability Check Macros:

Name: STR_check

Actions:

 /roll #_STR_MOD + #_HALF_LEVEL

Shows as Token Action? : Your choice

Visible to Players: All Players


Name: Grab

Actions:

 /em @{selected|token_name} grabs somebody
 #STR_check vs REF

Shows as Token Action: Your choice

Visible to Players: All Players