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Tim G.

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Revision as of 16:22, 2 March 2014 by Tim G. (Talk | contribs)

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== Using Macros and “Selected icon” for Character Skills and Abilities ==


All D&D 4 characters have the same list of skills. Instead of entering Abilites for each character for all skills, you canleverage shared macros and the “selected icon” functionality.

This keeps the character sheet from being cluttered, and itless prone to error. The downside is that players will need to click on theircharacter tokens before making skill rolls. My players don’t mind this, becausethey are used to selecting their tokens in order to get their token actions toappear.

(You will also need to make sure your character can an iconthat Represents the character. To do this: Click the token. Click the wheelicon that appears, and select the character in the “Represents Character”dropdown menu. Save changes.)

Attributes:

Create the following attributes for each character (orbetter yet, one character sheet you later copy) and populate them with values. Attributes for all characters

Level

Armor-Penalty

STR, CON, DEX, INT, WIS, CHA (These will have the actual ability score, not the modifier.)

And attributes for all skills: Athletics-trained

Athletics-misc

(Repeat for other skills)

Macros

Internal macros: Thefollowing macros have no commands (e.g., /roll) so they don’t do anythinginteresting if called directly. They are meant to be called by other macros orabilities. To keep them from cluttering up auto-complete lists, you can beginthem with an underscore.

Name: _Half_Level

Actions: floor( @{selected|Level} /2 )

Show as Token Action: Leave unchecked

Visible to Players: All Players


Ability Mod macros (Repeat for other abilities)

Name: _STR_MOD

Actions: floor((@{selected|STR}-10)/2)

Show as Token Action: Leave unchecked

Visible to Players: All Players


Skill macros:

Name: Athletics

Actions:

/em @{selected|token_name} does Athletics

/roll d20 + @{selected|Athletics-trained} +@{selected|Athletics-misc} + #_STR_MOD + #_Half_Level -@{selected|Armor-Penalty}


Shows as Token Action? : Your choice

Visible to Players: All Players

Ability Check Macros:

Name: STR_check

Actions: /roll #_STR_MOD + #_HALF_LEVEL

Shows as Token Action? : Your choice

Visible to Players: All Players

Name: Grab

/em @{selected|token_name} grabs somebody

  1. STR_check

vs REF

Shows as Token Action: Your choice

Visible to Players: All Players