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Difference between revisions of "Brian"

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Revision as of 16:01, 12 June 2014

Central Time.png This user's time zone is Central Time.
Pro Subscription.png This user has a Pro-level subscription.
Playedwith25.png Achievement get! Citizen
Played1000.png Achievement get! K Club
See Me Rollin.png Achievement get! See Me Rollin'
Getting to Know You.png Achievement get! Getting to Know You
I Know You're Out There.png Achievement get! I Know You're Out There
Artpatron.png Achievement get! Patron of the Arts
Better to Give.png Achievement get! Better to Give
Sheet Auteur.png Achievement get! Sheet Auteur

I have been using Roll20 since August, 2013. I started when I was trying to find an online battle grid for a D&D 4e campaign when we had multiple people joining via a conference call, and simply describing the layout of the battlefield was far too inefficient. One of the players, Eric V., recalled the Kickstarter for Roll20, and recommended that I look it up. My group has greatly enjoyed the features it grants, and I've gone as far as purchasing a Mentor-level subscription.



I have approximately 10 years of experience with computer science, attending Rice University for computer science for four years. Since purchasing my Mentor-level membership, I've been putting that knowledge to use when I can with the Roll20 API.

My first tabletop roleplaying game was Vampire: the Masquerade in 2004, and I have since played:

  • Advanced Dungeons & Dragons
  • Black Crusade
  • Changeling: the Dreaming
  • Dark Ages: Mage
  • Dark Ages: Vampire
  • Dark Heresy
  • Deathwatch
  • Demon: the Fallen
  • The Dreaming
  • Dungeons & Dragons 3.5
  • Dungeons & Dragons 4e
  • Exalted
  • Exalted 2e
  • Fiasco
  • Iron Kingdoms
  • Legacy Crossing
  • Mage: the Ascension
  • Mage: the Awakening
  • Mage: the Socerer's Crusade
  • Mutants and Masterminds
  • Outbreak Undead
  • Paranoia
  • Unknown Armies
  • Unknown Ponies: Failure is Awesome
  • Vampire: the Masquerade
  • Werewolf: the Apocalypse
  • Wraith: the Oblivion

I have also participated in three LARPs: Vampire: the Masquerade, an oWoD crossover (Vampire, Werewolf, and Changeling), and Exalted 2e.


I am currently running a game of Unknown Ponies: Failure is Awesome. I am participating in two games of Dungeons & Dragons 4E, a game of Mutants & Masterminds 2E, and a game of Mutants & Masterminds 3E.


Exalted 2e Character Sheet

Runner-up for the character sheet contest!

Created in partnership with Benjamin Bandelow.


  • Base Solar sheet complete
  • Calculated statistics available at the bottom of the sheet
  • Roll buttons available at the bottom of the sheet, including customizable Attribute+Ability rolls


  • Multiple sheet configurations in order to allow for alternative Exalt types; this is not yet implemented in the character sheet system
  • Better formatting for calculated statistics and roll buttons
  • Integration of weapons/armor and calculations/rolls
  • Additional fields, eg: extra pages from Mr. Gone's 4-page sheet

The most up-to-date (beta) version of the sheet's code can be found on my GitHub account. The code used by Roll20 (stable) can be found on Roll20's GitHub account; the former is a fork of the latter, and pull requests are often made to synchronize the two. However, if there is a difference between the two, the former repository will have the newer version.

You should not need either codebase unless you have to modify the sheet for your campaign: simply selecting Exalted 2e from the dropdown list in your campaign info should be sufficient.

If you want to report bugs or request new features for the character sheet, please submit issues on my repository. If you want to make changes to the sheet yourself, please fork my repository and submit pull requests to me, rather than forking the Roll20 repository directly and submitting pull requests to Riley.

Betrayal at House on the Hill

This project is currently on hold, largely due to desire for more interaction between cards/decks and the API.


  • All images uploaded
  • Script for choosing characters is complete
  • Script for taking damage/healing characters is complete
  • Script for starting the haunt is laid out
  • Script for stunning monsters/recovering monsters is complete


  • Complete script to start the haunt (~2%)
  • Input the text of all haunts (~7%)
  • Create script to manage the room tiles
  • A means to search decks (incl. room stack) and peek at the top of decks; this may require implementing the omens/items/events in some way other than Roll20's deck mechanic.


I have created several scripts, either from scratch or built off of others' work. The following is a list of my scripts.

User:235259/Scripts index


I'll gladly write scripts on request, to the best of my ability and during my free time. Leave a comment on my talk page, and I'll see what I can do. Not all ideas are possible, as the API isn't perfect.