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Aaron Barbernell
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Kellen Calria
 
Male Human Cleric 1
 
Male Human Cleric 1
 
Chaotic Good
 
Chaotic Good

Revision as of 02:28, 15 December 2013

Kellen Calria Male Human Cleric 1 Chaotic Good Representing John


Strength16(+3)Dexterity12(+1)Constitution14(+2)Intelligence10(+0)Wisdom18(+4)Charisma13(+1)Size:MediumHeight:6' 3"Weight:210 lbEyes:GreenHair:Light Brown Wavy; Average BeardSkin:Light

Domains: Luck Travel Energy: Positive [Healing / Damages Undead]

Total Hit Points: 11 Speed: 20 feet Armor Class: 16 = 10 + 5 [scale] + 1 [dexterity] Touch AC: 11 Flat-footed: 15Initiative modifier:+ 1= + 1 [dexterity]Fortitude save:+ 4= 2 [base] + 2 [constitution]Reflex save:+ 1= 0 [base] + 1 [dexterity]Will save:+ 6= 2 [base] + 4 [wisdom]Attack (handheld):+ 3= 0 [base] + 3 [strength]Attack (missile):+ 1= 0 [base] + 1 [dexterity]Combat Maneuver Bonus:+ 3= 0 [base] + 3 [strength]Combat Maneuver Defense:+ 14= 10 + 0 [base] + 3 [strength] + 1 [dexterity]


Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 76 lb. or less 77-153 lb. 154-230 lb. 230 lb. 460 lb. 1150 lb.



Languages:Common

Quarterstaff [1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning] Scale mail [medium; + 5 AC; max dex + 3; check penalty -4 30 lb.]

Feats: Silent SpellTurn UndeadPositive energy can make undead fleeSkill NameKey AbilitySkill ModifierAbility ModifierRanksMisc. ModifierAcrobaticsDex*-3 =+1-4 [armor]AppraiseInt0 =+0BluffCha1 =+1ClimbStr*-1 =+3-4 [armor]Craft_1Int0 =+0Craft_2Int0 =+0Craft_3Int0 =+0DiplomacyCha1 =+1DisguiseCha1 =+1Escape ArtistDex*-3 =+1-4 [armor]FlyDex*-3 =+1-4 [armor]HealWis8 =+4+ 1+ 3 [class skill]IntimidateCha1 =+1PerceptionWis4 =+4Perform_1Cha1 =+1Perform_2Cha1 =+1Perform_3Cha1 =+1Perform_4Cha1 =+1Perform_5Cha1 =+1RideDex*-3 =+1-4 [armor]Sense MotiveWis4 =+4SpellcraftInt4 =+0+ 1+ 3 [class skill]StealthDex*-3 =+1-4 [armor]SurvivalWis8 =+4+ 1+ 3 [class skill]SwimStr**-1 =+3-4 [armor]

  • = check penalty for armor/shield
    • = some groups double armor/shield penalties for swimmers

Zero-level Cleric spells: 3 can be selected per day, unlimited casting

First-level Cleric spells: 2 (1 + 1) per day + 1 from a domain:


Favored class points: Hit points +1; Skill points +0 Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment. Human

This human chose +2 to charisma (already included)Extra feat at first level (already included)Four extra skill points at first level (already included)One extra skill point at each additional level (already included) Cleric

Alignment Aura Spontaneous casting -- trade prepared spells for curative spells Channels positive energy (4x/day) High wisdom gains bonus spells daily Domain choices give additional abilities. See the rulebook for details Luck clergy can grant a friend the power to roll all d20s twice and take the better result, and at 6th level you can reroll a d20 yourself. Travel clergy can give themselves theability to ignore difficult terrain, and at 8th level dimension-hop 10 feet per clericlevel per day; if you bring friends this counts as distance. Concentration check: d20 + cleric level + wisdom modifier vs. DC ClassHP rolledLevel 1:Cleric8


Kellen Calria's Equipment:

34 lb 2 lb 10 lb 2 lb _____ 48 lbWeapons / Armor / Shield (from above) Backpack Rope (50', hempen) x1 Spell component pouch

Total