Character Vault
Any Concept / Any System
Compendium
Your System Come To Life
Roll20 for Android
Streamlined for your Tablet
Roll20 for iPad
Streamlined for your Tablet

Personal tools

Volo's Guide to Monsters

From Roll20 Wiki

Revision as of 04:03, 9 November 2016 by Kristin C. (Talk | contribs)

Jump to: navigation, search
VolosBannerAd.png
Volo's Guide to Monsters is a Dungeons & Dragons bestiary for 5th Edition, published by Wizards of the Coast, and is officially available on the Roll20 Marketplace.

Contents

The Roll20 Volo's Guide to Monsters Bundle Purchase

When you purchase Volo's Guide to Monsters through Roll20, you get a bundle that comes in two parts: It unlocks the Volo's Index of pages on the the 5th Edition SRD Compendium and you gain access to a module that includes the seven beast lair battle maps that have been pre-aligned and drawn with Dynamic Lighting.

The Volo's Compendium Edition

When you buy a copy of Volo's through Roll20, you don't get a PDF of the book. Instead, you unlock the entire contents of the book transferred directly into the 5th Edition SRD Compendium. Each monster, piece of lore, and new player race has been given their own dedicated Compendium entry.

The Volo's Entry Index


Utilizing the Compendium in your Game

One of the benefits of transferring Volo's into Compendium form is being able to use it directly in a Roll20 game. A GM is able to drag and drop a Volo's Guide entry from the 5th Edition Compendium directly into their game. For monsters, dragging its entry to the tabletop creates a statted token AND generates a new NPC character journal under your Journal tab that will be linked to it. This NPC sheet will be automatically set up with all that monster's attributes, traits and skills that you can roll from immediately.

Adding the 5th Edition Compendium to your Game

The Compendium Tab
First, you will need to add the Compendium to your 5th Edition game if you haven't done so already. To do this, you either create a new game using a 5th Edition Character Sheet or go to your Game Settings after the fact and add the Character Sheet that way. (For best Drag and Drop compatibility with the Compendium, we recommend using the Official Roll20 5th Edition Character Sheet) This setup happens by default if you've built a game using our existing Marketplace products such as the Lost Mine of Phandelver or Storm King's Thunder modules.


Once added, a new tab will be added to the Sidebar situated between the Journal and Jukebox tab. Symbolized by a lowercase "i" in a circle i, this is the Compendium Tab. The search bar operates exactly as the one found on the exterior webpage version of the Compendium.

How to Drag and Drop Entries into from the Compendium

Volo's Guide to Monsters Module

The Pages in the Volo's Guide to Monsters Module

Included in the Roll20 Marketplace bundle is a module that includes the seven monster lairs that are included in Volo's Guide to Monsters as well as a page that includes all the token art* made for the various monster entries within the book. Each lair has Dynamic Lighting pre-drawn on the maps for your convenience.

Page List

  1. Welcome Page
  2. Beholder Lair
  3. Goblinoid War Camp
  4. Hag Lair
  5. Kobold Lair
  6. Mind Flayer Colony
  7. Orc Stronghold
  8. Yuan-ti Temple
  9. Token Art


Each Monster Lair comes with its own Handout guide in the Journal Tab that describes each room of a given lair as well as list traps and points of interest.

* These tokens are not statted nor tied to a character journal. They are just images for the GM to use as they see fit.

How to Access the Volo's Module

The Game Creation Page

When you Create a New Game, on the right hand side of the creation page is a section called Optional: Choose a Module. Listed here will be various modules available on the Marketplace. Volo's Guide to Monsters (a thumbnail of the image you see at the top of this page) will be listed here too. After purchasing this bundle, a big white checkmark icon will appear over the thumbnail when you hover your mouse over the Volo's Guide to Monsters option. This showcases that you have this module unlocked (Content that has not been purchased yet will reveal a shopping cart icon and will link you to its Marketplace listing). Click on the thumbnail to select it. This will assign this module as the template for your new game as well as automatically choose the Official Roll20 OGL Character Sheet to be applied to it. Name the game whatever you wish and click the blue ✔ I'm ready, Create Game! button to create the your new game. After a moment, Roll20's application will open with your new game and Volo's lair content will be available to you as well as access to the 5th Edition character sheet and Compendium.

Using the Transmogrifier

Pro Subscribers have access to the Transmogrifier tool. This will allow them to pluck a singular lair page and place it into another existing campaign.

Notes

Bundle Updates

11/4/2016 - Volo's Guide to Monsters launches.


To access the Compendium within a game, be sure to add a 5th Edition character sheet to your game to activate the compendium (We recommend the Official Roll20 5th Edition Sheet). Once selected, the Compendium will have its own tab on the Sidebar (the icon looks like a lowercase letter "i" inside a circle).

You can access the Volo's beast lair maps by creating a new game and on the right side of the game creation screen is a portion called "Optional: Choose a Module". One of them available to you will be Volo's Guide to Monsters. Click on it and it will choose that as the selected campaign. Name the game and click the blue "I'm ready, Create Game!" button to create the new game. Once it loads up, you'll have access to the beast lairs available from Volo's Guide.