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Difference between revisions of "Window (Dynamic Lighting)"

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m (1223200 moved page Windows (DL) to Windows (Dynamic Lighting): move page to get a more descriptive name)
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{{main| Updated Dynamic Lighting}}
 
{{main| Updated Dynamic Lighting}}
  
'''Windows''', in context of [[Dynamic Lighting]], are sections of "wall" that allows sight to pass through, but stops movement of tokens. As of March 2021, it's an emergent property of [[UDL]], achievable to create the effect both manually and with [[API]], but it's possible that when free-hand drawn DL lines are enabled for UDL, windows will be unavailable for [[Plus]]-users to create manually {{source|https://app.roll20.net/forum/permalink/9935763/}}
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'''Windows''', in context of Roll20's [[Dynamic Lighting]], are sections of "wall" that allows sight to pass through, but stops movement of [[tokens]]. They can be created with [[API|APIs]].
 
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In late 2020, [[Andreas J.]] realized that by creating a Free-hand drawing on any of the other {{Layers}} than the DL-layer, and then moving it to the DL layer, it only partially blocked sight, but always blocked movement. After the discovery, [[TheAaron]] and [[Scott C.]] created APIs that can create windows much easier. [https://app.roll20.net/forum/permalink/9143319/ Drae Acevedo] saw an earlier version of this when using the circle tool.
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The free-hand trick stopped working after freehand & eclipse DL where implemented for UDL in May 2021.
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{{notebox|Dynamic Lighting "Windows" are a trick/emergent property of [[Updated Dynamic Lighting]], and not a direct feature, so future changes to Dynamic Lighting might affect how/if they work.}}
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* {{forum|permalink/9760922/ Roll20 Trick - Dynamic Lighting "Windows" (UDL only)}}  
 
* {{forum|permalink/9760922/ Roll20 Trick - Dynamic Lighting "Windows" (UDL only)}}  
 
 
==API==
 
==API==
{{pro only}}
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{{pro only|section}}
 
The following [[API]] can be used for creating or editing UDL "windows", or similar things.
 
The following [[API]] can be used for creating or editing UDL "windows", or similar things.
  
* '''{{forum|permalink/9919591/ DoorKnocker}}''' -- Script helps quickly open and close doors by controlling the dynamic lighting lines. '''v1.211''' Introduces option to create "windows", sections that stop movement but not sight.
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===Windows===
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* '''{{fpl|9919591/ DoorKnocker}}''' -- Script helps quickly open and close doors by controlling the dynamic lighting lines.
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** '''v1.211''' Introduces option to create "windows"
 
** {{repo|Roll20/roll20-api-scripts/tree/master/Door%20Knocker sourcecode}}
 
** {{repo|Roll20/roll20-api-scripts/tree/master/Door%20Knocker sourcecode}}
* {{forum|post/9521203/script-udlwindows-dynamic-lighting-paths-that-block-movement-but-not-vision-or-light-warning-updated-dynamic-lighting-only#post-9532981 UDLWindows}} -- API for creating DL lines that blocks movement, but doesn't block vision.
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* '''{{fpl|9521203/ UDLWindows}}''' -- API for creating or converting DL lines to be see-through, but still block movement
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** Converting DL circles to windows works
 
** {{repo|Roll20/roll20-api-scripts/tree/master/UDLWindows sourcecode}}
 
** {{repo|Roll20/roll20-api-scripts/tree/master/UDLWindows sourcecode}}
* {{forum|permalink/9939691/ UDLPasswall}} - Walls that block sight, but not movement
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===Passwall===
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A related trick to Windows is to create hidden passages which blocks sight, but doesn't stop movement. Great for illusionary walls, hidden areas, or to limit vision in thick fog.
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* '''{{forum|permalink/9939691/ UDLPasswall}}''' - Walls that block sight, but not movement
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 +
==History of the Trick==
 +
In late 2020, [[Andreas J.]] realized that by creating a Free-hand drawing on any of the other {{Layers}} than the DL-layer, and then moving it to the DL layer, it only partially blocked sight, but always blocked movement. After the discovery, [[TheAaron]] and [[Scott C.]] created APIs that can create windows much easier. [https://app.roll20.net/forum/permalink/9143319/ Drae Acevedo] saw an earlier version of this when using the circle tool.
 +
 
 +
Until May 2021, it was possible for {{Plus}}-subscribers to create "windows" by drawing shapes with the free-hand tool on another layer, and then move it to the DL layer. {{source|https://app.roll20.net/forum/permalink/9935763/}} This was due to Roll20 updating Dynamic Lighting to make freehand & eclipse drawings work properly as DL lines, which inadvertently made the windows inaccessible to Plus users.
 
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<br>
 
<br>
 
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[[Category:Guides]]
 
[[Category:Guides]]
 
[[Category:Pro]]
 
[[Category:Pro]]
[[Category:Plus]]
 
 
[[Category:UDL]]
 
[[Category:UDL]]

Revision as of 09:54, 18 October 2021

Main Page: Updated Dynamic Lighting

Windows, in context of Roll20's Dynamic Lighting, are sections of "wall" that allows sight to pass through, but stops movement of tokens. They can be created with APIs.


Contents

API

The following API can be used for creating or editing UDL "windows", or similar things.

Windows

  • DoorKnocker(Forum) -- Script helps quickly open and close doors by controlling the dynamic lighting lines.
    • v1.211 Introduces option to create "windows"
    • sourcecode
  • UDLWindows(Forum) -- API for creating or converting DL lines to be see-through, but still block movement
    • Converting DL circles to windows works
    • sourcecode

Passwall

A related trick to Windows is to create hidden passages which blocks sight, but doesn't stop movement. Great for illusionary walls, hidden areas, or to limit vision in thick fog.

  • UDLPasswall(Forum) - Walls that block sight, but not movement

History of the Trick

In late 2020, Andreas J. realized that by creating a Free-hand drawing on any of the other b Layers than the DL-layer, and then moving it to the DL layer, it only partially blocked sight, but always blocked movement. After the discovery, TheAaron and Scott C. created APIs that can create windows much easier. Drae Acevedo saw an earlier version of this when using the circle tool.

Until May 2021, it was possible for
Plus
info-subscribers to create "windows" by drawing shapes with the free-hand tool on another layer, and then move it to the DL layer. This was due to Roll20 updating Dynamic Lighting to make freehand & eclipse drawings work properly as DL lines, which inadvertently made the windows inaccessible to Plus users.