Character Vault
Any Concept / Any System
Compendium
Your System Come To Life
Roll20 for Android
Streamlined for your Tablet
Roll20 for iPad
Streamlined for your Tablet

Personal tools

Zweihänder Grim & Perilous

From Roll20 Wiki

Revision as of 19:07, 9 April 2019 by Wesley L. (Talk | contribs)

Jump to: navigation, search

The Zweihänder Grim & Perilous Character Sheet was originally created by Coal Powered Puppet later updated and added to by Wes.

Contents

FAQ

Q. Why are my attack rolls not functioning?
A. Toggle away from and back to the proper Skill for Attacking & Damage to force an update. (While updating the sheet the values that were in the Weapon Skill Select menu were changed so that they were not dependent of other values changing to update them. The new values pull the value from the Martial Melee or Simple Melee etc. When you increase your skill level your weapon attack rolls will now automatically take this into account. The drawback to doing this is the Select needs to be reselected to get the new value.)
Q. How can I send you feedback, suggestions, or report a bug/error?
A. You have a couple of options Send me: Wes a PM on roll 20, or file an issues report on Github under the Forked Repository. I will try to respond as quickly as possible but times may vary.

Character Sheet and Tabs

The character sheet starts with a header section. It precedes the tabs and is always displayed regardless of which tab of the character sheet is being displayed below it.
Each of the four tabs here, [Skills and Attributes] [Talents & Trappings] [Magic a& Rituals] [Rewards & Tiers] will open up a different section of the character sheet. Hovering over a Tab will show an interactive mouse pointer to select that tab. This wiki will outline them in order from left to right; INSERT LINKS.

Header Section

This is the first section or header section of the character sheet. Here you can record general information about your character.
There is also the Order and Chaos rank tracking and Corruption.
Finally there is the Difficulty Rank Tool for setting difficulties for any roll on the character sheet.

Skills & Attributes (Tab)

In the first Tab of the character sheet, Skills & Attributes, you will find the primary attributes, skills, foci, traits and peril track.

Primary Attributes

Primary Attributes

Skills

Skills

Focus

Foci

Traits

Traits

Peril Track

Peril Track

Talents & Trappings (Tab)

In the second Tab of the character sheet, Talents & Trappings, you will find sections for recording weapons, armor & shield , talents, trappings, defenses, and the damage track.

Repeating Weapons

Repeting weapons

Armor & Shield

Armor and shield

Talents

Talents

Trappings

Trappings

Defenses

Defenses

Damage Track

Damage Track

Magic a& Rituals (Tab)

In the third Tab of the character sheet, Magic a& Rituals, you will find sections for recording spells and a top section which lists your magical ability modifiers.

Spells

Spells

Rewards & Tiers (Tab)

In the fourth Tab of the character sheet, Rewards & Tiers, you will find sections for tracking reward points and recording skill rank ups bonus advances and talents for the three different tiers; basic, intermediate, advanced.

Basic

Basic

Intermediate

Intermediate

Advanced

Advanced

Replaced Buttons & Attributes

When the sheet was updated alot of the button & attribute names were changed to match a lowercase naming scheme. The old attributes were not deleted and it is possible to look up the value.
Listed Alphabetically by the new attribute name, here are some tables for looking up old attributes.
Roll Button Names
New Roll Name Old Roll Name New Roll Name Old Roll Name New Roll Name Old Roll Name
%{character_name|agility} %{character_name|Agility} %{character_name|folklore} %{character_name|Folklore} %{character_name|perception} %{character_name|Perception}
%{character_name|alchemy} %{character_name|Alchemy} %{character_name|gamble} %{character_name|Gamble} %{character_name|pilot} %{character_name|Pilot}
%{character_name|awareness} %{character_name|Awareness} %{character_name|guile} %{character_name|Guile} %{character_name|resolve} %{character_name|Resolve}
%{character_name|bargain} %{character_name|Bargain} %{character_name|handle_animal} %{character_name|Handle_Animal} %{character_name|ride} %{character_name|Ride}
%{character_name|brawn} %{character_name|Brawn} %{character_name|heal} %{character_name|Heal} %{character_name|rumor} %{character_name|Rumor}
%{character_name|charm} %{character_name|Charm} %{character_name|incantation} %{character_name|Incantation} %{character_name|scrutinize} %{character_name|Scrutinize}
%{character_name|combat} %{character_name|Combat} %{character_name|intelligence} %{character_name|Intelligence} %{character_name|skulduggery} %{character_name|Skulduggery}
%{character_name|coordination} %{character_name|Coordination} %{character_name|interrogation} %{character_name|Interrogation} %{character_name|stealth} %{character_name|Stealth}
%{character_name|counterfeit} %{character_name|Counterfeit} %{character_name|intimidate} %{character_name|Intimidate} %{character_name|survival} %{character_name|Survival}
%{character_name|disguise} %{character_name|Disguise} %{character_name|leadership} %{character_name|Leadership} %{character_name|toughness} %{character_name|Toughness}
%{character_name|dodge} %{character_name|Dodge} %{character_name|navigation} %{character_name|Navigation} %{character_name|tradecraft} %{character_name|Tradecraft}
%{character_name|eavesdrop} %{character_name|Eavesdrop} %{character_name|parry} %{character_name|Parry} %{character_name|warfare} %{character_name|Warfare}
%{character_name|education} %{character_name|Education}
"A" Attribute Names
New Attribute Name Old Attribute Name New Attribute Name Old Attribute Name New Attribute Name Old Attribute Name
@{agility} @{Agility} @{alchemy_focus_1} @{Alchemy_focus-1} @{athletics_focus_5} @{athletics_focus-5}
@{agility_advance_1} @{Agility_advance_1} @{alchemy_focus_2} @{Alchemy_focus-2} @{athletics_focus_6} @{athletics_focus-6}
@{agility_advance_2} @{Agility_advance_2} @{alchemy_focus_3} @{Alchemy_focus-3} @{awareness} @{Awareness}
@{agility_advance_3} @{Agility_advance_3} @{alchemy_focus_4} @{Alchemy_focus-4} @{awareness_1} @{Awareness_1}
@{agility_advance_4} @{Agility_advance_4} @{alchemy_focus_5} @{Alchemy_focus-5} @{awareness_2} @{Awareness_2}
@{agility_advance_5} @{Agility_advance_5} @{alchemy_focus_6} @{Alchemy_focus-7} @{awareness_3} @{Awareness_3}
@{agility_advance_6} @{Agility_advance_6} @{armor_damage_threshold_modifier} @{armor_Damage_Threshold_Modifier} @{awareness_focus_1} @{Awareness_focus-1}
@{agility_ancestry_bonus} @{box_Agility} @{armor_encumbrance_value} @{armor_Encumbrance_Value} @{awareness_focus_2} @{Awareness_focus-2}
@{agility_bonus} @{box_Agility_bonus} @{armor_quality} @{armor_Quality} @{awareness_focus_3} @{Awareness_focus-3}
@{alchemy} @{Alchemy} @{athletics_focus_1} @{athletics_focus-1} @{awareness_focus_4} @{Awareness_focus-4}
@{alchemy_1} @{Alchemy_1} @{athletics_focus_2} @{athletics_focus-2} @{awareness_focus_5} @{Awareness_focus-5}
@{alchemy_2} @{Alchemy_2} @{athletics_focus_3} @{athletics_focus-3} @{awareness_focus_6} @{Awareness_focus-6}
@{alchemy_3} @{Alchemy_3} @{athletics_focus_4} @{athletics_focus-4}