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Difference between revisions of "Zweihänder Grim & Perilous"

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The  '''ZWEIHÄNDER RPG by Andrews McMeel Publishing'''  Character Sheet was originally created by {{user profile|492849|Coal Powered Puppet}}, later updated to a large degree by {{user profile|405463|Wes}} in [https://github.com/Roll20/roll20-character-sheets/pull/4914 2019].
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{{revdate}}The  '''ZWEIHÄNDER RPG by Andrews McMeel Publishing'''  Character Sheet was originally created by [[Coal Powered Puppet]], later updated to a large degree by [[Wes]] in {{repo|Roll20/roll20-character-sheets/pull/4914 2019}}.
  
In May 2020, the sheet was associated with the publisher of the game, and later a [https://roll20.net/compendium/ZWEI/BookIndex#content Roll20 Compendium for ZWEIHÄNDER RPG] was released for free.
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In May 2020, a [https://roll20.net/compendium/ZWEI/BookIndex#content Roll20 Compendium ] was released for free.
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* See also: {{market|browse/bundle/9434/zweihander-rpg-revised-core-rulebook ZWEIHÄNDER RPG: Revised Core Rulebook}}
 
[[File:Zweihander-preview.png|thumb|right|550px]]
 
[[File:Zweihander-preview.png|thumb|right|550px]]
 
==FAQ==
 
==FAQ==
Line 7: Line 8:
 
:'''A.''' Toggle away from and back to the proper Skill for Attacking & Damage to force an update. (While updating the sheet the values that were in the Weapon Skill Select menu were changed so that they were not dependent of other values changing to update them. The new values pull the value from the Martial Melee or Simple Melee etc. When you increase your skill level your weapon attack rolls will now automatically take this into account. The drawback to doing this is the Select needs to be reselected to get the new value.)
 
:'''A.''' Toggle away from and back to the proper Skill for Attacking & Damage to force an update. (While updating the sheet the values that were in the Weapon Skill Select menu were changed so that they were not dependent of other values changing to update them. The new values pull the value from the Martial Melee or Simple Melee etc. When you increase your skill level your weapon attack rolls will now automatically take this into account. The drawback to doing this is the Select needs to be reselected to get the new value.)
 
:'''Q.''' How can I send you feedback, suggestions, or report a bug/error?
 
:'''Q.''' How can I send you feedback, suggestions, or report a bug/error?
:'''A.''' You have a couple of options Send me: [https://app.roll20.net/users/405463/wes Wes] a PM on roll 20, or file an issues report on Github under the  [https://github.com/nogileyelsew/roll20-character-sheets Forked Repository]. I will try to respond as quickly as possible but times may vary.  
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:'''A.''' You have a couple of options Send me: {{user profile|405463| Wes}} a PM on roll20, or file an issues report on Github under the  {{repo|nogileyelsew/roll20-character-sheets Forked Repository}}. I will try to respond as quickly as possible but times may vary.  
  
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* [https://github.com/Roll20/roll20-character-sheets/blob/master/Zweih%C3%A4nder%20Grim%20%26%20Perilous sheet sourcecode]
 
==Character Sheet and Tabs==
 
==Character Sheet and Tabs==
 
:The character sheet starts with a header section. It precedes the tabs and  is always displayed regardless of which tab of the character sheet is being displayed below it.
 
:The character sheet starts with a header section. It precedes the tabs and  is always displayed regardless of which tab of the character sheet is being displayed below it.
:Each of the four tabs here, '''[Skills and Attributes]''', '''[Talents & Trappings]''', '''[Magica & Rituals]''' and '''[Rewards & Tiers]''' will open up a different section of the character sheet. Hovering over a Tab will show an interactive mouse pointer to select that tab. This wiki will outline them in order from left to right; INSERT LINKS.
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:Each of the four tabs here, '''[Skills and Attributes]''', '''[Talents & Trappings]''', '''[Magical & Rituals]''' and '''[Rewards & Tiers]''' will open up a different section of the character sheet. Hovering over a Tab will show an interactive mouse pointer to select that tab. This wiki will outline them in order from left to right; INSERT LINKS.
  
 
===Header Section===
 
===Header Section===
Line 1,882: Line 1,884:
  
 
[[Category:Character Sheet Documentation]]
 
[[Category:Character Sheet Documentation]]
 +
[[Category:Publisher Sheet]]

Latest revision as of 15:51, 5 November 2021

The ZWEIHÄNDER RPG by Andrews McMeel Publishing Character Sheet was originally created by Coal Powered Puppet, later updated to a large degree by Wes in 2019.

In May 2020, a Roll20 Compendium was released for free.

Zweihander-preview.png

Contents

[edit] FAQ

Q. Why are my attack rolls not functioning?
A. Toggle away from and back to the proper Skill for Attacking & Damage to force an update. (While updating the sheet the values that were in the Weapon Skill Select menu were changed so that they were not dependent of other values changing to update them. The new values pull the value from the Martial Melee or Simple Melee etc. When you increase your skill level your weapon attack rolls will now automatically take this into account. The drawback to doing this is the Select needs to be reselected to get the new value.)
Q. How can I send you feedback, suggestions, or report a bug/error?
A. You have a couple of options Send me: Wes a PM on roll20, or file an issues report on Github under the Forked Repository. I will try to respond as quickly as possible but times may vary.

[edit] Character Sheet and Tabs

The character sheet starts with a header section. It precedes the tabs and is always displayed regardless of which tab of the character sheet is being displayed below it.
Each of the four tabs here, [Skills and Attributes], [Talents & Trappings], [Magical & Rituals] and [Rewards & Tiers] will open up a different section of the character sheet. Hovering over a Tab will show an interactive mouse pointer to select that tab. This wiki will outline them in order from left to right; INSERT LINKS.

[edit] Header Section

This is the first section or header section of the character sheet. Here you can record general information about your character.
There is also the Order and Chaos rank tracking and Corruption.
Finally there is the Difficulty Rank Tool for setting difficulties for any roll on the character sheet.

[edit] Skills & Attributes (Tab)

In the first Tab of the character sheet, Skills & Attributes, you will find the primary attributes, skills, foci, traits and peril track.

[edit] Primary Attributes

Primary Attributes

[edit] Skills

Skills

[edit] Focus

Foci

[edit] Traits

Traits

[edit] Peril Track

Peril Track

[edit] Talents & Trappings (Tab)

In the second Tab of the character sheet, Talents & Trappings, you will find sections for recording weapons, armor & shield , talents, trappings, defenses, and the damage track.

[edit] Repeating Weapons

Repeating weapons

[edit] Armor & Shield

Armor and shield

[edit] Talents

Talents

[edit] Trappings

Trappings

[edit] Defenses

Defenses

[edit] Damage Track

Damage Track

[edit] Magic & Rituals (Tab)

In the third Tab of the character sheet, Magic & Rituals, you will find sections for recording spells and a top section which lists your magical ability modifiers.

[edit] Spells

Spells

[edit] Rewards & Tiers (Tab)

In the fourth Tab of the character sheet, Rewards & Tiers, you will find sections for tracking reward points and recording skill rank ups bonus advances and talents for the three different tiers; basic, intermediate, advanced.

[edit] Basic

Basic

[edit] Intermediate

Intermediate

[edit] Advanced

Advanced

[edit] Replaced Buttons & Attributes

When the sheet was updated alot of the button & attribute names were changed to match a lowercase naming scheme. The old attributes were not deleted and it is possible to look up the value.
Listed Alphabetically by the new attribute name, here are some tables for looking up old attributes.
Roll Button Names
New Roll Name Old Roll Name New Roll Name Old Roll Name New Roll Name Old Roll Name
%{character_name|agility} %{character_name|Agility} %{character_name|folklore} %{character_name|Folklore} %{character_name|perception} %{character_name|Perception}
%{character_name|alchemy} %{character_name|Alchemy} %{character_name|gamble} %{character_name|Gamble} %{character_name|pilot} %{character_name|Pilot}
%{character_name|awareness} %{character_name|Awareness} %{character_name|guile} %{character_name|Guile} %{character_name|resolve} %{character_name|Resolve}
%{character_name|bargain} %{character_name|Bargain} %{character_name|handle_animal} %{character_name|Handle_Animal} %{character_name|ride} %{character_name|Ride}
%{character_name|brawn} %{character_name|Brawn} %{character_name|heal} %{character_name|Heal} %{character_name|rumor} %{character_name|Rumor}
%{character_name|charm} %{character_name|Charm} %{character_name|incantation} %{character_name|Incantation} %{character_name|scrutinize} %{character_name|Scrutinize}
%{character_name|combat} %{character_name|Combat} %{character_name|intelligence} %{character_name|Intelligence} %{character_name|skulduggery} %{character_name|Skulduggery}
%{character_name|coordination} %{character_name|Coordination} %{character_name|interrogation} %{character_name|Interrogation} %{character_name|stealth} %{character_name|Stealth}
%{character_name|counterfeit} %{character_name|Counterfeit} %{character_name|intimidate} %{character_name|Intimidate} %{character_name|survival} %{character_name|Survival}
%{character_name|disguise} %{character_name|Disguise} %{character_name|leadership} %{character_name|Leadership} %{character_name|toughness} %{character_name|Toughness}
%{character_name|dodge} %{character_name|Dodge} %{character_name|navigation} %{character_name|Navigation} %{character_name|tradecraft} %{character_name|Tradecraft}
%{character_name|eavesdrop} %{character_name|Eavesdrop} %{character_name|parry} %{character_name|Parry} %{character_name|warfare} %{character_name|Warfare}
%{character_name|education} %{character_name|Education}

[edit] "A" Attribute Names

"A" Attribute Names
New Attribute Name Old Attribute Name New Attribute Name Old Attribute Name New Attribute Name Old Attribute Name
@{agility} @{Agility} @{alchemy_focus_1} @{Alchemy_focus-1} @{athletics_focus_5} @{athletics_focus-5}
@{agility_advance_1} @{Agility_advance_1} @{alchemy_focus_2} @{Alchemy_focus-2} @{athletics_focus_6} @{athletics_focus-6}
@{agility_advance_2} @{Agility_advance_2} @{alchemy_focus_3} @{Alchemy_focus-3} @{awareness} @{Awareness}
@{agility_advance_3} @{Agility_advance_3} @{alchemy_focus_4} @{Alchemy_focus-4} @{awareness_1} @{Awareness_1}
@{agility_advance_4} @{Agility_advance_4} @{alchemy_focus_5} @{Alchemy_focus-5} @{awareness_2} @{Awareness_2}
@{agility_advance_5} @{Agility_advance_5} @{alchemy_focus_6} @{Alchemy_focus-7} @{awareness_3} @{Awareness_3}
@{agility_advance_6} @{Agility_advance_6} @{armor_damage_threshold_modifier} @{armor_Damage_Threshold_Modifier} @{awareness_focus_1} @{Awareness_focus-1}
@{agility_ancestry_bonus} @{box_Agility} @{armor_encumbrance_value} @{armor_Encumbrance_Value} @{awareness_focus_2} @{Awareness_focus-2}
@{agility_bonus} @{box_Agility_bonus} @{armor_quality} @{armor_Quality} @{awareness_focus_3} @{Awareness_focus-3}
@{alchemy} @{Alchemy} @{athletics_focus_1} @{athletics_focus-1} @{awareness_focus_4} @{Awareness_focus-4}
@{alchemy_1} @{Alchemy_1} @{athletics_focus_2} @{athletics_focus-2} @{awareness_focus_5} @{Awareness_focus-5}
@{alchemy_2} @{Alchemy_2} @{athletics_focus_3} @{athletics_focus-3} @{awareness_focus_6} @{Awareness_focus-6}
@{alchemy_3} @{Alchemy_3} @{athletics_focus_4} @{athletics_focus-4}

[edit] "B" Attribute Names

"B" Attribute Names
New Attribute Name Old Attribute Name New Attribute Name Old Attribute Name New Attribute Name Old Attribute Name
@{bargain} @{Bargain} @{bargain_focus_4} @{Bargain_focus-4} @{brawn_advance_3} @{Brawn_advance_3}
@{bargain_1} @{Bargain_1} @{bargain_focus_5} @{Bargain_focus-5} @{brawn_advance_4} @{Brawn_advance_4}
@{bargain_2} @{Bargain_2} @{bargain_focus_6} @{Bargain_focus-6} @{brawn_advance_5} @{Brawn_advance_5}
@{bargain_3} @{Bargain_3} @{brawn} @{Brawn} @{brawn_advance_6} @{Brawn_advance_6}
@{bargain_focus_1} @{Bargain_focus-1} @{brawn_advance_1} @{Brawn_advance_1} @{brawn_ancestry_bonus} @{box_Brawn}
@{bargain_focus_2} @{Bargain_focus-2} @{brawn_advance_2} @{Brawn_advance_2} @{brawn_bonus} @{box_Brawn_bonus}
@{bargain_focus_3} @{Bargain_focus-3}

[edit] "C" Attribute Names

"C" Attribute Names
New Attribute Name Old Attribute Name New Attribute Name Old Attribute Name New Attribute Name Old Attribute Name
@{character_ancestry} @{character_race} @{combat_advance_2} @{Combat_advance_2} @{coordination_focus_4} @{Coordination_focus-4}
@{character_profession} @{character_Profession} @{combat_advance_3} @{Combat_advance_3} @{coordination_focus_5} @{Coordination_focus-5}
@{charm} @{Charm} @{combat_advance_4} @{Combat_advance_4} @{coordination_focus_6} @{Coordination_focus-6}
@{charm_1} @{Charm_1} @{combat_advance_5} @{Combat_advance_5} @{counterfeit} @{Counterfeit}
@{charm_2} @{Charm_2} @{combat_advance_6} @{Combat_advance_6} @{counterfeit_1} @{Counterfeit_1}
@{charm_3} @{Charm_3} @{combat_ancestry_bonus} @{box_Combat} @{counterfeit_2} @{Counterfeit_2}
@{charm_focus_1} @{Charm_focus-1} @{combat_bonus} @{box_Combat_bonus} @{counterfeit_3} @{Counterfeit_3}
@{charm_focus_2} @{Charm_focus-2} @{coordination} @{Coordination} @{counterfeit_focus_1} @{Counterfeit_focus-1}
@{charm_focus_3} @{Charm_focus-3} @{coordination_1} @{Coordination_1} @{counterfeit_focus_2} @{Counterfeit_focus-2}
@{charm_focus_4} @{Charm_focus-4} @{coordination_2} @{Coordination_2} @{counterfeit_focus_3} @{Counterfeit_focus-3}
@{charm_focus_5} @{Charm_focus-5} @{coordination_3} @{Coordination_3} @{counterfeit_focus_4} @{Counterfeit_focus-4}
@{charm_focus_6} @{Charm_focus-6} @{coordination_focus_1} @{Coordination_focus-1} @{counterfeit_focus_5} @{Counterfeit_focus-5}
@{combat} @{Combat} @{coordination_focus_2} @{Coordination_focus-2} @{counterfeit_focus_6} @{Counterfeit_focus-6}
@{combat_advance_1} @{Combat_advance_1} @{coordination_focus_3} @{Coordination_focus-3}

[edit] "D" Attribute Names

"D" Attribute Names
New Attribute Name Old Attribute Name New Attribute Name Old Attribute Name New Attribute Name Old Attribute Name
@{damage_threshold_mod} @{Damage_Threshold_mod} @{disguise_3} @{Disguise_3} @{drive_1} @{Drive_1}
@{damage_threshold1} @{Damage_Threshold1} @{disguise_focus_1} @{Disguise_focus-1} @{drive_2} @{Drive_2}
@{damage_threshold2} @{Damage_Threshold2} @{disguise_focus_2} @{Disguise_focus-2} @{drive_3} @{Drive_3}
@{damage_threshold3} @{Damage_Threshold3} @{disguise_focus_3} @{Disguise_focus-3} @{drive_focus_1} @{Drive_focus-1}
@{damage_threshold4} @{Damage_Threshold4} @{disguise_focus_4} @{Disguise_focus-4} @{drive_focus_2} @{Drive_focus-2}
@{difficulty} @{Difficulty} @{disguise_focus_5} @{Disguise_focus-5} @{drive_focus_3} @{Drive_focus-3}
@{disguise} @{Disguise} @{disguise_focus_6} @{Disguise_focus-6} @{drive_focus_4} @{Drive_focus-4}
@{disguise_1} @{Disguise_1} @{dodge} @{Dodge} @{drive_focus_5} @{Drive_focus-5}
@{disguise_2} @{Disguise_2} @{drive} @{Drive} @{drive_focus_6} @{Drive_focus-6}

[edit] "E" Attribute Names

"E" Attribute Names
New Attribute Name Old Attribute Name New Attribute Name Old Attribute Name New Attribute Name Old Attribute Name
@{eavesdrop} @{Eavesdrop} @{eavesdrop_focus_5} @{Eavesdrop_focus-5} @{education_focus_2} @{Education_focus-2}
@{eavesdrop_1} @{Eavesdrop_1} @{eavesdrop_focus_6 @{Eavesdrop_focus-6} @{education_focus_3} @{Education_focus-3}
@{eavesdrop_2} @{Eavesdrop_2} @{education} @{Education} @{education_focus_4} @{Education_focus-4}
@{eavesdrop_3} @{Eavesdrop_3} @{education_1} @{Education_1} @{education_focus_5} @{Education_focus-5}
@{eavesdrop_focus_1} @{Eavesdrop_focus-1} @{education_2} @{Education_2} @{education_focus_6} @{Education_focus-6}
@{eavesdrop_focus_2} @{Eavesdrop_focus-2} @{education_3} @{Education_3} @{encumbrance_current} @{encumbrance_Current}
@{eavesdrop_focus_3} @{Eavesdrop_focus-3} @{education_focus_1} @{Education_focus-1} @{encumbrance_overage} @{encumbrance_Overage}
@{eavesdrop_focus_4} @{Eavesdrop_focus-4}

[edit] "F" Attribute Names

"F" Attribute Names
New Attribute Name Old Attribute Name New Attribute Name Old Attribute Name New Attribute Name Old Attribute Name
@{favored_primary_attribute} @{Upbringing} @{fellowship_advance_6} @{Fellowship_advance_6} @{folklore_focus_1} @{Folklore_focus-1}
@{fellowship} @{Fellowship} @{fellowship_ancestry_bonus @{box_Fellowship} @{folklore_focus_2} @{Folklore_focus-2}
@{fellowship_advance_1} @{Fellowship_advance_1} @{fellowship_bonus} @{box_Fellowship_bonus} @{folklore_focus_3} @{Folklore_focus-3}
@{fellowship_advance_2} @{Fellowship_advance_2} @{folklore} @{Folklore} @{folklore_focus_4} @{Folklore_focus-4}
@{fellowship_advance_3} @{Fellowship_advance_3} @{folklore_1} @{Folklore_1} @{folklore_focus_5} @{Folklore_focus-5}
@{fellowship_advance_4} @{Fellowship_advance_4} @{folklore_2} @{Folklore_2} @{folklore_focus_6} @{Folklore_focus-6}
@{fellowship_advance_5} @{Fellowship_advance_5} @{folklore_3} @{Folklore_3}

[edit] "G" Attribute Names

"G" Attribute Names
New Attribute Name Old Attribute Name New Attribute Name Old Attribute Name New Attribute Name Old Attribute Name
@{gamble} @{Gamble} @{gamble_focus_4} @{Gamble_focus-4} @{guile_focus_1} @{Guile_focus-1}
@{gamble_1} @{Gamble_1} @{gamble_focus_5 @{Gamble_focus-5} @{guile_focus_2} @{Guile_focus-2}
@{gamble_2} @{Gamble_2} @{gamble_focus_6} @{Gamble_focus-6} @{guile_focus_3} @{Guile_focus-3}
@{gamble_3} @{Gamble_3} @{guile} @{Guile} @{guile_focus_4} @{Guile_focus-4}
@{gamble_focus_1} @{Gamble_focus-1} @{guile_1} @{Guile_1} @{guile_focus_5} @{Guile_focus-5}
@{gamble_focus_2} @{Gamble_focus-2} @{guile_2} @{Guile_2} @{guile_focus_6} @{Guile_focus-6}
@{gamble_focus_3} @{Gamble_focus-3} @{guile_3} @{Guile_3}

[edit] "H" Attribute Names

"H" Attribute Names
New Attribute Name Old Attribute Name New Attribute Name Old Attribute Name New Attribute Name Old Attribute Name
@{handle_animal} @{Handle_Animal} @{handle_animal_focus_4} @{Handle_Animal_focus-4} @{heal_focus_1} @{Heal_focus-1}
@{handle_animal_1} @{Handle_Animal_1} @{handle_animal_focus_5 @{Handle_Animal_focus-5} @{heal_focus_2} @{Heal_focus-2}
@{handle_animal_2} @{Handle_Animal_2} @{handle_animal_focus_6} @{Handle_Animal_focus-6} @{heal_focus_3} @{Heal_focus-3}
@{handle_animal_3} @{Handle_Animal_3} @{heal} @{Heal} @{heal_focus_4} @{Heal_focus-4}
@{handle_animal_focus_1} @{Handle_Animal_focus-1} @{heal_1} @{Heal_1} @{heal_focus_5} @{Heal_focus-5}
@{handle_animal_focus_2} @{Handle_Animal_focus-2} @{heal_2} @{Heal_2} @{heal_focus_6} @{Heal_focus-6}
@{handle_animal_focus_3} @{Handle_Animal_focus-3} @{heal_3} @{Heal_3}

[edit] "I" Attribute Names

"I" Attribute Names
New Attribute Name Old Attribute Name New Attribute Name Old Attribute Name New Attribute Name Old Attribute Name
@{incantation} @{Incantation} @{intelligence_advance_1} @{Intelligence_advance_1} @{interrogation_focus_3} @{Interrogation_focus-3}
@{incantation_1} @{Incantation_1} @{intelligence_advance_2} @{Intelligence_advance_2} @{interrogation_focus_4} @{Interrogation_focus-4}
@{incantation_2} @{Incantation_2} @{intelligence_advance_3} @{Intelligence_advance_3} @{interrogation_focus_5} @{Interrogation_focus-5}
@{incantation_3} @{Incantation_3} @{intelligence_advance_4} @{Intelligence_advance_4} @{interrogation_focus_6} @{Interrogation_focus-6}
@{incantation_focus_1} @{Incantation_focus-1} @{intelligence_advance_5} @{Intelligence_advance_5} @{intimidate} @{Intimidate}
@{incantation_focus_2} @{Incantation_focus-2} @{intelligence_advance_6} @{Intelligence_advance_6} @{intimidate_1} @{Intimidate_1}
@{incantation_focus_3} @{Incantation_focus-3} @{intelligence_ancestry_bonus} @{box_Intelligence} @{intimidate_2} @{Intimidate_2}
@{incantation_focus_4} @{Incantation_focus-4} @{intelligence_bonus} @{box_Intelligence_bonus} @{intimidate_3} @{Intimidate_3}
@{incantation_focus_5} @{Incantation_focus-5} @{interrogation} @{Interrogation} @{intimidate_focus_1} @{Intimidate_focus-1}
@{incantation_focus_6} @{Incantation_focus-6} @{interrogation_1} @{Interrogation_1} @{intimidate_focus_2} @{Intimidate_focus-2}
@{initiative} @{Initiative} @{interrogation_2} @{Interrogation_2} @{intimidate_focus_3} @{Intimidate_focus-3}
@{initiative_current} @{Initiative_Current} @{interrogation_3} @{Interrogation_3} @{intimidate_focus_4} @{Intimidate_focus-4}
@{initiative_overage} @{Initiative_Overage} @{interrogation_focus_1} @{Interrogation_focus-1} @{intimidate_focus_5} @{Intimidate_focus-5}
@{intelligence} @{Intelligence} @{interrogation_focus_2} @{Interrogation_focus-2} @{intimidate_focus_6} @{Intimidate_focus-6}

[edit] "L" Attribute Names

"L" Attribute Names
New Attribute Name Old Attribute Name New Attribute Name Old Attribute Name New Attribute Name Old Attribute Name
@{leadership} @{Leadership} @{leadership_focus_1} @{Leadership_focus-1} @{leadership_focus_4} @{Leadership_focus-4}
@{leadership_1} @{Leadership_1} @{leadership_focus_2} @{Leadership_focus-2} @{leadership_focus_5} @{Leadership_focus-5}
@{leadership_2} @{Leadership_2} @{leadership_focus_3} @{Leadership_focus-3} @{leadership_focus_6} @{Leadership_focus-6}
@{leadership_3} @{Leadership_3}

[edit] "M-N" Attribute Names

"M-N" Attribute Names
New Attribute Name Old Attribute Name New Attribute Name Old Attribute Name New Attribute Name Old Attribute Name
@{magic_incantation_skill} @{magic_Incantation_Skill} @{martial_ranged_focus_2} @{martial_ranged_focus-2} @{navigation_1} @{Navigation_1}
@{magic_intelligence_bonus} @{magic_Intelligence_Bonus} @{martial_ranged_focus_3} @{martial_ranged_focus-3} @{navigation_2} @{Navigation_2}
@{magic_willpower_bonus} @{magic_Willpower_Bonus} @{martial_ranged_focus_4} @{martial_ranged_focus-4} @{navigation_3} @{Navigation_3}
@{martial_melee_focus_1} @{martial_melee_focus-1} @{martial_ranged_focus_5} @{martial_ranged_focus-5} @{navigation_focus_1} @{Navigation_focus-1}
@{martial_melee_focus_2} @{martial_melee_focus-2} @{martial_ranged_focus_6} @{martial_ranged_focus-6} @{navigation_focus_2} @{Navigation_focus-2}
@{martial_melee_focus_3} @{martial_melee_focus-3} @{movement} @{Movement} @{navigation_focus_3} @{Navigation_focus-3}
@{martial_melee_focus_4} @{martial_melee_focus-4} @{movement_current} @{Movement_Current} @{navigation_focus_4} @{Navigation_focus-4}
@{martial_melee_focus_5} @{martial_melee_focus-5} @{movement_overage} @{Movement_Overage} @{navigation_focus_5} @{Navigation_focus-5}
@{martial_melee_focus_6} @{martial_melee_focus-6} @{navigation} @{Navigation} @{navigation_focus_6} @{Navigation_focus-6}
@{martial_ranged_focus_1} @{martial_ranged_focus-1}

[edit] "P" Attribute Names

"P" Attribute Names
New Attribute Name Old Attribute Name New Attribute Name Old Attribute Name New Attribute Name Old Attribute Name
@{parry} @{Parry} @{profession_advanced_ba_2} @{Profession_Advanced_BA-2} @{profession_basic_sr_4} @{Profession_Basic_sr-4}
@{parry_rating} @{Parry_rating} @{profession_advanced_ba_3} @{Profession_Advanced_BA-3} @{profession_basic_sr_5} @{Profession_Basic_sr-5}
@{parry_skill} @{Parry_skill} @{profession_advanced_ba_4} @{Profession_Advanced_BA-4} @{profession_basic_sr_6} @{Profession_Basic_sr-6}
@{parry_type} @{Parry_type} @{profession_advanced_ba_5} @{Profession_Advanced_BA-5} @{profession_basic_sr_7} @{Profession_Basic_sr-7}
@{perception} @{Perception} @{profession_advanced_ba_6} @{Profession_Advanced_BA-6} @{profession_basic_sr_8} @{Profession_Basic_sr-8}
@{perception_advance_1} @{Perception_advance_1} @{profession_advanced_ba_7} @{Profession_Advanced_BA-7} @{profession_basic_sr_9} @{Profession_Basic_sr-9}
@{perception_advance_2} @{Perception_advance_2} @{profession_advanced_sr_1} @{Profession_Advanced_sr-1} @{profession_basic_ta_10} @{Profession_Basic_Ta-10}
@{perception_advance_3} @{Perception_advance_3} @{profession_advanced_sr_10} @{Profession_Advanced_sr-10} @{profession_basic_ta_8} @{Profession_Basic_Ta-8}
@{perception_advance_4} @{Perception_advance_4} @{profession_advanced_sr_2} @{Profession_Advanced_sr-2} @{profession_basic_ta_9} @{Profession_Basic_Ta-9}
@{perception_advance_5} @{Perception_advance_5-1} @{profession_advanced_sr_3} @{Profession_Advanced_sr-3} @{profession_intermediate} @{profession_Intermediate}
@{perception_advance_6} @{Perception_advance_6} @{profession_advanced_sr_4} @{Profession_Advanced_sr-4} @{profession_intermediate_1} @{Profession_Intermediate-1}
@{perception_ancestry_bonus} @{box_Perception} @{profession_advanced_sr_5} @{Profession_Advanced_sr-5} @{profession_intermediate_10} @{Profession_Intermediate-10}
@{perception_bonus} @{box_Perception_bonus} @{profession_advanced_sr_6} @{Profession_Advanced_sr-6} @{profession_intermediate_11} @{Profession_Intermediate-11}
@{peril_ignore_one} @{Peril_1skill-3} @{profession_advanced_sr_7} @{Profession_Advanced_sr-7} @{profession_intermediate_12} @{Profession_Intermediate-12}
@{peril_ignore_three} @{Peril_3skill} @{profession_advanced_sr_8} @{Profession_Advanced_sr-8} @{profession_intermediate_13} @{Profession_Intermediate-13}
@{peril_ignore_two} @{Peril_2skill} @{profession_advanced_sr_9} @{Profession_Advanced_sr-9} @{profession_intermediate_14} @{Profession_Intermediate-14}
@{peril_imperiled} @{Peril_Imperiled} @{profession_advanced_ta_10} @{Profession_Advanced_Ta-10} @{profession_intermediate_15} @{Profession_Intermediate-15}
@{peril_incapcitated} @{Peril-Incapcitated} @{profession_advanced_ta_8} @{Profession_Advanced_Ta-8} @{profession_intermediate_16} @{Profession_Intermediate-16}
@{peril_unhindered} @{Peril-Unhindered} @{profession_advanced_ta_9} @{Profession_Advanced_Ta-9} @{profession_intermediate_17} @{Profession_Intermediate-17}
@{pilot} @{Pilot} @{profession_basic} @{profession_Basic} @{profession_intermediate_18} @{Profession_Intermediate-18}
@{pilot_1} @{Pilot_1} @{profession_basic_1} @{Profession_Basic-1} @{profession_intermediate_19} @{Profession_Intermediate-19}
@{pilot_2} @{Pilot_2} @{profession_basic_10} @{Profession_Basic-10} @{profession_intermediate_2} @{Profession_Intermediate-2}
@{pilot_3} @{Pilot_3} @{profession_basic_11} @{Profession_Basic-11} @{profession_intermediate_20} @{Profession_Intermediate-20}
@{pilot_focus_1} @{Pilot_focus-1} @{profession_basic_12} @{Profession_Basic-12} @{profession_intermediate_3} @{Profession_Intermediate-3}
@{pilot_focus_2} @{Pilot_focus-2} @{profession_basic_13} @{Profession_Basic-13} @{profession_intermediate_4} @{Profession_Intermediate-4}
@{pilot_focus_3} @{Pilot_focus-3} @{profession_basic_14} @{Profession_Basic-14} @{profession_intermediate_5} @{Profession_Intermediate-5}
@{pilot_focus_4} @{Pilot_focus-4} @{profession_basic_15} @{Profession_Basic-15} @{profession_intermediate_6} @{Profession_Intermediate-6}
@{pilot_focus_5} @{Pilot_focus-5} @{profession_basic_16} @{Profession_Basic-16} @{profession_intermediate_7} @{Profession_Intermediate-7}
@{pilot_focus_6} @{Pilot_focus-6} @{profession_basic_17} @{Profession_Basic-17} @{profession_intermediate_8} @{Profession_Intermediate-8}
@{profession_advanced} @{profession_Advanced} @{profession_basic_18} @{Profession_Basic-18} @{profession_intermediate_9} @{Profession_Intermediate-9}
@{profession_advanced_1} @{Profession_Advanced-1} @{profession_basic_19} @{Profession_Basic-19} @{profession_intermediate_ba_1} @{Profession_Intermediate_BA-1}
@{profession_advanced_10} @{Profession_Advanced-10} @{profession_basic_2} @{Profession_Basic-2} @{profession_intermediate_ba_2} @{Profession_Intermediate_BA-2}
@{profession_advanced_11} @{Profession_Advanced-11} @{profession_basic_20} @{Profession_Basic-20} @{profession_intermediate_ba_3} @{Profession_Intermediate_BA-3}
@{profession_advanced_12} @{Profession_Advanced-12} @{profession_basic_3} @{Profession_Basic-3} @{profession_intermediate_ba_4} @{Profession_Intermediate_BA-4}
@{profession_advanced_13} @{Profession_Advanced-13} @{profession_basic_4} @{Profession_Basic-4} @{profession_intermediate_ba_5} @{Profession_Intermediate_BA-5}
@{profession_advanced_14} @{Profession_Advanced-14} @{profession_basic_5} @{Profession_Basic-5} @{profession_intermediate_ba_6} @{Profession_Intermediate_BA-6}
@{profession_advanced_15} @{Profession_Advanced-15} @{profession_basic_6} @{Profession_Basic-6} @{profession_intermediate_ba_7} @{Profession_Intermediate_BA-7}
@{profession_advanced_16} @{Profession_Advanced-16} @{profession_basic_7} @{Profession_Basic-7} @{profession_intermediate_sr_1} @{Profession_Intermediate_sr-1}
@{profession_advanced_17} @{Profession_Advanced-17} @{profession_basic_8} @{Profession_Basic-8} @{profession_intermediate_sr_10} @{Profession_Intermediate_sr-10}
@{profession_advanced_18} @{Profession_Advanced-18} @{profession_basic_9} @{Profession_Basic-9} @{profession_intermediate_sr_2} @{Profession_Intermediate_sr-2}
@{profession_advanced_19} @{Profession_Advanced-19} @{profession_basic_ba_1} @{Profession_Basic_BA-1} @{profession_intermediate_sr_3} @{Profession_Intermediate_sr-3}
@{profession_advanced_2} @{Profession_Advanced-2} @{profession_basic_ba_2} @{Profession_Basic_BA-2} @{profession_intermediate_sr_4} @{Profession_Intermediate_sr-4}
@{profession_advanced_20} @{Profession_Advanced-20} @{profession_basic_ba_3} @{Profession_Basic_BA-3} @{profession_intermediate_sr_5} @{Profession_Intermediate_sr-5}
@{profession_advanced_3} @{Profession_Advanced-3} @{profession_basic_ba_4} @{Profession_Basic_BA-4} @{profession_intermediate_sr_6} @{Profession_Intermediate_sr-6}
@{profession_advanced_4} @{Profession_Advanced-4} @{profession_basic_ba_5} @{Profession_Basic_BA-5} @{profession_intermediate_sr_7} @{Profession_Intermediate_sr-7}
@{profession_advanced_5} @{Profession_Advanced-5} @{profession_basic_ba_6} @{Profession_Basic_BA-6} @{profession_intermediate_sr_8} @{Profession_Intermediate_sr-8}
@{profession_advanced_6} @{Profession_Advanced-6} @{profession_basic_ba_7} @{Profession_Basic_BA-7} @{profession_intermediate_sr_9} @{Profession_Intermediate_sr-9}
@{profession_advanced_7} @{Profession_Advanced-7} @{profession_basic_sr_1} @{Profession_Basic_sr-1} @{profession_intermediate_ta_10} @{Profession_Intermediate_Ta-10}
@{profession_advanced_8} @{Profession_Advanced-8} @{profession_basic_sr_10} @{Profession_Basic_sr-10} @{profession_intermediate_ta_8} @{Profession_Intermediate_Ta-8}
@{profession_advanced_9} @{Profession_Advanced-9} @{profession_basic_sr_2} @{Profession_Basic_sr-2} @{profession_intermediate_ta_9} @{Profession_Intermediate_Ta-9}
@{profession_advanced_ba_1} @{Profession_Advanced_BA-1} @{profession_basic_sr_3} @{Profession_Basic_sr-3}

[edit] "Repeating" Attribute Names

"Repeating" Attribute Names
New Attribute Name Old Attribute Name New Attribute Name Old Attribute Name
@{repeating_spells_$0_critical_failure} @{repeating_spells_$0_Critical_Failure} @{repeating_weapons_$0_weapon_damage} @{repeating_weapons_$0_weapon1_Damage}
@{repeating_spells_$0_critical_success} @{repeating_spells_$0_Critical_Success} @{repeating_weapons_$0_weapon_damage_mod} @{repeating_weapons_$0_weapon1_Damage_mod}
@{repeating_spells_$0_spell_channel} @{repeating_spells_$0_spell_channel} @{repeating_weapons_$0_weapon_details} @{repeating_weapons_$0_weapon1_deatils}
@{repeating_spells_$0_spell_chaos} @{repeating_spells_$0_spell_chaos} @{repeating_weapons_$0_weapon_encumbrance_value} @{repeating_weapons_$0_weapon1_Encumbrance_Value}
@{repeating_spells_$0_spell_corruption} @{repeating_spells_$0_spell_corruption} @{repeating_weapons_$0_weapon_handling} @{repeating_weapons_$0_weapon1_Handling}
@{repeating_spells_$0_spell_diff} @{repeating_spells_$0_spell_diff} @{repeating_weapons_$0_weapon_load} @{repeating_weapons_$0_weapon1_Load}
@{repeating_spells_$0_spell_distance} @{repeating_spells_$0_spell_distance} @{repeating_weapons_$0_weapon_name} @{repeating_weapons_$0_weapon1_name}
@{repeating_spells_$0_spell_duration} @{repeating_spells_$0_spell_duration} @{repeating_weapons_$0_weapon_quality} @{repeating_weapons_$0_weapon1_Quality}
@{repeating_spells_$0_spell_effect} @{repeating_spells_$0_Spell_Effect} @{repeating_weapons_$0_weapon_range_long} @{repeating_weapons_$0_weapon1_range_long}
@{repeating_spells_$0_spell_name} @{repeating_spells_$0_spell_name} @{repeating_weapons_$0_weapon_range_medium} @{repeating_weapons_$0_weapon1_range_medium}
@{repeating_spells_$0_spell_reagents} @{repeating_spells_$0_spell_Reagents} @{repeating_weapons_$0_weapon_range_short} @{repeating_weapons_$0_weapon1_range_short}
@{repeating_trappings_$0_trappings_name} @{repeating_trappings_$0_Trappings_name} @{repeating_weapons_$0_weapon_skill} @{repeating_weapons_$0_weapon1_skill}
@{repeating_trappings_$0_trappings_note} @{repeating_trappings_$0_Trappings_note} @{repeating_weapons_$0_weapon_skill_rating} @{repeating_weapons_$0_weapon1_skill_rating}
@{repeating_weapons_$0_weapon_bonus_type} @{repeating_weapons_$0_weapon1_bonus_type} @{repeating_weapons_$0_weapon_skill_type} @{repeating_weapons_$0_weapon1_skill_type}

[edit] "R" Attribute Names

"R" Attribute Names
New Attribute Name Old Attribute Name New Attribute Name Old Attribute Name New Attribute Name Old Attribute Name
@{resolve} @{Resolve} @{ride} @{Ride} @{rumor} @{Rumor}
@{resolve_1} @{Resolve_1} @{ride_1} @{Ride_1} @{rumor_1} @{Rumor_1}
@{resolve_2} @{Resolve_2} @{ride_2} @{Ride_2} @{rumor_2} @{Rumor_2}
@{resolve_3} @{Resolve_3} @{ride_3} @{Ride_3} @{rumor_3} @{Rumor_3}
@{resolve_focus_1} @{Resolve_focus-1} @{ride_focus_1} @{Ride_focus-1} @{rumor_focus_1} @{Rumor_focus-1}
@{resolve_focus_2} @{Resolve_focus-2} @{ride_focus_2} @{Ride_focus-2} @{rumor_focus_2} @{Rumor_focus-2}
@{resolve_focus_3} @{Resolve_focus-3} @{ride_focus_3} @{Ride_focus-3} @{rumor_focus_3} @{Rumor_focus-3}
@{resolve_focus_4} @{Resolve_focus-4} @{ride_focus_4} @{Ride_focus-4} @{rumor_focus_4} @{Rumor_focus-4}
@{resolve_focus_5} @{Resolve_focus-5} @{ride_focus_5} @{Ride_focus-5} @{rumor_focus_5} @{Rumor_focus-5}
@{resolve_focus_6} @{Resolve_focus-6} @{ride_focus_6} @{Ride_focus-6} @{rumor_focus_6} @{Rumor_focus-6}

[edit] "S" Attribute Names

"S" Attribute Names
New Attribute Name Old Attribute Name New Attribute Name Old Attribute Name New Attribute Name Old Attribute Name
@{scrutinize} @{Scrutinize} @{simple_ranged_focus_1} @{simple_ranged_focus-1} @{stealth_2} @{Stealth_2}
@{scrutinize_1} @{Scrutinize_1} @{simple_ranged_focus_2} @{simple_ranged_focus-2} @{stealth_3} @{Stealth_3}
@{scrutinize_2} @{Scrutinize_2} @{simple_ranged_focus_3} @{simple_ranged_focus-3} @{stealth_focus_1} @{Stealth_focus-1}
@{scrutinize_3} @{Scrutinize_3} @{simple_ranged_focus_4} @{simple_ranged_focus-4} @{stealth_focus_2} @{Stealth_focus-2}
@{scrutinize_focus_1} @{Scrutinize_focus-1} @{simple_ranged_focus_5} @{simple_ranged_focus-5} @{stealth_focus_3} @{Stealth_focus-3}
@{scrutinize_focus_2} @{Scrutinize_focus-2} @{simple_ranged_focus_6} @{simple_ranged_focus-6} @{stealth_focus_4} @{Stealth_focus-4}
@{scrutinize_focus_3} @{Scrutinize_focus-3} @{skulduggery} @{Skulduggery} @{stealth_focus_5} @{Stealth_focus-5}
@{scrutinize_focus_4} @{Scrutinize_focus-4} @{skulduggery_1} @{Skulduggery_1} @{stealth_focus_6} @{Stealth_focus-6}
@{scrutinize_focus_5} @{Scrutinize_focus-5} @{skulduggery_2} @{Skulduggery_2} @{survival} @{Survival}
@{scrutinize_focus_6} @{Scrutinize_focus-6} @{skulduggery_3} @{Skulduggery_3} @{survival_1} @{Survival_1}
@{sheild_quality} @{sheild_Quality} @{skulduggery_focus_1} @{Skulduggery_focus-1} @{survival_2} @{Survival_2}
@{shield_encumbrance_value} @{shield_Encumbrance_Value} @{skulduggery_focus_2} @{Skulduggery_focus-2} @{survival_3} @{Survival_3}
@{simple_melee_focus_1} @{simple_melee_focus-1} @{skulduggery_focus_3} @{Skulduggery_focus-3} @{survival_focus_1} @{Survival_focus-1}
@{simple_melee_focus_2} @{simple_melee_focus-2} @{skulduggery_focus_4} @{Skulduggery_focus-4} @{survival_focus_2} @{Survival_focus-2}
@{simple_melee_focus_3} @{simple_melee_focus-3} @{skulduggery_focus_5} @{Skulduggery_focus-5} @{survival_focus_3} @{Survival_focus-3}
@{simple_melee_focus_4} @{simple_melee_focus-4} @{skulduggery_focus_6} @{Skulduggery_focus-6} @{survival_focus_4} @{Survival_focus-4}
@{simple_melee_focus_5} @{simple_melee_focus-5} @{stealth} @{Stealth} @{survival_focus_5} @{Survival_focus-5}
@{simple_melee_focus_6} @{simple_melee_focus-6} @{stealth_1} @{Stealth_1} @{survival_focus_6} @{Survival_focus-6}

[edit] "T" Attribute Names

"T" Attribute Names
New Attribute Name Old Attribute Name New Attribute Name Old Attribute Name New Attribute Name Old Attribute Name
@{toughness} @{Toughness} @{tradecraft_focus_5} @{Tradecraft_focus-5} @{trait_24} @{trait-22}
@{toughness_1} @{Toughness_1} @{tradecraft_focus_6} @{Tradecraft_focus-6} @{trait_25} @{trait-23}
@{toughness_2} @{Toughness_2} @{trait_1} @{trait-1} @{trait_26} @{trait-24}
@{toughness_3} @{Toughness_3} @{trait_10} @{trait-whoops} @{trait_27} @{trait-25}
@{toughness_focus_1} @{Toughness_focus-1} @{trait_11} @{trait-9} @{trait_28} @{trait-26}
@{toughness_focus_2} @{Toughness_focus-2} @{trait_12} @{trait-10} @{trait_29} @{trait-27}
@{toughness_focus_3} @{Toughness_focus-3} @{trait_13} @{trait-11} @{trait_3} @{trait-3}
@{toughness_focus_4} @{Toughness_focus-4} @{trait_14} @{trait-12} @{trait_30} @{trait-28}
@{toughness_focus_5} @{Toughness_focus-5} @{trait_15} @{trait-13} @{trait_31} @{trait-29}
@{toughness_focus_6} @{Toughness_focus-6} @{trait_16} @{trait-14} @{trait_4} @{trait-4}
@{tradecraft} @{Tradecraft} @{trait_17} @{trait-15} @{trait_5} @{trait-4_5}
@{tradecraft_1} @{Tradecraft_1} @{trait_18} @{trait-16} @{trait_6} @{trait-5}
@{tradecraft_2} @{Tradecraft_2} @{trait_19} @{trait-17} @{trait_7} @{trait-6}
@{tradecraft_3} @{Tradecraft_3} @{trait_2} @{trait-2} @{trait_8} @{trait-7}
@{tradecraft_focus_1} @{Tradecraft_focus-1} @{trait_20} @{trait-18} @{trait_9} @{trait-8}
@{tradecraft_focus_2} @{Tradecraft_focus-2} @{trait_21} @{trait-19} @{trait_advanced} @{trait_Advanced}
@{tradecraft_focus_3} @{Tradecraft_focus-3} @{trait_22} @{trait-20} @{trait_basic} @{trait_Basic}
@{tradecraft_focus_4} @{Tradecraft_focus-4} @{trait_23} @{trait-21} @{trait_intermediate} @{trait_Intermediate}

[edit] "U-W" Attribute Names

"U-W" Attribute Names
New Attribute Name Old Attribute Name New Attribute Name Old Attribute Name New Attribute Name Old Attribute Name
@{unique_advances} @{Unique_Advances} @{warfare_focus_3} @{Warfare_focus-3} @{willpower_advance_3} @{Willpower_advance_3}
@{warfare} @{Warfare} @{warfare_focus_4} @{Warfare_focus-4} @{willpower_advance_4} @{Willpower_advance_4}
@{warfare_1} @{Warfare_1} @{warfare_focus_5} @{Warfare_focus-5} @{willpower_advance_5} @{Willpower_advance_5}
@{warfare_2} @{Warfare_2} @{warfare_focus_6} @{Warfare_focus-6} @{willpower_advance_6} @{Willpower_advance_6}
@{warfare_3} @{Warfare_3} @{willpower} @{Willpower} @{willpower_ancestry_bonus} @{box_Willpower}
@{warfare_focus_1} @{Warfare_focus-1} @{willpower_advance_1} @{Willpower_advance_1} @{willpower_bonus} @{box_Willpower_bonus}
@{warfare_focus_2} @{Warfare_focus-2} @{willpower_advance_2} @{Willpower_advance_2}