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Mod - globalconfig

The globalconfig variable is available for use in Mod/API scripts and it is related to the state variable. Unlike state, globalconfig does not persist and gets reset anytime the sandbox restarts.

globalconfig contains key/value properties of 1-click user options.

Here's a code example from the `StatusFx` script:

 // Get the FX configurations from the useroptions.
   var useroptions = (globalconfig && 
       (globalconfig.StatusFX || globalconfig.statusfx)) ||
       { 'red': 'splatter-blood [1,-1]', 'green': 'bubbling-acid', 'custom': 'sleep: glow-holy|stars: beam-fire [2,3]', 'interval': 500};

More info in the forums: