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Script:What Did He Say

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API ScriptAuthor: Roger A.
Version: 2.0
Last Modified: 2014-10-11
Code: What Did He Say?
Dependencies: None
Conflicts: None

What Did He Say? allows users to convert things they type into gibberish for characters who don't speak the language the player is speaking as.

Syntax

!<language> <message>
Formally:

S

→ !language
message


message

string

language

→ aboleth

language

→ abyssal

language

→ aklo

language

→ aquan

language

→ auran

language

→ boggard

language

→ celestial

language

→ cyclops

language

→ draconic

language

→ drow

language

→ druidic

language

→ dwarven

language

→ elven

language

→ giant

language

→ gnoll

language

→ gnome

language

→ goblin

language

→ halfling

language

→ ignan

language

→ infernal

language

→ orc

language

→ protean

language

→ sphinx

language

→ sylvan

language

→ tengu

language

→ terran

language

→ treant

language

→ undercommon
Parameter Values
language The language to speak. See Supported Languages below for a full list of options.
message The message to send. Players with control over the language's character sheet will see the original message, while everyone else only sees the gibberish.

Supported Languages

The following languages are available to this script. The campaign should have a character with each of the following names, in order to support players understanding the messages being sent:

  • aboleth
  • abyssal
  • aklo
  • aquan
  • auran
  • boggard
  • celestial
  • cyclops
  • draconic
  • drow
  • druidic
  • dwarven
  • elven
  • giant
  • gnoll
  • gnome
  • goblin
  • halfling
  • ignan
  • infernal
  • orc
  • protean
  • sphinx
  • sylvan
  • tengu
  • terran
  • treant
  • undercommon

Changelog

v2.0 (2014-10-11)

  • Release