Difference between revisions of "Isometric Maps in Roll20"
From Roll20 Wiki
Stephen D. (Talk | contribs) (Added API scripts) |
Stephen D. (Talk | contribs) (→Helpful API Scripts) |
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https://gist.github.com/plexsoup | https://gist.github.com/plexsoup | ||
− | * psIsoFacing | + | * [https://gist.github.com/plexsoup/6fb407c51d3ded60119f914ea82781de psIsoFacing] |
− | * LightCrumb | + | * [https://gist.github.com/plexsoup/64852540504101b520b25f7c3fa84e5f LightCrumb] |
− | * psTileResizer | + | * [https://gist.github.com/plexsoup/0ac12a25a57048ef028f98b8adec50e8 psTileResizer] |
[[Category:Tips]] | [[Category:Tips]] |
Revision as of 21:17, 31 January 2017
Creating Isometric Maps
To make an isometric map in photo editing or illustration software, start with a grid, rotate it by 45 degrees and scale it vertically by 57.7%.
To make an isometric map in 3d modeling software, set your camera rotation to 60 degrees on the local x axis.
Inkscape has Axonometric Grids built-in for making isometric perspective maps.
To make small isometric tiles, you'll need transparent backgrounds on the image, so they don't occlude each other. PNG images can be quite large, so consider converting your image to indexed-mode with 256 colors before you upload it. That will make the PNG file size much smaller and should reduce load times significantly.
Using Isometric Maps in Roll20
Use 3/4 view or side-view tokens. To change facing, select flip-horizontal from the advanced token menu (right click on the token).
Use send to-front or to-back to align tokens on the Z-axis. Note: The GM may have to help the players shuffle tokens around if they can't select their token when it's behind another one.