Difference between revisions of "D&D 5e OGL Roll Templates"
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=== NPC Action === | === NPC Action === | ||
− | [[File:D&D_5E_OGL_NpcAction_Template.jpg|200px|right|none]]<nowiki>&{template:npcaction} {{attack=1}} {{damage=1}} {{dmg1flag=1}} {{dmg2flag=1}} {{name=name}} {{rname=rname}} {{r1=r1}} {{always=1}} {{r2=r2}} {{dmg1=dmg1}} {{dmg1type=dmg1type}} {{ | + | [[File:D&D_5E_OGL_NpcAction_Template.jpg|200px|right|none]] |
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+ | <nowiki>&{template:npcaction} {{attack=1}} {{damage=1}} {{dmg1flag=1}} {{dmg2flag=1}} {{name=name}} {{rname=rname}} {{r1=r1}} {{always=1}} {{r2=r2}} {{dmg1=dmg1}} {{dmg1type=dmg1type}} {{crit1=crit1}} {{dmg2=dmg2}} {{dmg2type=dmg2type}} {{crit2=crit2}} {{description=description}}</nowiki> | ||
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=== NPC Attack === | === NPC Attack === |
Revision as of 20:27, 13 April 2017
There are 9 roll templates provided by the D&D 5e OGL character sheet by Roll20:
Template | Sheet Roll Example | Formatting Notes |
---|---|---|
&{template:desc} | None | |
&{template:simple} | PC Ability/Skill Checks | |
&{template:atk} | PC attack when autoroll damage is off | Formats command buttons as hyperlink text
"rname"/"rnamec" fields do not show up if there is no inline roll in r1 or r2 Inline rolls in the description field are formatted to take up an entire line with a yellow bar. |
&{template:dmg} | PC damage roll | Description, rname, and charname fields are shown based on toggles |
&{template:atkdmg} | PC attack when autoroll damage is on | |
&{template:spell} | PC spell not marked as an attack | Component label is displayed regardless of output options |
&{template:npcaction} | Generic NPC action | |
&{template:npcatk} | NPC attack | Formats command buttons as hyperlink text |
&{template:npcdmg} | NPC dmg roll |
Contents |
General Notes
- Anything that says it toggles something off/on means that if you put anything after the "=", including a space, that feature is turned on, if there is nothing after the "=", then it is off.
- The macros using atk, simple, npcatk, and atkdmg generated by the sheet utilize @{rtype} in place of {{always/normal/advantage/disadvantage=1}} {{r2=[[1d20. This attribute would allow you to link whether a second d20 is rolled or not to what the settings of your sheet are.
- The roll templates have a hard-coded size and will not scale if the chat pane is resized or (with the exception of the description fields and fields in the NPC templates) if a field's contents are larger than the field's space in the template output.
Style Differences
The D&D 5e OGL sheet has different styling depending on if you are using it in a custom D&D 5e game or in a game started from a module (such as Lost Mines of Phandelver or Storm King's Thunder). These styling differences extend to the output of the roll templates, but do not change the syntax described below for using the roll template.
Common Fields
Many of the fields used by the roll templates are common to all or most of the roll templates. See the example templates below to see which of the following fields a given template uses.
Field | Value Type | Expected Value |
---|---|---|
advantage
always disadvantage normal |
Toggle | One of these four toggles can be set to determine whether one attack or check die is rolled (normal), both (always), both with the higher number grayed out (disadvantage), or both with the lower number grayed out (advantage). |
ammo | Text | The name of the ammunition that the attack should spend. (See ammunition tracking.) |
attack | Toggle | Whether or not the attack section of the template is shown. |
charname | Text | The name of the character that generated this template. |
crit | Toggle | Whether or not the critical damage result is shown. |
crit1
crit2 |
Roll | The damage die and modifiers to use on a critical success. |
damage | Toggle | Whether or not the damage section of the template is shown. |
desc
description |
Text | A description of the attack, spell or NPC ability. |
dmg1
dmg2 |
Roll | The damage die and modifiers to use. |
dmg1flag
dmg2flag |
Toggle | Whether or not the damage result is shown. |
dmg1type
dmg2type |
Text | The type of damage caused, such as "Bludgeoning" or "Poison". |
hldmg | Roll | The additional damage die and modifiers to use when casting a spell at a higher level. |
mod | Number | The total of all modifiers to be added to an attack or check roll. |
name | Text | The name of a spell or, in an NPC template, the name of the NPC that generated this template. |
r1
r2 |
Roll | The die to roll in order to determine if an attack or check succeeds. |
range | Text | The range of the attack, spell or NPC ability. |
rname | Text | The name of the attack or NPC ability. |
rnamec | Text | The name of the attack or NPC ability if it critically succeeds. |
save | Toggle | Whether or not the save section of the template is shown. |
saveattr | Text | The attribute that the target must roll a saving throw for. |
savedc | Text | The DC that the target must beat with their saving throw. |
savedesc | Text | The effect that occurs if the target succeeds their saving throw, such as "Half Damage". |
spelllevel | Number | What level spell slot to expend when casting this spell. |
Roll Templates
Description
Template
&{template:desc} {{desc=desc}}Simple
Template
&{template:simple} {{rname=rname}} {{mod=mod}} {{r1=r1}} {{always=1}} {{r2=r2}} {{charname=charname}}
Character Sheet Examples
- Attribute Checks
- Saving Throws
- Skill Checks
Caveats
- In order for the r1 or r2 sections to be output, the normal | always | advantage | disadvantage field must be included.
Attack
Template
&{template:atk} {{mod=mod}} {{rname=rname}} {{rnamec=rnamec}} {{r1=r1}} {{always=1}} {{r2=r2}} {{range=range}} {{desc=desc}} {{spelllevel=spelllevel}} ammo=ammo {{charname=charname}}
Character Sheet Examples
- Spells and Attacks that require to hit rolls (Sheet setting 'Auto Damage Roll' must be set to 'Don't Auto Roll Damage')
Caveats
- In order for the r1 or r2 sections to be output, the normal | always | advantage | disadvantage field must be included.
- In order for the rname, rnamec and mod fields to be output, r1 and, if included, r2 must be a calculable roll value.
- In order for ammo to be correctly expended, rname must exactly match the name of a weapon that uses the correct ammunition field, r1 must be a calculable roll value and charname must resolve to the exact name of a character sheet.
Damage
Template
&{template:dmg} {{rname=rname}} {{range=range}} {{damage=1}} {{dmg1flag=1}} {{dmg1=dmg1}} {{dmg1type=dmg1type}} {{dmg2flag=1}} {{dmg2=dmg2}} {{dmg2type=dmg2type}} {{crit=1}} {{crit1=crit1}} {{crit2=crit2}} {{save=1}} {{saveattr=saveattr}} {{savedesc=savedesc}} {{savedc=savedc}} {{desc=desc}} {{hldmg=hldmg}} {{spelllevel=spelllevel}} ammo=ammo {{charname=charname}}
Character Sheet Examples
- Spells and Attacks that cause damage, but do not require a to hit roll.
Caveats
- In order for the hldmg section to be output, the hldmg field must be a calculable roll value.
- In order for the spelllevel field to properly expend the correct spell slot, the dmg1 field must be a calculable roll value and charname must resolve to match the exact name of a character sheet.
- In order for ammo to be correctly expended, rname must exactly match the name of a weapon that uses the correct ammunition field, r1 must be a calculable roll value and charname must resolve to the exact name of a character sheet.
Attack & Damage
Template
&{template:atkdmg} {{mod=mod}} {{rname=rname}} {{r1=r1}} {{always=1}} {{r2=r2}} {{attack=1}} {{range=range}} {{damage=1}} {{dmg1flag=1}} {{dmg1=dmg1}} {{dmg1type=dmg1type}} {{dmg2flag=1}} {{dmg2=dmg2}} {{dmg2type=dmg2type}} {{crit1=crit1}} {{crit2=crit2}} {{save=1}} {{saveattr=saveattr}} {{savedesc=savedesc}} {{savedc=savedc}} {{desc=desc}} {{hldmg=hldmg}} {{spelllevel=spelllevel}} ammo=ammo {{charname=charname}}
Character Sheet Examples
- Spells and Attacks that require a to hit roll and cause damage. (Sheet setting 'Auto Damage Roll' must be set to 'Auto Roll Damage & Crit')
Caveats
- In order for the r1 or r2 sections to be output, the normal | always | advantage | disadvantage field must be included.
- In order for the hldmg section to be output, the hldmg field must be a calculable roll value.
- In order for the spelllevel field to properly expend the correct spell slot, the dmg1 field must be a calculable roll value and charname must resolve to match the exact name of a character sheet.
- In order for ammo to be correctly expended, rname must exactly match the name of a weapon that uses the correct ammunition field, r1 must be a calculable roll value and charname must resolve to the exact name of a character sheet.
Spell
Template
&{template:spell} {{level=school level}} {{name=name}} {{castingtime=castingtime}} {{range=range}} {{target=target}} {{v=1}} {{s=1}} {{m=1}} {{material=material}} {{duration=duration}} {{description=description}} {{athigherlevels=athigherlevels}} {{ritual=1}} {{concentration=1}} {{charname=charname}}
Character Sheet Examples
- Spells with 'Output' set to 'Spellcard'.
Caveats
- In order for the level field to properly expend the correct spell slot, the charname must resolve to match the exact name of a character sheet.
Unique Fields
Field | Value Type | Expected Value |
---|---|---|
athigherlevels | Text | A description of the spell's effects when cast using higher level spell slots. |
castingtime | Text | How many and what type of action casting this spell takes, such as '1 Action' or '1 Reaction'. |
concentration | Toggle | Whether or not concentration is shown in the duration section. |
duration | Text | How long the spell's effects lasts. |
level | Text | The name of the spell's school followed by its spell level, such as "Divination 3". |
m | Toggle | Whether or not the "M" for materials is shown in components section. |
material | Text | The materials required to cast the spell. |
ritual | Toggle | Whether or not the ritual cast option is shown. |
s | Toggle | Whether or not the "S" for somatic is shown in components section. |
target | Text | What the spells targets, such as "1 Friendly Creature". |
v | Toggle | Whether or not the "V" for verbal is shown in components section. |
NPC Action
&{template:npcaction} {{attack=1}} {{damage=1}} {{dmg1flag=1}} {{dmg2flag=1}} {{name=name}} {{rname=rname}} {{r1=r1}} {{always=1}} {{r2=r2}} {{dmg1=dmg1}} {{dmg1type=dmg1type}} {{crit1=crit1}} {{dmg2=dmg2}} {{dmg2type=dmg2type}} {{crit2=crit2}} {{description=description}}