Difference between revisions of "Changelog"
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*Implementing this change alters how the Create New Game process works. Instead of jumping straight into the Virtual Tabletop after clicking on the '''I'm ready, Create Game!''' button, your browser will be directed to the new game's Details Page. | *Implementing this change alters how the Create New Game process works. Instead of jumping straight into the Virtual Tabletop after clicking on the '''I'm ready, Create Game!''' button, your browser will be directed to the new game's Details Page. | ||
*The button "Join Game" has had its text changed to "Launch Game" so that the terminology is more universally understood by the game creator and the players. | *The button "Join Game" has had its text changed to "Launch Game" so that the terminology is more universally understood by the game creator and the players. | ||
+ | |||
Full changelog: [https://app.roll20.net/forum/post/5862512/roll20-community-corner-number-37-12-slash-15-slash-2017-dev-updates-code-of-conduct-updates-art-and-assets] | Full changelog: [https://app.roll20.net/forum/post/5862512/roll20-community-corner-number-37-12-slash-15-slash-2017-dev-updates-code-of-conduct-updates-art-and-assets] |
Revision as of 07:53, 17 December 2017
The following is a summary of the releases of Roll20 updates, along with a link to the forum post/full changelog for each.
December 12, 2017
New Game Management Queue System
- Tasks such as adding a Module to a game, adding add-ons to a game, creating copies of a game, and the patching of addons and modules have all been moved to the same web host that rollbacks are served. This takes them out of the main site traffic to make these processes faster.
- Implementing this change alters how the Create New Game process works. Instead of jumping straight into the Virtual Tabletop after clicking on the I'm ready, Create Game! button, your browser will be directed to the new game's Details Page.
- The button "Join Game" has had its text changed to "Launch Game" so that the terminology is more universally understood by the game creator and the players.
Full changelog: [1]
September 26, 2017
Fog & Function Update
- Advanced Fog of War - Dedicated Bug Forum Thread | Wiki Documentation
- 5th Edition OGL Character Sheet version 2.0 - Forum Thread | Wiki Documentation
- Official Dungeon World Character Sheet & Compendium - Forum Thread | Wiki Documentation for Sheet | Wiki Documentation for Compendium
- Official GUMSHOE Character Sheet - Forum Thread | Wiki Documentation
- 5E Companion Updates - Forum Thread | Wiki Documentation
Full changelog: [2]
March 8th, 2017
- Pay To Play tag added for LFG listings in the LFG Tool
- Changes made to Pay to Play posting on the LFG Forum
- LFG forum Captchas
- Marketplace Changes and Improvements
- New Tabletop Audio track added and one more updated
- Currently working on WebRTC fix
- Currently working alongside Fanburst for a fix with Jukebox issue
Full changelog: [3]
February 2nd, 2017
- Game Default Settings are now available for Pages, Tokens, and Character Sheets
- An Applier is available in-game to convert existing content to the new Game Default Settings
- Pro users can now Roll Back their games via the Game Details Page
- WebRTC now has a Mic Input Indicator to help voice-only users identify which user is speaking.
Full changelog: [4]
December 21st, 2016
- More bug fixes to Roll20 WebRTC
- Added Pop-Out functionality for video
Full changelog: [5]
November 29th, 2016
- New Video Chat Officially Launched
- Changes Made to the Official Forums
Full changelog:
- Video Chat Announcement [6]
- Roll20 WebRTC Official Bug Report Thread [7]
- Forum Changes Announcement [8]
November 11th, 2016
- Added further integration with Compendiums
- In-Game Source Indicators in the 5th OGL SRD
- In-Game Drag and Drop functionality
- Better Character Sheet Integration
Full changelog: [9]
November 2nd, 2016
- Quality of Life Fixes
- Page Size Warning
- Dev and Main Server Art Library Merge
- Re-categorization of the All Flesh Must Be Eaten system
- Compendium Performance Improvements
- Roll20 WebRTC Tweaking
- Search the Jukebox with Fanburst URLs
Full changelog: [10]
October 25th, 2016
- Added the ability to gift Marketplace content to another user
Full changelog: [11]
October 17th, 2016
- Sheet Worker Support (API)
Full changelog: [12]
October 11th, 2016
- Added more updates and stability to the Roll20 WebRTC video chat feature
- New campaigns created from this point forward will have the Roll20 WebRTC chat tech option selected at default
Full changelog: [13]
October 4th, 2016
- Added Battlebards and Fanburst support to the Jukebox
Full changelog: [14]
September 28th, 2016
- Incompetech music library added to to the Jukebox library
Full changelog: [15]
September 26th, 2016
- SoundCloud locks down its API. SoundCloud tracks added to the jukebox are no longer playable, but are still accessible to retrieve the tracks' URL.
- No changes to Tabletop Audio tracks
- Developers seeking alternative audio resources
Full changelog: [16]
September 19th, 2016
- Module Patching System for marketplace module corrections
- Relocation of the Exit Game button to the top of the Settings Tab
- New Exit Game Landing Page
- Decks and Tables tab renamed to Collections tab
- Macros section moved from Settings to new Collections tab
Full changelog: [17]
September 7th, 2016
- New Video Chat (Roll20 Beta WebRTC)
Full changelog: [18]
August 26th, 2016
- Character Vault Permission Changes
- Pro and Plus Subscribers can continue to export Characters into any game. In addition, players in your games can now export their Characters into your games even if they don't have a subscription.
- Non-subscribers can now export Characters into games where the game creator has a subscription. In addition, if you create a game based on a paid Module, you and your players can export Characters into that game as well.
- Bug Fix where a character's token is unlinked from its sheet during export.
Full changelog: [19]
August 15th, 2016
- Performance Improvements for Large Games
Full changelog: [20]
July 13, 2016
- Art Library Rework
Full changelog: [21]
May 17, 2016
- New Site & Character Sheet Translation Tools
Full changelog: [22]
April 5, 2016
- API One-Click Install
- New API Architecture
- Character Sheet Zooming
- Infinite Deck Fixes
Full changelog: [23]
March 8, 2016
- Improved F/X Tool
- Re-Order Repeating Section Rows
- API Support for F/X Tool
- API Support for GM Page
- Repeating Section Events and Attribute changes
- Misc Bug Fixes
Full changelog: [24]
Feb 18, 2016
- Sheet Worker and Character Sheet Changes
- Misc Bug Fixes
- Improvements to SRD5 Sheet
Full changelog: [25]
Feb 11, 2016
- Character Sheet Speed Boost
- Character Sheet Bug Fixes
Full changelog: [26]
Jan 26, 2016
- 5th Edition OGL Character Sheet by Roll20
- 5th Edition SRD Compendium
- 5th Edition SRD Compedium integration into the Roll20 Virtual Tabletop
Full changelog: [27]
Jan 18, 2016
- New Servers
- 3D Percentile Dice
- Updates to Repeating Field Fixes, Attribute Fixes, etc.
- Translation Project Updates
- Online Status Indicator
- plus several misc fixes
Full changelog: [28]
Dec 15, 2015
Character Sheet focused update, including:
- Character Sheet Worker Scripts
- Better Repeating Sections Support
- Pop-Out Chat and Jukebox
- New Roll Template Logic
- Plus misc fixes
Full changelog: [29]
Sep 22, 2015
Large update which included:
- PayPal Integration
- Roll20 Tutorial launched
- Revamped Jukebox features - Playlists, Now Playing Widget, Play on Load, Tabletop Audio Integration, API Jukebox Support
- Rename/Color Macro Buttons
- Changes to Player Tokens, API Token & Misc Bug Fixes
Full changelog: [30]
May 20, 2015
Player Directory and Roll Template changes, including:
- A revamp of how the Player Directory works, including new functionality
- Three new helper functions for use with Roll Templates; rollGreater(), rollLess(), and rollBetween()
- The addition of the ability to use other roll template rolls in place of comparison numbers
Full changelog: [31]
April 27, 2015
Medium-sized update which included:
- Nested Inline Rolls
- Chat Timestamps
- New Achievements
- Better Forum Searching
Full changelog: [32]
March 23, 2015
Post Update of Holding bugfix and polish update, including:
- Multiline text in roll templates
- Popout character sheets fix for Chrome Beta (v 42)
- Fixed 3D Dice and macro visibility issue, and more.
Full changelog: [33]
March 10, 2015
The Update of Holding, our third major update to the Roll20 platform. Lots more than covered here, but the highlights include:
- Folders added to the Journal
- Popout Character and Handout windows
- 3D Dice overhauled
- Roll Templates added
- New chat commands, API updates, and more!
Read more the blog post: http://blog.roll20.net/post/113260571295/update-of-holding-live
Full changelog: [34]
January 27, 2015
API bugfix update addressing the following issues:
- Getting a "heartbeat timeout" or "script closed due to error" message when you come back to a game that was previously working fine
- Getting a "script closed due to error" message without further explanation
- Issues with previous sandbox instances not closing properly, leading to "double execution" of API scripts
- Not solely an API issue, we also fixed a bug yesterday that was causing some dice rolls not to work (including inside of API commands) on the Dev Server when 3D Dice were enabled
Full changelog: [35]
November 11, 2014
Medium-sized update which included:
- Restricting token movement so they can't move through Dynamic Lighting walls
- A "Light Multiplier" setting for Dynamic Lighting to support Low Light Vision mechanics in systems such as Pathfinder
- A Global Illumination setting to support outdoor environments where there is daylight, well-lit houses, etc.
- A reroll-once operator for games such as D&D 5E
- Drag-and-drop roll buttons off of sheets directly onto your macro quick-bar
- Turn order counters
Full changelog: [36]
September 3, 2014
Improvements to the Card Deck system, including:
- Choose a specific card to deal from the deck
- Choose to play cards to the table as "tokens" with all token-related features such as bubbles
- Store info in the cards when they are placed in a hand then back to the tabletop
- Press 'z' to zoom in on any item selected on the tabletop... Plus more!
Full changelog: [37]
June 25, 2014
A "minor" update which included:
- New zoom features
- Better image uploads
- Added the new Character Vault feature.
- Improvements to the LFG search
Full changelog: [38]
May 28, 2014
Data Delve, our second major update to the Roll20 platform. Too much to mention here, but the highlights include:
- QuantumRoll, our new "true" random number generator for dice rolling
- Character Sheets
- Server Upgrades
- Improved Video/Voice
- ...and a whole lot more (including hundreds of tweaks and bug fixes).
Read all about it on the blog post: http://blog.roll20.net/post/87112838355/data-delve-is-live
Full changelog: [39]
January 20, 2014
Minor update which addresses some lignering issues from Rugged Reroll and has some improvements to the ordering of rendering elements on the tabletop.
- Tokens that "have sight" are now drawn on top of everything, preventing limited line of sight viewing angles from hiding the token.
- Pings and Measurements are now drawn on top of everything else as well, allowing GMs and Players to point out things on the tabletop even if they're hidden to the players.
- Pings, measurements, and waypoints now no longer appear to players if they are done on the GM Layer.
- A "GM Notes" field was added to the Handouts
- Better proxying of external (web search) images.
Full changelog: [40]
December 16, 2013
Rugged Reroll, Roll20's larget update to-date. Short summary:
- Improved performance of large map rendering
- Added Field of View, and Line of Sight
- Improved built in voice chat
- Added Token Actions, Target Variables, Target Abilities
- Added Waypoints system for token movement and measurement
- Added Linkable Journal entries
- Changes to Campaign Management, and ability to make campaigns public (Pro only)
- Added ability to place players on different maps
- Updates to API (Pro only)
- New special FX engine (Pro only)
Full changelog: [41]
August 6, 2013
- Introduced Status Effect Icons, over 50 icons to use to keep track of status effects and other information about your tokens
- Introduced Roll Queries, a way to gather information to use in a roll or macro on a per-use basis
- New token display settings to determine where (top, bottom, etc.) status effect markers should be shown, and customize the color of token bars for your Campaign
- A new Deal to Initiative feature, very useful for games such as Savage Worlds which use card-based drawing to determine turn order. Matching new turn order sorting option to sort by card/suit.
- Inline roll highlighting of crits/fumbles
- Shadows for 3D Dice
- New improvements to communication on the site, including PM archiving and editing and a Dismiss All Notifications button
Full changelog: [42]
July 16, 2013
- Introduced the Transmogrifier, a tool to help GMs share resources between their campaigns
- Introduced Inline Rolls, a new roll tool which has more compact results and can be used to do "sub-rolls" inside of other rolls
- Added floor() and ceil() functions for use in rolls
- Fixed crashes relating to the 3D Dice system
- Enabled Rollable Tables for ALL users (including Base/Free accounts)
- Added chat history clearing options
Full changelog: [43]
June 25, 2013
- Usability improvements to the Character editor, tokens, macro quick bar, etc.
- Group rotation and scaling added
- WebRTC trial underway to test new video chat implementation
Full changelog: [44]
June 6, 2013
- Small update focused primarily on improving lost connection detection
Full changelog: [45]
June 4, 2013
- Modules (collections of maps, tokens, sounds, characters, and handouts which are pre-generated and made into a Roll20 Campaign) were introduced. One free and one paid module were available at launch.
- The Roll20 API was enabled on the Main Server for Pro users.
Full changelog: [46]
May 14, 2013
- Card decks were improved, with additional options for how cards are played to the tabletop, new hand management display, and a discard pile.
- The API was further improved, including state object persistence between play sessions and the ability to create new objects
Full changelog: [47]
April 30, 2013
- The Roll20 API was introduced
- The Roll20 Wiki was unveiled.
- New features for the Journal including tagging + searching journal entries, drag and drop re-reordering of attributes and abilities, players can edit Handouts, and more.
- Custom turn order entries
- Hide the right sidebar
- Macro and abilities editor made easier to use
Full changelog: [48]
April 8, 2013
- New Chat features including commands and avatars
- Auras now appear under tokens
- Weighting of Rollable Tables now possible
Full changelog: [49]
March 13, 2013
- Rollable Tables and Dice Tokens now available, allowing customization and "physical" use of dice
- Z-Order and Rendering Improvements
Full changelog: [50]
January 28, 2013
- Complete Overhaul of the Roll20 Forums
- Campaign Forums
- Private Messaging
Full changelog: [51]
2012 Updates
For a list of updates that occurred prior to 2013, please see the following forum post.
Full changelog: [52]