Difference between revisions of "Script:Move Lighting"
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!movelight walls -L9XSOq-voBH6SR73hpH<br /> | !movelight walls -L9XSOq-voBH6SR73hpH<br /> | ||
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− | This script was built for its synergy with the script [[Script: | + | This script was built for its synergy with the script [[Script:Token Mod|Token Mod]]. Here is an example of using the two scripts together to open / close doors on a map.<br /> |
Get the ID of the dynamic lighting polygon object obstructing path and line of sight through the door and store it in bar1 of the door token graphic. Then you can create the following two macros:<br /><br /> | Get the ID of the dynamic lighting polygon object obstructing path and line of sight through the door and store it in bar1 of the door token graphic. Then you can create the following two macros:<br /><br /> | ||
'''Open Door'''<br /> | '''Open Door'''<br /> |
Revision as of 04:17, 5 May 2018
Version: 0.1.4
Last Modified: 2018-05-02
Code: MoveLighting
Dependencies: None
Conflicts: None
NOTE: THIS SCRIPT IS NOT YET AVAILABLE AND IS AWAITING PULL REQUEST AUTHENTICATION ON GITHUB - ETA TO AVAILABILITY = 1 to 2 WEEKS
This script lets you quickly move a dynamic lighting polygon path object from one game layer to another game layer.
Contents |
Syntax
!movelight
!movelight <map,objects,gmlayer,walls> <id>
Installation and Configuration
MoveLighting currently isn't available as a one click install option and must be installed manually.
You can copy the script's code, available from the menu on the right and stored at Roll20's API GitHub Repository. Paste the code into a new script in your campaign's API Script Editor. Save the new script and it will be available inside your campaign.
Script Use
To use simply type !movelight [layer] [object ID] into the chat.
Valid Layers:
map
objects
gmlayer
walls
Example of running the command:
Move dynamic lighting polygon object from lighting layer to GM Layer:
!movelight gmlayer -L9XSOq-voBH6SR73hpH
Move dynamic lighting polygon object from GM layer back to lighting layer (this will restore path obstruction and line of sight etc. etc.)
!movelight walls -L9XSOq-voBH6SR73hpH
This script was built for its synergy with the script Token Mod. Here is an example of using the two scripts together to open / close doors on a map.
Get the ID of the dynamic lighting polygon object obstructing path and line of sight through the door and store it in bar1 of the door token graphic. Then you can create the following two macros:
Open Door
!movelight gmlayer @{selected|bar1}
!token-mod --set layer|gmlayer --ids @{selected|token_id}
Close Door
!movelight walls @{selected|bar1}
!token-mod --set layer|objects --ids @{selected|token_id}
Then to use these macros, have the door on the object layer, select the door, and run the Open Door macro. Then move to the GM Layer, select the door, and run the Close Door macro.
Changelog
v0.1.4 (2018-05-02)
- Initial release