Difference between revisions of "Tim G."
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'''Name:''' _Half_Level | '''Name:''' _Half_Level | ||
− | '''Actions:''' floor( @{selected|Level} /2 ) | + | '''Actions:''' |
+ | floor( @{selected|Level} /2 ) | ||
'''Show as Token Action:''' Leave unchecked | '''Show as Token Action:''' Leave unchecked | ||
Line 53: | Line 54: | ||
'''Name:''' _STR_MOD | '''Name:''' _STR_MOD | ||
− | '''Actions:''' floor((@{selected|STR}-10)/2) | + | '''Actions:''' |
+ | floor((@{selected|STR}-10)/2) | ||
'''Show as Token Action:''' Leave unchecked | '''Show as Token Action:''' Leave unchecked | ||
Line 67: | Line 69: | ||
'''Actions:''' | '''Actions:''' | ||
− | /em @{selected|token_name} does Athletics | + | /em @{selected|token_name} does Athletics |
− | + | /roll d20 + @{selected|Athletics-trained} +@{selected|Athletics-misc} + #_STR_MOD + #_Half_Level -@{selected|Armor-Penalty} | |
− | /roll d20 + @{selected|Athletics-trained} +@{selected|Athletics-misc} + #_STR_MOD + #_Half_Level -@{selected|Armor-Penalty} | + | |
Line 80: | Line 81: | ||
'''Name: STR_check''' | '''Name: STR_check''' | ||
− | '''Actions:''' /roll #_STR_MOD + #_HALF_LEVEL | + | '''Actions:''' |
+ | /roll #_STR_MOD + #_HALF_LEVEL | ||
'''Shows as Token Action?''' : Your choice | '''Shows as Token Action?''' : Your choice | ||
Line 89: | Line 91: | ||
'''Name: Grab''' | '''Name: Grab''' | ||
− | '''Actions:''' /em @{selected|token_name} grabs somebody | + | '''Actions:''' |
− | + | /em @{selected|token_name} grabs somebody | |
− | #STR_check | + | #STR_check vs REF |
− | + | ||
− | vs REF | + | |
'''Shows as Token Action:''' Your choice | '''Shows as Token Action:''' Your choice | ||
'''Visible to Players:''' All Players | '''Visible to Players:''' All Players |
Revision as of 22:01, 16 March 2014
Using Macros and “Selected icon” for Character Skills and
Abilities
Description:
All D&D 4 characters have the same list of skills. Instead of entering Abilites for each character for all skills, you can leverage shared macros. Players (including the DM) will need to click-select their character icon before using the shared macros.
This keeps the character sheet from being cluttered, and is less prone to error. My players don’t mind this, because they are used to selecting their tokens in order to get their token actions to appear.
Attributes:
Create the following attributes for each character (or better yet, one character sheet you later copy) and populate them with values.
Attributes for all characters
Level
Armor-Penalty
STR, CON, DEX, INT, WIS, CHA (These will have the actual ability score, not the modifier.)
Then, add attributes for all skills:
Athletics-trained
Athletics-misc
(Repeat for other skills)
Internal macros:
The following macros have no commands (e.g., /roll) so they don’t do anything interesting if called directly. They are meant to be called by other macros or abilities. To keep them from cluttering up auto-complete lists, you can begin them with an underscore.
Name: _Half_Level
Actions:
floor( @{selected|Level} /2 )
Show as Token Action: Leave unchecked
Visible to Players: All Players
Ability Mod macros (Repeat for other abilities)
Name: _STR_MOD
Actions:
floor((@{selected|STR}-10)/2)
Show as Token Action: Leave unchecked
Visible to Players: All Players
Skill macros:
Name: Athletics
Actions:
/em @{selected|token_name} does Athletics /roll d20 + @{selected|Athletics-trained} +@{selected|Athletics-misc} + #_STR_MOD + #_Half_Level -@{selected|Armor-Penalty}
Shows as Token Action? : Your choice
Visible to Players: All Players
Ability Check Macros:
Name: STR_check
Actions:
/roll #_STR_MOD + #_HALF_LEVEL
Shows as Token Action? : Your choice
Visible to Players: All Players
Name: Grab
Actions:
/em @{selected|token_name} grabs somebody #STR_check vs REF
Shows as Token Action: Your choice
Visible to Players: All Players