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− | The sheet was made by Timothy O., later improved by [[User:1223200|Andreas.J]].
| + | #REDIRECT [[Star Wars D6 Sheet]] |
− | | + | <!-- do not remove page, important redirect for a very old page --> |
− | ===Rolls in Star Wars D6===
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− | (All the rolls from the sheet does this behind the scenes)
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− | Your skills and attributes are a sum of d6 dice and pips. Three pips becomes a d6. One die in all rolls are replaced with the wild die that explode on a roll of 6, i.e. you can roll it again and add the result to the sum. This can be continued if the wild die rolls 6 again.<br />
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− | If the wild die rolls a one, the GM can decide that:
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− | # a complication happens(independent for if the roll succeeded or not) or
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− | # deduct the value of the wild die and the highest die you rolled from the sum
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− | # nothing
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− | <br />
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− | If you have 6d6+1 for example Blaster skill, you roll five normal six-sided dice and one wild die, and sum up everything with the one pip the skill had. If the wild die rolls a six you can continue rolling it and adding the result to the total. If the wild die rolls a one, it is up to the GM to choose what happend(stated above).
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− | ===Skill/Attribute advancement===
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− | 1d6,1d6+1,1d6+2,2d6,2d6+1 etc.
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− | ===Roll20 sheet general tips===
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− | * On all skill rolls the pip field must be filled with a number and cannot be left empty, or it will break the roll and show "0" as result.
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− | * Wound penalties are automatically subtracted from all relevant rolls if used, same with the "Force Powers Up" tracker
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− | * You can hide the Force & Background sections with the checkbox on the left side of the section
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− | * The "Force resist pain" does not properly work so the option does noting atm
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− | ===Macros===
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− | Custom Roll:
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− | <pre>&{template:default} {{name=?{Roll Name}}} {{Roll=[[{(?{Number of dice|0} - 1)d6cf0cs7 + ?{Number of pip|0},1d6!cf1cs6}]]}}</pre>
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− | ===Recent Update(2017-11-22)===
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− | * Weapon name is properly showed when damage is rolled from the sheet
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− | * Perception skills and old weapons are back!
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− | * All skills and attributes now rolls with a template and dice/pip mod can be given
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− | * Armor section is working, rolls and all
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− | * A initiative skill have been added to second section next to char points, with a roll that sends to tracker
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− | * Custom rollers, with and without wild die have been added to same section
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− | * Roller for char points have been added next to char point attribute
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− | * Force and Background section can now be hidden with a checkbox each
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− | [[Category:Games]]
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− | [[Category:Guides]]
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