|
|
(85 intermediate revisions by 2 users not shown) |
Line 1: |
Line 1: |
− | The sheet was made by Timothy O., later improved by [[User:1223200|Andreas.J]].
| + | #REDIRECT [[Star Wars D6 Sheet]] |
− | | + | <!-- do not remove page, important redirect for a very old page --> |
− | ===Rolls in Star Wars D6===
| + | |
− | (All the rolls from the sheet does this behind the scenes)
| + | |
− | Your skills and attributes are a sum of d6 dice and pips. Three pips becomes a d6. One die in all rolls are replaced with the wild die that explode on a roll of 6, i.e. you can roll it again and add the result to the sum. This can be continued if the wild die rolls 6 again.<br />
| + | |
− | | + | |
− | If the wild die rolls a one, the GM can decide that:
| + | |
− | # a complication happens(independent for if the roll succeeded or not) or
| + | |
− | # deduct the value of the wild die and the highest die you rolled from the sum
| + | |
− | # nothing
| + | |
− | <br />
| + | |
− | | + | |
− | If you have 6d6+1 for example Blaster skill, you roll five normal six-sided dice and one wild die, and sum up everything with the one pip the skill had. If the wild die rolls a six you can continue rolling it and adding the result to the total. If the wild die rolls a one, it is up to the GM to choose what happend(stated above).
| + | |
− | | + | |
− | ===Skill/Attribute advancement===
| + | |
− | | + | |
− | 1d6,1d6+1,1d6+2,2d6,2d6+1 etc.
| + | |
− | | + | |
− | ===Roll20 sheet general tips===
| + | |
− | * '''On all skill rolls the pip field must be filled with a number and cannot be left empty, or it will break the roll and show "0" as result.'''
| + | |
− | * Wound penalties are automatically subtracted from all relevant rolls if used, same with the "Force Powers Up" tracker
| + | |
− | * You can hide the Force & Background sections with the checkbox on the left side of the section
| + | |
− | * The "Force resist pain" does not properly work so the option does noting atm
| + | |
− | | + | |
− | ===Macros===
| + | |
− | Custom Roll:
| + | |
− | <pre>&{template:default} {{name=?{Roll Name}}} {{Roll=[[{(?{Number of dice|0} - 1)d6cf0cs7 + ?{Number of pip|0},1d6!cf1cs6}]]}}</pre>
| + | |
− | ===Recent Update(2017-12-05)===
| + | |
− | * Weapon name is properly showed when damage is rolled from the sheet
| + | |
− | * Perception skills and old weapons are back!
| + | |
− | * All skills and attributes now rolls with a template and dice/pip mod can be given
| + | |
− | * Armor section is working, rolls and all
| + | |
− | * A initiative skill have been added to second section next to char points, with a roll that sends to tracker
| + | |
− | * Custom rollers, with and without wild die have been added to same section
| + | |
− | * Roller for char points have been added next to char point attribute
| + | |
− | * Force and Background section can now be hidden with a checkbox each
| + | |
− | * Resist pain in force section have been disabled for not working properly
| + | |
− | * Duplicating text fields "character connections" <-> "other notes" is fixed
| + | |
− | | + | |
− | [[Category:Games]]
| + | |
− | [[Category:Guides]]
| + | |