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− | This sheet is for '''Star Wars: The Roleplaying Game''' originally published by West End Games in 1987, commonly also called '''Star Wars D6'''.
| + | #REDIRECT [[Star Wars D6 Sheet]] |
− | The game has various iterations which are all pretty interchangeable:
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− | * Star Wars (1987)(Simplest, least options, but still some people's favourite)
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− | * Star Wars 2nd ed (1992)
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− | * Star Wars 2nd ed, Revised & Expanded (1996)
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− | And finally
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− | *Star Wars Revised, Expanded & Updated (REUP) (2015)(free, massive new fan created version, top choice for most people)
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− | The sheet have been currently designed with REUP in mind, but should work for all the other editions too.
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− | The sheet was made by Timothy O., later improved by [[User:1223200|Andreas.J]].
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− | ===Rolls in Star Wars D6===
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− | (All the rolls from the sheet does this behind the scenes)
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− | Your skills and attributes are a sum of d6 dice and pips. Three pips becomes a d6. One die in all rolls are replaced with the wild die that explode on a roll of 6, i.e. you can roll it again and add the result to the sum. This can be continued if the wild die rolls 6 again.<br />
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− | If the wild die rolls a one, the GM can decide that:
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− | # a complication happens(independent for if the roll succeeded or not) or
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− | # deduct the value of the wild die and the highest die you rolled from the sum
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− | # nothing
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− | <br />
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− | If you have 6d6+1 for example Blaster skill, you roll five normal six-sided dice and one wild die, and sum up everything with the one pip the skill had. If the wild die rolls a six you can continue rolling it and adding the result to the total. If the wild die rolls a one, it is up to the GM to choose what happens(stated above).
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− | <br />
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− | Currently all skill, attribute and force skill rolls takes in consideration your wound level and your MAP if you have force powers active. Force skill rolls adds +6 pip to force rolls if your "Force Emptiness" is active.
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− | ===Skill/Attribute advancement===
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− | 1d6,1d6+1,1d6+2,2d6,2d6+1 etc.
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− | ===Roll20 sheet general tips===
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− | * '''On all skill rolls the pip field must be filled with a number and cannot be left empty, or it will break the roll and show "0" as result.'''
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− | * Wound penalties are automatically subtracted from all relevant rolls if used, same with the "Force Powers Up" tracker
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− | * You can hide the Force & Background sections with the checkbox on the left side of the section
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− | ===Macros===
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− | Custom Roll:
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− | <pre>&{template:default} {{name=?{Roll Name}}} {{Roll=[[{(?{Number of dice|0} - 1)d6cf0cs7 + ?{Number of pip|0},1d6!cf1cs6}]]}}</pre>
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− | ===Recent Updates(2017-2018)===
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− | * Weapon section roll fixed (2018-02)
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− | * Vehicle/Ship text blocks have been added to the bottom of the sheet(2018-02)
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− | * "lightsaber combat" option added to the Force section so you can have your attack and damage rolls preset for "lightsaber combat" (2018-02)
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− | * Added a Skill Section and Attack Button (weapon section) (2018-01-15)
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− | * Increased the Size of the Medium Range to take triple digit numbers (weapon section) (2018-01-15)
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− | * Weapon name is properly showed when damage is rolled from the sheet (2017-11)
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− | * Perception skills and old weapons are back! (2017-11)
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− | * All skills and attributes now rolls with a template and dice/pip mod can be given (2017-11)
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− | * Armor section is working, rolls and all (2017-11)
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− | * A initiative skill have been added to second section next to char points, with a roll that sends to tracker (2017-11)
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− | * Custom rollers, with and without wild die have been added to same section (2017-11)
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− | * Roller for char points have been added next to char point attribute (2017-11)
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− | * Force and Background section can now be hidden with a checkbox each (2017-11)
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− | * Resist pain in force section have been disabled for not working properly (2017-11)
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− | * Duplicating text fields "character connections" <-> "other notes" is fixed (2017-11)
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− | ===Sheet improvement ideas===
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− | * expand the ship/vehicle section with rolls and more stat sections
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− | * move Ship/vehicle section to a different tab
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− | * option to hide unneeded sections, eg. force section for non-sensitive characters
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− | * option to switch sheet between 1E and 2E rolls (i.e. buttons rolling with- or without the wild die rule)
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− | * make a "Resist Pain" tracker that can automatically remove the penalties wound levels gives rolls
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− | * more options to track different force powers
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− | * option to custom the default rolls (show/don't show roll mod inquiries, /with/without wild die, use/don't use roll template)
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− | * improve layout
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− | * make a SW-themed roll template
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− | [[Category:Games]]
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− | [[Category:Guides]]
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− | [[Category:Character Sheet Documentation]]
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