Difference between revisions of "Script:Ryuutama Skill Check Totaler"
From Roll20 Wiki
(Created page with "{{script overview |name=Ryuutama Skill Check Totaler |author={{user profile|665159|King Puff}} |version=1.0 |lastmodified=2016-01-21 |code=Ryuutama Skill Check Totaler}} == I...") |
Andreas J. (Talk | contribs) m (redirect to Script Index, API no longer available) |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | + | #Redirect[[API:Script Index]] | |
− | + | <!-- Don't delete redirect, help center links to this page even though API have been removed --> | |
− | + | ||
− | + | ||
− | + | author={{user profile|665159|King Puff}} | |
− | + | code=Ryuutama Skill Check Totaler | |
== Installation and Configuration == | == Installation and Configuration == | ||
Line 11: | Line 11: | ||
== Script Use == | == Script Use == | ||
At the time of this writing, Roll20 does not support critical calculations with multiple dice. The dice must be treated as separate rolls in order to check their individual values in order to calculate whether a critical success or fumble was attained. As a result, it is impossible for the character sheet to total up the result of checks in which critical successes and failures are also being calculated. This script is meant to fill that gap by capturing chat events that are the result of skill checks (specifically, chat events resulting from rolls made with the skillCheck and accuracyCheck roll templates defined on the Ryuutama character sheet), retrieving the dice results and modifiers, summing them together, and finally posting a new message in the chat window on the character's behalf with the total result of the roll. | At the time of this writing, Roll20 does not support critical calculations with multiple dice. The dice must be treated as separate rolls in order to check their individual values in order to calculate whether a critical success or fumble was attained. As a result, it is impossible for the character sheet to total up the result of checks in which critical successes and failures are also being calculated. This script is meant to fill that gap by capturing chat events that are the result of skill checks (specifically, chat events resulting from rolls made with the skillCheck and accuracyCheck roll templates defined on the Ryuutama character sheet), retrieving the dice results and modifiers, summing them together, and finally posting a new message in the chat window on the character's behalf with the total result of the roll. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
== Changelog == | == Changelog == | ||
{{changelog version|1.0|2016-01-21|* Release}} | {{changelog version|1.0|2016-01-21|* Release}} | ||
+ | |||
+ | <!-- [[Category:Discontinued API Scripts]] --> |
Latest revision as of 19:47, 20 September 2021
- RedirectAPI:Script Index
author=King Puff
code=Ryuutama Skill Check Totaler
[edit] Installation and Configuration
Ensure your campaign is using the Ryuutama character sheet. Once you are using the correct character sheet, Then, copy the script's code, paste it into a new script in your campaign's API Script Editor, and save your changes.
[edit] Script Use
At the time of this writing, Roll20 does not support critical calculations with multiple dice. The dice must be treated as separate rolls in order to check their individual values in order to calculate whether a critical success or fumble was attained. As a result, it is impossible for the character sheet to total up the result of checks in which critical successes and failures are also being calculated. This script is meant to fill that gap by capturing chat events that are the result of skill checks (specifically, chat events resulting from rolls made with the skillCheck and accuracyCheck roll templates defined on the Ryuutama character sheet), retrieving the dice results and modifiers, summing them together, and finally posting a new message in the chat window on the character's behalf with the total result of the roll.
[edit] Changelog
v1.0 (2016-01-21)
- Release