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Kellen Calria
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Daishen
Male Human Cleric 1
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Male Aasimar Monk 1  
Chaotic Good
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LN medium humanoid
Representing John
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Init +2 Senses Darkvision (60) Listen +10 Spot +10
Strength16(+3)Dexterity12(+1)Constitution14(+2)Intelligence10(+0)Wisdom18(+4)Charisma13(+1)Size:MediumHeight:6' 3"Weight:210 lbEyes:GreenHair:Light Brown Wavy; Average BeardSkin:Light
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DEFENSE
 
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AC 16, touch 16, flat-footed 14
Domains: Luck Travel
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hp 10
Energy: Positive [Healing / Damages Undead]
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Fort 3 ,Ref 4 ,Will 6
 
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OFFENSE
Total Hit Points: 11
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Speed 30 ft
Speed: 20 feet
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Melee  Longbow +1 / +1 (1d8/x3) or Iron,Cold Brass Knuckles 1 (1d6+1/x2)
Armor Class: 16 = 10 + 5 [scale] + 1 [dexterity]
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Ranged  Longbow 2 (1d8/x3) or RangedTouch 2 (Varies/x2)
Touch AC: 11
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Space 5 Reach 5
Flat-footed: 15Initiative modifier:+ 1= + 1 [dexterity]Fortitude save:+ 4= 2 [base] + 2 [constitution]Reflex save:+ 1= 0 [base] + 1 [dexterity]Will save:+ 6= 2 [base] + 4 [wisdom]Attack (handheld):+ 3= 0 [base] + 3 [strength]Attack (missile):+ 1= 0 [base] + 1 [dexterity]Combat Maneuver Bonus:+ 3= 0 [base] + 3 [strength]Combat Maneuver Defense:+ 14= 10 + 0 [base] + 3 [strength] + 1 [dexterity]
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STATISTICS
 
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STR 13 DEX 14 CON 13 INT 13 WIS 18 CHA 9
 
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Base Atk 0 Grp10
Light load:
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Feats Fast Learner, Precise Shot
Medium load:
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Skills Acrobatics +6, Heal +6, Knowledge (history) +5, Perception +10, SenseMotive +8, Stealth +6, Acrobatics +6, Heal +6, Knowledge (history) +5
Heavy load:
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Languages Common, Sylvan, Draconic
Lift over head:
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Gear Longbow, Iron - Cold Brass Knuckles, Arrows (20), Arrow - Blunt (10),Arrow - Durable (10), Backpack - masterwork , Flint and Steel, Pouch - belt(empty), Caltrops (2), Rations - trail (per day(3), Acid (flask), Alchemist fire (flask),Cold-weather outfit , Snowshoes (Medium creatures), Goggles – snow
Lift off ground:
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Push or drag:
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76 lb. or less
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77-153 lb.
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154-230 lb.
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230 lb.
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460 lb.
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1150 lb.
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Languages:Common
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Quarterstaff [1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning]
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Scale mail [medium; + 5 AC; max dex + 3; check penalty -4 30 lb.]
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Feats:
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Silent SpellTurn UndeadPositive energy can make undead fleeSkill NameKey
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AbilitySkill
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ModifierAbility
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ModifierRanksMisc.
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ModifierAcrobaticsDex*-3 =+1-4 [armor]AppraiseInt0 =+0BluffCha1 =+1ClimbStr*-1 =+3-4 [armor]Craft_1Int0 =+0Craft_2Int0 =+0Craft_3Int0 =+0DiplomacyCha1 =+1DisguiseCha1 =+1Escape ArtistDex*-3 =+1-4 [armor]FlyDex*-3 =+1-4 [armor]HealWis8 =+4+ 1+ 3 [class skill]IntimidateCha1 =+1PerceptionWis4 =+4Perform_1Cha1 =+1Perform_2Cha1 =+1Perform_3Cha1 =+1Perform_4Cha1 =+1Perform_5Cha1 =+1RideDex*-3 =+1-4 [armor]Sense MotiveWis4 =+4SpellcraftInt4 =+0+ 1+ 3 [class skill]StealthDex*-3 =+1-4 [armor]SurvivalWis8 =+4+ 1+ 3 [class skill]SwimStr**-1 =+3-4 [armor]
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* = check penalty for armor/shield
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** = some groups double armor/shield penalties for swimmers
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Zero-level Cleric spells: 3 can be selected per day, unlimited casting
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First-level Cleric spells: 2 (1 + 1) per day + 1 from a domain:
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Favored class points: Hit points +1; Skill points +0
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Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.
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Human
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This human chose +2 to charisma (already included)Extra feat at first level (already included)Four extra skill points at first level (already included)One extra skill point at each additional level (already included)
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Cleric
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Alignment Aura
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Spontaneous casting -- trade prepared spells for curative spells
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Channels positive energy (4x/day)
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High wisdom gains bonus spells daily
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Domain choices give additional abilities. See the rulebook for details
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Luck clergy can grant a friend the power to roll all d20s twice and take the better result, and at 6th level you can reroll a d20 yourself.
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Travel clergy can give themselves theability to ignore difficult terrain, and at 8th level dimension-hop 10 feet per clericlevel per day; if you bring friends this counts as distance.
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Concentration check: d20 + cleric level + wisdom modifier vs. DC
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ClassHP rolledLevel 1:Cleric8
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Kellen Calria's Equipment:
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34 lb
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2 lb
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10 lb
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2 lb
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_____
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48 lbWeapons / Armor / Shield (from above)
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Backpack
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Rope (50', hempen) x1
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Spell component pouch
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Total
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Latest revision as of 19:54, 12 July 2014

Daishen Male Aasimar Monk 1 LN medium humanoid

Init +2 Senses Darkvision (60) Listen +10 Spot +10 DEFENSE AC 16, touch 16, flat-footed 14 hp 10 Fort 3 ,Ref 4 ,Will 6 OFFENSE Speed 30 ft Melee Longbow +1 / +1 (1d8/x3) or Iron,Cold Brass Knuckles 1 (1d6+1/x2) Ranged Longbow 2 (1d8/x3) or RangedTouch 2 (Varies/x2) Space 5 Reach 5 STATISTICS STR 13 DEX 14 CON 13 INT 13 WIS 18 CHA 9 Base Atk 0 Grp10 Feats Fast Learner, Precise Shot Skills Acrobatics +6, Heal +6, Knowledge (history) +5, Perception +10, SenseMotive +8, Stealth +6, Acrobatics +6, Heal +6, Knowledge (history) +5 Languages Common, Sylvan, Draconic Gear Longbow, Iron - Cold Brass Knuckles, Arrows (20), Arrow - Blunt (10),Arrow - Durable (10), Backpack - masterwork , Flint and Steel, Pouch - belt(empty), Caltrops (2), Rations - trail (per day) (3), Acid (flask), Alchemist fire (flask),Cold-weather outfit , Snowshoes (Medium creatures), Goggles – snow