Difference between revisions of "Big Eyes Small Mouth 4E/Status"
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* Telekinesis should provide character "extra hands" to arm weapons with. Should not apply to focused versions of telekinesis. | * Telekinesis should provide character "extra hands" to arm weapons with. Should not apply to focused versions of telekinesis. | ||
* Defect Impaired Sense does not provide a method of selecting which sense it applies to. | * Defect Impaired Sense does not provide a method of selecting which sense it applies to. | ||
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=='''Roadmap'''== | =='''Roadmap'''== |
Revision as of 00:05, 12 December 2021
Contents |
Known Issues
- Group type displays in lower case but should be capitalized.
- Telekinesis should provide character "extra hands" to arm weapons with. Should not apply to focused versions of telekinesis.
- Defect Impaired Sense does not provide a method of selecting which sense it applies to.
Roadmap
Feature | State | Release | Description |
---|---|---|---|
Deplete | Backlog | TBD | Simplify Deplete/Energy Point system to be more player and immersion friendly. |
Additional Damage Types | Backlog | TBD | Include damage types mentioned in Core rulebook that are currently not available. This will better support the Resilient attribute. |
Resistance Attribute | Backlog | TBD | Rework attribute to reflect Core rulebook description. Currently structured after Unaffected attribute. |
Alternative Damage/Stun System | Backlog | TBD | Develop a damage and stun system that is effortless to track and more immersive to gameplay. |
Tooltips For Icon Descriptions | Backlog | TBD | Create tooltips for icons to bring more awareness on what they are used for or mean. |
Ammo | Under Review | TBD | Align Ammo customization with better understanding of Core rulebook intention. |
Unaffected | Backlog | TBD | Align Unaffected attribute with Core rulebook definition. |
Version History
v1.3.0
- Added support for the Swarm attribute.
- Fixed Weapon Selection logic.
- Temporarily removed Telekinesis attribute as a weapon. It was not implemented correctly per the Core rulebook on how this attribute can be used offensively. Will address in a future update.
v1.2.4
- Fixed focused ACV attributes not applying their value correctly (was 1:1 instead of 2:1).
- Fixed Attack/Defense Mastery attributes from not applying correctly to attack/defense rolls.
v1.2.3
- Fixed bug where combat rolls were not using new charactername variable.
v1.2.2
- Added roll template for rollable attributes.
- Fixed power flux and power variation stat assignment.
- Removed stat assignment from attribute group (was not actually used for anything).
v1.2.1
- Fixed attribute group bug where attributes created in group 10 would end up in group 1.
v1.2.0
- Added weapon customizations to weapon attack roll templates.
- Added protection layers to weapon defense roll templates.
- Added shock value to weapon defense roll templates.
- Few minor bug fixes.
v1.1.3
- Fixed skill group max skill point allocation when activating/deactivating skill attribute.
v1.1.2
- Bug fixes for Power Flux costs applied to the group and pool, and defect point returns when applied to a power flux group.
- Fixed bug where weapon attributes could not be activated without adding the accuracy customization.
v1.1.1
- Fixed character point management bug where auto-calc totals would not process.
v1.1.0
- Changed all aspects and major aspect stat management to only switch when a shortcoming defect is active that would change the character's stat context accordingly. Previously this was a manual process.
v1.0.3
- Inventory default value changed to <null>, placeholder added to contain default value.
v1.0.2
- Fixed Conditions buttons not setting state correctly. Fixed Conditions buttons not showing depressed state.
v1.0.1
- Centered tab buttons. Non-functional change.
v1.0.0
- New character sheet adding support for BESM 4e, core and extras rulesets.