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Difference between revisions of "Big Eyes Small Mouth 4E/Status"

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! Bug Type || Severity !! State !! Fixed In !! Description || Mitigation
 
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| Cost Accounting || High || In Development || 1.4.13 || In some cases, such as taking an attribute over level 6, will cause the attribute's cost to be double counted when applied to the group cost. || None
 
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| UI || Minor || Fixed || 1.4.6 || Group type displays in lower case but should be capitalized. || None
 
| UI || Minor || Fixed || 1.4.6 || Group type displays in lower case but should be capitalized. || None

Revision as of 21:52, 7 January 2022

See Big Eyes Small Mouth 4E‎ for user documentation.


Contents



Known Issues

Bug Type Severity State Fixed In Description Mitigation
Cost Accounting High In Development 1.4.13 In some cases, such as taking an attribute over level 6, will cause the attribute's cost to be double counted when applied to the group cost. None
UI Minor Fixed 1.4.6 Group type displays in lower case but should be capitalized. None
Attribute Moderate Fixed 1.4.10 Telekinesis should provide character "extra hands" to arm weapons with. Should not apply to focused versions of telekinesis. None
Attribute Moderate Fixed 1.3.1 Defect Impaired Sense does not provide a method of selecting which sense it applies to. None
Attribute Minor Backlog TBD All aspect shortcoming does not apply to major aspects when major aspect shortcoming exists. Use All Aspect Stat for Major Aspect Stat rolls instead.



Roadmap

Feature State Release Description
Deplete Backlog TBD Simplify Deplete/Energy Point system to be more player and immersion friendly.
Additional Damage Types Backlog TBD Include damage types mentioned in Core rulebook that are currently not available. This will better support the Resilient attribute.
Resistance Attribute Backlog TBD Rework attribute to reflect Core rulebook description. Currently structured after Unaffected attribute.
Alternative Damage/Stun System Backlog TBD Develop a damage and stun system that is effortless to track and more immersive to gameplay.
Tooltips For Icon Descriptions Backlog TBD Create tooltips for icons to bring more awareness on what they are used for or mean.
Ammo Done 1.4.0 Align Ammo customization with better understanding of Core rulebook intention.
Unaffected Backlog TBD Align Unaffected attribute with Core rulebook definition.
Rush Attack Done 1.4.7 Create "rush attack" button to apply the Combat Technique to an attack.
Alt-Munition Backlog TBD Add support for the Alt-Munition Limiter.



Version History

v1.4.12

  • Fixed bug where Power Flux and Power Variation were not calculating pool costs correctly (uncaught bug introduced by title case change in v1.4.6).

v1.4.11

  • Enhanced Senses characteristic now correctly shows "x Senses Remaining".

v1.4.10

  • Added support for Telekinesis Attribute as a Weapon.
  • Enhanced Extra Arms Attribute code to correct some activation/deactivation logic.

v1.4.9

  • Enemy Attack and Enemy Defense now apply correctly to weapon/combat rolls, and ACV and DCV rolls.

v1.4.8

  • Maneuvers now appear in title case and with word spacing in chat.

v1.4.7

  • Added support for Combat Technique, Rush Attack.

v1.4.6

  • Group Types (Standard, Power Flux, and Power Variation) now display in title case.

v1.4.5

  • Ranged Defense attribute (Personal or Movement) now apply to DCV Roll when the respective button is depressed.

v1.4.4

  • Shield Parry Enhancement now applies to defense rolls.
  • Minor bug fixes

v1.4.3

  • Added active Protection values to DCV Roll roll template.
  • Shock Value now correctly displays in relevant roll templates.
  • Minor bug fixes.

v1.4.2

  • Corrected roll template for Penetrating/Piercing. Key=value descriptors were reversed.

v1.4.1

  • Corrected initial Capacity value for Ammo. Should have been 0 instead of full Capacity value.

v1.4.0

  • Added support for range penalties on weapons when Range Enhancement is applied (Extras rulebook).
  • Added support for weapons with Ammo Limiter.
  • Added support for weapons with Autofire Enhancement.
  • New UI additions for players to interact with Range, Ammo, and Autofire.

v1.3.2

  • Added "Documentation" button to Sheet options menu. Pressing this button will send a link to the documentation in chat.

v1.3.1

  • Defect, Impaired Sense, now has field to select sense.
  • Impaired Sense now affects Perception Roll.
  • Cleaned up extraneous debug messages and commented code.

v1.3.0

  • Added support for the Swarm attribute.
  • Fixed Weapon Selection logic.
  • Temporarily removed Telekinesis attribute as a weapon. It was not implemented correctly per the Core rulebook on how this attribute can be used offensively. Will address in a future update.

v1.2.4

  • Fixed focused ACV attributes not applying their value correctly (was 1:1 instead of 2:1).
  • Fixed Attack/Defense Mastery attributes from not applying correctly to attack/defense rolls.

v1.2.3

  • Fixed bug where combat rolls were not using new charactername variable.

v1.2.2

  • Added roll template for rollable attributes.
  • Fixed power flux and power variation stat assignment.
  • Removed stat assignment from attribute group (was not actually used for anything).

v1.2.1

  • Fixed attribute group bug where attributes created in group 10 would end up in group 1.

v1.2.0

  • Added weapon customizations to weapon attack roll templates.
  • Added protection layers to weapon defense roll templates.
  • Added shock value to weapon defense roll templates.
  • Few minor bug fixes.

v1.1.3

  • Fixed skill group max skill point allocation when activating/deactivating skill attribute.

v1.1.2

  • Bug fixes for Power Flux costs applied to the group and pool, and defect point returns when applied to a power flux group.
  • Fixed bug where weapon attributes could not be activated without adding the accuracy customization.

v1.1.1

  • Fixed character point management bug where auto-calc totals would not process.

v1.1.0

  • Changed all aspects and major aspect stat management to only switch when a shortcoming defect is active that would change the character's stat context accordingly. Previously this was a manual process.

v1.0.3

  • Inventory default value changed to <null>, placeholder added to contain default value.

v1.0.2

  • Fixed Conditions buttons not setting state correctly. Fixed Conditions buttons not showing depressed state.

v1.0.1

  • Centered tab buttons. Non-functional change.

v1.0.0

  • New character sheet adding support for BESM 4e, core and extras rulesets.