Difference between revisions of "The One Ring 2e"
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− | =The One Ring 2e | + | ==General Info== |
− | + | This is an *unofficial* charactersheet for The One Ring 2e (tor2e) from Free League. | |
− | + | ||
− | + | The sheet includes no images or content from the game itself (e.g. no compendium) but features full support for the core rule system. It includes charactersheets for player characters (pc) and adversaries (adv). | |
+ | |||
+ | Some of the core features | ||
+ | |||
+ | * Ready to play with direct support for tor2e dice without the need to setup custom roll-tables (like needed for the tor1e sheet) | ||
+ | * General attributes, skills, and combat proficiencies | ||
+ | * Automated calculation of parry, protection, and load depending on equipped gear | ||
+ | * Support for handling weary, miserable, (ill)favoured rolls and optional bonus dice | ||
+ | * Attacks with optionally selecting the target and target's parry integration | ||
+ | * Macro bar support with drag'n'drop rolls from the sheet | ||
+ | * Parsed rolls and a custom roll-template that derive success and interpreted results | ||
+ | |||
==Player Characters== | ==Player Characters== | ||
− | + | This section will explain | |
− | + | * how to create a new player charactersheet | |
− | + | * automatically derived conditions for pc | |
− | + | * use modifiers for rolls | |
+ | * token setup to speed up combats | ||
==Adversaries== | ==Adversaries== | ||
− | + | This section will explain | |
− | + | * how to creat a new adversary charactersheet | |
− | + | * automatically derived conditions / modifiers for adv | |
− | + | * token setup | |
==Roll Tables== | ==Roll Tables== | ||
− | + | * parsed roll vs. roll-table setup | |
− | + | * event tables | |
==Best Practices== | ==Best Practices== | ||
− | + | * generic message roll-template | |
− | + | * journey event log | |
− | + | * token for the party hope pool | |
− | + |
Revision as of 15:07, 25 March 2022
Contents |
General Info
This is an *unofficial* charactersheet for The One Ring 2e (tor2e) from Free League.
The sheet includes no images or content from the game itself (e.g. no compendium) but features full support for the core rule system. It includes charactersheets for player characters (pc) and adversaries (adv).
Some of the core features
- Ready to play with direct support for tor2e dice without the need to setup custom roll-tables (like needed for the tor1e sheet)
- General attributes, skills, and combat proficiencies
- Automated calculation of parry, protection, and load depending on equipped gear
- Support for handling weary, miserable, (ill)favoured rolls and optional bonus dice
- Attacks with optionally selecting the target and target's parry integration
- Macro bar support with drag'n'drop rolls from the sheet
- Parsed rolls and a custom roll-template that derive success and interpreted results
Player Characters
This section will explain
- how to create a new player charactersheet
- automatically derived conditions for pc
- use modifiers for rolls
- token setup to speed up combats
Adversaries
This section will explain
- how to creat a new adversary charactersheet
- automatically derived conditions / modifiers for adv
- token setup
Roll Tables
- parsed roll vs. roll-table setup
- event tables
Best Practices
- generic message roll-template
- journey event log
- token for the party hope pool