Difference between revisions of "The One Ring 2e"
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+ | [[File:tor2e_pc_area_general.png|thumbnail|left|1024px|The General area of the sheet.]]<br clear=left> | ||
===Roll Modifiers=== | ===Roll Modifiers=== |
Revision as of 18:57, 25 March 2022
Page Updated: 2022-03-25 |
This is an unofficial charactersheet for 'The One Ring Second Edition (tor2e) from Free League. The sheet was made by Bodo, Richard W., and Michael I. (aka Aragent)
The sheet includes no images or content from the game itself (e.g. no compendium) but features full support for the core rule system. It includes charactersheets for player characters (pc) and adversaries (adv).
Some of the core features
- Ready to play with direct support for tor2e dice without the need to setup custom roll-tables (like needed for the tor1e sheet)
- General attributes, skills, and combat proficiencies
- Automated calculation of parry, protection, and load depending on equipped gear
- Support for handling weary, miserable, (ill)favoured rolls and optional bonus dice
- Attacks with optionally selecting the target and target's parry integration
- Macro bar support with drag'n'drop rolls from the sheet
- Parsed rolls and a custom roll-template that derive success and interpreted results
Contents |
Player Characters
This section will explain
- player charactersheet creation
- Derived conditions for pc
- Modifiers for rolls
- Token setup to speed up combats
Character Sheet Creation
The sheet has several areas and is designed to fit on one page (landscape) for easy access to all aspects of a character.
General
In this area you describe the background of a character. The input on the left side and the Virtues/Rewards area are purely informational and have no specific sheet functionality.
The Wisdom and Valour rating can be checked to mark them favoured.
Click the dice symbols next to Wisdom/ Valour to make a Shadow Test against Sorcery/ Dread. The Gear area to the right is used for Useful Items and noteable gear alike.
Skills
Combat
Derived Conditions
Roll Modifiers
Token Setup
Adversaries
This section will explain
- how to creat a new adversary charactersheet
- automatically derived conditions / modifiers for adv
- token setup
Roll Tables
- parsed roll vs. roll-table setup
- event tables
Best Practices
- generic message roll-template
- journey event log
- token for the party hope pool