Difference between revisions of "Bret D."
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!mark @{target|Target 1|token_id} | !mark @{target|Target 1|token_id} | ||
!power --emote|@{character_name} performs a quick slash. --name|@{meleeweaponname1} --leftsub|Melee --rightsub|Two Hands --Target|@{target|Target 1|token_name} --attack|[[1D20+@{meleetohit1}]]|[[1D20+@{meleetohit1}]] --damage|[[@{meleedmg1}+@{meleedmgbonus1}]] Crit: [[@{meleedmg1}+@{meleedmgbonus1}]] --Damage Type|@{meleedmgtype1} | !power --emote|@{character_name} performs a quick slash. --name|@{meleeweaponname1} --leftsub|Melee --rightsub|Two Hands --Target|@{target|Target 1|token_name} --attack|[[1D20+@{meleetohit1}]]|[[1D20+@{meleetohit1}]] --damage|[[@{meleedmg1}+@{meleedmgbonus1}]] Crit: [[@{meleedmg1}+@{meleedmgbonus1}]] --Damage Type|@{meleedmgtype1} | ||
+ | |||
+ | '''<big>For NPCs: Highlighted areas will need changing for each monster/creature.</big>''' | ||
+ | |||
+ | !power --emote|@{character_name} attacks with his @{meleeweaponname1}! --name|@{meleeweaponname1} --leftsub|Melee --rightsub|Main Hand --attack|[[1D20+4]]|[[1D20+4]] --Target|@{target|character_name} --Target AC|[[@{target|AC_calc}]]|[[@{target|AC_no_armour_calc}]] --damage|[[@{meleedmg1}+2]] --Critical|[[@{meleedmg1}+2]] --Damage Type|@{meleedmgtype1} |
Revision as of 01:21, 31 December 2014
For Players: Attacks with whatever weapon is in slot 1 of weapons.
!mark @{target|Target 1|token_id} !power --emote|@{character_name} performs a quick slash. --name|@{meleeweaponname1} --leftsub|Melee --rightsub|Two Hands --Target|@{target|Target 1|token_name} --attack|[[1D20+@{meleetohit1}]]|[[1D20+@{meleetohit1}]] --damage|[[@{meleedmg1}+@{meleedmgbonus1}]] Crit: [[@{meleedmg1}+@{meleedmgbonus1}]] --Damage Type|@{meleedmgtype1}
For NPCs: Highlighted areas will need changing for each monster/creature.
!power --emote|@{character_name} attacks with his @{meleeweaponname1}! --name|@{meleeweaponname1} --leftsub|Melee --rightsub|Main Hand --attack|1D20+4|1D20+4 --Target|@{target|character_name} --Target AC|[[@{target|AC_calc}]]|[[@{target|AC_no_armour_calc}]] --damage|[[@{meleedmg1}+2]] --Critical|[[@{meleedmg1}+2]] --Damage Type|@{meleedmgtype1}