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Difference between revisions of "Category talk:Tips"

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:Just add this to the bottom of the page: [ [Category:Guides] ] (without the spaces between the brackets). --[[User:1|1]] ([[User talk:1|talk]]) 14:26, 19 April 2013 (EDT)
 
:Just add this to the bottom of the page: [ [Category:Guides] ] (without the spaces between the brackets). --[[User:1|1]] ([[User talk:1|talk]]) 14:26, 19 April 2013 (EDT)
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Dynamic Lighting is a tool that can really enhance game play.
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Using the drawing tools on the Dynamic Lighting layer Game Masters (GMs) can add lines that block light emitted from tokens.  Used with the fog of war tools a GM can create a very immersive experience.
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Step one: Create or import a Map to the map layer
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Step two: use the polygon tool to draw lines over the walls on the Dynamic Lighting layer. Hint: try to avoid drawing lines over  doors and other openings.  Use one color for the walls (I use a red) and a different color (I use green) for doors. This way it is easy to see the walls on the Dynamic Lighting layer and pick out doors
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Step three: Test.  Add a token and set the token to emit light (you can play with these to set full and dim light settings).

Revision as of 00:52, 20 April 2013

I created a new system specific guide. WoD-nWoD How do I change the 'category' for it so that it is in the guides category?

Just add this to the bottom of the page: [ [Category:Guides] ] (without the spaces between the brackets). --Riley D. (talk) 14:26, 19 April 2013 (EDT)

Dynamic Lighting is a tool that can really enhance game play.

Using the drawing tools on the Dynamic Lighting layer Game Masters (GMs) can add lines that block light emitted from tokens. Used with the fog of war tools a GM can create a very immersive experience.

Step one: Create or import a Map to the map layer

Step two: use the polygon tool to draw lines over the walls on the Dynamic Lighting layer. Hint: try to avoid drawing lines over doors and other openings. Use one color for the walls (I use a red) and a different color (I use green) for doors. This way it is easy to see the walls on the Dynamic Lighting layer and pick out doors

Step three: Test. Add a token and set the token to emit light (you can play with these to set full and dim light settings).