Difference between revisions of "Talk:Mod:Utility Functions"
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Shouldn't there be some place in here the "setInterval" function that is used by Patrolling example in Advanced examples? --[[User:83909]] ([[User talk:83909|talk]]) 20:51, 13 January 2015 | Shouldn't there be some place in here the "setInterval" function that is used by Patrolling example in Advanced examples? --[[User:83909]] ([[User talk:83909|talk]]) 20:51, 13 January 2015 | ||
+ | :<code>setInterval</code> is not a utility function implemented by Roll20, but rather is a native JavaScript function. See the [https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers.setInterval MDN documentation on setInterval]. Note that the examples on that page use <code>window.setInterval</code>, but the <code>window</code> object is implied in JavaScript and may be omitted, as well as being unavailable in API scripts. So, an API script using <code>setInterval</code> should not use <code>window</code>. --[[User:235259|235259]] ([[User talk:235259|talk]]) 11:42, 14 January 2015 (EST) |
Revision as of 16:42, 14 January 2015
Shouldn't there be some place in here the "setInterval" function that is used by Patrolling example in Advanced examples? --Ronald L. (talk) 20:51, 13 January 2015
setInterval
is not a utility function implemented by Roll20, but rather is a native JavaScript function. See the MDN documentation on setInterval. Note that the examples on that page usewindow.setInterval
, but thewindow
object is implied in JavaScript and may be omitted, as well as being unavailable in API scripts. So, an API script usingsetInterval
should not usewindow
. --Brian (talk) 11:42, 14 January 2015 (EST)