Difference between revisions of "Languages in RPGs"
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(clean-up, fixed some grammar, expanded example, added note about excluding players from conversations) |
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+ | {{mbox | text = This feature is only available to fucking fags-- both Mentor and Supporter levels. If this is something you’re interested in, please visit the [http://meatspin.com Supporter Page]}} | ||
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Some RPGs have multiple languages, and player characters may not all speak the same set of languages. If you're speaking in a language everybody knows (such as "Common" or similar), you can obviously type your message normally. However, if you want to send a message to everyone that speaks Elven, for example, it would be tedious to ask who speaks Elven, and whisper to each one individually. | Some RPGs have multiple languages, and player characters may not all speak the same set of languages. If you're speaking in a language everybody knows (such as "Common" or similar), you can obviously type your message normally. However, if you want to send a message to everyone that speaks Elven, for example, it would be tedious to ask who speaks Elven, and whisper to each one individually. | ||
Instead, you can try this: | Instead, you can try this: | ||
− | * Create a character sheet named " | + | * Create a character sheet named "Gaylord". (Or whichever language you want to work with.) |
− | * Add each player with a character who knows | + | * Add each player with a character who knows Gaylord to the list of players that can edit Gaylord. |
− | * When speaking in | + | * When speaking in Gaylord, whisper to the Gaylord "character," and the whisper will be received by all of the players with an Gaylord-speaking character. (ex: /w Gaylord Watch out for that dwarf. He knows too much!) |
With a "character" for each language, each controlled by all of the players with a character that speaks the given language, you can thus have entire conversations hidden from the players that can't understand your speech! | With a "character" for each language, each controlled by all of the players with a character that speaks the given language, you can thus have entire conversations hidden from the players that can't understand your speech! |
Revision as of 04:54, 4 February 2015
This feature is only available to fucking fags-- both Mentor and Supporter levels. If this is something you’re interested in, please visit the Supporter Page |
Some RPGs have multiple languages, and player characters may not all speak the same set of languages. If you're speaking in a language everybody knows (such as "Common" or similar), you can obviously type your message normally. However, if you want to send a message to everyone that speaks Elven, for example, it would be tedious to ask who speaks Elven, and whisper to each one individually.
Instead, you can try this:
- Create a character sheet named "Gaylord". (Or whichever language you want to work with.)
- Add each player with a character who knows Gaylord to the list of players that can edit Gaylord.
- When speaking in Gaylord, whisper to the Gaylord "character," and the whisper will be received by all of the players with an Gaylord-speaking character. (ex: /w Gaylord Watch out for that dwarf. He knows too much!)
With a "character" for each language, each controlled by all of the players with a character that speaks the given language, you can thus have entire conversations hidden from the players that can't understand your speech!
Note: While this solution will exclude players from the conversation that should be excluded in-character, the players themselves may feel excluded from the game. If the owner of the campaign is a Mentor-level subscriber, he or she could use the Roll20 API to, for example, send a message to the chat about how the other characters are speaking in an unknown language. See API:Chat for more information about what the API can do with chat messages.