Difference between revisions of "Dungeon Draw API"
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Stephen S. (Talk | contribs) (→Rectangle and Polygon/Line Tools) |
Stephen S. (Talk | contribs) m (→Player's Bookmark) |
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'''Recommendations:''' Hold the Shift key while using the Shapes tool and have the grid enabled. This will cause your shape to snap to the grid. Use transparent fill, this will help when close a polygon path and give a visual confirmation the path has be accepted by the API. | '''Recommendations:''' Hold the Shift key while using the Shapes tool and have the grid enabled. This will cause your shape to snap to the grid. Use transparent fill, this will help when close a polygon path and give a visual confirmation the path has be accepted by the API. | ||
− | ==Player's Bookmark== | + | ==Split the Party & Player's Bookmark== |
more text here | more text here | ||
Revision as of 11:13, 17 June 2015
Version: 3
Last Modified: 2015-06-17
Code: Dungeon Draw
Dependencies: None
Conflicts: None
Contents |
Rectangle and Polygon/Line Tools
This script leverages the Rectangle and Polygon/Line Tools to create dungeon maps based on a selected set of tiles in the API. The WIKI provides more information on the Drawing Tools and can be found here: Drawing Tools
- Rectangle are supported.
- Polygon/Line are supported
- Circles and freehand not supported.
- Using shift helps
- Also use transparent fill, this will help when closing a polygon path and gives a visual confirmation the path has be accepted by the API.
Recommendations: Hold the Shift key while using the Shapes tool and have the grid enabled. This will cause your shape to snap to the grid. Use transparent fill, this will help when close a polygon path and give a visual confirmation the path has be accepted by the API.
Split the Party & Player's Bookmark
more text here
Loading the Script
On and on
Updating URLs in the Code
The hard part
Overview
Some info
Water Mark Tile replacement
marketstuff