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Difference between revisions of "Script:Backpack"

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(Getting Started)
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== Getting Started ==
 
== Getting Started ==
TODO
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Once you load the backpack.js and backpack_tmp.js scripts into your campaign, you'll need to at least create an '''asset database'''. The asset database is a journal entry that contains within its '''gmnotes''' section the library of images to be used for '''item definitions'''
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The '''asset database''' has a simple format where each line is a single asset entry (blank lines between groups of entry are fine).
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== General Use ==
 
== General Use ==
 
TODO
 
TODO

Revision as of 22:23, 25 June 2015

API Script Author: Ken L.
Version: 1.25
Last Modified: 2015-6-24
Code: NA
Dependencies: None
Conflicts: Unknown

Contents

Backpack is a journal based inventory system that updates the 'bio' section of a journal to represent a graphic inventory interface. This allows GMs whom implement this script to allow players to manage a graphic representation of their inventory. Once setup, you can move, give, drop, and pickup items through the use of the API button interface as well as buy and sell from shops and stores should they be prepared.

To use this script requires quite a bit of setup on the part of the GM preparing the asset and item databases. The asset database is simply a list of available item types/subtypes and their associated images. The item database is a list of parsable item signatures which can be short hand written to loot drop handouts or any backpack compatible journal entry.


Getting Started

Once you load the backpack.js and backpack_tmp.js scripts into your campaign, you'll need to at least create an asset database. The asset database is a journal entry that contains within its gmnotes section the library of images to be used for item definitions

The asset database has a simple format where each line is a single asset entry (blank lines between groups of entry are fine).

General Use

TODO

Asset Database

TODO

Item Database

TODO

Customizing

TODO

Changelog

TODO