Difference between revisions of "Dungeon Connect API"
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Stephen S. (Talk | contribs) (→Overview) |
Stephen S. (Talk | contribs) (→Overview) |
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==Overview== | ==Overview== | ||
+ | # Direct Placement of Doors | ||
+ | # Cancel Fill Area | ||
+ | # Fill Area | ||
+ | # Merge Points | ||
+ | # Connect Points | ||
+ | # Add Branch to a Point | ||
+ | # Add a Point to a Segement | ||
+ | # Add A Segement | ||
+ | # More Commands | ||
+ | # Toggle API "On" or "Off." | ||
+ | # Get Help | ||
+ | # Clear Map | ||
+ | # Change Texture | ||
[[File:DungeonConnectMenu.png|upright|alt=Dungeon Connect Menu.|Dungeon Connect Menu.]] | [[File:DungeonConnectMenu.png|upright|alt=Dungeon Connect Menu.|Dungeon Connect Menu.]] |
Revision as of 23:00, 12 August 2015
Dungeon Connect: "Line Segemtent" Map Making
Dungeon Connect emulates some common features found in drawing tools; such as creating line segments between “points” where the points can be moved or added to change the overall shape and dimensions of the drawing. This allows for a map making experience that is somewhat like drawing a map in an image editing program.
There are lots of limitations since we don’t have canvas select at this time; still Dungeon Connect is a flexible and forgiving API solution to map making on Roll20.
Overview
- Direct Placement of Doors
- Cancel Fill Area
- Fill Area
- Merge Points
- Connect Points
- Add Branch to a Point
- Add a Point to a Segement
- Add A Segement
- More Commands
- Toggle API "On" or "Off."
- Get Help
- Clear Map
- Change Texture