Difference between revisions of "Script:Languages"
From Roll20 Wiki
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|lastmodified=2015-12-17}} | |lastmodified=2015-12-17}} | ||
− | '''Languages''' | + | '''Languages:''' |
+ | |||
+ | A re-work of "WhatSaywithUnknown.js" by derekkoehl which is an enhancement on "What Did He Say?" by Stephen S. | ||
It gets rid of the character sheet method for picking a language and implements a command line interface. It also includes features for creating languages, deleting languages, and, setting the character sheet language attribute name that the script uses for compatibility with all character sheets | It gets rid of the character sheet method for picking a language and implements a command line interface. It also includes features for creating languages, deleting languages, and, setting the character sheet language attribute name that the script uses for compatibility with all character sheets | ||
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=== Syntax === | === Syntax === | ||
{{syntaxbox top|Languages|formal=true}} | {{syntaxbox top|Languages|formal=true}} | ||
+ | {{}} | ||
{{API command|}}{{API parameter|name=language}} {{API parameter|name=message}} | {{API command|}}{{API parameter|name=language}} {{API parameter|name=message}} | ||
{{syntaxbox end}} | {{syntaxbox end}} |
Revision as of 22:08, 17 December 2015
Version: 1.1.1
Last Modified: 2015-12-17
Code: Languages
Dependencies: None
Conflicts: None
Languages:
A re-work of "WhatSaywithUnknown.js" by derekkoehl which is an enhancement on "What Did He Say?" by Stephen S. It gets rid of the character sheet method for picking a language and implements a command line interface. It also includes features for creating languages, deleting languages, and, setting the character sheet language attribute name that the script uses for compatibility with all character sheets
Installation:
If the character sheets in your campaign do not use "prolanguages" as the attribute name for langauges then you must use the !setLanguageTag command as described below in order to set this script up for your campaign. Users will be notified, in game, if the language attribute is not set up properly.
Syntax
{{}} !<language> <message>
Parameter | Values |
---|---|
language | The language to speak. See Supported Languages below for a full list of options. |
message | The message to send. Players with control over the language's character sheet will see the original message, while everyone else only sees the gibberish. |
!<setlanguagetag> <attribute>
Parameter | Values |
---|---|
attribute | The name of the attribute that character sheets in your campaign use for languages |
!<createlanguage> <languagename> <seednumber> <parentlanguage>
Parameter | Values |
---|---|
languagename | The name of the language that you wish to create |
seednumber | A single digit number that represents how related this language is to its parent |
parentlanguage | The name of the parent language that the new language gets it's name from |
!<deletelanguage> <attribute>
Parameter | Values |
---|---|
attribute | The name of the language you wish to delete |
Default Languages
The following languages come setup in this script:
- aboleth
- abyssal
- aquan
- auran
- celestial
- draconic
- druidic
- dwarven
- elven
- giant
- gnoll
- gnome
- goblin
- halfling
- ignan
- infernal
- orc
- sylvan
- terran
- undercommon
Changelog
v1.1.1 (2015-12-17)
- Release