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Difference between revisions of "Script:Languages"

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{{script overview
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script overview
 
|name=Languages
 
|name=Languages
 
|author={{user profile|1000007|Anthony}}
 
|author={{user profile|1000007|Anthony}}
 
|version=1.1.1
 
|version=1.1.1
|lastmodified=2015-12-17}}
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|lastmodified=2015-12-17
  
 
'''Languages:'''
 
'''Languages:'''
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=== Syntax ===
 
=== Syntax ===
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<!-- supress cateogry
 
{{syntaxbox top|Languages}}
 
{{syntaxbox top|Languages}}
 
{{API command|}}{{API parameter|name=language}} {{API parameter|name=message}}
 
{{API command|}}{{API parameter|name=language}} {{API parameter|name=message}}
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{{param description|name=attribute|value=The name of the language you wish to delete}}
 
{{param description|name=attribute|value=The name of the language you wish to delete}}
 
{{param description bottom}}
 
{{param description bottom}}
 
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=== Default Languages ===
 
=== Default Languages ===
 
The following languages come setup in this script:
 
The following languages come setup in this script:

Latest revision as of 20:05, 20 September 2021

  1. RedirectAPI:Script Index

script overview |name=Languages |author=Anthony |version=1.1.1 |lastmodified=2015-12-17

Languages:

A re-work of "WhatSaywithUnknown.js" by derekkoehl which is an enhancement on "What Did He Say?" by Stephen S. It gets rid of the character sheet method for picking a language and implements a command line interface. It also includes features for creating languages, deleting languages, and, setting the character sheet language attribute name that the script uses for compatibility with all character sheets

Forum post here: https://app.roll20.net/forum/post/2723217/script-languages

Installation:

If the character sheets in your campaign do not use "prolanguages" as the attribute name for langauges then you must use the !setLanguageTag command as described below in order to set this script up for your campaign. Users will be notified, in game, if the language attribute is not set up properly.

[edit] Syntax

[edit] Default Languages

The following languages come setup in this script:

  • abyssal
  • aquan
  • auran
  • celestial
  • draconic
  • druidic
  • dwarven
  • elven
  • giant
  • gnoll
  • gnome
  • goblin
  • halfling
  • ignan
  • infernal
  • orc
  • sylvan
  • terran
  • thieves'cant
  • undercommon

[edit] Changelog

v1.1.1 (2015-12-17)

  • Release