Difference between revisions of "Zweihänder Grim & Perilous"
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− | ''' | + | {{revdate}}The '''ZWEIHÄNDER RPG by Andrews McMeel Publishing''' Character Sheet was originally created by [[Coal Powered Puppet]], later updated to a large degree by [[Wes]] in {{repo|Roll20/roll20-character-sheets/pull/4914 2019}}. |
+ | In May 2020, a [https://roll20.net/compendium/ZWEI/BookIndex#content Roll20 Compendium ] was released for free. | ||
+ | * See also: {{market|browse/bundle/9434/zweihander-rpg-revised-core-rulebook ZWEIHÄNDER RPG: Revised Core Rulebook}} | ||
+ | [[File:Zweihander-preview.png|thumb|right|550px]] | ||
==FAQ== | ==FAQ== | ||
:'''Q.''' Why are my attack rolls not functioning? | :'''Q.''' Why are my attack rolls not functioning? | ||
:'''A.''' Toggle away from and back to the proper Skill for Attacking & Damage to force an update. (While updating the sheet the values that were in the Weapon Skill Select menu were changed so that they were not dependent of other values changing to update them. The new values pull the value from the Martial Melee or Simple Melee etc. When you increase your skill level your weapon attack rolls will now automatically take this into account. The drawback to doing this is the Select needs to be reselected to get the new value.) | :'''A.''' Toggle away from and back to the proper Skill for Attacking & Damage to force an update. (While updating the sheet the values that were in the Weapon Skill Select menu were changed so that they were not dependent of other values changing to update them. The new values pull the value from the Martial Melee or Simple Melee etc. When you increase your skill level your weapon attack rolls will now automatically take this into account. The drawback to doing this is the Select needs to be reselected to get the new value.) | ||
:'''Q.''' How can I send you feedback, suggestions, or report a bug/error? | :'''Q.''' How can I send you feedback, suggestions, or report a bug/error? | ||
− | :'''A.''' You have a couple of options Send me: | + | :'''A.''' You have a couple of options Send me: {{user profile|405463| Wes}} a PM on roll20, or file an issues report on Github under the {{repo|nogileyelsew/roll20-character-sheets Forked Repository}}. I will try to respond as quickly as possible but times may vary. |
+ | * [https://github.com/Roll20/roll20-character-sheets/blob/master/Zweih%C3%A4nder%20Grim%20%26%20Perilous sheet sourcecode] | ||
==Character Sheet and Tabs== | ==Character Sheet and Tabs== | ||
:The character sheet starts with a header section. It precedes the tabs and is always displayed regardless of which tab of the character sheet is being displayed below it. | :The character sheet starts with a header section. It precedes the tabs and is always displayed regardless of which tab of the character sheet is being displayed below it. | ||
− | :Each of the four tabs here, [Skills and Attributes] [Talents & Trappings] [ | + | :Each of the four tabs here, '''[Skills and Attributes]''', '''[Talents & Trappings]''', '''[Magical & Rituals]''' and '''[Rewards & Tiers]''' will open up a different section of the character sheet. Hovering over a Tab will show an interactive mouse pointer to select that tab. This wiki will outline them in order from left to right; INSERT LINKS. |
===Header Section=== | ===Header Section=== | ||
Line 38: | Line 42: | ||
====Repeating Weapons==== | ====Repeating Weapons==== | ||
− | : | + | :Repeating weapons |
====Armor & Shield==== | ====Armor & Shield==== | ||
Line 55: | Line 59: | ||
:Damage Track | :Damage Track | ||
− | ===Magic | + | ===Magic & Rituals (Tab)=== |
− | :In the third Tab of the character sheet, Magic | + | :In the third Tab of the character sheet, Magic & Rituals, you will find sections for recording spells and a top section which lists your magical ability modifiers. |
====Spells==== | ====Spells==== | ||
Line 1,379: | Line 1,383: | ||
| | | | ||
|} | |} | ||
+ | |||
+ | === "Repeating" Attribute Names === | ||
+ | {| style="float:left; margin-bottom:15px;" width="100%" width="100%" | ||
+ | |+ style="caption-side:top; color:#cc0000;"|'''"Repeating" Attribute Names''' | ||
+ | |- style="background-color: #E5E5E5; text-align:center;" | ||
+ | |'''New Attribute Name''' | ||
+ | |'''Old Attribute Name''' | ||
+ | |'''New Attribute Name''' | ||
+ | |'''Old Attribute Name''' | ||
+ | |- | ||
+ | |<code>@{repeating_spells_$0_critical_failure}</code> | ||
+ | |<code>@{repeating_spells_$0_Critical_Failure}</code> | ||
+ | |<code>@{repeating_weapons_$0_weapon_damage}</code> | ||
+ | |<code>@{repeating_weapons_$0_weapon1_Damage}</code> | ||
+ | |- style="background-color: #E5E5E5;" | ||
+ | |<code>@{repeating_spells_$0_critical_success}</code> | ||
+ | |<code>@{repeating_spells_$0_Critical_Success}</code> | ||
+ | |<code>@{repeating_weapons_$0_weapon_damage_mod}</code> | ||
+ | |<code>@{repeating_weapons_$0_weapon1_Damage_mod}</code> | ||
+ | |- | ||
+ | |<code>@{repeating_spells_$0_spell_channel}</code> | ||
+ | |<code>@{repeating_spells_$0_spell_channel}</code> | ||
+ | |<code>@{repeating_weapons_$0_weapon_details}</code> | ||
+ | |<code>@{repeating_weapons_$0_weapon1_deatils}</code> | ||
+ | |- style="background-color: #E5E5E5;" | ||
+ | |<code>@{repeating_spells_$0_spell_chaos}</code> | ||
+ | |<code>@{repeating_spells_$0_spell_chaos}</code> | ||
+ | |<code>@{repeating_weapons_$0_weapon_encumbrance_value}</code> | ||
+ | |<code>@{repeating_weapons_$0_weapon1_Encumbrance_Value}</code> | ||
+ | |- | ||
+ | |<code>@{repeating_spells_$0_spell_corruption}</code> | ||
+ | |<code>@{repeating_spells_$0_spell_corruption}</code> | ||
+ | |<code>@{repeating_weapons_$0_weapon_handling}</code> | ||
+ | |<code>@{repeating_weapons_$0_weapon1_Handling}</code> | ||
+ | |- style="background-color: #E5E5E5;" | ||
+ | |<code>@{repeating_spells_$0_spell_diff}</code> | ||
+ | |<code>@{repeating_spells_$0_spell_diff}</code> | ||
+ | |<code>@{repeating_weapons_$0_weapon_load}</code> | ||
+ | |<code>@{repeating_weapons_$0_weapon1_Load}</code> | ||
+ | |- | ||
+ | |<code>@{repeating_spells_$0_spell_distance}</code> | ||
+ | |<code>@{repeating_spells_$0_spell_distance}</code> | ||
+ | |<code>@{repeating_weapons_$0_weapon_name}</code> | ||
+ | |<code>@{repeating_weapons_$0_weapon1_name}</code> | ||
+ | |- style="background-color: #E5E5E5;" | ||
+ | |<code>@{repeating_spells_$0_spell_duration}</code> | ||
+ | |<code>@{repeating_spells_$0_spell_duration}</code> | ||
+ | |<code>@{repeating_weapons_$0_weapon_quality}</code> | ||
+ | |<code>@{repeating_weapons_$0_weapon1_Quality}</code> | ||
+ | |- | ||
+ | |<code>@{repeating_spells_$0_spell_effect}</code> | ||
+ | |<code>@{repeating_spells_$0_Spell_Effect}</code> | ||
+ | |<code>@{repeating_weapons_$0_weapon_range_long}</code> | ||
+ | |<code>@{repeating_weapons_$0_weapon1_range_long}</code> | ||
+ | |- style="background-color: #E5E5E5;" | ||
+ | |<code>@{repeating_spells_$0_spell_name}</code> | ||
+ | |<code>@{repeating_spells_$0_spell_name}</code> | ||
+ | |<code>@{repeating_weapons_$0_weapon_range_medium}</code> | ||
+ | |<code>@{repeating_weapons_$0_weapon1_range_medium}</code> | ||
+ | |- | ||
+ | |<code>@{repeating_spells_$0_spell_reagents}</code> | ||
+ | |<code>@{repeating_spells_$0_spell_Reagents}</code> | ||
+ | |<code>@{repeating_weapons_$0_weapon_range_short}</code> | ||
+ | |<code>@{repeating_weapons_$0_weapon1_range_short}</code> | ||
+ | |- style="background-color: #E5E5E5;" | ||
+ | |<code>@{repeating_trappings_$0_trappings_name}</code> | ||
+ | |<code>@{repeating_trappings_$0_Trappings_name}</code> | ||
+ | |<code>@{repeating_weapons_$0_weapon_skill}</code> | ||
+ | |<code>@{repeating_weapons_$0_weapon1_skill}</code> | ||
+ | |- | ||
+ | |<code>@{repeating_trappings_$0_trappings_note}</code> | ||
+ | |<code>@{repeating_trappings_$0_Trappings_note}</code> | ||
+ | |<code>@{repeating_weapons_$0_weapon_skill_rating}</code> | ||
+ | |<code>@{repeating_weapons_$0_weapon1_skill_rating}</code> | ||
+ | |- style="background-color: #E5E5E5;" | ||
+ | |<code>@{repeating_weapons_$0_weapon_bonus_type}</code> | ||
+ | |<code>@{repeating_weapons_$0_weapon1_bonus_type}</code> | ||
+ | |<code>@{repeating_weapons_$0_weapon_skill_type}</code> | ||
+ | |<code>@{repeating_weapons_$0_weapon1_skill_type}</code> | ||
+ | |} | ||
+ | |||
+ | === "R" Attribute Names === | ||
+ | {| style="float:left; margin-bottom:15px;" width="100%" width="100%" | ||
+ | |+ style="caption-side:top; color:#cc0000;"|'''"R" Attribute Names''' | ||
+ | |- style="background-color: #E5E5E5; text-align:center;" | ||
+ | |'''New Attribute Name''' | ||
+ | |'''Old Attribute Name''' | ||
+ | |'''New Attribute Name''' | ||
+ | |'''Old Attribute Name''' | ||
+ | |'''New Attribute Name''' | ||
+ | |'''Old Attribute Name''' | ||
+ | |- | ||
+ | |<code>@{resolve}</code> | ||
+ | |<code>@{Resolve}</code> | ||
+ | |<code>@{ride}</code> | ||
+ | |<code>@{Ride}</code> | ||
+ | |<code>@{rumor}</code> | ||
+ | |<code>@{Rumor}</code> | ||
+ | |- style="background-color: #E5E5E5;" | ||
+ | |<code>@{resolve_1}</code> | ||
+ | |<code>@{Resolve_1}</code> | ||
+ | |<code>@{ride_1}</code> | ||
+ | |<code>@{Ride_1}</code> | ||
+ | |<code>@{rumor_1}</code> | ||
+ | |<code>@{Rumor_1}</code> | ||
+ | |- | ||
+ | |<code>@{resolve_2}</code> | ||
+ | |<code>@{Resolve_2}</code> | ||
+ | |<code>@{ride_2}</code> | ||
+ | |<code>@{Ride_2}</code> | ||
+ | |<code>@{rumor_2}</code> | ||
+ | |<code>@{Rumor_2}</code> | ||
+ | |- style="background-color: #E5E5E5;" | ||
+ | |<code>@{resolve_3}</code> | ||
+ | |<code>@{Resolve_3}</code> | ||
+ | |<code>@{ride_3}</code> | ||
+ | |<code>@{Ride_3}</code> | ||
+ | |<code>@{rumor_3}</code> | ||
+ | |<code>@{Rumor_3}</code> | ||
+ | |- | ||
+ | |<code>@{resolve_focus_1}</code> | ||
+ | |<code>@{Resolve_focus-1}</code> | ||
+ | |<code>@{ride_focus_1}</code> | ||
+ | |<code>@{Ride_focus-1}</code> | ||
+ | |<code>@{rumor_focus_1}</code> | ||
+ | |<code>@{Rumor_focus-1}</code> | ||
+ | |- style="background-color: #E5E5E5;" | ||
+ | |<code>@{resolve_focus_2}</code> | ||
+ | |<code>@{Resolve_focus-2}</code> | ||
+ | |<code>@{ride_focus_2}</code> | ||
+ | |<code>@{Ride_focus-2}</code> | ||
+ | |<code>@{rumor_focus_2}</code> | ||
+ | |<code>@{Rumor_focus-2}</code> | ||
+ | |- | ||
+ | |<code>@{resolve_focus_3}</code> | ||
+ | |<code>@{Resolve_focus-3}</code> | ||
+ | |<code>@{ride_focus_3}</code> | ||
+ | |<code>@{Ride_focus-3}</code> | ||
+ | |<code>@{rumor_focus_3}</code> | ||
+ | |<code>@{Rumor_focus-3}</code> | ||
+ | |- style="background-color: #E5E5E5;" | ||
+ | |<code>@{resolve_focus_4}</code> | ||
+ | |<code>@{Resolve_focus-4}</code> | ||
+ | |<code>@{ride_focus_4}</code> | ||
+ | |<code>@{Ride_focus-4}</code> | ||
+ | |<code>@{rumor_focus_4}</code> | ||
+ | |<code>@{Rumor_focus-4}</code> | ||
+ | |- | ||
+ | |<code>@{resolve_focus_5}</code> | ||
+ | |<code>@{Resolve_focus-5}</code> | ||
+ | |<code>@{ride_focus_5}</code> | ||
+ | |<code>@{Ride_focus-5}</code> | ||
+ | |<code>@{rumor_focus_5}</code> | ||
+ | |<code>@{Rumor_focus-5}</code> | ||
+ | |- style="background-color: #E5E5E5;" | ||
+ | |<code>@{resolve_focus_6}</code> | ||
+ | |<code>@{Resolve_focus-6}</code> | ||
+ | |<code>@{ride_focus_6}</code> | ||
+ | |<code>@{Ride_focus-6}</code> | ||
+ | |<code>@{rumor_focus_6}</code> | ||
+ | |<code>@{Rumor_focus-6}</code> | ||
+ | |} | ||
+ | |||
+ | === "S" Attribute Names === | ||
+ | {| style="float:left; margin-bottom:15px;" width="100%" width="100%" | ||
+ | |+ style="caption-side:top; color:#cc0000;"|'''"S" Attribute Names''' | ||
+ | |- style="background-color: #E5E5E5; text-align:center;" | ||
+ | |'''New Attribute Name''' | ||
+ | |'''Old Attribute Name''' | ||
+ | |'''New Attribute Name''' | ||
+ | |'''Old Attribute Name''' | ||
+ | |'''New Attribute Name''' | ||
+ | |'''Old Attribute Name''' | ||
+ | |- | ||
+ | |<code>@{scrutinize}</code> | ||
+ | |<code>@{Scrutinize}</code> | ||
+ | |<code>@{simple_ranged_focus_1}</code> | ||
+ | |<code>@{simple_ranged_focus-1}</code> | ||
+ | |<code>@{stealth_2}</code> | ||
+ | |<code>@{Stealth_2}</code> | ||
+ | |- style="background-color: #E5E5E5;" | ||
+ | |<code>@{scrutinize_1}</code> | ||
+ | |<code>@{Scrutinize_1}</code> | ||
+ | |<code>@{simple_ranged_focus_2}</code> | ||
+ | |<code>@{simple_ranged_focus-2}</code> | ||
+ | |<code>@{stealth_3}</code> | ||
+ | |<code>@{Stealth_3}</code> | ||
+ | |- | ||
+ | |<code>@{scrutinize_2}</code> | ||
+ | |<code>@{Scrutinize_2}</code> | ||
+ | |<code>@{simple_ranged_focus_3}</code> | ||
+ | |<code>@{simple_ranged_focus-3}</code> | ||
+ | |<code>@{stealth_focus_1}</code> | ||
+ | |<code>@{Stealth_focus-1}</code> | ||
+ | |- style="background-color: #E5E5E5;" | ||
+ | |<code>@{scrutinize_3}</code> | ||
+ | |<code>@{Scrutinize_3}</code> | ||
+ | |<code>@{simple_ranged_focus_4}</code> | ||
+ | |<code>@{simple_ranged_focus-4}</code> | ||
+ | |<code>@{stealth_focus_2}</code> | ||
+ | |<code>@{Stealth_focus-2}</code> | ||
+ | |- | ||
+ | |<code>@{scrutinize_focus_1}</code> | ||
+ | |<code>@{Scrutinize_focus-1}</code> | ||
+ | |<code>@{simple_ranged_focus_5}</code> | ||
+ | |<code>@{simple_ranged_focus-5}</code> | ||
+ | |<code>@{stealth_focus_3}</code> | ||
+ | |<code>@{Stealth_focus-3}</code> | ||
+ | |- style="background-color: #E5E5E5;" | ||
+ | |<code>@{scrutinize_focus_2}</code> | ||
+ | |<code>@{Scrutinize_focus-2}</code> | ||
+ | |<code>@{simple_ranged_focus_6}</code> | ||
+ | |<code>@{simple_ranged_focus-6}</code> | ||
+ | |<code>@{stealth_focus_4}</code> | ||
+ | |<code>@{Stealth_focus-4}</code> | ||
+ | |- | ||
+ | |<code>@{scrutinize_focus_3}</code> | ||
+ | |<code>@{Scrutinize_focus-3}</code> | ||
+ | |<code>@{skulduggery}</code> | ||
+ | |<code>@{Skulduggery}</code> | ||
+ | |<code>@{stealth_focus_5}</code> | ||
+ | |<code>@{Stealth_focus-5}</code> | ||
+ | |- style="background-color: #E5E5E5;" | ||
+ | |<code>@{scrutinize_focus_4}</code> | ||
+ | |<code>@{Scrutinize_focus-4}</code> | ||
+ | |<code>@{skulduggery_1}</code> | ||
+ | |<code>@{Skulduggery_1}</code> | ||
+ | |<code>@{stealth_focus_6}</code> | ||
+ | |<code>@{Stealth_focus-6}</code> | ||
+ | |- | ||
+ | |<code>@{scrutinize_focus_5}</code> | ||
+ | |<code>@{Scrutinize_focus-5}</code> | ||
+ | |<code>@{skulduggery_2}</code> | ||
+ | |<code>@{Skulduggery_2}</code> | ||
+ | |<code>@{survival}</code> | ||
+ | |<code>@{Survival}</code> | ||
+ | |- style="background-color: #E5E5E5;" | ||
+ | |<code>@{scrutinize_focus_6}</code> | ||
+ | |<code>@{Scrutinize_focus-6}</code> | ||
+ | |<code>@{skulduggery_3}</code> | ||
+ | |<code>@{Skulduggery_3}</code> | ||
+ | |<code>@{survival_1}</code> | ||
+ | |<code>@{Survival_1}</code> | ||
+ | |- | ||
+ | |<code>@{sheild_quality}</code> | ||
+ | |<code>@{sheild_Quality}</code> | ||
+ | |<code>@{skulduggery_focus_1}</code> | ||
+ | |<code>@{Skulduggery_focus-1}</code> | ||
+ | |<code>@{survival_2}</code> | ||
+ | |<code>@{Survival_2}</code> | ||
+ | |- style="background-color: #E5E5E5;" | ||
+ | |<code>@{shield_encumbrance_value}</code> | ||
+ | |<code>@{shield_Encumbrance_Value}</code> | ||
+ | |<code>@{skulduggery_focus_2}</code> | ||
+ | |<code>@{Skulduggery_focus-2}</code> | ||
+ | |<code>@{survival_3}</code> | ||
+ | |<code>@{Survival_3}</code> | ||
+ | |- | ||
+ | |<code>@{simple_melee_focus_1}</code> | ||
+ | |<code>@{simple_melee_focus-1}</code> | ||
+ | |<code>@{skulduggery_focus_3}</code> | ||
+ | |<code>@{Skulduggery_focus-3}</code> | ||
+ | |<code>@{survival_focus_1}</code> | ||
+ | |<code>@{Survival_focus-1}</code> | ||
+ | |- style="background-color: #E5E5E5;" | ||
+ | |<code>@{simple_melee_focus_2}</code> | ||
+ | |<code>@{simple_melee_focus-2}</code> | ||
+ | |<code>@{skulduggery_focus_4}</code> | ||
+ | |<code>@{Skulduggery_focus-4}</code> | ||
+ | |<code>@{survival_focus_2}</code> | ||
+ | |<code>@{Survival_focus-2}</code> | ||
+ | |- | ||
+ | |<code>@{simple_melee_focus_3}</code> | ||
+ | |<code>@{simple_melee_focus-3}</code> | ||
+ | |<code>@{skulduggery_focus_5}</code> | ||
+ | |<code>@{Skulduggery_focus-5}</code> | ||
+ | |<code>@{survival_focus_3}</code> | ||
+ | |<code>@{Survival_focus-3}</code> | ||
+ | |- style="background-color: #E5E5E5;" | ||
+ | |<code>@{simple_melee_focus_4}</code> | ||
+ | |<code>@{simple_melee_focus-4}</code> | ||
+ | |<code>@{skulduggery_focus_6}</code> | ||
+ | |<code>@{Skulduggery_focus-6}</code> | ||
+ | |<code>@{survival_focus_4}</code> | ||
+ | |<code>@{Survival_focus-4}</code> | ||
+ | |- | ||
+ | |<code>@{simple_melee_focus_5}</code> | ||
+ | |<code>@{simple_melee_focus-5}</code> | ||
+ | |<code>@{stealth}</code> | ||
+ | |<code>@{Stealth}</code> | ||
+ | |<code>@{survival_focus_5}</code> | ||
+ | |<code>@{Survival_focus-5}</code> | ||
+ | |- style="background-color: #E5E5E5;" | ||
+ | |<code>@{simple_melee_focus_6}</code> | ||
+ | |<code>@{simple_melee_focus-6}</code> | ||
+ | |<code>@{stealth_1}</code> | ||
+ | |<code>@{Stealth_1}</code> | ||
+ | |<code>@{survival_focus_6}</code> | ||
+ | |<code>@{Survival_focus-6}</code> | ||
+ | |} | ||
+ | |||
+ | === "T" Attribute Names === | ||
+ | {| style="float:left; margin-bottom:15px;" width="100%" width="100%" | ||
+ | |+ style="caption-side:top; color:#cc0000;"|'''"T" Attribute Names''' | ||
+ | |- style="background-color: #E5E5E5; text-align:center;" | ||
+ | |'''New Attribute Name''' | ||
+ | |'''Old Attribute Name''' | ||
+ | |'''New Attribute Name''' | ||
+ | |'''Old Attribute Name''' | ||
+ | |'''New Attribute Name''' | ||
+ | |'''Old Attribute Name''' | ||
+ | |- | ||
+ | |<code>@{toughness}</code> | ||
+ | |<code>@{Toughness}</code> | ||
+ | |<code>@{tradecraft_focus_5}</code> | ||
+ | |<code>@{Tradecraft_focus-5}</code> | ||
+ | |<code>@{trait_24}</code> | ||
+ | |<code>@{trait-22}</code> | ||
+ | |- style="background-color: #E5E5E5;" | ||
+ | |<code>@{toughness_1}</code> | ||
+ | |<code>@{Toughness_1}</code> | ||
+ | |<code>@{tradecraft_focus_6}</code> | ||
+ | |<code>@{Tradecraft_focus-6}</code> | ||
+ | |<code>@{trait_25}</code> | ||
+ | |<code>@{trait-23}</code> | ||
+ | |- | ||
+ | |<code>@{toughness_2}</code> | ||
+ | |<code>@{Toughness_2}</code> | ||
+ | |<code>@{trait_1}</code> | ||
+ | |<code>@{trait-1}</code> | ||
+ | |<code>@{trait_26}</code> | ||
+ | |<code>@{trait-24}</code> | ||
+ | |- style="background-color: #E5E5E5;" | ||
+ | |<code>@{toughness_3}</code> | ||
+ | |<code>@{Toughness_3}</code> | ||
+ | |<code>@{trait_10}</code> | ||
+ | |<code>@{trait-whoops}</code> | ||
+ | |<code>@{trait_27}</code> | ||
+ | |<code>@{trait-25}</code> | ||
+ | |- | ||
+ | |<code>@{toughness_focus_1}</code> | ||
+ | |<code>@{Toughness_focus-1}</code> | ||
+ | |<code>@{trait_11}</code> | ||
+ | |<code>@{trait-9}</code> | ||
+ | |<code>@{trait_28}</code> | ||
+ | |<code>@{trait-26}</code> | ||
+ | |- style="background-color: #E5E5E5;" | ||
+ | |<code>@{toughness_focus_2}</code> | ||
+ | |<code>@{Toughness_focus-2}</code> | ||
+ | |<code>@{trait_12}</code> | ||
+ | |<code>@{trait-10}</code> | ||
+ | |<code>@{trait_29}</code> | ||
+ | |<code>@{trait-27}</code> | ||
+ | |- | ||
+ | |<code>@{toughness_focus_3}</code> | ||
+ | |<code>@{Toughness_focus-3}</code> | ||
+ | |<code>@{trait_13}</code> | ||
+ | |<code>@{trait-11}</code> | ||
+ | |<code>@{trait_3}</code> | ||
+ | |<code>@{trait-3}</code> | ||
+ | |- style="background-color: #E5E5E5;" | ||
+ | |<code>@{toughness_focus_4}</code> | ||
+ | |<code>@{Toughness_focus-4}</code> | ||
+ | |<code>@{trait_14}</code> | ||
+ | |<code>@{trait-12}</code> | ||
+ | |<code>@{trait_30}</code> | ||
+ | |<code>@{trait-28}</code> | ||
+ | |- | ||
+ | |<code>@{toughness_focus_5}</code> | ||
+ | |<code>@{Toughness_focus-5}</code> | ||
+ | |<code>@{trait_15}</code> | ||
+ | |<code>@{trait-13}</code> | ||
+ | |<code>@{trait_31}</code> | ||
+ | |<code>@{trait-29}</code> | ||
+ | |- style="background-color: #E5E5E5;" | ||
+ | |<code>@{toughness_focus_6}</code> | ||
+ | |<code>@{Toughness_focus-6}</code> | ||
+ | |<code>@{trait_16}</code> | ||
+ | |<code>@{trait-14}</code> | ||
+ | |<code>@{trait_4}</code> | ||
+ | |<code>@{trait-4}</code> | ||
+ | |- | ||
+ | |<code>@{tradecraft}</code> | ||
+ | |<code>@{Tradecraft}</code> | ||
+ | |<code>@{trait_17}</code> | ||
+ | |<code>@{trait-15}</code> | ||
+ | |<code>@{trait_5}</code> | ||
+ | |<code>@{trait-4_5}</code> | ||
+ | |- style="background-color: #E5E5E5;" | ||
+ | |<code>@{tradecraft_1}</code> | ||
+ | |<code>@{Tradecraft_1}</code> | ||
+ | |<code>@{trait_18}</code> | ||
+ | |<code>@{trait-16}</code> | ||
+ | |<code>@{trait_6}</code> | ||
+ | |<code>@{trait-5}</code> | ||
+ | |- | ||
+ | |<code>@{tradecraft_2}</code> | ||
+ | |<code>@{Tradecraft_2}</code> | ||
+ | |<code>@{trait_19}</code> | ||
+ | |<code>@{trait-17}</code> | ||
+ | |<code>@{trait_7}</code> | ||
+ | |<code>@{trait-6}</code> | ||
+ | |- style="background-color: #E5E5E5;" | ||
+ | |<code>@{tradecraft_3}</code> | ||
+ | |<code>@{Tradecraft_3}</code> | ||
+ | |<code>@{trait_2}</code> | ||
+ | |<code>@{trait-2}</code> | ||
+ | |<code>@{trait_8}</code> | ||
+ | |<code>@{trait-7}</code> | ||
+ | |- | ||
+ | |<code>@{tradecraft_focus_1}</code> | ||
+ | |<code>@{Tradecraft_focus-1}</code> | ||
+ | |<code>@{trait_20}</code> | ||
+ | |<code>@{trait-18}</code> | ||
+ | |<code>@{trait_9}</code> | ||
+ | |<code>@{trait-8}</code> | ||
+ | |- style="background-color: #E5E5E5;" | ||
+ | |<code>@{tradecraft_focus_2}</code> | ||
+ | |<code>@{Tradecraft_focus-2}</code> | ||
+ | |<code>@{trait_21}</code> | ||
+ | |<code>@{trait-19}</code> | ||
+ | |<code>@{trait_advanced}</code> | ||
+ | |<code>@{trait_Advanced}</code> | ||
+ | |- | ||
+ | |<code>@{tradecraft_focus_3}</code> | ||
+ | |<code>@{Tradecraft_focus-3}</code> | ||
+ | |<code>@{trait_22}</code> | ||
+ | |<code>@{trait-20}</code> | ||
+ | |<code>@{trait_basic}</code> | ||
+ | |<code>@{trait_Basic}</code> | ||
+ | |- style="background-color: #E5E5E5;" | ||
+ | |<code>@{tradecraft_focus_4}</code> | ||
+ | |<code>@{Tradecraft_focus-4}</code> | ||
+ | |<code>@{trait_23}</code> | ||
+ | |<code>@{trait-21}</code> | ||
+ | |<code>@{trait_intermediate}</code> | ||
+ | |<code>@{trait_Intermediate}</code> | ||
+ | |} | ||
+ | |||
+ | === "U-W" Attribute Names === | ||
+ | {| style="float:left; margin-bottom:15px;" width="100%" width="100%" | ||
+ | |+ style="caption-side:top; color:#cc0000;"|'''"U-W" Attribute Names''' | ||
+ | |- style="background-color: #E5E5E5; text-align:center;" | ||
+ | |'''New Attribute Name''' | ||
+ | |'''Old Attribute Name''' | ||
+ | |'''New Attribute Name''' | ||
+ | |'''Old Attribute Name''' | ||
+ | |'''New Attribute Name''' | ||
+ | |'''Old Attribute Name''' | ||
+ | |- | ||
+ | |<code>@{unique_advances}</code> | ||
+ | |<code>@{Unique_Advances}</code> | ||
+ | |<code>@{warfare_focus_3}</code> | ||
+ | |<code>@{Warfare_focus-3}</code> | ||
+ | |<code>@{willpower_advance_3}</code> | ||
+ | |<code>@{Willpower_advance_3}</code> | ||
+ | |- style="background-color: #E5E5E5;" | ||
+ | |<code>@{warfare}</code> | ||
+ | |<code>@{Warfare}</code> | ||
+ | |<code>@{warfare_focus_4}</code> | ||
+ | |<code>@{Warfare_focus-4}</code> | ||
+ | |<code>@{willpower_advance_4}</code> | ||
+ | |<code>@{Willpower_advance_4}</code> | ||
+ | |- | ||
+ | |<code>@{warfare_1}</code> | ||
+ | |<code>@{Warfare_1}</code> | ||
+ | |<code>@{warfare_focus_5}</code> | ||
+ | |<code>@{Warfare_focus-5}</code> | ||
+ | |<code>@{willpower_advance_5}</code> | ||
+ | |<code>@{Willpower_advance_5}</code> | ||
+ | |- style="background-color: #E5E5E5;" | ||
+ | |<code>@{warfare_2}</code> | ||
+ | |<code>@{Warfare_2}</code> | ||
+ | |<code>@{warfare_focus_6}</code> | ||
+ | |<code>@{Warfare_focus-6}</code> | ||
+ | |<code>@{willpower_advance_6}</code> | ||
+ | |<code>@{Willpower_advance_6}</code> | ||
+ | |- | ||
+ | |<code>@{warfare_3}</code> | ||
+ | |<code>@{Warfare_3}</code> | ||
+ | |<code>@{willpower}</code> | ||
+ | |<code>@{Willpower}</code> | ||
+ | |<code>@{willpower_ancestry_bonus}</code> | ||
+ | |<code>@{box_Willpower}</code> | ||
+ | |- style="background-color: #E5E5E5;" | ||
+ | |<code>@{warfare_focus_1}</code> | ||
+ | |<code>@{Warfare_focus-1}</code> | ||
+ | |<code>@{willpower_advance_1}</code> | ||
+ | |<code>@{Willpower_advance_1}</code> | ||
+ | |<code>@{willpower_bonus}</code> | ||
+ | |<code>@{box_Willpower_bonus}</code> | ||
+ | |- | ||
+ | |<code>@{warfare_focus_2}</code> | ||
+ | |<code>@{Warfare_focus-2}</code> | ||
+ | |<code>@{willpower_advance_2}</code> | ||
+ | |<code>@{Willpower_advance_2}</code> | ||
+ | | | ||
+ | | | ||
+ | |} | ||
+ | |||
+ | [[Category:Character Sheet Documentation]] | ||
+ | [[Category:Publisher Sheet]] |
Latest revision as of 15:51, 5 November 2021
Page Updated: 2021-11-05 |
In May 2020, a Roll20 Compendium was released for free.
- See also: ZWEIHÄNDER RPG: Revised Core Rulebook(Market)
[edit] FAQ
- Q. Why are my attack rolls not functioning?
- A. Toggle away from and back to the proper Skill for Attacking & Damage to force an update. (While updating the sheet the values that were in the Weapon Skill Select menu were changed so that they were not dependent of other values changing to update them. The new values pull the value from the Martial Melee or Simple Melee etc. When you increase your skill level your weapon attack rolls will now automatically take this into account. The drawback to doing this is the Select needs to be reselected to get the new value.)
- Q. How can I send you feedback, suggestions, or report a bug/error?
- A. You have a couple of options Send me: Wes a PM on roll20, or file an issues report on Github under the Forked Repository. I will try to respond as quickly as possible but times may vary.
[edit] Character Sheet and Tabs
- The character sheet starts with a header section. It precedes the tabs and is always displayed regardless of which tab of the character sheet is being displayed below it.
- Each of the four tabs here, [Skills and Attributes], [Talents & Trappings], [Magical & Rituals] and [Rewards & Tiers] will open up a different section of the character sheet. Hovering over a Tab will show an interactive mouse pointer to select that tab. This wiki will outline them in order from left to right; INSERT LINKS.
[edit] Header Section
- This is the first section or header section of the character sheet. Here you can record general information about your character.
- There is also the Order and Chaos rank tracking and Corruption.
- Finally there is the Difficulty Rank Tool for setting difficulties for any roll on the character sheet.
[edit] Skills & Attributes (Tab)
- In the first Tab of the character sheet, Skills & Attributes, you will find the primary attributes, skills, foci, traits and peril track.
[edit] Primary Attributes
- Primary Attributes
[edit] Skills
- Skills
[edit] Focus
- Foci
[edit] Traits
- Traits
[edit] Peril Track
- Peril Track
[edit] Talents & Trappings (Tab)
- In the second Tab of the character sheet, Talents & Trappings, you will find sections for recording weapons, armor & shield , talents, trappings, defenses, and the damage track.
[edit] Repeating Weapons
- Repeating weapons
[edit] Armor & Shield
- Armor and shield
[edit] Talents
- Talents
[edit] Trappings
- Trappings
[edit] Defenses
- Defenses
[edit] Damage Track
- Damage Track
[edit] Magic & Rituals (Tab)
- In the third Tab of the character sheet, Magic & Rituals, you will find sections for recording spells and a top section which lists your magical ability modifiers.
[edit] Spells
- Spells
[edit] Rewards & Tiers (Tab)
- In the fourth Tab of the character sheet, Rewards & Tiers, you will find sections for tracking reward points and recording skill rank ups bonus advances and talents for the three different tiers; basic, intermediate, advanced.
[edit] Basic
- Basic
[edit] Intermediate
- Intermediate
[edit] Advanced
- Advanced
[edit] Replaced Buttons & Attributes
- When the sheet was updated alot of the button & attribute names were changed to match a lowercase naming scheme. The old attributes were not deleted and it is possible to look up the value.
- Listed Alphabetically by the new attribute name, here are some tables for looking up old attributes.
New Roll Name | Old Roll Name | New Roll Name | Old Roll Name | New Roll Name | Old Roll Name |
%{character_name|agility}
|
%{character_name|Agility}
|
%{character_name|folklore}
|
%{character_name|Folklore}
|
%{character_name|perception}
|
%{character_name|Perception}
|
%{character_name|alchemy}
|
%{character_name|Alchemy}
|
%{character_name|gamble}
|
%{character_name|Gamble}
|
%{character_name|pilot}
|
%{character_name|Pilot}
|
%{character_name|awareness}
|
%{character_name|Awareness}
|
%{character_name|guile}
|
%{character_name|Guile}
|
%{character_name|resolve}
|
%{character_name|Resolve}
|
%{character_name|bargain}
|
%{character_name|Bargain}
|
%{character_name|handle_animal}
|
%{character_name|Handle_Animal}
|
%{character_name|ride}
|
%{character_name|Ride}
|
%{character_name|brawn}
|
%{character_name|Brawn}
|
%{character_name|heal}
|
%{character_name|Heal}
|
%{character_name|rumor}
|
%{character_name|Rumor}
|
%{character_name|charm}
|
%{character_name|Charm}
|
%{character_name|incantation}
|
%{character_name|Incantation}
|
%{character_name|scrutinize}
|
%{character_name|Scrutinize}
|
%{character_name|combat}
|
%{character_name|Combat}
|
%{character_name|intelligence}
|
%{character_name|Intelligence}
|
%{character_name|skulduggery}
|
%{character_name|Skulduggery}
|
%{character_name|coordination}
|
%{character_name|Coordination}
|
%{character_name|interrogation}
|
%{character_name|Interrogation}
|
%{character_name|stealth}
|
%{character_name|Stealth}
|
%{character_name|counterfeit}
|
%{character_name|Counterfeit}
|
%{character_name|intimidate}
|
%{character_name|Intimidate}
|
%{character_name|survival}
|
%{character_name|Survival}
|
%{character_name|disguise}
|
%{character_name|Disguise}
|
%{character_name|leadership}
|
%{character_name|Leadership}
|
%{character_name|toughness}
|
%{character_name|Toughness}
|
%{character_name|dodge}
|
%{character_name|Dodge}
|
%{character_name|navigation}
|
%{character_name|Navigation}
|
%{character_name|tradecraft}
|
%{character_name|Tradecraft}
|
%{character_name|eavesdrop}
|
%{character_name|Eavesdrop}
|
%{character_name|parry}
|
%{character_name|Parry}
|
%{character_name|warfare}
|
%{character_name|Warfare}
|
%{character_name|education}
|
%{character_name|Education}
|
[edit] "A" Attribute Names
New Attribute Name | Old Attribute Name | New Attribute Name | Old Attribute Name | New Attribute Name | Old Attribute Name |
@{agility}
|
@{Agility}
|
@{alchemy_focus_1}
|
@{Alchemy_focus-1}
|
@{athletics_focus_5}
|
@{athletics_focus-5}
|
@{agility_advance_1}
|
@{Agility_advance_1}
|
@{alchemy_focus_2}
|
@{Alchemy_focus-2}
|
@{athletics_focus_6}
|
@{athletics_focus-6}
|
@{agility_advance_2}
|
@{Agility_advance_2}
|
@{alchemy_focus_3}
|
@{Alchemy_focus-3}
|
@{awareness}
|
@{Awareness}
|
@{agility_advance_3}
|
@{Agility_advance_3}
|
@{alchemy_focus_4}
|
@{Alchemy_focus-4}
|
@{awareness_1}
|
@{Awareness_1}
|
@{agility_advance_4}
|
@{Agility_advance_4}
|
@{alchemy_focus_5}
|
@{Alchemy_focus-5}
|
@{awareness_2}
|
@{Awareness_2}
|
@{agility_advance_5}
|
@{Agility_advance_5}
|
@{alchemy_focus_6}
|
@{Alchemy_focus-7}
|
@{awareness_3}
|
@{Awareness_3}
|
@{agility_advance_6}
|
@{Agility_advance_6}
|
@{armor_damage_threshold_modifier}
|
@{armor_Damage_Threshold_Modifier}
|
@{awareness_focus_1}
|
@{Awareness_focus-1}
|
@{agility_ancestry_bonus}
|
@{box_Agility}
|
@{armor_encumbrance_value}
|
@{armor_Encumbrance_Value}
|
@{awareness_focus_2}
|
@{Awareness_focus-2}
|
@{agility_bonus}
|
@{box_Agility_bonus}
|
@{armor_quality}
|
@{armor_Quality}
|
@{awareness_focus_3}
|
@{Awareness_focus-3}
|
@{alchemy}
|
@{Alchemy}
|
@{athletics_focus_1}
|
@{athletics_focus-1}
|
@{awareness_focus_4}
|
@{Awareness_focus-4}
|
@{alchemy_1}
|
@{Alchemy_1}
|
@{athletics_focus_2}
|
@{athletics_focus-2}
|
@{awareness_focus_5}
|
@{Awareness_focus-5}
|
@{alchemy_2}
|
@{Alchemy_2}
|
@{athletics_focus_3}
|
@{athletics_focus-3}
|
@{awareness_focus_6}
|
@{Awareness_focus-6}
|
@{alchemy_3}
|
@{Alchemy_3}
|
@{athletics_focus_4}
|
@{athletics_focus-4}
|
[edit] "B" Attribute Names
New Attribute Name | Old Attribute Name | New Attribute Name | Old Attribute Name | New Attribute Name | Old Attribute Name |
@{bargain}
|
@{Bargain}
|
@{bargain_focus_4}
|
@{Bargain_focus-4}
|
@{brawn_advance_3}
|
@{Brawn_advance_3}
|
@{bargain_1}
|
@{Bargain_1}
|
@{bargain_focus_5}
|
@{Bargain_focus-5}
|
@{brawn_advance_4}
|
@{Brawn_advance_4}
|
@{bargain_2}
|
@{Bargain_2}
|
@{bargain_focus_6}
|
@{Bargain_focus-6}
|
@{brawn_advance_5}
|
@{Brawn_advance_5}
|
@{bargain_3}
|
@{Bargain_3}
|
@{brawn}
|
@{Brawn}
|
@{brawn_advance_6}
|
@{Brawn_advance_6}
|
@{bargain_focus_1}
|
@{Bargain_focus-1}
|
@{brawn_advance_1}
|
@{Brawn_advance_1}
|
@{brawn_ancestry_bonus}
|
@{box_Brawn}
|
@{bargain_focus_2}
|
@{Bargain_focus-2}
|
@{brawn_advance_2}
|
@{Brawn_advance_2}
|
@{brawn_bonus}
|
@{box_Brawn_bonus}
|
@{bargain_focus_3}
|
@{Bargain_focus-3}
|
[edit] "C" Attribute Names
New Attribute Name | Old Attribute Name | New Attribute Name | Old Attribute Name | New Attribute Name | Old Attribute Name |
@{character_ancestry}
|
@{character_race}
|
@{combat_advance_2}
|
@{Combat_advance_2}
|
@{coordination_focus_4}
|
@{Coordination_focus-4}
|
@{character_profession}
|
@{character_Profession}
|
@{combat_advance_3}
|
@{Combat_advance_3}
|
@{coordination_focus_5}
|
@{Coordination_focus-5}
|
@{charm}
|
@{Charm}
|
@{combat_advance_4}
|
@{Combat_advance_4}
|
@{coordination_focus_6}
|
@{Coordination_focus-6}
|
@{charm_1}
|
@{Charm_1}
|
@{combat_advance_5}
|
@{Combat_advance_5}
|
@{counterfeit}
|
@{Counterfeit}
|
@{charm_2}
|
@{Charm_2}
|
@{combat_advance_6}
|
@{Combat_advance_6}
|
@{counterfeit_1}
|
@{Counterfeit_1}
|
@{charm_3}
|
@{Charm_3}
|
@{combat_ancestry_bonus}
|
@{box_Combat}
|
@{counterfeit_2}
|
@{Counterfeit_2}
|
@{charm_focus_1}
|
@{Charm_focus-1}
|
@{combat_bonus}
|
@{box_Combat_bonus}
|
@{counterfeit_3}
|
@{Counterfeit_3}
|
@{charm_focus_2}
|
@{Charm_focus-2}
|
@{coordination}
|
@{Coordination}
|
@{counterfeit_focus_1}
|
@{Counterfeit_focus-1}
|
@{charm_focus_3}
|
@{Charm_focus-3}
|
@{coordination_1}
|
@{Coordination_1}
|
@{counterfeit_focus_2}
|
@{Counterfeit_focus-2}
|
@{charm_focus_4}
|
@{Charm_focus-4}
|
@{coordination_2}
|
@{Coordination_2}
|
@{counterfeit_focus_3}
|
@{Counterfeit_focus-3}
|
@{charm_focus_5}
|
@{Charm_focus-5}
|
@{coordination_3}
|
@{Coordination_3}
|
@{counterfeit_focus_4}
|
@{Counterfeit_focus-4}
|
@{charm_focus_6}
|
@{Charm_focus-6}
|
@{coordination_focus_1}
|
@{Coordination_focus-1}
|
@{counterfeit_focus_5}
|
@{Counterfeit_focus-5}
|
@{combat}
|
@{Combat}
|
@{coordination_focus_2}
|
@{Coordination_focus-2}
|
@{counterfeit_focus_6}
|
@{Counterfeit_focus-6}
|
@{combat_advance_1}
|
@{Combat_advance_1}
|
@{coordination_focus_3}
|
@{Coordination_focus-3}
|
[edit] "D" Attribute Names
New Attribute Name | Old Attribute Name | New Attribute Name | Old Attribute Name | New Attribute Name | Old Attribute Name |
@{damage_threshold_mod}
|
@{Damage_Threshold_mod}
|
@{disguise_3}
|
@{Disguise_3}
|
@{drive_1}
|
@{Drive_1}
|
@{damage_threshold1}
|
@{Damage_Threshold1}
|
@{disguise_focus_1}
|
@{Disguise_focus-1}
|
@{drive_2}
|
@{Drive_2}
|
@{damage_threshold2}
|
@{Damage_Threshold2}
|
@{disguise_focus_2}
|
@{Disguise_focus-2}
|
@{drive_3}
|
@{Drive_3}
|
@{damage_threshold3}
|
@{Damage_Threshold3}
|
@{disguise_focus_3}
|
@{Disguise_focus-3}
|
@{drive_focus_1}
|
@{Drive_focus-1}
|
@{damage_threshold4}
|
@{Damage_Threshold4}
|
@{disguise_focus_4}
|
@{Disguise_focus-4}
|
@{drive_focus_2}
|
@{Drive_focus-2}
|
@{difficulty}
|
@{Difficulty}
|
@{disguise_focus_5}
|
@{Disguise_focus-5}
|
@{drive_focus_3}
|
@{Drive_focus-3}
|
@{disguise}
|
@{Disguise}
|
@{disguise_focus_6}
|
@{Disguise_focus-6}
|
@{drive_focus_4}
|
@{Drive_focus-4}
|
@{disguise_1}
|
@{Disguise_1}
|
@{dodge}
|
@{Dodge}
|
@{drive_focus_5}
|
@{Drive_focus-5}
|
@{disguise_2}
|
@{Disguise_2}
|
@{drive}
|
@{Drive}
|
@{drive_focus_6}
|
@{Drive_focus-6}
|
[edit] "E" Attribute Names
New Attribute Name | Old Attribute Name | New Attribute Name | Old Attribute Name | New Attribute Name | Old Attribute Name |
@{eavesdrop}
|
@{Eavesdrop}
|
@{eavesdrop_focus_5}
|
@{Eavesdrop_focus-5}
|
@{education_focus_2}
|
@{Education_focus-2}
|
@{eavesdrop_1}
|
@{Eavesdrop_1}
|
@{eavesdrop_focus_6
|
@{Eavesdrop_focus-6}
|
@{education_focus_3}
|
@{Education_focus-3}
|
@{eavesdrop_2}
|
@{Eavesdrop_2}
|
@{education}
|
@{Education}
|
@{education_focus_4}
|
@{Education_focus-4}
|
@{eavesdrop_3}
|
@{Eavesdrop_3}
|
@{education_1}
|
@{Education_1}
|
@{education_focus_5}
|
@{Education_focus-5}
|
@{eavesdrop_focus_1}
|
@{Eavesdrop_focus-1}
|
@{education_2}
|
@{Education_2}
|
@{education_focus_6}
|
@{Education_focus-6}
|
@{eavesdrop_focus_2}
|
@{Eavesdrop_focus-2}
|
@{education_3}
|
@{Education_3}
|
@{encumbrance_current}
|
@{encumbrance_Current}
|
@{eavesdrop_focus_3}
|
@{Eavesdrop_focus-3}
|
@{education_focus_1}
|
@{Education_focus-1}
|
@{encumbrance_overage}
|
@{encumbrance_Overage}
|
@{eavesdrop_focus_4}
|
@{Eavesdrop_focus-4}
|
[edit] "F" Attribute Names
New Attribute Name | Old Attribute Name | New Attribute Name | Old Attribute Name | New Attribute Name | Old Attribute Name |
@{favored_primary_attribute}
|
@{Upbringing}
|
@{fellowship_advance_6}
|
@{Fellowship_advance_6}
|
@{folklore_focus_1}
|
@{Folklore_focus-1}
|
@{fellowship}
|
@{Fellowship}
|
@{fellowship_ancestry_bonus
|
@{box_Fellowship}
|
@{folklore_focus_2}
|
@{Folklore_focus-2}
|
@{fellowship_advance_1}
|
@{Fellowship_advance_1}
|
@{fellowship_bonus}
|
@{box_Fellowship_bonus}
|
@{folklore_focus_3}
|
@{Folklore_focus-3}
|
@{fellowship_advance_2}
|
@{Fellowship_advance_2}
|
@{folklore}
|
@{Folklore}
|
@{folklore_focus_4}
|
@{Folklore_focus-4}
|
@{fellowship_advance_3}
|
@{Fellowship_advance_3}
|
@{folklore_1}
|
@{Folklore_1}
|
@{folklore_focus_5}
|
@{Folklore_focus-5}
|
@{fellowship_advance_4}
|
@{Fellowship_advance_4}
|
@{folklore_2}
|
@{Folklore_2}
|
@{folklore_focus_6}
|
@{Folklore_focus-6}
|
@{fellowship_advance_5}
|
@{Fellowship_advance_5}
|
@{folklore_3}
|
@{Folklore_3}
|
[edit] "G" Attribute Names
New Attribute Name | Old Attribute Name | New Attribute Name | Old Attribute Name | New Attribute Name | Old Attribute Name |
@{gamble}
|
@{Gamble}
|
@{gamble_focus_4}
|
@{Gamble_focus-4}
|
@{guile_focus_1}
|
@{Guile_focus-1}
|
@{gamble_1}
|
@{Gamble_1}
|
@{gamble_focus_5
|
@{Gamble_focus-5}
|
@{guile_focus_2}
|
@{Guile_focus-2}
|
@{gamble_2}
|
@{Gamble_2}
|
@{gamble_focus_6}
|
@{Gamble_focus-6}
|
@{guile_focus_3}
|
@{Guile_focus-3}
|
@{gamble_3}
|
@{Gamble_3}
|
@{guile}
|
@{Guile}
|
@{guile_focus_4}
|
@{Guile_focus-4}
|
@{gamble_focus_1}
|
@{Gamble_focus-1}
|
@{guile_1}
|
@{Guile_1}
|
@{guile_focus_5}
|
@{Guile_focus-5}
|
@{gamble_focus_2}
|
@{Gamble_focus-2}
|
@{guile_2}
|
@{Guile_2}
|
@{guile_focus_6}
|
@{Guile_focus-6}
|
@{gamble_focus_3}
|
@{Gamble_focus-3}
|
@{guile_3}
|
@{Guile_3}
|
[edit] "H" Attribute Names
New Attribute Name | Old Attribute Name | New Attribute Name | Old Attribute Name | New Attribute Name | Old Attribute Name |
@{handle_animal}
|
@{Handle_Animal}
|
@{handle_animal_focus_4}
|
@{Handle_Animal_focus-4}
|
@{heal_focus_1}
|
@{Heal_focus-1}
|
@{handle_animal_1}
|
@{Handle_Animal_1}
|
@{handle_animal_focus_5
|
@{Handle_Animal_focus-5}
|
@{heal_focus_2}
|
@{Heal_focus-2}
|
@{handle_animal_2}
|
@{Handle_Animal_2}
|
@{handle_animal_focus_6}
|
@{Handle_Animal_focus-6}
|
@{heal_focus_3}
|
@{Heal_focus-3}
|
@{handle_animal_3}
|
@{Handle_Animal_3}
|
@{heal}
|
@{Heal}
|
@{heal_focus_4}
|
@{Heal_focus-4}
|
@{handle_animal_focus_1}
|
@{Handle_Animal_focus-1}
|
@{heal_1}
|
@{Heal_1}
|
@{heal_focus_5}
|
@{Heal_focus-5}
|
@{handle_animal_focus_2}
|
@{Handle_Animal_focus-2}
|
@{heal_2}
|
@{Heal_2}
|
@{heal_focus_6}
|
@{Heal_focus-6}
|
@{handle_animal_focus_3}
|
@{Handle_Animal_focus-3}
|
@{heal_3}
|
@{Heal_3}
|
[edit] "I" Attribute Names
New Attribute Name | Old Attribute Name | New Attribute Name | Old Attribute Name | New Attribute Name | Old Attribute Name |
@{incantation}
|
@{Incantation}
|
@{intelligence_advance_1}
|
@{Intelligence_advance_1}
|
@{interrogation_focus_3}
|
@{Interrogation_focus-3}
|
@{incantation_1}
|
@{Incantation_1}
|
@{intelligence_advance_2}
|
@{Intelligence_advance_2}
|
@{interrogation_focus_4}
|
@{Interrogation_focus-4}
|
@{incantation_2}
|
@{Incantation_2}
|
@{intelligence_advance_3}
|
@{Intelligence_advance_3}
|
@{interrogation_focus_5}
|
@{Interrogation_focus-5}
|
@{incantation_3}
|
@{Incantation_3}
|
@{intelligence_advance_4}
|
@{Intelligence_advance_4}
|
@{interrogation_focus_6}
|
@{Interrogation_focus-6}
|
@{incantation_focus_1}
|
@{Incantation_focus-1}
|
@{intelligence_advance_5}
|
@{Intelligence_advance_5}
|
@{intimidate}
|
@{Intimidate}
|
@{incantation_focus_2}
|
@{Incantation_focus-2}
|
@{intelligence_advance_6}
|
@{Intelligence_advance_6}
|
@{intimidate_1}
|
@{Intimidate_1}
|
@{incantation_focus_3}
|
@{Incantation_focus-3}
|
@{intelligence_ancestry_bonus}
|
@{box_Intelligence}
|
@{intimidate_2}
|
@{Intimidate_2}
|
@{incantation_focus_4}
|
@{Incantation_focus-4}
|
@{intelligence_bonus}
|
@{box_Intelligence_bonus}
|
@{intimidate_3}
|
@{Intimidate_3}
|
@{incantation_focus_5}
|
@{Incantation_focus-5}
|
@{interrogation}
|
@{Interrogation}
|
@{intimidate_focus_1}
|
@{Intimidate_focus-1}
|
@{incantation_focus_6}
|
@{Incantation_focus-6}
|
@{interrogation_1}
|
@{Interrogation_1}
|
@{intimidate_focus_2}
|
@{Intimidate_focus-2}
|
@{initiative}
|
@{Initiative}
|
@{interrogation_2}
|
@{Interrogation_2}
|
@{intimidate_focus_3}
|
@{Intimidate_focus-3}
|
@{initiative_current}
|
@{Initiative_Current}
|
@{interrogation_3}
|
@{Interrogation_3}
|
@{intimidate_focus_4}
|
@{Intimidate_focus-4}
|
@{initiative_overage}
|
@{Initiative_Overage}
|
@{interrogation_focus_1}
|
@{Interrogation_focus-1}
|
@{intimidate_focus_5}
|
@{Intimidate_focus-5}
|
@{intelligence}
|
@{Intelligence}
|
@{interrogation_focus_2}
|
@{Interrogation_focus-2}
|
@{intimidate_focus_6}
|
@{Intimidate_focus-6}
|
[edit] "L" Attribute Names
New Attribute Name | Old Attribute Name | New Attribute Name | Old Attribute Name | New Attribute Name | Old Attribute Name |
@{leadership}
|
@{Leadership}
|
@{leadership_focus_1}
|
@{Leadership_focus-1}
|
@{leadership_focus_4}
|
@{Leadership_focus-4}
|
@{leadership_1}
|
@{Leadership_1}
|
@{leadership_focus_2}
|
@{Leadership_focus-2}
|
@{leadership_focus_5}
|
@{Leadership_focus-5}
|
@{leadership_2}
|
@{Leadership_2}
|
@{leadership_focus_3}
|
@{Leadership_focus-3}
|
@{leadership_focus_6}
|
@{Leadership_focus-6}
|
@{leadership_3}
|
@{Leadership_3}
|
[edit] "M-N" Attribute Names
New Attribute Name | Old Attribute Name | New Attribute Name | Old Attribute Name | New Attribute Name | Old Attribute Name |
@{magic_incantation_skill}
|
@{magic_Incantation_Skill}
|
@{martial_ranged_focus_2}
|
@{martial_ranged_focus-2}
|
@{navigation_1}
|
@{Navigation_1}
|
@{magic_intelligence_bonus}
|
@{magic_Intelligence_Bonus}
|
@{martial_ranged_focus_3}
|
@{martial_ranged_focus-3}
|
@{navigation_2}
|
@{Navigation_2}
|
@{magic_willpower_bonus}
|
@{magic_Willpower_Bonus}
|
@{martial_ranged_focus_4}
|
@{martial_ranged_focus-4}
|
@{navigation_3}
|
@{Navigation_3}
|
@{martial_melee_focus_1}
|
@{martial_melee_focus-1}
|
@{martial_ranged_focus_5}
|
@{martial_ranged_focus-5}
|
@{navigation_focus_1}
|
@{Navigation_focus-1}
|
@{martial_melee_focus_2}
|
@{martial_melee_focus-2}
|
@{martial_ranged_focus_6}
|
@{martial_ranged_focus-6}
|
@{navigation_focus_2}
|
@{Navigation_focus-2}
|
@{martial_melee_focus_3}
|
@{martial_melee_focus-3}
|
@{movement}
|
@{Movement}
|
@{navigation_focus_3}
|
@{Navigation_focus-3}
|
@{martial_melee_focus_4}
|
@{martial_melee_focus-4}
|
@{movement_current}
|
@{Movement_Current}
|
@{navigation_focus_4}
|
@{Navigation_focus-4}
|
@{martial_melee_focus_5}
|
@{martial_melee_focus-5}
|
@{movement_overage}
|
@{Movement_Overage}
|
@{navigation_focus_5}
|
@{Navigation_focus-5}
|
@{martial_melee_focus_6}
|
@{martial_melee_focus-6}
|
@{navigation}
|
@{Navigation}
|
@{navigation_focus_6}
|
@{Navigation_focus-6}
|
@{martial_ranged_focus_1}
|
@{martial_ranged_focus-1}
|
[edit] "P" Attribute Names
New Attribute Name | Old Attribute Name | New Attribute Name | Old Attribute Name | New Attribute Name | Old Attribute Name |
@{parry}
|
@{Parry}
|
@{profession_advanced_ba_2}
|
@{Profession_Advanced_BA-2}
|
@{profession_basic_sr_4}
|
@{Profession_Basic_sr-4}
|
@{parry_rating}
|
@{Parry_rating}
|
@{profession_advanced_ba_3}
|
@{Profession_Advanced_BA-3}
|
@{profession_basic_sr_5}
|
@{Profession_Basic_sr-5}
|
@{parry_skill}
|
@{Parry_skill}
|
@{profession_advanced_ba_4}
|
@{Profession_Advanced_BA-4}
|
@{profession_basic_sr_6}
|
@{Profession_Basic_sr-6}
|
@{parry_type}
|
@{Parry_type}
|
@{profession_advanced_ba_5}
|
@{Profession_Advanced_BA-5}
|
@{profession_basic_sr_7}
|
@{Profession_Basic_sr-7}
|
@{perception}
|
@{Perception}
|
@{profession_advanced_ba_6}
|
@{Profession_Advanced_BA-6}
|
@{profession_basic_sr_8}
|
@{Profession_Basic_sr-8}
|
@{perception_advance_1}
|
@{Perception_advance_1}
|
@{profession_advanced_ba_7}
|
@{Profession_Advanced_BA-7}
|
@{profession_basic_sr_9}
|
@{Profession_Basic_sr-9}
|
@{perception_advance_2}
|
@{Perception_advance_2}
|
@{profession_advanced_sr_1}
|
@{Profession_Advanced_sr-1}
|
@{profession_basic_ta_10}
|
@{Profession_Basic_Ta-10}
|
@{perception_advance_3}
|
@{Perception_advance_3}
|
@{profession_advanced_sr_10}
|
@{Profession_Advanced_sr-10}
|
@{profession_basic_ta_8}
|
@{Profession_Basic_Ta-8}
|
@{perception_advance_4}
|
@{Perception_advance_4}
|
@{profession_advanced_sr_2}
|
@{Profession_Advanced_sr-2}
|
@{profession_basic_ta_9}
|
@{Profession_Basic_Ta-9}
|
@{perception_advance_5}
|
@{Perception_advance_5-1}
|
@{profession_advanced_sr_3}
|
@{Profession_Advanced_sr-3}
|
@{profession_intermediate}
|
@{profession_Intermediate}
|
@{perception_advance_6}
|
@{Perception_advance_6}
|
@{profession_advanced_sr_4}
|
@{Profession_Advanced_sr-4}
|
@{profession_intermediate_1}
|
@{Profession_Intermediate-1}
|
@{perception_ancestry_bonus}
|
@{box_Perception}
|
@{profession_advanced_sr_5}
|
@{Profession_Advanced_sr-5}
|
@{profession_intermediate_10}
|
@{Profession_Intermediate-10}
|
@{perception_bonus}
|
@{box_Perception_bonus}
|
@{profession_advanced_sr_6}
|
@{Profession_Advanced_sr-6}
|
@{profession_intermediate_11}
|
@{Profession_Intermediate-11}
|
@{peril_ignore_one}
|
@{Peril_1skill-3}
|
@{profession_advanced_sr_7}
|
@{Profession_Advanced_sr-7}
|
@{profession_intermediate_12}
|
@{Profession_Intermediate-12}
|
@{peril_ignore_three}
|
@{Peril_3skill}
|
@{profession_advanced_sr_8}
|
@{Profession_Advanced_sr-8}
|
@{profession_intermediate_13}
|
@{Profession_Intermediate-13}
|
@{peril_ignore_two}
|
@{Peril_2skill}
|
@{profession_advanced_sr_9}
|
@{Profession_Advanced_sr-9}
|
@{profession_intermediate_14}
|
@{Profession_Intermediate-14}
|
@{peril_imperiled}
|
@{Peril_Imperiled}
|
@{profession_advanced_ta_10}
|
@{Profession_Advanced_Ta-10}
|
@{profession_intermediate_15}
|
@{Profession_Intermediate-15}
|
@{peril_incapcitated}
|
@{Peril-Incapcitated}
|
@{profession_advanced_ta_8}
|
@{Profession_Advanced_Ta-8}
|
@{profession_intermediate_16}
|
@{Profession_Intermediate-16}
|
@{peril_unhindered}
|
@{Peril-Unhindered}
|
@{profession_advanced_ta_9}
|
@{Profession_Advanced_Ta-9}
|
@{profession_intermediate_17}
|
@{Profession_Intermediate-17}
|
@{pilot}
|
@{Pilot}
|
@{profession_basic}
|
@{profession_Basic}
|
@{profession_intermediate_18}
|
@{Profession_Intermediate-18}
|
@{pilot_1}
|
@{Pilot_1}
|
@{profession_basic_1}
|
@{Profession_Basic-1}
|
@{profession_intermediate_19}
|
@{Profession_Intermediate-19}
|
@{pilot_2}
|
@{Pilot_2}
|
@{profession_basic_10}
|
@{Profession_Basic-10}
|
@{profession_intermediate_2}
|
@{Profession_Intermediate-2}
|
@{pilot_3}
|
@{Pilot_3}
|
@{profession_basic_11}
|
@{Profession_Basic-11}
|
@{profession_intermediate_20}
|
@{Profession_Intermediate-20}
|
@{pilot_focus_1}
|
@{Pilot_focus-1}
|
@{profession_basic_12}
|
@{Profession_Basic-12}
|
@{profession_intermediate_3}
|
@{Profession_Intermediate-3}
|
@{pilot_focus_2}
|
@{Pilot_focus-2}
|
@{profession_basic_13}
|
@{Profession_Basic-13}
|
@{profession_intermediate_4}
|
@{Profession_Intermediate-4}
|
@{pilot_focus_3}
|
@{Pilot_focus-3}
|
@{profession_basic_14}
|
@{Profession_Basic-14}
|
@{profession_intermediate_5}
|
@{Profession_Intermediate-5}
|
@{pilot_focus_4}
|
@{Pilot_focus-4}
|
@{profession_basic_15}
|
@{Profession_Basic-15}
|
@{profession_intermediate_6}
|
@{Profession_Intermediate-6}
|
@{pilot_focus_5}
|
@{Pilot_focus-5}
|
@{profession_basic_16}
|
@{Profession_Basic-16}
|
@{profession_intermediate_7}
|
@{Profession_Intermediate-7}
|
@{pilot_focus_6}
|
@{Pilot_focus-6}
|
@{profession_basic_17}
|
@{Profession_Basic-17}
|
@{profession_intermediate_8}
|
@{Profession_Intermediate-8}
|
@{profession_advanced}
|
@{profession_Advanced}
|
@{profession_basic_18}
|
@{Profession_Basic-18}
|
@{profession_intermediate_9}
|
@{Profession_Intermediate-9}
|
@{profession_advanced_1}
|
@{Profession_Advanced-1}
|
@{profession_basic_19}
|
@{Profession_Basic-19}
|
@{profession_intermediate_ba_1}
|
@{Profession_Intermediate_BA-1}
|
@{profession_advanced_10}
|
@{Profession_Advanced-10}
|
@{profession_basic_2}
|
@{Profession_Basic-2}
|
@{profession_intermediate_ba_2}
|
@{Profession_Intermediate_BA-2}
|
@{profession_advanced_11}
|
@{Profession_Advanced-11}
|
@{profession_basic_20}
|
@{Profession_Basic-20}
|
@{profession_intermediate_ba_3}
|
@{Profession_Intermediate_BA-3}
|
@{profession_advanced_12}
|
@{Profession_Advanced-12}
|
@{profession_basic_3}
|
@{Profession_Basic-3}
|
@{profession_intermediate_ba_4}
|
@{Profession_Intermediate_BA-4}
|
@{profession_advanced_13}
|
@{Profession_Advanced-13}
|
@{profession_basic_4}
|
@{Profession_Basic-4}
|
@{profession_intermediate_ba_5}
|
@{Profession_Intermediate_BA-5}
|
@{profession_advanced_14}
|
@{Profession_Advanced-14}
|
@{profession_basic_5}
|
@{Profession_Basic-5}
|
@{profession_intermediate_ba_6}
|
@{Profession_Intermediate_BA-6}
|
@{profession_advanced_15}
|
@{Profession_Advanced-15}
|
@{profession_basic_6}
|
@{Profession_Basic-6}
|
@{profession_intermediate_ba_7}
|
@{Profession_Intermediate_BA-7}
|
@{profession_advanced_16}
|
@{Profession_Advanced-16}
|
@{profession_basic_7}
|
@{Profession_Basic-7}
|
@{profession_intermediate_sr_1}
|
@{Profession_Intermediate_sr-1}
|
@{profession_advanced_17}
|
@{Profession_Advanced-17}
|
@{profession_basic_8}
|
@{Profession_Basic-8}
|
@{profession_intermediate_sr_10}
|
@{Profession_Intermediate_sr-10}
|
@{profession_advanced_18}
|
@{Profession_Advanced-18}
|
@{profession_basic_9}
|
@{Profession_Basic-9}
|
@{profession_intermediate_sr_2}
|
@{Profession_Intermediate_sr-2}
|
@{profession_advanced_19}
|
@{Profession_Advanced-19}
|
@{profession_basic_ba_1}
|
@{Profession_Basic_BA-1}
|
@{profession_intermediate_sr_3}
|
@{Profession_Intermediate_sr-3}
|
@{profession_advanced_2}
|
@{Profession_Advanced-2}
|
@{profession_basic_ba_2}
|
@{Profession_Basic_BA-2}
|
@{profession_intermediate_sr_4}
|
@{Profession_Intermediate_sr-4}
|
@{profession_advanced_20}
|
@{Profession_Advanced-20}
|
@{profession_basic_ba_3}
|
@{Profession_Basic_BA-3}
|
@{profession_intermediate_sr_5}
|
@{Profession_Intermediate_sr-5}
|
@{profession_advanced_3}
|
@{Profession_Advanced-3}
|
@{profession_basic_ba_4}
|
@{Profession_Basic_BA-4}
|
@{profession_intermediate_sr_6}
|
@{Profession_Intermediate_sr-6}
|
@{profession_advanced_4}
|
@{Profession_Advanced-4}
|
@{profession_basic_ba_5}
|
@{Profession_Basic_BA-5}
|
@{profession_intermediate_sr_7}
|
@{Profession_Intermediate_sr-7}
|
@{profession_advanced_5}
|
@{Profession_Advanced-5}
|
@{profession_basic_ba_6}
|
@{Profession_Basic_BA-6}
|
@{profession_intermediate_sr_8}
|
@{Profession_Intermediate_sr-8}
|
@{profession_advanced_6}
|
@{Profession_Advanced-6}
|
@{profession_basic_ba_7}
|
@{Profession_Basic_BA-7}
|
@{profession_intermediate_sr_9}
|
@{Profession_Intermediate_sr-9}
|
@{profession_advanced_7}
|
@{Profession_Advanced-7}
|
@{profession_basic_sr_1}
|
@{Profession_Basic_sr-1}
|
@{profession_intermediate_ta_10}
|
@{Profession_Intermediate_Ta-10}
|
@{profession_advanced_8}
|
@{Profession_Advanced-8}
|
@{profession_basic_sr_10}
|
@{Profession_Basic_sr-10}
|
@{profession_intermediate_ta_8}
|
@{Profession_Intermediate_Ta-8}
|
@{profession_advanced_9}
|
@{Profession_Advanced-9}
|
@{profession_basic_sr_2}
|
@{Profession_Basic_sr-2}
|
@{profession_intermediate_ta_9}
|
@{Profession_Intermediate_Ta-9}
|
@{profession_advanced_ba_1}
|
@{Profession_Advanced_BA-1}
|
@{profession_basic_sr_3}
|
@{Profession_Basic_sr-3}
|
[edit] "Repeating" Attribute Names
New Attribute Name | Old Attribute Name | New Attribute Name | Old Attribute Name |
@{repeating_spells_$0_critical_failure}
|
@{repeating_spells_$0_Critical_Failure}
|
@{repeating_weapons_$0_weapon_damage}
|
@{repeating_weapons_$0_weapon1_Damage}
|
@{repeating_spells_$0_critical_success}
|
@{repeating_spells_$0_Critical_Success}
|
@{repeating_weapons_$0_weapon_damage_mod}
|
@{repeating_weapons_$0_weapon1_Damage_mod}
|
@{repeating_spells_$0_spell_channel}
|
@{repeating_spells_$0_spell_channel}
|
@{repeating_weapons_$0_weapon_details}
|
@{repeating_weapons_$0_weapon1_deatils}
|
@{repeating_spells_$0_spell_chaos}
|
@{repeating_spells_$0_spell_chaos}
|
@{repeating_weapons_$0_weapon_encumbrance_value}
|
@{repeating_weapons_$0_weapon1_Encumbrance_Value}
|
@{repeating_spells_$0_spell_corruption}
|
@{repeating_spells_$0_spell_corruption}
|
@{repeating_weapons_$0_weapon_handling}
|
@{repeating_weapons_$0_weapon1_Handling}
|
@{repeating_spells_$0_spell_diff}
|
@{repeating_spells_$0_spell_diff}
|
@{repeating_weapons_$0_weapon_load}
|
@{repeating_weapons_$0_weapon1_Load}
|
@{repeating_spells_$0_spell_distance}
|
@{repeating_spells_$0_spell_distance}
|
@{repeating_weapons_$0_weapon_name}
|
@{repeating_weapons_$0_weapon1_name}
|
@{repeating_spells_$0_spell_duration}
|
@{repeating_spells_$0_spell_duration}
|
@{repeating_weapons_$0_weapon_quality}
|
@{repeating_weapons_$0_weapon1_Quality}
|
@{repeating_spells_$0_spell_effect}
|
@{repeating_spells_$0_Spell_Effect}
|
@{repeating_weapons_$0_weapon_range_long}
|
@{repeating_weapons_$0_weapon1_range_long}
|
@{repeating_spells_$0_spell_name}
|
@{repeating_spells_$0_spell_name}
|
@{repeating_weapons_$0_weapon_range_medium}
|
@{repeating_weapons_$0_weapon1_range_medium}
|
@{repeating_spells_$0_spell_reagents}
|
@{repeating_spells_$0_spell_Reagents}
|
@{repeating_weapons_$0_weapon_range_short}
|
@{repeating_weapons_$0_weapon1_range_short}
|
@{repeating_trappings_$0_trappings_name}
|
@{repeating_trappings_$0_Trappings_name}
|
@{repeating_weapons_$0_weapon_skill}
|
@{repeating_weapons_$0_weapon1_skill}
|
@{repeating_trappings_$0_trappings_note}
|
@{repeating_trappings_$0_Trappings_note}
|
@{repeating_weapons_$0_weapon_skill_rating}
|
@{repeating_weapons_$0_weapon1_skill_rating}
|
@{repeating_weapons_$0_weapon_bonus_type}
|
@{repeating_weapons_$0_weapon1_bonus_type}
|
@{repeating_weapons_$0_weapon_skill_type}
|
@{repeating_weapons_$0_weapon1_skill_type}
|
[edit] "R" Attribute Names
New Attribute Name | Old Attribute Name | New Attribute Name | Old Attribute Name | New Attribute Name | Old Attribute Name |
@{resolve}
|
@{Resolve}
|
@{ride}
|
@{Ride}
|
@{rumor}
|
@{Rumor}
|
@{resolve_1}
|
@{Resolve_1}
|
@{ride_1}
|
@{Ride_1}
|
@{rumor_1}
|
@{Rumor_1}
|
@{resolve_2}
|
@{Resolve_2}
|
@{ride_2}
|
@{Ride_2}
|
@{rumor_2}
|
@{Rumor_2}
|
@{resolve_3}
|
@{Resolve_3}
|
@{ride_3}
|
@{Ride_3}
|
@{rumor_3}
|
@{Rumor_3}
|
@{resolve_focus_1}
|
@{Resolve_focus-1}
|
@{ride_focus_1}
|
@{Ride_focus-1}
|
@{rumor_focus_1}
|
@{Rumor_focus-1}
|
@{resolve_focus_2}
|
@{Resolve_focus-2}
|
@{ride_focus_2}
|
@{Ride_focus-2}
|
@{rumor_focus_2}
|
@{Rumor_focus-2}
|
@{resolve_focus_3}
|
@{Resolve_focus-3}
|
@{ride_focus_3}
|
@{Ride_focus-3}
|
@{rumor_focus_3}
|
@{Rumor_focus-3}
|
@{resolve_focus_4}
|
@{Resolve_focus-4}
|
@{ride_focus_4}
|
@{Ride_focus-4}
|
@{rumor_focus_4}
|
@{Rumor_focus-4}
|
@{resolve_focus_5}
|
@{Resolve_focus-5}
|
@{ride_focus_5}
|
@{Ride_focus-5}
|
@{rumor_focus_5}
|
@{Rumor_focus-5}
|
@{resolve_focus_6}
|
@{Resolve_focus-6}
|
@{ride_focus_6}
|
@{Ride_focus-6}
|
@{rumor_focus_6}
|
@{Rumor_focus-6}
|
[edit] "S" Attribute Names
New Attribute Name | Old Attribute Name | New Attribute Name | Old Attribute Name | New Attribute Name | Old Attribute Name |
@{scrutinize}
|
@{Scrutinize}
|
@{simple_ranged_focus_1}
|
@{simple_ranged_focus-1}
|
@{stealth_2}
|
@{Stealth_2}
|
@{scrutinize_1}
|
@{Scrutinize_1}
|
@{simple_ranged_focus_2}
|
@{simple_ranged_focus-2}
|
@{stealth_3}
|
@{Stealth_3}
|
@{scrutinize_2}
|
@{Scrutinize_2}
|
@{simple_ranged_focus_3}
|
@{simple_ranged_focus-3}
|
@{stealth_focus_1}
|
@{Stealth_focus-1}
|
@{scrutinize_3}
|
@{Scrutinize_3}
|
@{simple_ranged_focus_4}
|
@{simple_ranged_focus-4}
|
@{stealth_focus_2}
|
@{Stealth_focus-2}
|
@{scrutinize_focus_1}
|
@{Scrutinize_focus-1}
|
@{simple_ranged_focus_5}
|
@{simple_ranged_focus-5}
|
@{stealth_focus_3}
|
@{Stealth_focus-3}
|
@{scrutinize_focus_2}
|
@{Scrutinize_focus-2}
|
@{simple_ranged_focus_6}
|
@{simple_ranged_focus-6}
|
@{stealth_focus_4}
|
@{Stealth_focus-4}
|
@{scrutinize_focus_3}
|
@{Scrutinize_focus-3}
|
@{skulduggery}
|
@{Skulduggery}
|
@{stealth_focus_5}
|
@{Stealth_focus-5}
|
@{scrutinize_focus_4}
|
@{Scrutinize_focus-4}
|
@{skulduggery_1}
|
@{Skulduggery_1}
|
@{stealth_focus_6}
|
@{Stealth_focus-6}
|
@{scrutinize_focus_5}
|
@{Scrutinize_focus-5}
|
@{skulduggery_2}
|
@{Skulduggery_2}
|
@{survival}
|
@{Survival}
|
@{scrutinize_focus_6}
|
@{Scrutinize_focus-6}
|
@{skulduggery_3}
|
@{Skulduggery_3}
|
@{survival_1}
|
@{Survival_1}
|
@{sheild_quality}
|
@{sheild_Quality}
|
@{skulduggery_focus_1}
|
@{Skulduggery_focus-1}
|
@{survival_2}
|
@{Survival_2}
|
@{shield_encumbrance_value}
|
@{shield_Encumbrance_Value}
|
@{skulduggery_focus_2}
|
@{Skulduggery_focus-2}
|
@{survival_3}
|
@{Survival_3}
|
@{simple_melee_focus_1}
|
@{simple_melee_focus-1}
|
@{skulduggery_focus_3}
|
@{Skulduggery_focus-3}
|
@{survival_focus_1}
|
@{Survival_focus-1}
|
@{simple_melee_focus_2}
|
@{simple_melee_focus-2}
|
@{skulduggery_focus_4}
|
@{Skulduggery_focus-4}
|
@{survival_focus_2}
|
@{Survival_focus-2}
|
@{simple_melee_focus_3}
|
@{simple_melee_focus-3}
|
@{skulduggery_focus_5}
|
@{Skulduggery_focus-5}
|
@{survival_focus_3}
|
@{Survival_focus-3}
|
@{simple_melee_focus_4}
|
@{simple_melee_focus-4}
|
@{skulduggery_focus_6}
|
@{Skulduggery_focus-6}
|
@{survival_focus_4}
|
@{Survival_focus-4}
|
@{simple_melee_focus_5}
|
@{simple_melee_focus-5}
|
@{stealth}
|
@{Stealth}
|
@{survival_focus_5}
|
@{Survival_focus-5}
|
@{simple_melee_focus_6}
|
@{simple_melee_focus-6}
|
@{stealth_1}
|
@{Stealth_1}
|
@{survival_focus_6}
|
@{Survival_focus-6}
|
[edit] "T" Attribute Names
New Attribute Name | Old Attribute Name | New Attribute Name | Old Attribute Name | New Attribute Name | Old Attribute Name |
@{toughness}
|
@{Toughness}
|
@{tradecraft_focus_5}
|
@{Tradecraft_focus-5}
|
@{trait_24}
|
@{trait-22}
|
@{toughness_1}
|
@{Toughness_1}
|
@{tradecraft_focus_6}
|
@{Tradecraft_focus-6}
|
@{trait_25}
|
@{trait-23}
|
@{toughness_2}
|
@{Toughness_2}
|
@{trait_1}
|
@{trait-1}
|
@{trait_26}
|
@{trait-24}
|
@{toughness_3}
|
@{Toughness_3}
|
@{trait_10}
|
@{trait-whoops}
|
@{trait_27}
|
@{trait-25}
|
@{toughness_focus_1}
|
@{Toughness_focus-1}
|
@{trait_11}
|
@{trait-9}
|
@{trait_28}
|
@{trait-26}
|
@{toughness_focus_2}
|
@{Toughness_focus-2}
|
@{trait_12}
|
@{trait-10}
|
@{trait_29}
|
@{trait-27}
|
@{toughness_focus_3}
|
@{Toughness_focus-3}
|
@{trait_13}
|
@{trait-11}
|
@{trait_3}
|
@{trait-3}
|
@{toughness_focus_4}
|
@{Toughness_focus-4}
|
@{trait_14}
|
@{trait-12}
|
@{trait_30}
|
@{trait-28}
|
@{toughness_focus_5}
|
@{Toughness_focus-5}
|
@{trait_15}
|
@{trait-13}
|
@{trait_31}
|
@{trait-29}
|
@{toughness_focus_6}
|
@{Toughness_focus-6}
|
@{trait_16}
|
@{trait-14}
|
@{trait_4}
|
@{trait-4}
|
@{tradecraft}
|
@{Tradecraft}
|
@{trait_17}
|
@{trait-15}
|
@{trait_5}
|
@{trait-4_5}
|
@{tradecraft_1}
|
@{Tradecraft_1}
|
@{trait_18}
|
@{trait-16}
|
@{trait_6}
|
@{trait-5}
|
@{tradecraft_2}
|
@{Tradecraft_2}
|
@{trait_19}
|
@{trait-17}
|
@{trait_7}
|
@{trait-6}
|
@{tradecraft_3}
|
@{Tradecraft_3}
|
@{trait_2}
|
@{trait-2}
|
@{trait_8}
|
@{trait-7}
|
@{tradecraft_focus_1}
|
@{Tradecraft_focus-1}
|
@{trait_20}
|
@{trait-18}
|
@{trait_9}
|
@{trait-8}
|
@{tradecraft_focus_2}
|
@{Tradecraft_focus-2}
|
@{trait_21}
|
@{trait-19}
|
@{trait_advanced}
|
@{trait_Advanced}
|
@{tradecraft_focus_3}
|
@{Tradecraft_focus-3}
|
@{trait_22}
|
@{trait-20}
|
@{trait_basic}
|
@{trait_Basic}
|
@{tradecraft_focus_4}
|
@{Tradecraft_focus-4}
|
@{trait_23}
|
@{trait-21}
|
@{trait_intermediate}
|
@{trait_Intermediate}
|
[edit] "U-W" Attribute Names
New Attribute Name | Old Attribute Name | New Attribute Name | Old Attribute Name | New Attribute Name | Old Attribute Name |
@{unique_advances}
|
@{Unique_Advances}
|
@{warfare_focus_3}
|
@{Warfare_focus-3}
|
@{willpower_advance_3}
|
@{Willpower_advance_3}
|
@{warfare}
|
@{Warfare}
|
@{warfare_focus_4}
|
@{Warfare_focus-4}
|
@{willpower_advance_4}
|
@{Willpower_advance_4}
|
@{warfare_1}
|
@{Warfare_1}
|
@{warfare_focus_5}
|
@{Warfare_focus-5}
|
@{willpower_advance_5}
|
@{Willpower_advance_5}
|
@{warfare_2}
|
@{Warfare_2}
|
@{warfare_focus_6}
|
@{Warfare_focus-6}
|
@{willpower_advance_6}
|
@{Willpower_advance_6}
|
@{warfare_3}
|
@{Warfare_3}
|
@{willpower}
|
@{Willpower}
|
@{willpower_ancestry_bonus}
|
@{box_Willpower}
|
@{warfare_focus_1}
|
@{Warfare_focus-1}
|
@{willpower_advance_1}
|
@{Willpower_advance_1}
|
@{willpower_bonus}
|
@{box_Willpower_bonus}
|
@{warfare_focus_2}
|
@{Warfare_focus-2}
|
@{willpower_advance_2}
|
@{Willpower_advance_2}
|