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| + | ==[Script] Dungeon Connect== |
| + | [[Dungeon Connect API]] |
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| + | ==[Script] Dungeon Draw== |
| + | [[Dungeon Draw API]] |
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| ==Random Dungeon Generator== | | ==Random Dungeon Generator== |
− | Steps to implementing
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− | # Purchase, find or create geomorphic tiles. Geomorphic map tiles are a design technique that defines and locates set features on edge of the tile so any tile can connect to any other tile without concern for orientation. A set can be located on the Roll20 Market place:<br /><br />[https://marketplace.roll20.net/browse/set/252/old-school-geomorphic Old School Geomorphic]<br /><br />
| + | [[Random Dungeon Generator]] |
− | # Add new a map to a campaign and the page size for the map should be 72 units by 72 units (for more information on how to do this see [[Page Toolbar]].)<br /><br />
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− | # Add the code found on Gist [https://gist.github.com/BaldarSilveraxe/8725741 Geomorphic] to your existing API process modifying the code as needed to integrate into your API command handling. Aside from some global variables, you just need any command you choose to trigger the "geomorph()" function.<br /><br />
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− | # Because this code uses images, the code must be modified to be related to your geomorphic tiles in your Roll20 library. Steps on determining your image source URL can be found here: [[API:Objects#imgsrc_and_avatar_property_restrictions|API:Objects/Path]]<br /><br />
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− | That should do it.
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