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Difference between revisions of "Foreground Map Layer"

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'''Foreground Map Layer'''/Overhead Layer is a highly requested feature Roll20 have on their roadmap to implement. The layer would be useful for showing weather effects, vegetation & other things that would be shown on top of characters/tokens.
 
'''Foreground Map Layer'''/Overhead Layer is a highly requested feature Roll20 have on their roadmap to implement. The layer would be useful for showing weather effects, vegetation & other things that would be shown on top of characters/tokens.
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In March 2023, devs where [https://app.roll20.net/forum/permalink/11353862/ asking for more feedback] on foreground layer.
  
 
Roll20 is planning to implement "Immersive map and lighting features like doors, windows, and an overhead layer."{{Source|https://blog.roll20.net/posts/improved-initiative-a-roll20-product-update/ Feb 23, 2022}}
 
Roll20 is planning to implement "Immersive map and lighting features like doors, windows, and an overhead layer."{{Source|https://blog.roll20.net/posts/improved-initiative-a-roll20-product-update/ Feb 23, 2022}}

Latest revision as of 11:57, 23 September 2023

main article: b Layers

Foreground Map Layer/Overhead Layer is a highly requested feature Roll20 have on their roadmap to implement. The layer would be useful for showing weather effects, vegetation & other things that would be shown on top of characters/tokens.

In March 2023, devs where asking for more feedback on foreground layer.

Roll20 is planning to implement "Immersive map and lighting features like doors, windows, and an overhead layer."

[edit] Workarounds

GMs can place tokens on the token layer and select "move to top", where it would be shown above other tokens. Players could still select their own tokens, but GMs would have hard time selecting things below it.

The GM could create a token with a big aura to cover whole map in a single color.

[edit] See Also