Difference between revisions of "Dungeons and Dragons 3.5 E6"
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(Created page with "=Sheet Overview= ==Header Section== The header displays key character information, including the character's name, alignment, race, gender, skin tone, hair color, eye color, a...") |
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=Sheet Overview= | =Sheet Overview= | ||
+ | This character sheet is designed with a focus on simplicity and a smooth user experience, making it ideal for quick and efficient gameplay. Tailored for E6 and low-level campaigns, it also supports campaigns up to level 20, offering flexibility for various game styles. The sheet is multilingual, allowing players to easily adapt it to their preferred language (see translation instructions [https://wiki.roll20.net/Translation here]). With a modern, clean layout inspired by the 5th edition character sheet, it provides an intuitive and streamlined interface to manage your character’s abilities and progress. | ||
==Header Section== | ==Header Section== | ||
The header displays key character information, including the character's name, alignment, race, gender, skin tone, hair color, eye color, and levels. The level field is read-only and automatically calculated based on data from the configuration tab. | The header displays key character information, including the character's name, alignment, race, gender, skin tone, hair color, eye color, and levels. The level field is read-only and automatically calculated based on data from the configuration tab. | ||
Line 93: | Line 94: | ||
*Weight | *Weight | ||
*Description | *Description | ||
− | The line summary dynamically adjusts to reflect the entered data. A cog icon appears when hovering over an entry, which, when clicked, shows or hides the editable fields. | + | The line summary dynamically adjusts to reflect the entered data. A cog icon appears when hovering over an entry, which, when clicked, shows or hides the editable fields. Clicking on the summary sends the information to the chat. |
+ | |||
+ | ===Racial Abilities, Class Abilities, Feats=== | ||
+ | These sections consist of lines with the following format: | ||
+ | *Name | ||
+ | *Description | ||
+ | A cog icon appears when hovering over a line, allowing you to show or hide the editable fields when clicked. Clicking on the summary sends the information to the chat. | ||
+ | |||
+ | ===Global Modifiers=== | ||
+ | Each line includes a summary, a cog icon (which appears on hover to show or hide the editable fields), and a checkbox to select the modifier quickly. The editable fields are as follows: | ||
+ | *Name | ||
+ | *Value | ||
+ | *Type: Specifies the bonus type. Most bonuses do not stack, and only the largest is applied, except for Untyped, Circumstance, and Dodge bonuses, which stack. | ||
+ | *Apply To: Determines what the modifier applies to. | ||
+ | *Specify: This field appears only when needed. For Skills and Attributes, you can specify which skills/attributes the modifier applies to by entering the full name for skills and the shorthand value for attributes (e.g., str;dex;con;int;wis;cha). French is supported, and additional languages can be added upon request. | ||
+ | Modified fields will appear in blue. | ||
+ | |||
+ | ==Bio Tab== | ||
+ | The Bio tab contains four text fields for entering: | ||
+ | *Physical Description | ||
+ | *Background | ||
+ | *Notes | ||
+ | *Treasure | ||
+ | |||
+ | ==Spells Tab== | ||
+ | For each of the 10 spell levels (from 0 to 9), there are two fields at the top: Remaining Spells Slots and Maximum Spells slots. Below these fields is a list of spells. | ||
+ | |||
+ | Each spell consists of a summary (Name + "Innate" in grey) and a Preparation Checkbox. When hovering the line, a cog icon appears, On click the following editable fields appear or disappear: | ||
+ | *Name | ||
+ | *School | ||
+ | *Incantation Time | ||
+ | *Range | ||
+ | *Duration | ||
+ | *Innate | ||
+ | *Description | ||
+ | Clicking on the summary sends the spell to the chat. | ||
+ | |||
+ | ==Configuration Tab== | ||
+ | The Configuration Tab is divided into three columns, each dedicated to different aspects of character setup and management. | ||
+ | |||
+ | ===classes=== | ||
+ | The Classes section includes three classes composed of the following fields: | ||
+ | *Name | ||
+ | *Level | ||
+ | *BAB | ||
+ | *Reflex | ||
+ | *Fortitude | ||
+ | *Willpower | ||
+ | A Class is taken into account only when the Level field is specified. | ||
+ | |||
+ | ===Simple Modifiers=== | ||
+ | The Simple Modifiers section contains a list of permanent modifiers that do not take up space on the main tab. These modifiers are applied globally and are typically used for long-term adjustments. | ||
+ | |||
+ | ===Misc=== | ||
+ | The Misc section displays the Sheet Version and Character Type. When NPC is selected as the character type, a simpler version of the main tab is shown, replacing the default layout. | ||
+ | =Problem or suggestion= | ||
+ | If you experience a problem with this sheet, you can fill a bug on [https://github.com/BE-Arbiter/roll20-character-sheets the author github]. | ||
+ | You can also propose improvement to the sheet. |
Latest revision as of 00:11, 11 January 2025
Contents |
[edit] Sheet Overview
This character sheet is designed with a focus on simplicity and a smooth user experience, making it ideal for quick and efficient gameplay. Tailored for E6 and low-level campaigns, it also supports campaigns up to level 20, offering flexibility for various game styles. The sheet is multilingual, allowing players to easily adapt it to their preferred language (see translation instructions here). With a modern, clean layout inspired by the 5th edition character sheet, it provides an intuitive and streamlined interface to manage your character’s abilities and progress.
[edit] Header Section
The header displays key character information, including the character's name, alignment, race, gender, skin tone, hair color, eye color, and levels. The level field is read-only and automatically calculated based on data from the configuration tab.
[edit]
A button row allows quick access to different character sheet sections: Principal, Bio, Spells, and Configuration. Each button switches to a dedicated tab for managing core stats, background details, spellcasting abilities, and sheet settings
[edit] Principal Tab
The Principal tab is divided into three columns, organizing essential gameplay information.
[edit] Attributes
The Attributes section consists of three fields for each ability score: Total, Base, and Modifier.
- Total: Displays the current value of the attribute. Clicking this field reveals the Base value for editing.
- Base: Represents the core, unmodified score that can be adjusted when visible.
- Modifier: Shows the calculated bonus or penalty derived from the total score.
If the Total value is influenced by modifiers (e.g., buffs, equipment), it appears in blue, indicating that external effects are altering the base score. Clicking on an attribute name allows the player to perform a dice roll for that specific ability.
[edit] Saving Throws
The Saving Throws section displays only the Total value and the Name of each save. The total is automatically calculated based on the related attribute and configuration tab settings. Clicking on a saving throw name triggers a dice roll for that save. If a saving throw is modified, it appears in blue to indicate the change.
[edit] Skills
The Skills section uses a repeating list where skills can be added, organized, or deleted. When in "display mode", the Skills section displays only the Total and Name (Attribute) for each skill. The cog icon appears when hovering over a skill line. Clicking this icon reveals or hides additional fields:
- Name
- Ranks
- Attribute : Drop down
- Malus (armor penalty) : No, Yes, Double
- Permanent Modifier
- Synergy Modifier
- Note
Clicking the skill name triggers a roll for that skill. If a skill is modified, it appears in blue to indicate the change.
[edit] Masteries
The Masteries section uses a repeating list with fields for Type and Description. Each entry includes a speech bubble icon, which, when clicked, sends the mastery information to the chat.
[edit] Armor and Shield
The Armor part of the section includes the following fields:
- Name
- Armor Bonus
- Maximum Dexterity
- Armor Malus
- Equipped (checkbox)
- Note
The Shield part of the section includes the following fields:
- Name
- Bonus
- Malus
- Equipped (checkbox)
Hovering over the armor or shield name reveals a cog icon that, when clicked, hides the options and displays only the Name (read-only).
[edit] Derived Statistics
The Derived Statistics section includes the following fields:
- Armor Class
- Flat-footed Armor Class
- Touch Armor Class
- Initiative
- Damage Reduction
- Speed
Clicking on the Initiative label triggers an initiative roll and sends the result to the initiative tracker. Both Damage Reduction and Speed are number fields. If Speed is modified, it appears in blue to indicate the change.
[edit] Hit Points
The Hit Points section includes the following text fields:
- Maximum Hit Points
- Current Hit Points
- Temporary Hit Points
[edit] Attacks
The Attacks section consists of a list of attacks, a reminder of the Base Attack Bonus (BAB), and modifiers. Each attack includes the following fields:
- Name
- Attack Attribute (dropdown)
- Enhancement Bonus (optional)
- Misc Bonus (optional)
- Damage Dice
- Damage Attribute (dropdown)
- Damage Enhancement Bonus
- Range
- Notes
Only a summary of Name, Total Attack, and Total Damage is always visible. The other fields are hidden or displayed when the cog icon is clicked. This cog icon appears when hovering the line.
Attacks do not appear in blue and are not affected by modifiers in the second part of the section, but modifiers are displayed when clicking on an attack to roll. The BAB is calculated based on the configuration tab.
The Modifiers section includes a list with the following fields:
- Name
- Attack Modifier
- Damage Modifier
Similar to attacks, a cog icon appears when hovering over a modifier line, allowing you to show or hide additional options. A checkbox is provided to select or deselect attacks dynamically.
[edit] Inventory
Each entry in the Inventory section consists of the following fields:
- Name
- Quantity
- Weight
- Description
The line summary dynamically adjusts to reflect the entered data. A cog icon appears when hovering over an entry, which, when clicked, shows or hides the editable fields. Clicking on the summary sends the information to the chat.
[edit] Racial Abilities, Class Abilities, Feats
These sections consist of lines with the following format:
- Name
- Description
A cog icon appears when hovering over a line, allowing you to show or hide the editable fields when clicked. Clicking on the summary sends the information to the chat.
[edit] Global Modifiers
Each line includes a summary, a cog icon (which appears on hover to show or hide the editable fields), and a checkbox to select the modifier quickly. The editable fields are as follows:
- Name
- Value
- Type: Specifies the bonus type. Most bonuses do not stack, and only the largest is applied, except for Untyped, Circumstance, and Dodge bonuses, which stack.
- Apply To: Determines what the modifier applies to.
- Specify: This field appears only when needed. For Skills and Attributes, you can specify which skills/attributes the modifier applies to by entering the full name for skills and the shorthand value for attributes (e.g., str;dex;con;int;wis;cha). French is supported, and additional languages can be added upon request.
Modified fields will appear in blue.
[edit] Bio Tab
The Bio tab contains four text fields for entering:
- Physical Description
- Background
- Notes
- Treasure
[edit] Spells Tab
For each of the 10 spell levels (from 0 to 9), there are two fields at the top: Remaining Spells Slots and Maximum Spells slots. Below these fields is a list of spells.
Each spell consists of a summary (Name + "Innate" in grey) and a Preparation Checkbox. When hovering the line, a cog icon appears, On click the following editable fields appear or disappear:
- Name
- School
- Incantation Time
- Range
- Duration
- Innate
- Description
Clicking on the summary sends the spell to the chat.
[edit] Configuration Tab
The Configuration Tab is divided into three columns, each dedicated to different aspects of character setup and management.
[edit] classes
The Classes section includes three classes composed of the following fields:
- Name
- Level
- BAB
- Reflex
- Fortitude
- Willpower
A Class is taken into account only when the Level field is specified.
[edit] Simple Modifiers
The Simple Modifiers section contains a list of permanent modifiers that do not take up space on the main tab. These modifiers are applied globally and are typically used for long-term adjustments.
[edit] Misc
The Misc section displays the Sheet Version and Character Type. When NPC is selected as the character type, a simpler version of the main tab is shown, replacing the default layout.
[edit] Problem or suggestion
If you experience a problem with this sheet, you can fill a bug on the author github. You can also propose improvement to the sheet.